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Example 26 with ReturnToBattlefieldUnderOwnerControlTargetEffect

use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.

the class OathOfTeferiLoyaltyEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        Permanent permanent = game.getPermanent(source.getFirstTarget());
        if (permanent != null) {
            int zcc = permanent.getZoneChangeCounter(game);
            controller.moveCards(permanent, Zone.EXILED, source, game);
            // create delayed triggered ability
            Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
            effect.setTargetPointer(new FixedTarget(permanent.getId(), zcc + 1));
            AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
            game.addDelayedTriggeredAbility(delayedAbility, source);
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FilterControlledPermanent(mage.filter.common.FilterControlledPermanent) Permanent(mage.game.permanent.Permanent) TargetPermanent(mage.target.TargetPermanent) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect)

Example 27 with ReturnToBattlefieldUnderOwnerControlTargetEffect

use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.

the class TatsumaTheDragonsFangTriggeredAbility method apply.

@Override
public boolean apply(Game game, Ability source) {
    CreateTokenEffect effect = new CreateTokenEffect(new TatsumaDragonToken());
    effect.apply(game, source);
    for (UUID tokenId : effect.getLastAddedTokenIds()) {
        // by cards like Doubling Season multiple tokens can be added to the battlefield
        Permanent tokenPermanent = game.getPermanent(tokenId);
        if (tokenPermanent != null) {
            FixedTarget fixedTarget = new FixedTarget(tokenPermanent, game);
            Effect returnEffect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
            returnEffect.setTargetPointer(new FixedTarget(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId())));
            DelayedTriggeredAbility delayedAbility = new TatsumaTheDragonsFangTriggeredAbility(fixedTarget, returnEffect);
            game.addDelayedTriggeredAbility(delayedAbility, source);
        }
    }
    return true;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Permanent(mage.game.permanent.Permanent) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) BoostEquippedEffect(mage.abilities.effects.common.continuous.BoostEquippedEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) CreateTokenEffect(mage.abilities.effects.common.CreateTokenEffect) TatsumaDragonToken(mage.game.permanent.token.TatsumaDragonToken) UUID(java.util.UUID)

Example 28 with ReturnToBattlefieldUnderOwnerControlTargetEffect

use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.

the class BlizzardStrixEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent permanent = game.getPermanent(source.getFirstTarget());
    Player controller = game.getPlayer(source.getControllerId());
    Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
    if (controller != null && permanent != null && sourcePermanent != null) {
        if (controller.moveCardToExileWithInfo(permanent, source.getSourceId(), sourcePermanent.getIdName(), source, game, Zone.BATTLEFIELD, true)) {
            // create delayed triggered ability
            Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
            effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step");
            effect.setTargetPointer(new FixedTarget(source.getFirstTarget(), game));
            game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
            return true;
        }
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FilterPermanent(mage.filter.FilterPermanent) Permanent(mage.game.permanent.Permanent) TargetPermanent(mage.target.TargetPermanent) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect)

Example 29 with ReturnToBattlefieldUnderOwnerControlTargetEffect

use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.

the class AstralSlideEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    MageObject sourceObject = source.getSourceObject(game);
    if (controller != null && sourceObject != null) {
        Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
        if (permanent != null) {
            UUID exileId = UUID.randomUUID();
            if (controller.moveCardsToExile(permanent, source, game, true, exileId, sourceObject.getIdName())) {
                // create delayed triggered ability
                Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
                effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step");
                effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
                game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
            }
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) MageObject(mage.MageObject) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) UUID(java.util.UUID)

Example 30 with ReturnToBattlefieldUnderOwnerControlTargetEffect

use of mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect in project mage by magefree.

the class AstralDriftEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    MageObject sourceObject = source.getSourceObject(game);
    if (controller == null || sourceObject == null) {
        return false;
    }
    Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
    if (permanent == null) {
        return true;
    }
    UUID exileId = UUID.randomUUID();
    if (!controller.moveCardsToExile(permanent, source, game, true, exileId, sourceObject.getIdName())) {
        return true;
    }
    // create delayed triggered ability
    Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
    effect.setText("Return that card to the battlefield under its owner's control at the beginning of the next end step");
    effect.setTargetPointer(new FixedTarget(permanent.getId(), game));
    game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
    return true;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) MageObject(mage.MageObject) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) ReturnToBattlefieldUnderOwnerControlTargetEffect(mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) UUID(java.util.UUID)

Aggregations

ReturnToBattlefieldUnderOwnerControlTargetEffect (mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect)31 Effect (mage.abilities.effects.Effect)28 AtTheBeginOfNextEndStepDelayedTriggeredAbility (mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility)27 OneShotEffect (mage.abilities.effects.OneShotEffect)27 FixedTarget (mage.target.targetpointer.FixedTarget)27 Permanent (mage.game.permanent.Permanent)25 Player (mage.players.Player)24 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)12 MageObject (mage.MageObject)11 UUID (java.util.UUID)9 TargetPermanent (mage.target.TargetPermanent)8 Card (mage.cards.Card)6 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)6 FilterPermanent (mage.filter.FilterPermanent)5 FixedTargets (mage.target.targetpointer.FixedTargets)4 HashSet (java.util.HashSet)3 DelayedTriggeredAbility (mage.abilities.DelayedTriggeredAbility)2 FilterControlledCreaturePermanent (mage.filter.common.FilterControlledCreaturePermanent)2 FilterControlledPermanent (mage.filter.common.FilterControlledPermanent)2 PermanentCard (mage.game.permanent.PermanentCard)2