use of mage.game.Game in project mage by magefree.
the class AngelicGuardianGainEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
game.getCombat().getAttackers().stream().map(game::getPermanent).filter(Objects::nonNull).filter(permanent -> permanent.isControlledBy(you.getId())).filter(permanent1 -> permanent1.isCreature(game)).forEach(permanent -> {
ContinuousEffect effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
});
return true;
}
return false;
}
use of mage.game.Game in project mage by magefree.
the class AnowonTheRuinThiefWatcher method watch.
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
damageMap.clear();
return;
}
if (event.getType() != GameEvent.EventType.DAMAGED_PLAYER || !((DamagedPlayerEvent) event).isCombatDamage()) {
return;
}
Permanent creature = game.getPermanent(event.getSourceId());
if (creature == null || !creature.hasSubtype(SubType.ROGUE, game)) {
return;
}
damageMap.computeIfAbsent(event.getTargetId(), x -> new HashMap<>()).compute(creature.getControllerId(), (uuid, i) -> i == null ? event.getAmount() : event.getAmount() + i);
}
use of mage.game.Game in project mage by magefree.
the class BloodForBonesEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null || player.getGraveyard().getCards(game).stream().noneMatch(card -> card.isCreature(game))) {
return false;
}
TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(filter);
if (player.choose(outcome, player.getGraveyard(), target, game)) {
player.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
}
if (player.getGraveyard().getCards(game).stream().noneMatch(card -> card.isCreature(game))) {
return true;
}
target = new TargetCardInYourGraveyard(filter2);
if (player.choose(outcome, player.getGraveyard(), target, game)) {
player.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
}
return true;
}
use of mage.game.Game in project mage by magefree.
the class EcologicalAppreciationEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int xValue = source.getManaCostsToPay().getX();
FilterCard filter = new FilterCreatureCard();
filter.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, xValue + 1));
TargetCard targetCardsInLibrary = new TargetCardInLibrary(0, 4, filter) {
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Card card = game.getCard(id);
Set<Card> disallowedCards = this.getTargets().stream().map(game::getCard).collect(Collectors.toSet());
return isValidTarget(card, disallowedCards);
}
};
targetCardsInLibrary.setNotTarget(true);
targetCardsInLibrary.withChooseHint("Step 1 of 2: Search library");
player.choose(Outcome.PutCreatureInPlay, new CardsImpl(player.getLibrary().getCards(game)), targetCardsInLibrary, game);
Cards cards = new CardsImpl(targetCardsInLibrary.getTargets());
boolean status = !cards.isEmpty();
if (status) {
int remainingCards = 4 - cards.size();
if (remainingCards > 0) {
TargetCard targetCardsInGY = new TargetCardInYourGraveyard(0, remainingCards, filter) {
@Override
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Card card = game.getCard(id);
Set<Card> disallowedCards = this.getTargets().stream().map(game::getCard).collect(Collectors.toSet());
Set<Card> checkList = new HashSet<>();
checkList.addAll(disallowedCards);
checkList.addAll(cards.getCards(game));
return isValidTarget(card, checkList);
}
};
targetCardsInGY.setNotTarget(true);
targetCardsInGY.withChooseHint("Step 2 of 2: Search graveyard");
player.choose(Outcome.PutCreatureInPlay, new CardsImpl(player.getGraveyard().getCards(game)), targetCardsInGY, game);
cards.addAll(targetCardsInGY.getTargets());
}
TargetOpponent targetOpponent = new TargetOpponent();
targetOpponent.setNotTarget(true);
player.choose(outcome, targetOpponent, source.getSourceId(), game);
Player opponent = game.getPlayer(targetOpponent.getFirstTarget());
if (opponent == null) {
status = false;
}
if (status) {
TargetCard chosenCards = new TargetCard(2, Zone.ALL, StaticFilters.FILTER_CARD);
chosenCards.setNotTarget(true);
opponent.choose(outcome, cards, chosenCards, game);
Cards toShuffle = new CardsImpl(chosenCards.getTargets().stream().map(game::getCard).collect(Collectors.toList()));
player.putCardsOnTopOfLibrary(toShuffle, game, source, false);
cards.removeAll(toShuffle);
player.moveCards(cards, Zone.BATTLEFIELD, source, game);
}
}
player.shuffleLibrary(source, game);
return status;
}
use of mage.game.Game in project mage by magefree.
the class EchoingReturnEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getFirstTarget());
if (player == null || card == null) {
return false;
}
Cards cards = new CardsImpl(card);
player.getGraveyard().getCards(game).stream().filter(c -> CardUtil.haveSameNames(c.getName(), card.getName())).forEach(cards::add);
return player.moveCards(cards, Zone.HAND, source, game);
}
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