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Example 1 with CantAttackTargetEffect

use of mage.abilities.effects.common.combat.CantAttackTargetEffect in project mage by magefree.

the class BorosBattleshaperEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent creature1 = game.getPermanent(this.getTargetPointer().getFirst(game, source));
    if (creature1 != null) {
        if (game.getOpponents(creature1.getControllerId()).contains(game.getActivePlayerId())) {
            // Blocks
            ContinuousEffectImpl effect = new BlocksIfAbleTargetEffect(Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creature1.getId(), game));
            game.addEffect(effect, source);
            effect = new GainAbilityTargetEffect(BlocksThisTurnMarkerAbility.getInstance(), Duration.EndOfTurn, "");
            effect.setTargetPointer(new FixedTarget(creature1.getId(), game));
            game.addEffect(effect, source);
        } else {
            // Attacks
            ContinuousEffectImpl effect = new AttacksIfAbleTargetEffect(Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creature1.getId(), game));
            game.addEffect(effect, source);
            effect = new GainAbilityTargetEffect(AttacksThisTurnMarkerAbility.getInstance(), Duration.EndOfTurn, "");
            effect.setTargetPointer(new FixedTarget(creature1.getId(), game));
            game.addEffect(effect, source);
        }
    }
    Permanent creature2 = game.getPermanent(source.getTargets().get(1).getFirstTarget());
    if (creature2 != null) {
        if (game.getOpponents(creature2.getControllerId()).contains(game.getActivePlayerId())) {
            // Blocks
            ContinuousEffectImpl effect = new CantBlockTargetEffect(Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creature2.getId(), game));
            game.addEffect(effect, source);
        } else {
            // Attacks
            ContinuousEffectImpl effect = new CantAttackTargetEffect(Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creature2.getId(), game));
            game.addEffect(effect, source);
        }
    }
    return true;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) CantAttackTargetEffect(mage.abilities.effects.common.combat.CantAttackTargetEffect) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) BlocksIfAbleTargetEffect(mage.abilities.effects.common.combat.BlocksIfAbleTargetEffect) CantBlockTargetEffect(mage.abilities.effects.common.combat.CantBlockTargetEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) ContinuousEffectImpl(mage.abilities.effects.ContinuousEffectImpl) AttacksIfAbleTargetEffect(mage.abilities.effects.common.combat.AttacksIfAbleTargetEffect)

Example 2 with CantAttackTargetEffect

use of mage.abilities.effects.common.combat.CantAttackTargetEffect in project mage by magefree.

the class FightOrFlightEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    Player targetPlayer = game.getPlayer(game.getCombat().getAttackingPlayerId());
    if (player != null && targetPlayer != null) {
        int count = game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_CREATURES, targetPlayer.getId(), game);
        TargetCreaturePermanent creatures = new TargetCreaturePermanent(0, count, new FilterCreaturePermanent("creatures to put in the first pile"), true);
        List<Permanent> pile1 = new ArrayList<>();
        creatures.setRequired(false);
        if (player.choose(Outcome.Neutral, creatures, source.getSourceId(), game)) {
            List<UUID> targets = creatures.getTargets();
            for (UUID targetId : targets) {
                Permanent p = game.getPermanent(targetId);
                if (p != null) {
                    pile1.add(p);
                }
            }
        }
        List<Permanent> pile2 = new ArrayList<>();
        for (Permanent p : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, targetPlayer.getId(), game)) {
            if (!pile1.contains(p)) {
                pile2.add(p);
            }
        }
        boolean choice = targetPlayer.choosePile(outcome, "Choose which pile can attack this turn.", pile1, pile2, game);
        List<Permanent> chosenPile = choice ? pile2 : pile1;
        List<Permanent> otherPile = choice ? pile1 : pile2;
        for (Permanent permanent : chosenPile) {
            if (permanent != null) {
                RestrictionEffect effect = new CantAttackTargetEffect(Duration.EndOfTurn);
                effect.setText("");
                effect.setTargetPointer(new FixedTarget(permanent, game));
                game.addEffect(effect, source);
            }
        }
        game.informPlayers("Creatures that can attack this turn: " + otherPile.stream().map(Permanent::getLogName).collect(Collectors.joining(", ")));
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ArrayList(java.util.ArrayList) CantAttackTargetEffect(mage.abilities.effects.common.combat.CantAttackTargetEffect) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) UUID(java.util.UUID) RestrictionEffect(mage.abilities.effects.RestrictionEffect)

Example 3 with CantAttackTargetEffect

use of mage.abilities.effects.common.combat.CantAttackTargetEffect in project mage by magefree.

the class MasterWarcraftChooseAttackersEffect method applies.

@Override
public boolean applies(GameEvent event, Ability source, Game game) {
    if (!ControlCombatRedundancyWatcher.checkAttackingController(source.getControllerId(), game)) {
        game.informPlayers(source.getSourceObject(game).getIdName() + " didn't apply");
        return false;
    }
    Player controller = game.getPlayer(source.getControllerId());
    Player attackingPlayer = game.getPlayer(game.getCombat().getAttackingPlayerId());
    if (controller == null || attackingPlayer == null || attackingPlayer.getAvailableAttackers(game).isEmpty()) {
        // the attack declaration resumes for the active player as normal
        return false;
    }
    Target target = new TargetCreaturePermanent(0, Integer.MAX_VALUE, filter, true);
    if (!controller.chooseTarget(Outcome.Benefit, target, source, game)) {
        // the attack declaration resumes for the active player as normal
        return false;
    }
    for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
        // Choose creatures that will be attacking this combat
        if (target.getTargets().contains(permanent.getId())) {
            RequirementEffect effect = new AttacksIfAbleTargetEffect(Duration.EndOfCombat);
            effect.setText("");
            effect.setTargetPointer(new FixedTarget(permanent, game));
            game.addEffect(effect, source);
            game.informPlayers(controller.getLogName() + " has decided that " + permanent.getLogName() + " attacks this combat if able");
        // All other creatures can't attack (unless they must attack)
        } else {
            boolean hasToAttack = false;
            for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(permanent, false, game).entrySet()) {
                RequirementEffect effect2 = entry.getKey();
                if (effect2.mustAttack(game)) {
                    hasToAttack = true;
                }
            }
            if (!hasToAttack) {
                RestrictionEffect effect = new CantAttackTargetEffect(Duration.EndOfCombat);
                effect.setText("");
                effect.setTargetPointer(new FixedTarget(permanent, game));
                game.addEffect(effect, source);
            }
        }
    }
    // the attack declaration resumes for the active player as normal
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) Set(java.util.Set) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) AttacksIfAbleTargetEffect(mage.abilities.effects.common.combat.AttacksIfAbleTargetEffect) CantAttackTargetEffect(mage.abilities.effects.common.combat.CantAttackTargetEffect) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) RequirementEffect(mage.abilities.effects.RequirementEffect) Target(mage.target.Target) FixedTarget(mage.target.targetpointer.FixedTarget) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Map(java.util.Map) RestrictionEffect(mage.abilities.effects.RestrictionEffect)

Aggregations

CantAttackTargetEffect (mage.abilities.effects.common.combat.CantAttackTargetEffect)3 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)3 Permanent (mage.game.permanent.Permanent)3 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)3 FixedTarget (mage.target.targetpointer.FixedTarget)3 RestrictionEffect (mage.abilities.effects.RestrictionEffect)2 AttacksIfAbleTargetEffect (mage.abilities.effects.common.combat.AttacksIfAbleTargetEffect)2 Player (mage.players.Player)2 ArrayList (java.util.ArrayList)1 Map (java.util.Map)1 Set (java.util.Set)1 UUID (java.util.UUID)1 ContinuousEffectImpl (mage.abilities.effects.ContinuousEffectImpl)1 RequirementEffect (mage.abilities.effects.RequirementEffect)1 BlocksIfAbleTargetEffect (mage.abilities.effects.common.combat.BlocksIfAbleTargetEffect)1 CantBlockTargetEffect (mage.abilities.effects.common.combat.CantBlockTargetEffect)1 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)1 Target (mage.target.Target)1