use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.
the class GlimmerpointStagEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
int zcc = permanent.getZoneChangeCounter(game);
controller.moveCards(permanent, Zone.EXILED, source, game);
// create delayed triggered ability
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setTargetPointer(new FixedTarget(permanent.getId(), zcc + 1));
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
return true;
}
return false;
}
use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.
the class GalepowderMageEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
if (getTargetPointer().getFirst(game, source) != null) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
UUID exileId = UUID.randomUUID();
if (controller.moveCardToExileWithInfo(permanent, exileId, sourceObject.getIdName(), source, game, Zone.BATTLEFIELD, true)) {
Card card = game.getCard(getTargetPointer().getFirst(game, source));
if (card != null) {
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setTargetPointer(new FixedTarget(card.getId(), game.getState().getZoneChangeCounter(card.getId())));
AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(delayedAbility, source);
}
}
}
}
return true;
}
return false;
}
use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.
the class LifelineEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(getTargetPointer().getFirst(game, source));
if (card != null) {
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setTargetPointer(new FixedTarget(card, game));
effect.setText("return that card to the battlefield under it's owner's control at the beginning of the next end step");
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect, TargetController.ANY), source);
return true;
}
return false;
}
use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.
the class RangeTrooperEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
MageObject sourceObject = game.getObject(source.getSourceId());
if (permanent != null && sourceObject != null) {
if (permanent.moveToExile(source.getSourceId(), sourceObject.getIdName(), source, game)) {
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step");
effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
return true;
}
}
return false;
}
use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.
the class SkybindEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (permanent != null && sourcePermanent != null) {
if (permanent.moveToExile(source.getSourceId(), sourcePermanent.getName(), source, game)) {
// create delayed triggered ability
Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step");
effect.setTargetPointer(new FixedTarget(getTargetPointer().getFirst(game, source), game));
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
return true;
}
}
return false;
}
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