use of mage.abilities.effects.RestrictionEffect in project mage by magefree.
the class FightOrFlightEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(game.getCombat().getAttackingPlayerId());
if (player != null && targetPlayer != null) {
int count = game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_CREATURES, targetPlayer.getId(), game);
TargetCreaturePermanent creatures = new TargetCreaturePermanent(0, count, new FilterCreaturePermanent("creatures to put in the first pile"), true);
List<Permanent> pile1 = new ArrayList<>();
creatures.setRequired(false);
if (player.choose(Outcome.Neutral, creatures, source.getSourceId(), game)) {
List<UUID> targets = creatures.getTargets();
for (UUID targetId : targets) {
Permanent p = game.getPermanent(targetId);
if (p != null) {
pile1.add(p);
}
}
}
List<Permanent> pile2 = new ArrayList<>();
for (Permanent p : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, targetPlayer.getId(), game)) {
if (!pile1.contains(p)) {
pile2.add(p);
}
}
boolean choice = targetPlayer.choosePile(outcome, "Choose which pile can attack this turn.", pile1, pile2, game);
List<Permanent> chosenPile = choice ? pile2 : pile1;
List<Permanent> otherPile = choice ? pile1 : pile2;
for (Permanent permanent : chosenPile) {
if (permanent != null) {
RestrictionEffect effect = new CantAttackTargetEffect(Duration.EndOfTurn);
effect.setText("");
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
}
game.informPlayers("Creatures that can attack this turn: " + otherPile.stream().map(Permanent::getLogName).collect(Collectors.joining(", ")));
return true;
}
return false;
}
use of mage.abilities.effects.RestrictionEffect in project mage by magefree.
the class MasterWarcraftChooseAttackersEffect method applies.
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (!ControlCombatRedundancyWatcher.checkAttackingController(source.getControllerId(), game)) {
game.informPlayers(source.getSourceObject(game).getIdName() + " didn't apply");
return false;
}
Player controller = game.getPlayer(source.getControllerId());
Player attackingPlayer = game.getPlayer(game.getCombat().getAttackingPlayerId());
if (controller == null || attackingPlayer == null || attackingPlayer.getAvailableAttackers(game).isEmpty()) {
// the attack declaration resumes for the active player as normal
return false;
}
Target target = new TargetCreaturePermanent(0, Integer.MAX_VALUE, filter, true);
if (!controller.chooseTarget(Outcome.Benefit, target, source, game)) {
// the attack declaration resumes for the active player as normal
return false;
}
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
// Choose creatures that will be attacking this combat
if (target.getTargets().contains(permanent.getId())) {
RequirementEffect effect = new AttacksIfAbleTargetEffect(Duration.EndOfCombat);
effect.setText("");
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
game.informPlayers(controller.getLogName() + " has decided that " + permanent.getLogName() + " attacks this combat if able");
// All other creatures can't attack (unless they must attack)
} else {
boolean hasToAttack = false;
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(permanent, false, game).entrySet()) {
RequirementEffect effect2 = entry.getKey();
if (effect2.mustAttack(game)) {
hasToAttack = true;
}
}
if (!hasToAttack) {
RestrictionEffect effect = new CantAttackTargetEffect(Duration.EndOfCombat);
effect.setText("");
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
}
}
// the attack declaration resumes for the active player as normal
return false;
}
use of mage.abilities.effects.RestrictionEffect in project mage by magefree.
the class UrbanBurgeoningUntapEffect method apply.
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
boolean applied = Boolean.TRUE.equals(game.getState().getValue(source.getSourceId() + "applied"));
if (!applied && layer == Layer.RulesEffects) {
if (!game.isActivePlayer(source.getControllerId()) && game.getStep().getType() == PhaseStep.UNTAP) {
game.getState().setValue(source.getSourceId() + "applied", true);
Permanent land = game.getPermanent(source.getSourceId());
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(land, game).keySet()) {
untap &= effect.canBeUntapped(land, source, game, true);
}
if (untap) {
land.untap(game);
}
}
} else if (applied && layer == Layer.RulesEffects) {
if (game.getStep().getType() == PhaseStep.END_TURN) {
game.getState().setValue(source.getSourceId() + "applied", false);
}
}
return true;
}
use of mage.abilities.effects.RestrictionEffect in project mage by magefree.
the class PlayerImpl method untap.
@Override
public void untap(Game game) {
// create list of all "notMoreThan" effects to track which one are consumed
Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage = new HashMap<>();
for (Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>> restrictionEffect : game.getContinuousEffects().getApplicableRestrictionUntapNotMoreThanEffects(this, game).entrySet()) {
notMoreThanEffectsUsage.put(restrictionEffect, restrictionEffect.getKey().getNumber());
}
if (!notMoreThanEffectsUsage.isEmpty()) {
// create list of all permanents that can be untapped generally
List<Permanent> canBeUntapped = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
untap &= effect.canBeUntapped(permanent, null, game, true);
}
if (untap) {
canBeUntapped.add(permanent);
}
}
// selected permanents to untap
List<Permanent> selectedToUntap = new ArrayList<>();
// player can cancel the selection of an effect to use a preferred order of restriction effects
boolean playerCanceledSelection;
do {
playerCanceledSelection = false;
// select permanents to untap to consume the "notMoreThan" effects
for (Map.Entry<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> handledEntry : notMoreThanEffectsUsage.entrySet()) {
// select a permanent to untap for this entry
int numberToUntap = handledEntry.getValue();
if (numberToUntap > 0) {
List<Permanent> leftForUntap = getPermanentsThatCanBeUntapped(game, canBeUntapped, handledEntry.getKey().getKey(), notMoreThanEffectsUsage);
FilterControlledPermanent filter = handledEntry.getKey().getKey().getFilter().copy();
String message = filter.getMessage();
// omit already from other untap effects selected permanents
for (Permanent permanent : selectedToUntap) {
filter.add(Predicates.not(new PermanentIdPredicate(permanent.getId())));
}
// while targets left and there is still allowed to untap
while (canRespond() && !leftForUntap.isEmpty() && numberToUntap > 0) {
// player has to select the permanent they want to untap for this restriction
Ability ability = handledEntry.getKey().getValue().iterator().next();
if (ability != null) {
StringBuilder sb = new StringBuilder(message).append(" to untap").append(" (").append(Math.min(leftForUntap.size(), numberToUntap)).append(" in total");
MageObject effectSource = game.getObject(ability.getSourceId());
if (effectSource != null) {
sb.append(" from ").append(effectSource.getLogName());
}
sb.append(')');
filter.setMessage(sb.toString());
Target target = new TargetPermanent(1, 1, filter, true);
if (!this.chooseTarget(Outcome.Untap, target, ability, game)) {
// player canceled, go on with the next effect (if no other effect available, this effect will be active again)
playerCanceledSelection = true;
break;
}
Permanent selectedPermanent = game.getPermanent(target.getFirstTarget());
if (leftForUntap.contains(selectedPermanent)) {
selectedToUntap.add(selectedPermanent);
numberToUntap--;
// don't allow to select same permanent twice
filter.add(Predicates.not(new PermanentIdPredicate(selectedPermanent.getId())));
// reduce available untap numbers from other "UntapNotMoreThan" effects if selected permanent applies to their filter too
for (Entry<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffect : notMoreThanEffectsUsage.entrySet()) {
if (notMoreThanEffect.getValue() > 0 && notMoreThanEffect.getKey().getKey().getFilter().match(selectedPermanent, game)) {
notMoreThanEffect.setValue(notMoreThanEffect.getValue() - 1);
}
}
// update the left for untap list
leftForUntap = getPermanentsThatCanBeUntapped(game, canBeUntapped, handledEntry.getKey().getKey(), notMoreThanEffectsUsage);
// remove already selected permanents
for (Permanent permanent : selectedToUntap) {
leftForUntap.remove(permanent);
}
} else {
// player selected an permanent that is restricted by another effect, disallow it (so AI can select another one)
filter.add(Predicates.not(new PermanentIdPredicate(selectedPermanent.getId())));
if (this.isHuman() && !game.isSimulation()) {
game.informPlayer(this, "This permanent can't be untapped because of other restricting effect.");
}
}
}
}
}
}
} while (canRespond() && playerCanceledSelection);
if (!game.isSimulation()) {
// show in log which permanents were selected to untap
for (Permanent permanent : selectedToUntap) {
game.informPlayers(this.getLogName() + " untapped " + permanent.getLogName());
}
}
// untap if permanent is not concerned by notMoreThan effects or is included in the selectedToUntapList
for (Permanent permanent : canBeUntapped) {
boolean doUntap = true;
if (!selectedToUntap.contains(permanent)) {
// if the permanent is covered by one of the restriction effects, don't untap it
for (Entry<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffect : notMoreThanEffectsUsage.entrySet()) {
if (notMoreThanEffect.getKey().getKey().getFilter().match(permanent, game)) {
doUntap = false;
break;
}
}
}
if (permanent != null && doUntap) {
permanent.untap(game);
}
}
} else {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
boolean untap = true;
for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game).keySet()) {
untap &= effect.canBeUntapped(permanent, null, game, true);
}
if (untap) {
permanent.untap(game);
}
}
}
}
use of mage.abilities.effects.RestrictionEffect in project mage by magefree.
the class Combat method checkAttackRestrictions.
/**
* @param player
* @param game
* @return true if the attack with that set of creatures and attacked
* players/planeswalkers is possible
*/
protected boolean checkAttackRestrictions(Player player, Game game) {
boolean check = true;
int numberOfChecks = 0;
UUID attackerToRemove = null;
Player attackingPlayer = game.getPlayer(attackingPlayerId);
Check: while (check) {
check = false;
numberOfChecks++;
int numberAttackers = 0;
for (CombatGroup group : groups) {
numberAttackers += group.getAttackers().size();
}
if (attackerToRemove != null) {
removeAttacker(attackerToRemove, game);
}
for (UUID attackingCreatureId : this.getAttackers()) {
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
for (Map.Entry<RestrictionEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
RestrictionEffect effect = entry.getKey();
for (Ability ability : entry.getValue()) {
if (effect.canAttackCheckAfter(numberAttackers, ability, game, true)) {
continue;
}
MageObject sourceObject = ability.getSourceObject(game);
if (attackingPlayer.isHuman()) {
attackingPlayer.resetPlayerPassedActions();
game.informPlayer(attackingPlayer, attackingCreature.getIdName() + " can't attack this way (" + (sourceObject == null ? "null" : sourceObject.getIdName()) + ')');
return false;
}
// can create possible not allowed attack scenarios, but not sure how to solve this
if (this.getGroups().stream().map(CombatGroup::getAttackers).flatMap(Collection::stream).anyMatch(attackingCreatureId::equals)) {
attackerToRemove = attackingCreatureId;
}
// do the check again
check = true;
if (numberOfChecks > 50) {
logger.error("Seems to be an AI declare attacker lock (reached 50 check iterations) " + (sourceObject == null ? "null" : sourceObject.getIdName()));
// break the check
return true;
}
continue Check;
}
}
}
}
return true;
}
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