use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class IncandescentSoulstokeEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
FilterCard filter = new FilterCreatureCard();
filter.add(SubType.ELEMENTAL.getPredicate());
TargetCardInHand target = new TargetCardInHand(filter);
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
}
}
}
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class ImpromptuRaidEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Card card = controller.getLibrary().getFromTop(game);
if (card != null) {
Cards cards = new CardsImpl();
cards.add(card);
controller.revealCards(sourceObject.getName(), cards, game);
if (filterPutInGraveyard.match(card, source.getSourceId(), source.getControllerId(), game)) {
controller.moveCards(card, Zone.GRAVEYARD, source, game);
return true;
}
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class StanggExileTokenEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourceObject != null) {
CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
effect.apply(game, source);
game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
game.addEffect(continuousEffect, source);
}
return true;
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class BalduvianDeadEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new BalduvianToken());
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice the token at the beginning of the next end step", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class DorotheasRetributionEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Token token = new DorotheasRetributionSpiritToken();
token.putOntoBattlefield(1, game, source, source.getControllerId(), true, true);
game.addDelayedTriggeredAbility(new AtTheEndOfCombatDelayedTriggeredAbility(new SacrificeTargetEffect().setTargetPointer(new FixedTargets(token, game)).setText("sacrifce that token")), source);
return true;
}
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