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Example 1 with StanggTwinToken

use of mage.game.permanent.token.StanggTwinToken in project mage by magefree.

the class StanggExileTokenEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
    if (sourceObject != null) {
        CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
        effect.apply(game, source);
        game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
        for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
            Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
            sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
            LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
            ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
            continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
            game.addEffect(continuousEffect, source);
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Permanent(mage.game.permanent.Permanent) LeavesBattlefieldTriggeredAbility(mage.abilities.common.LeavesBattlefieldTriggeredAbility) StanggTwinToken(mage.game.permanent.token.StanggTwinToken) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) Effect(mage.abilities.effects.Effect) InfoEffect(mage.abilities.effects.common.InfoEffect) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID)

Aggregations

UUID (java.util.UUID)1 LeavesBattlefieldTriggeredAbility (mage.abilities.common.LeavesBattlefieldTriggeredAbility)1 ContinuousEffect (mage.abilities.effects.ContinuousEffect)1 Effect (mage.abilities.effects.Effect)1 OneShotEffect (mage.abilities.effects.OneShotEffect)1 CreateTokenEffect (mage.abilities.effects.common.CreateTokenEffect)1 InfoEffect (mage.abilities.effects.common.InfoEffect)1 SacrificeTargetEffect (mage.abilities.effects.common.SacrificeTargetEffect)1 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)1 Permanent (mage.game.permanent.Permanent)1 StanggTwinToken (mage.game.permanent.token.StanggTwinToken)1 FixedTarget (mage.target.targetpointer.FixedTarget)1