use of mage.abilities.effects.ContinuousRuleModifyingEffect in project mage by magefree.
the class DreadWightCounterCondition method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null) {
// add paralyzation counter
Effect effect = new AddCountersTargetEffect(CounterType.PARALYZATION.createInstance());
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
// tap permanent
permanent.tap(source, game);
// does not untap while paralyzation counter is on it
ContinuousRuleModifyingEffect effect2 = new DreadWightDoNotUntapEffect(Duration.WhileOnBattlefield, permanent.getId());
effect2.setText("This creature doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it");
Condition condition = new DreadWightCounterCondition(permanent.getId());
ConditionalContinuousRuleModifyingEffect conditionalEffect = new ConditionalContinuousRuleModifyingEffect(effect2, condition);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, conditionalEffect);
ContinuousEffect effect3 = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield);
ability.setRuleVisible(true);
effect3.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect3, source);
// each gains 4: remove paralyzation counter
Ability activatedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RemoveCounterSourceEffect(CounterType.PARALYZATION.createInstance()), new ManaCostsImpl("{4}"));
ContinuousEffect effect4 = new GainAbilityTargetEffect(activatedAbility, Duration.WhileOnBattlefield);
effect4.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect4, source);
return true;
}
return false;
}
use of mage.abilities.effects.ContinuousRuleModifyingEffect in project mage by magefree.
the class PeaceTalksPlayersAndPermanentsCantBeTargetsOfSpellsOrActivatedAbilities method apply.
@Override
public boolean apply(Game game, Ability source) {
RestrictionEffect effect = new PeaceTalksCantAttackEffect();
game.addEffect(effect, source);
ContinuousRuleModifyingEffect effect2 = new PeaceTalksPlayersAndPermanentsCantBeTargetsOfSpellsOrActivatedAbilities();
game.addEffect(effect2, source);
return true;
}
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