use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class ApprenticeNecromancerEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent creature = game.getPermanent(card.getId());
if (creature != null) {
// Gains haste
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(creature, game));
game.addEffect(effect, source);
// Sacrifice at beginning of next end step
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice the creature", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class BrackwaterElementalSacrificeEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice {this}");
sacrificeEffect.setTargetPointer(new FixedTarget(sourcePermanent.getId(), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class CauldronDancePutCreatureFromHandOntoBattlefieldEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, CHOICE_TEXT, source, game)) {
TargetCardInHand target = new TargetCardInHand(StaticFilters.FILTER_CARD_CREATURE);
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}
return false;
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class AngrathTheFlameChainedDelayedTriggeredAbility method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice this", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AngrathTheFlameChainedDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
use of mage.abilities.effects.common.SacrificeTargetEffect in project mage by magefree.
the class BrokenVisageEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = getTargetPointer().getFirstTargetPermanentOrLKI(game, source);
if (permanent != null) {
permanent.destroy(source, game, true);
CreateTokenEffect effect = new CreateTokenEffect(new BrokenVisageSpiritToken(permanent.getPower().getValue(), permanent.getToughness().getValue()));
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("Sacrifice the token at the beginning of the next end step", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
}
return true;
}
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