use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.
the class CharmingPrinceEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller == null || sourceObject == null) {
return false;
}
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent == null) {
return false;
}
if (!controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourceObject.getIdName(), source, game, Zone.BATTLEFIELD, true)) {
return false;
}
// create delayed triggered ability
Effect effect = new ReturnToBattlefieldUnderYourControlTargetEffect();
effect.setText("Return it to the battlefield under your control at the beginning of the next end step");
effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
return true;
}
use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.
the class ElkinLairPutIntoGraveyardEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (player != null && sourcePermanent != null) {
Card[] cards = player.getHand().getCards(new FilterCard(), game).toArray(new Card[0]);
if (cards.length > 0) {
Card card = cards[RandomUtil.nextInt(cards.length)];
if (card != null) {
String exileName = sourcePermanent.getIdName() + " <this card may be played the turn it was exiled";
player.moveCardsToExile(card, source, game, true, source.getSourceId(), exileName);
if (game.getState().getZone(card.getId()) == Zone.EXILED) {
ContinuousEffect effect = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(card, game));
game.addEffect(effect, source);
DelayedTriggeredAbility delayed = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ElkinLairPutIntoGraveyardEffect());
game.addDelayedTriggeredAbility(delayed, source);
return true;
}
}
}
}
return false;
}
use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.
the class GlimmerpointStagEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
int zcc = permanent.getZoneChangeCounter(game);
controller.moveCards(permanent, Zone.EXILED, source, game);
// create delayed triggered ability
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setTargetPointer(new FixedTarget(permanent.getId(), zcc + 1));
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
return false;
}
use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.
the class IncandescentSoulstokeEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
FilterCard filter = new FilterCreatureCard();
filter.add(SubType.ELEMENTAL.getPredicate());
TargetCardInHand target = new TargetCardInHand(filter);
if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect), source);
}
}
}
}
}
return true;
}
return false;
}
use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.
the class ImpromptuRaidEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Card card = controller.getLibrary().getFromTop(game);
if (card != null) {
Cards cards = new CardsImpl();
cards.add(card);
controller.revealCards(sourceObject.getName(), cards, game);
if (filterPutInGraveyard.match(card, source.getSourceId(), source.getControllerId(), game)) {
controller.moveCards(card, Zone.GRAVEYARD, source, game);
return true;
}
if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
Permanent permanent = game.getPermanent(card.getId());
if (permanent != null) {
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("", source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
}
}
return false;
}
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