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Example 1 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class CharmingPrinceEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    MageObject sourceObject = game.getObject(source.getSourceId());
    if (controller == null || sourceObject == null) {
        return false;
    }
    Permanent permanent = game.getPermanent(source.getFirstTarget());
    if (permanent == null) {
        return false;
    }
    if (!controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourceObject.getIdName(), source, game, Zone.BATTLEFIELD, true)) {
        return false;
    }
    // create delayed triggered ability
    Effect effect = new ReturnToBattlefieldUnderYourControlTargetEffect();
    effect.setText("Return it to the battlefield under your control at the beginning of the next end step");
    effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
    game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
    return true;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FilterPermanent(mage.filter.FilterPermanent) Permanent(mage.game.permanent.Permanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) TargetPermanent(mage.target.TargetPermanent) MageObject(mage.MageObject) ReturnToBattlefieldUnderYourControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderYourControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) ReturnToBattlefieldUnderYourControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderYourControlTargetEffect) ScryEffect(mage.abilities.effects.keyword.ScryEffect) GainLifeEffect(mage.abilities.effects.common.GainLifeEffect) Effect(mage.abilities.effects.Effect)

Example 2 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class ElkinLairPutIntoGraveyardEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(game.getActivePlayerId());
    Permanent sourcePermanent = game.getPermanent(source.getSourceId());
    if (player != null && sourcePermanent != null) {
        Card[] cards = player.getHand().getCards(new FilterCard(), game).toArray(new Card[0]);
        if (cards.length > 0) {
            Card card = cards[RandomUtil.nextInt(cards.length)];
            if (card != null) {
                String exileName = sourcePermanent.getIdName() + " <this card may be played the turn it was exiled";
                player.moveCardsToExile(card, source, game, true, source.getSourceId(), exileName);
                if (game.getState().getZone(card.getId()) == Zone.EXILED) {
                    ContinuousEffect effect = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfTurn);
                    effect.setTargetPointer(new FixedTarget(card, game));
                    game.addEffect(effect, source);
                    DelayedTriggeredAbility delayed = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ElkinLairPutIntoGraveyardEffect());
                    game.addDelayedTriggeredAbility(delayed, source);
                    return true;
                }
            }
        }
    }
    return false;
}
Also used : FilterCard(mage.filter.FilterCard) FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) PlayFromNotOwnHandZoneTargetEffect(mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) ContinuousEffect(mage.abilities.effects.ContinuousEffect) FilterCard(mage.filter.FilterCard) Card(mage.cards.Card)

Example 3 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class GlimmerpointStagEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        Permanent permanent = game.getPermanent(source.getFirstTarget());
        if (permanent != null) {
            int zcc = permanent.getZoneChangeCounter(game);
            controller.moveCards(permanent, Zone.EXILED, source, game);
            // create delayed triggered ability
            Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
            effect.setTargetPointer(new FixedTarget(permanent.getId(), zcc + 1));
            AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
            game.addDelayedTriggeredAbility(delayedAbility, source);
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FilterPermanent(mage.filter.FilterPermanent) Permanent(mage.game.permanent.Permanent) TargetPermanent(mage.target.TargetPermanent) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect)

Example 4 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class IncandescentSoulstokeEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
            FilterCard filter = new FilterCreatureCard();
            filter.add(SubType.ELEMENTAL.getPredicate());
            TargetCardInHand target = new TargetCardInHand(filter);
            if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
                Card card = game.getCard(target.getFirstTarget());
                if (card != null) {
                    if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
                        Permanent permanent = game.getPermanent(card.getId());
                        if (permanent != null) {
                            ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
                            effect.setTargetPointer(new FixedTarget(permanent, game));
                            game.addEffect(effect, source);
                            SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
                            sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
                            game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
                        }
                    }
                }
            }
        }
        return true;
    }
    return false;
}
Also used : FilterCard(mage.filter.FilterCard) FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) FilterCreatureCard(mage.filter.common.FilterCreatureCard) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetCardInHand(mage.target.common.TargetCardInHand) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) FilterCreatureCard(mage.filter.common.FilterCreatureCard) Card(mage.cards.Card) FilterCard(mage.filter.FilterCard)

Example 5 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class ImpromptuRaidEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    MageObject sourceObject = game.getObject(source.getSourceId());
    if (sourceObject != null && controller != null) {
        Card card = controller.getLibrary().getFromTop(game);
        if (card != null) {
            Cards cards = new CardsImpl();
            cards.add(card);
            controller.revealCards(sourceObject.getName(), cards, game);
            if (filterPutInGraveyard.match(card, source.getSourceId(), source.getControllerId(), game)) {
                controller.moveCards(card, Zone.GRAVEYARD, source, game);
                return true;
            }
            if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
                Permanent permanent = game.getPermanent(card.getId());
                if (permanent != null) {
                    ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
                    effect.setTargetPointer(new FixedTarget(permanent, game));
                    game.addEffect(effect, source);
                    SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("", source.getControllerId());
                    sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
                    DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
                    game.addDelayedTriggeredAbility(delayedAbility, source);
                }
                return true;
            }
        }
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) MageObject(mage.MageObject) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) Cards(mage.cards.Cards) CardsImpl(mage.cards.CardsImpl) Card(mage.cards.Card) FilterCard(mage.filter.FilterCard)

Aggregations

AtTheBeginOfNextEndStepDelayedTriggeredAbility (mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility)143 FixedTarget (mage.target.targetpointer.FixedTarget)115 Permanent (mage.game.permanent.Permanent)101 Player (mage.players.Player)86 DelayedTriggeredAbility (mage.abilities.DelayedTriggeredAbility)61 Effect (mage.abilities.effects.Effect)60 OneShotEffect (mage.abilities.effects.OneShotEffect)60 Card (mage.cards.Card)57 ExileTargetEffect (mage.abilities.effects.common.ExileTargetEffect)33 ContinuousEffect (mage.abilities.effects.ContinuousEffect)32 SacrificeTargetEffect (mage.abilities.effects.common.SacrificeTargetEffect)31 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)29 ReturnToBattlefieldUnderOwnerControlTargetEffect (mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect)27 UUID (java.util.UUID)24 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)21 MageObject (mage.MageObject)20 CreateTokenCopyTargetEffect (mage.abilities.effects.common.CreateTokenCopyTargetEffect)17 FilterCard (mage.filter.FilterCard)16 TargetPermanent (mage.target.TargetPermanent)16 FixedTargets (mage.target.targetpointer.FixedTargets)14