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Example 1 with SimpleActivatedAbilityManaBuilder

use of mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder in project mage by magefree.

the class ManaPoolTest method test_ConditionalMana_OneXPart.

@Test
public void test_ConditionalMana_OneXPart() {
    // {R}
    addCard(Zone.HAND, playerA, "Lightning Bolt");
    addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
    // 
    addCustomCardWithAbility("add 10", playerA, new SimpleManaAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
    // 
    Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl(""));
    ability.addTarget(new TargetAnyTarget());
    addCustomCardWithAbility("damage X", playerA, ability);
    // 
    // {X}: Counter target spell
    ability = new SimpleActivatedAbility(Zone.ALL, new CounterUnlessPaysEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
    ability.addTarget(new TargetSpell());
    addCustomCardWithAbility("counter until pay X", playerB, ability);
    addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
    // make mana for spell
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    checkManaPool("mana spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
    // cast spell
    castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
    // make mana for pay X to prevent
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
    checkManaPool("mana prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
    // counter by X=3
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{X}: Counter");
    setChoice(playerB, "X=3");
    addTarget(playerB, "Lightning Bolt");
    // pay to prevent
    // pay 3 to prevent counter
    setChoice(playerA, true);
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 + 1 - 1 - 3);
    checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
    setStopAt(1, PhaseStep.END_TURN);
    setStrictChooseMode(true);
    execute();
    assertAllCommandsUsed();
}
Also used : SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) Ability(mage.abilities.Ability) AddConditionalManaEffect(mage.abilities.effects.mana.AddConditionalManaEffect) CounterUnlessPaysEffect(mage.abilities.effects.common.CounterUnlessPaysEffect) SimpleActivatedAbilityManaBuilder(mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder) SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) TargetSpell(mage.target.TargetSpell) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) ManaCostsImpl(mage.abilities.costs.mana.ManaCostsImpl) TargetAnyTarget(mage.target.common.TargetAnyTarget) Test(org.junit.Test)

Example 2 with SimpleActivatedAbilityManaBuilder

use of mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder in project mage by magefree.

the class ManaPoolTest method test_ConditionalMana_OneXAbility.

@Test
public void test_ConditionalMana_OneXAbility() {
    addCustomCardWithAbility("add 10", playerA, new SimpleActivatedAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
    // 
    Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
    ability.addTarget(new TargetAnyTarget());
    addCustomCardWithAbility("damage X", playerA, ability);
    // make mana
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
    // use for ability
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{X}:", playerB);
    setChoice(playerA, "X=3");
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3);
    checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
    setStopAt(1, PhaseStep.END_TURN);
    setStrictChooseMode(true);
    execute();
    assertAllCommandsUsed();
}
Also used : SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) Ability(mage.abilities.Ability) AddConditionalManaEffect(mage.abilities.effects.mana.AddConditionalManaEffect) SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleActivatedAbilityManaBuilder(mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) ManaCostsImpl(mage.abilities.costs.mana.ManaCostsImpl) TargetAnyTarget(mage.target.common.TargetAnyTarget) Test(org.junit.Test)

Aggregations

Ability (mage.abilities.Ability)2 SimpleActivatedAbility (mage.abilities.common.SimpleActivatedAbility)2 ManaCostsImpl (mage.abilities.costs.mana.ManaCostsImpl)2 DamageTargetEffect (mage.abilities.effects.common.DamageTargetEffect)2 AddConditionalManaEffect (mage.abilities.effects.mana.AddConditionalManaEffect)2 SimpleManaAbility (mage.abilities.mana.SimpleManaAbility)2 SimpleActivatedAbilityManaBuilder (mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder)2 TargetAnyTarget (mage.target.common.TargetAnyTarget)2 Test (org.junit.Test)2 CounterUnlessPaysEffect (mage.abilities.effects.common.CounterUnlessPaysEffect)1 TargetSpell (mage.target.TargetSpell)1