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Example 1 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class BeamsplitterMageApplier method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    Spell spell = (Spell) getValue("spellCast");
    if (player == null || spell == null) {
        return false;
    }
    FilterPermanent filter = new FilterControlledCreaturePermanent("a creature you control that can be targeted by " + spell.getName());
    filter.add(AnotherPredicate.instance);
    filter.add(new BeamsplitterMagePredicate(spell));
    TargetPermanent target = new TargetPermanent(filter);
    target.setNotTarget(true);
    player.choose(outcome, target, source.getSourceId(), game);
    Permanent permanent = game.getPermanent(target.getFirstTarget());
    if (permanent == null) {
        return false;
    }
    spell.createCopyOnStack(game, source, player.getId(), false, 1, new BeamsplitterMageApplier(permanent, game));
    return true;
}
Also used : Player(mage.players.Player) FilterPermanent(mage.filter.FilterPermanent) FilterPermanent(mage.filter.FilterPermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetPermanent(mage.target.TargetPermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetPermanent(mage.target.TargetPermanent) Spell(mage.game.stack.Spell)

Example 2 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class CracklingDoomEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        List<Permanent> toSacrifice = new ArrayList<>();
        for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
            if (controller.hasOpponent(playerId, game)) {
                Player opponent = game.getPlayer(playerId);
                if (opponent != null) {
                    int greatestPower = Integer.MIN_VALUE;
                    int numberOfCreatures = 0;
                    Permanent permanentToSacrifice = null;
                    for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
                        if (permanent.getPower().getValue() > greatestPower) {
                            greatestPower = permanent.getPower().getValue();
                            numberOfCreatures = 1;
                            permanentToSacrifice = permanent;
                        } else if (permanent.getPower().getValue() == greatestPower) {
                            numberOfCreatures++;
                        }
                    }
                    if (numberOfCreatures == 1) {
                        if (permanentToSacrifice != null) {
                            toSacrifice.add(permanentToSacrifice);
                        }
                    } else if (greatestPower != Integer.MIN_VALUE) {
                        FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creature to sacrifice with power equal to " + greatestPower);
                        filter.add(new PowerPredicate(ComparisonType.EQUAL_TO, greatestPower));
                        Target target = new TargetControlledCreaturePermanent(filter);
                        if (opponent.choose(outcome, target, playerId, game)) {
                            Permanent permanent = game.getPermanent(target.getFirstTarget());
                            if (permanent != null) {
                                toSacrifice.add(permanent);
                            }
                        }
                    }
                }
            }
        }
        for (Permanent permanent : toSacrifice) {
            permanent.sacrifice(source, game);
        }
        return true;
    }
    return false;
}
Also used : Player(mage.players.Player) Target(mage.target.Target) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) ArrayList(java.util.ArrayList) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) PowerPredicate(mage.filter.predicate.mageobject.PowerPredicate) UUID(java.util.UUID) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent)

Example 3 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class DefilerOfSoulsEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("monocolored creature");
    Player player = game.getPlayer(targetPointer.getFirst(game, source));
    if (player == null) {
        return false;
    }
    filter.add(MonocoloredPredicate.instance);
    int amount;
    int realCount = game.getBattlefield().countAll(filter, player.getId(), game);
    amount = Math.min(1, realCount);
    Target target = new TargetControlledPermanent(amount, amount, filter, false);
    target.setNotTarget(true);
    // had, if thats the case this ability should fizzle.
    if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
        boolean abilityApplied = false;
        while (player.canRespond() && !target.isChosen() && target.canChoose(source.getSourceId(), player.getId(), game)) {
            player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
        }
        for (int idx = 0; idx < target.getTargets().size(); idx++) {
            Permanent permanent = game.getPermanent(target.getTargets().get(idx));
            if (permanent != null) {
                abilityApplied |= permanent.sacrifice(source, game);
            }
        }
        return abilityApplied;
    }
    return false;
}
Also used : TargetControlledPermanent(mage.target.common.TargetControlledPermanent) Player(mage.players.Player) Target(mage.target.Target) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledPermanent(mage.target.common.TargetControlledPermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent)

Example 4 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class DinOfTheFireherdEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    boolean applied;
    Token token = new DinOfTheFireherdToken();
    applied = token.putOntoBattlefield(1, game, source, source.getControllerId());
    int blackCreaturesControllerControls = game.getBattlefield().countAll(blackCreatureFilter, source.getControllerId(), game);
    int redCreaturesControllerControls = game.getBattlefield().countAll(redCreatureFilter, source.getControllerId(), game);
    Player targetOpponent = game.getPlayer(targetPointer.getFirst(game, source));
    if (targetOpponent != null) {
        Effect effect = new SacrificeEffect(new FilterControlledCreaturePermanent(), blackCreaturesControllerControls, "Target Opponent");
        effect.setTargetPointer(new FixedTarget(targetOpponent.getId()));
        effect.apply(game, source);
        Effect effect2 = new SacrificeEffect(new FilterControlledLandPermanent(), redCreaturesControllerControls, "Target Opponent");
        effect2.setTargetPointer(new FixedTarget(targetOpponent.getId()));
        effect2.apply(game, source);
        applied = true;
    }
    return applied;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) DinOfTheFireherdToken(mage.game.permanent.token.DinOfTheFireherdToken) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) SacrificeEffect(mage.abilities.effects.common.SacrificeEffect) DinOfTheFireherdToken(mage.game.permanent.token.DinOfTheFireherdToken) Token(mage.game.permanent.token.Token) OneShotEffect(mage.abilities.effects.OneShotEffect) SacrificeEffect(mage.abilities.effects.common.SacrificeEffect) Effect(mage.abilities.effects.Effect) FilterControlledLandPermanent(mage.filter.common.FilterControlledLandPermanent)

Example 5 with FilterControlledCreaturePermanent

use of mage.filter.common.FilterControlledCreaturePermanent in project mage by magefree.

the class LordOfThePitEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    Permanent sourcePermanent = game.getPermanent(source.getSourceId());
    if (sourcePermanent == null) {
        sourcePermanent = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
    }
    if (player == null || sourcePermanent == null) {
        return false;
    }
    FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creature other than " + sourcePermanent.getName());
    filter.add(AnotherPredicate.instance);
    Target target = new TargetControlledCreaturePermanent(1, 1, filter, true);
    if (target.canChoose(source.getSourceId(), player.getId(), game)) {
        player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
        Permanent permanent = game.getPermanent(target.getFirstTarget());
        if (permanent != null) {
            permanent.sacrifice(source, game);
            return true;
        }
    } else {
        player.damage(7, source.getSourceId(), source, game);
        return true;
    }
    return false;
}
Also used : Player(mage.players.Player) Target(mage.target.Target) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent)

Aggregations

FilterControlledCreaturePermanent (mage.filter.common.FilterControlledCreaturePermanent)75 Permanent (mage.game.permanent.Permanent)62 Player (mage.players.Player)60 UUID (java.util.UUID)29 Target (mage.target.Target)27 TargetControlledCreaturePermanent (mage.target.common.TargetControlledCreaturePermanent)21 TargetControlledPermanent (mage.target.common.TargetControlledPermanent)16 ArrayList (java.util.ArrayList)13 Card (mage.cards.Card)11 TargetPermanent (mage.target.TargetPermanent)11 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)10 FixedTarget (mage.target.targetpointer.FixedTarget)9 MageObject (mage.MageObject)7 OneShotEffect (mage.abilities.effects.OneShotEffect)7 Effect (mage.abilities.effects.Effect)6 Ability (mage.abilities.Ability)5 PermanentsOnBattlefieldCount (mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount)5 FilterPermanent (mage.filter.FilterPermanent)5 ControllerIdPredicate (mage.filter.predicate.permanent.ControllerIdPredicate)5 Spell (mage.game.stack.Spell)5