use of mage.target.common.TargetArtifactPermanent in project mage by magefree.
the class TragicArroganceffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<Permanent> choosenPermanent = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
FilterArtifactPermanent filterArtifactPermanent = new FilterArtifactPermanent("an artifact of " + player.getName());
filterArtifactPermanent.add(new ControllerIdPredicate(playerId));
Target target1 = new TargetArtifactPermanent(1, 1, filterArtifactPermanent, true);
FilterCreaturePermanent filterCreaturePermanent = new FilterCreaturePermanent("a creature of " + player.getName());
filterCreaturePermanent.add(new ControllerIdPredicate(playerId));
Target target2 = new TargetPermanent(1, 1, filterCreaturePermanent, true);
FilterEnchantmentPermanent filterEnchantmentPermanent = new FilterEnchantmentPermanent("an enchantment of " + player.getName());
filterEnchantmentPermanent.add(new ControllerIdPredicate(playerId));
Target target3 = new TargetPermanent(1, 1, filterEnchantmentPermanent, true);
FilterPlaneswalkerPermanent filterPlaneswalkerPermanent = new FilterPlaneswalkerPermanent("a planeswalker of " + player.getName());
filterPlaneswalkerPermanent.add(new ControllerIdPredicate(playerId));
Target target4 = new TargetPermanent(1, 1, filterPlaneswalkerPermanent, true);
if (target1.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.chooseTarget(Outcome.Benefit, target1, source, game);
Permanent artifact = game.getPermanent(target1.getFirstTarget());
if (artifact != null) {
choosenPermanent.add(artifact);
}
target1.clearChosen();
}
if (target2.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.chooseTarget(Outcome.Benefit, target2, source, game);
Permanent creature = game.getPermanent(target2.getFirstTarget());
if (creature != null) {
choosenPermanent.add(creature);
}
target2.clearChosen();
}
if (target3.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.chooseTarget(Outcome.Benefit, target3, source, game);
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
if (enchantment != null) {
choosenPermanent.add(enchantment);
}
target3.clearChosen();
}
if (target4.canChoose(source.getSourceId(), controller.getId(), game)) {
controller.chooseTarget(Outcome.Benefit, target4, source, game);
Permanent planeswalker = game.getPermanent(target4.getFirstTarget());
if (planeswalker != null) {
choosenPermanent.add(planeswalker);
}
target4.clearChosen();
}
}
}
// Then each player sacrifices all other nonland permanents they control
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENTS_NON_LAND, playerId, game)) {
if (!choosenPermanent.contains(permanent)) {
permanent.sacrifice(source, game);
}
}
}
}
return true;
}
return false;
}
Aggregations