use of mage.filter.common.FilterEquipmentPermanent in project mage by magefree.
the class ArmoryAutomatonEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (player != null && sourcePermanent != null) {
// dynamic filter (can't selects own attaches and can't selects twice)
FilterPermanent currentFilter = new FilterEquipmentPermanent();
FilterPermanent filterSourceId = new FilterPermanent();
filterSourceId.add(new CardIdPredicate(source.getSourceId()));
currentFilter.add(Predicates.not(new AttachedToPredicate(filterSourceId)));
int countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.Benefit, "Select and attach a target Equipment?", source, game)) {
Target targetEquipment = new TargetPermanent(currentFilter);
targetEquipment.setRequired(false);
if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game) && targetEquipment.getFirstTarget() != null) {
// exclude selected for next time
currentFilter.add(Predicates.not(new PermanentIdPredicate(targetEquipment.getFirstTarget())));
Permanent aura = game.getPermanent(targetEquipment.getFirstTarget());
if (aura != null) {
Permanent attachedTo = game.getPermanent(aura.getAttachedTo());
if (attachedTo != null) {
attachedTo.removeAttachment(aura.getId(), source, game);
}
sourcePermanent.addAttachment(aura.getId(), source, game);
}
} else {
break;
}
countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
}
return true;
}
return false;
}
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