use of mage.abilities.Ability in project mage by magefree.
the class EcologicalAppreciationEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int xValue = source.getManaCostsToPay().getX();
FilterCard filter = new FilterCreatureCard();
filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, xValue + 1));
TargetCard targetCardsInLibrary = new TargetCardInLibrary(0, 4, filter) {
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Card card = game.getCard(id);
Set<Card> disallowedCards = this.getTargets().stream().map(game::getCard).collect(Collectors.toSet());
return isValidTarget(card, disallowedCards);
}
};
targetCardsInLibrary.setNotTarget(true);
targetCardsInLibrary.withChooseHint("Step 1 of 2: Search library");
player.choose(Outcome.PutCreatureInPlay, new CardsImpl(player.getLibrary().getCards(game)), targetCardsInLibrary, game);
Cards cards = new CardsImpl(targetCardsInLibrary.getTargets());
boolean status = !cards.isEmpty();
if (status) {
int remainingCards = 4 - cards.size();
if (remainingCards > 0) {
TargetCard targetCardsInGY = new TargetCardInYourGraveyard(0, remainingCards, filter) {
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Card card = game.getCard(id);
Set<Card> disallowedCards = this.getTargets().stream().map(game::getCard).collect(Collectors.toSet());
Set<Card> checkList = new HashSet<>();
checkList.addAll(disallowedCards);
checkList.addAll(cards.getCards(game));
return isValidTarget(card, checkList);
}
};
targetCardsInGY.setNotTarget(true);
targetCardsInGY.withChooseHint("Step 2 of 2: Search graveyard");
player.choose(Outcome.PutCreatureInPlay, new CardsImpl(player.getGraveyard().getCards(game)), targetCardsInGY, game);
cards.addAll(targetCardsInGY.getTargets());
}
TargetOpponent targetOpponent = new TargetOpponent();
targetOpponent.setNotTarget(true);
player.choose(outcome, targetOpponent, source.getSourceId(), game);
Player opponent = game.getPlayer(targetOpponent.getFirstTarget());
if (opponent == null) {
status = false;
}
if (status) {
TargetCard chosenCards = new TargetCard(2, Zone.ALL, StaticFilters.FILTER_CARD);
chosenCards.setNotTarget(true);
opponent.choose(outcome, cards, chosenCards, game);
Cards toShuffle = new CardsImpl(chosenCards.getTargets().stream().map(game::getCard).collect(Collectors.toList()));
player.putCardsOnTopOfLibrary(toShuffle, game, source, false);
cards.removeAll(toShuffle);
player.moveCards(cards, Zone.BATTLEFIELD, source, game);
}
}
player.shuffleLibrary(source, game);
return status;
}
use of mage.abilities.Ability in project mage by magefree.
the class EchoingReturnEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getFirstTarget());
if (player == null || card == null) {
return false;
}
Cards cards = new CardsImpl(card);
player.getGraveyard().getCards(game).stream().filter(c -> CardUtil.haveSameNames(c.getName(), card.getName())).forEach(cards::add);
return player.moveCards(cards, Zone.HAND, source, game);
}
use of mage.abilities.Ability in project mage by magefree.
the class ExpropriateEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
// Outcome.Detriment - AI will gain control all the time (Money choice)
// TODO: add AI hint logic in the choice method, see Tyrant's Choice as example
TwoChoiceVote vote = new TwoChoiceVote("Time (extra turn)", "Money (gain control)", Outcome.Detriment);
vote.doVotes(source, game);
// extra turn
int timeCount = vote.getVoteCount(true);
for (int i = 0; i < timeCount; i++) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), false));
}
// gain control
if (vote.getVoteCount(false) < 1) {
return true;
}
List<Permanent> toSteal = new ArrayList<>();
for (UUID playerId : vote.getVotedFor(false)) {
int moneyCount = vote.getVotes(playerId).stream().mapToInt(x -> x ? 0 : 1).sum();
FilterPermanent filter = new FilterPermanent();
filter.add(new ControllerIdPredicate(playerId));
moneyCount = Math.min(game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game), moneyCount);
if (moneyCount == 0) {
continue;
}
TargetPermanent target = new TargetPermanent(moneyCount, filter);
target.setNotTarget(true);
player.choose(Outcome.GainControl, target, source.getSourceId(), game);
target.getTargets().stream().map(game::getPermanent).filter(Objects::nonNull).forEach(toSteal::add);
}
game.addEffect(new GainControlTargetEffect(Duration.Custom, true, source.getControllerId()).setTargetPointer(new FixedTargets(toSteal, game)), source);
return true;
}
use of mage.abilities.Ability in project mage by magefree.
the class FacelessAgentEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null || player.getLibrary().count(filterAnyType, game) < 1) {
return false;
}
Map<SubType, Integer> typeMap = player.getLibrary().getCards(game).stream().filter(card -> !card.isAllCreatureTypes(game)).map(card -> card.getSubtype(game)).flatMap(Collection::stream).filter(subType -> subType.getSubTypeSet() == SubTypeSet.CreatureType).collect(Collectors.toMap(Function.identity(), x -> 1, Integer::sum));
if (typeMap.isEmpty()) {
return player.seekCard(filterAnyType, source, game);
}
int max = typeMap.values().stream().mapToInt(x -> x).max().orElse(0);
FilterCard filter = new FilterCreatureCard();
filter.add(Predicates.or(typeMap.entrySet().stream().filter(entry -> entry.getValue() == max).map(Map.Entry::getKey).map(SubType::getPredicate).collect(Collectors.toSet())));
return player.seekCard(filter, source, game);
}
use of mage.abilities.Ability in project mage by magefree.
the class GorgingVultureEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int lifeToGain = player.millCards(4, source, game).getCards(game).stream().filter(card1 -> card1.isCreature(game)).mapToInt(card -> game.getState().getZone(card.getId()) == Zone.GRAVEYARD ? 1 : 0).sum();
return player.gainLife(lifeToGain, game, source) > 0;
}
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