use of mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect in project mage by magefree.
the class ElkinLairPutIntoGraveyardEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (player != null && sourcePermanent != null) {
Card[] cards = player.getHand().getCards(new FilterCard(), game).toArray(new Card[0]);
if (cards.length > 0) {
Card card = cards[RandomUtil.nextInt(cards.length)];
if (card != null) {
String exileName = sourcePermanent.getIdName() + " <this card may be played the turn it was exiled";
player.moveCardsToExile(card, source, game, true, source.getSourceId(), exileName);
if (game.getState().getZone(card.getId()) == Zone.EXILED) {
ContinuousEffect effect = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(card, game));
game.addEffect(effect, source);
DelayedTriggeredAbility delayed = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ElkinLairPutIntoGraveyardEffect());
game.addDelayedTriggeredAbility(delayed, source);
return true;
}
}
}
}
return false;
}
use of mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect in project mage by magefree.
the class ConditionalAsThoughTest method test_PlayFromNotOwnHandZoneTargetEffect.
@Test
public void test_PlayFromNotOwnHandZoneTargetEffect() {
Ability ability = new SimpleActivatedAbility(Zone.ALL, new ConditionalAsThoughEffect(new PlayFromNotOwnHandZoneTargetEffect(Zone.GRAVEYARD, TargetController.ANY, Duration.EndOfTurn), new PermanentsOnTheBattlefieldCondition(StaticFilters.FILTER_PERMANENT_CREATURE, ComparisonType.MORE_THAN, 0)).setText("allow target cast"), new ManaCostsImpl("{R}"));
ability.addTarget(new TargetCardInOpponentsGraveyard(StaticFilters.FILTER_CARD));
addCustomCardWithAbility("play any opponent hand", playerA, ability);
addCard(Zone.HAND, playerA, "Grizzly Bears");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// can't play grave before
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", true);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat Lion", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
// activate target effect
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}: Allow");
addTarget(playerA, "Lightning Bolt");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
// can't play grave after but without good condition
checkPlayableAbility("after bad", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", true);
checkPlayableAbility("after bad", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat Lion", false);
checkPlayableAbility("after bad", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", false);
// make good condition - now we can play opponent's grave
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPlayableAbility("after good", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", false);
checkPlayableAbility("after good", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Silvercoat Lion", false);
checkPlayableAbility("after good", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
}
use of mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect in project mage by magefree.
the class BreyasApprenticeEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller == null || sourceObject == null) {
return false;
}
Card card = controller.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
controller.moveCardsToExile(card, source, game, true, source.getSourceId(), sourceObject.getIdName());
game.addEffect(new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.UntilEndOfYourNextTurn).setTargetPointer(new FixedTarget(card, game)), source);
return true;
}
use of mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect in project mage by magefree.
the class DarkDecisionEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
TargetCardInLibrary target = new TargetCardInLibrary(new FilterNonlandCard());
target.setCardLimit(10);
if (controller.searchLibrary(target, source, game)) {
UUID targetId = target.getFirstTarget();
Card card = game.getCard(targetId);
if (card != null) {
controller.moveCardsToExile(card, source, game, true, source.getSourceId(), sourceObject.getIdName());
ContinuousEffect effect = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(card.getId(), game));
game.addEffect(effect, source);
}
controller.shuffleLibrary(source, game);
}
return true;
}
return false;
}
use of mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect in project mage by magefree.
the class DreamPillagerEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
int amount = (Integer) getValue("damage");
if (amount > 0) {
Set<Card> cards = controller.getLibrary().getTopCards(game, amount);
if (!cards.isEmpty()) {
controller.moveCards(cards, Zone.EXILED, source, game);
Cards canBeCast = new CardsImpl();
for (Card card : cards) {
if (!card.isLand(game)) {
canBeCast.add(card);
}
}
ContinuousEffect effect = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfTurn);
effect.setTargetPointer(new FixedTargets(canBeCast, game));
game.addEffect(effect, source);
}
return true;
}
return true;
}
return false;
}
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