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Example 16 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class SoulshriekEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent permanent = game.getPermanent(source.getFirstTarget());
    if (permanent != null) {
        Effect sacrifice = new SacrificeTargetEffect("Sacrifice that creature " + "at the beginning of the next end step", source.getControllerId());
        sacrifice.setTargetPointer(new FixedTarget(permanent, game));
        game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrifice), source);
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) TargetControlledCreaturePermanent(mage.target.common.TargetControlledCreaturePermanent) BoostTargetEffect(mage.abilities.effects.common.continuous.BoostTargetEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect)

Example 17 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class TreacherousUrgeEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player opponent = game.getPlayer(targetPointer.getFirst(game, source));
    MageObject sourceObject = game.getObject(source.getSourceId());
    if (opponent != null && sourceObject != null) {
        opponent.revealCards(sourceObject.getName(), opponent.getHand(), game);
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            int cardsHand = opponent.getHand().count(StaticFilters.FILTER_CARD_CREATURE, game);
            Card card = null;
            if (cardsHand > 0) {
                TargetCard target = new TargetCard(Zone.HAND, StaticFilters.FILTER_CARD_CREATURE);
                if (controller.choose(Outcome.Benefit, opponent.getHand(), target, game)) {
                    card = opponent.getHand().get(target.getFirstTarget(), game);
                    if (card != null) {
                        if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
                            Permanent permanent = game.getPermanent(card.getId());
                            if (permanent != null) {
                                ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
                                effect.setTargetPointer(new FixedTarget(permanent, game));
                                game.addEffect(effect, source);
                                SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
                                sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
                                DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
                                game.addDelayedTriggeredAbility(delayedAbility, source);
                                return true;
                            }
                        }
                    }
                    return false;
                }
            }
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) MageObject(mage.MageObject) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect) TargetCard(mage.target.TargetCard) ContinuousEffect(mage.abilities.effects.ContinuousEffect) SacrificeTargetEffect(mage.abilities.effects.common.SacrificeTargetEffect) TargetCard(mage.target.TargetCard) Card(mage.cards.Card)

Example 18 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class CreateTokenEffect method exileTokensCreatedAtNextEndStep.

public void exileTokensCreatedAtNextEndStep(Game game, Ability source) {
    for (UUID tokenId : this.getLastAddedTokenIds()) {
        Permanent tokenPermanent = game.getPermanent(tokenId);
        if (tokenPermanent != null) {
            ExileTargetEffect exileEffect = new ExileTargetEffect(null, "", Zone.BATTLEFIELD);
            exileEffect.setTargetPointer(new FixedTarget(tokenPermanent, game));
            game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(exileEffect), source);
        }
    }
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) Permanent(mage.game.permanent.Permanent) UUID(java.util.UUID)

Example 19 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class CreateTokenCopyTargetEffect method removeTokensCreatedAtEndOf.

private void removeTokensCreatedAtEndOf(Game game, Ability source, PhaseStep phaseStepToExileCards, boolean exile) {
    Effect effect;
    if (exile) {
        effect = new ExileTargetEffect(null, "", Zone.BATTLEFIELD).setText("exile the token copies");
    } else {
        effect = new SacrificeTargetEffect("sacrifice the token copies");
    }
    effect.setTargetPointer(new FixedTargets(addedTokenPermanents, game));
    DelayedTriggeredAbility exileAbility;
    switch(phaseStepToExileCards) {
        case END_TURN:
            exileAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
            break;
        case END_COMBAT:
            exileAbility = new AtTheEndOfCombatDelayedTriggeredAbility(effect);
            break;
        default:
            return;
    }
    game.addDelayedTriggeredAbility(exileAbility, source);
}
Also used : AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) FixedTargets(mage.target.targetpointer.FixedTargets) AtTheEndOfCombatDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility) DelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) OneShotEffect(mage.abilities.effects.OneShotEffect) ContinuousEffect(mage.abilities.effects.ContinuousEffect) Effect(mage.abilities.effects.Effect) AtTheEndOfCombatDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility)

Example 20 with AtTheBeginOfNextEndStepDelayedTriggeredAbility

use of mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility in project mage by magefree.

the class BerserkDelayedDestroyEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        // create delayed triggered ability
        Effect effect = new BerserkDelayedDestroyEffect();
        effect.setTargetPointer(new FixedTarget(this.getTargetPointer().getFirst(game, source), game));
        AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
        game.addDelayedTriggeredAbility(delayedAbility, source);
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) AtTheBeginOfNextEndStepDelayedTriggeredAbility(mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility) BoostTargetEffect(mage.abilities.effects.common.continuous.BoostTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) GainAbilityTargetEffect(mage.abilities.effects.common.continuous.GainAbilityTargetEffect)

Aggregations

AtTheBeginOfNextEndStepDelayedTriggeredAbility (mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility)143 FixedTarget (mage.target.targetpointer.FixedTarget)115 Permanent (mage.game.permanent.Permanent)101 Player (mage.players.Player)86 DelayedTriggeredAbility (mage.abilities.DelayedTriggeredAbility)61 Effect (mage.abilities.effects.Effect)60 OneShotEffect (mage.abilities.effects.OneShotEffect)60 Card (mage.cards.Card)57 ExileTargetEffect (mage.abilities.effects.common.ExileTargetEffect)33 ContinuousEffect (mage.abilities.effects.ContinuousEffect)32 SacrificeTargetEffect (mage.abilities.effects.common.SacrificeTargetEffect)31 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)29 ReturnToBattlefieldUnderOwnerControlTargetEffect (mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect)27 UUID (java.util.UUID)24 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)21 MageObject (mage.MageObject)20 CreateTokenCopyTargetEffect (mage.abilities.effects.common.CreateTokenCopyTargetEffect)17 FilterCard (mage.filter.FilterCard)16 TargetPermanent (mage.target.TargetPermanent)16 FixedTargets (mage.target.targetpointer.FixedTargets)14