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Example 41 with Effects

use of main.ability.effects.Effects in project Eidolons by IDemiurge.

the class EnchantItemEffect method applyThis.

@Override
public boolean applyThis() {
    // TODO select spell to use!
    // perhaps it is better to invoke spell with a special effect!
    // Ref REF = ref.getCopy();
    // this should be an effect - for other things too like traps
    // add spell filter!!!
    // if (selectSpell)
    // game.getManager().infoSelect(ref.getSourceObj());
    spell = (DC_SpellObj) ref.getTargetObj();
    Effects effects = EffectFinder.getEffectsFromSpell(spell);
    effects.add(new AnimationEffect(spell));
    effects.add(new SoundEffect(SOUNDS.IMPACT, ref.getTargetObj()));
    // TODO why was only that 1st spell in SB filtered in???
    if (!new TemplateSelectiveTargeting((weapon) ? SELECTIVE_TARGETING_TEMPLATES.MY_WEAPON : SELECTIVE_TARGETING_TEMPLATES.MY_ARMOR).select(ref)) {
        return false;
    }
    // new ModifyPropertyEffect(G_PROPS.PASSIVES, MOD_PROP_TYPE.ADD,
    // passive)
    // .apply(ref);
    // 
    KEYS key;
    if (!weapon) {
        key = KEYS.ARMOR;
    } else {
        if (ref.getTargetObj() == ref.getObj(KEYS.WEAPON)) {
            key = KEYS.WEAPON;
        } else {
            key = KEYS.OFFHAND;
        }
    }
    int cost = Enchanter.calculateSpellEnergyCost(spell);
    if (case_type == null) {
        case_type = (weapon) ? SPECIAL_EFFECTS_CASE.ON_ATTACK : SPECIAL_EFFECTS_CASE.ON_HIT;
    }
    // another layer of customTargetEffect if ON SELF or so ! Some may even
    // be Zone-targeted!
    BuffType t = new BuffType(new Ref(ref.getGame(), ref.getSource()));
    t.setImage(ref.getActive().getProperty(G_PROPS.IMAGE, false));
    t.setName(buffName + " " + StringMaster.wrapInParenthesis(spell.getName()));
    t.setParam(G_PARAMS.DURATION, ref.getActive().getIntParam(G_PARAMS.DURATION, false));
    new AddBuffEffect(t, new AddSpecialEffects(case_type, new EnergyCostEffect(cost, key, effects))).apply(ref);
    ModifyValueEffect addEnergyEffect = new ModifyValueEffect(PARAMS.C_ENERGY, MOD.MODIFY_BY_CONST, energy);
    addEnergyEffect.setValueOverMax(true);
    addEnergyEffect.apply(ref);
    return true;
}
Also used : SoundEffect(eidolons.ability.effects.special.media.SoundEffect) AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) TemplateSelectiveTargeting(eidolons.ability.targeting.TemplateSelectiveTargeting) Ref(main.entity.Ref) AddSpecialEffects(eidolons.ability.AddSpecialEffects) KEYS(main.entity.Ref.KEYS) BuffType(main.entity.type.BuffType) EnergyCostEffect(eidolons.ability.effects.containers.EnergyCostEffect) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) AnimationEffect(eidolons.ability.effects.special.media.AnimationEffect) Effects(main.ability.effects.Effects) AddSpecialEffects(eidolons.ability.AddSpecialEffects)

Example 42 with Effects

use of main.ability.effects.Effects in project Eidolons by IDemiurge.

the class DamageInversionEffect method applyThis.

@Override
public boolean applyThis() {
    // endurance damage; modify endurance only? above base?
    Targeting targeting = new FixedTargeting(KEYS.SOURCE);
    Effects effects = new Effects();
    if (restoreEndurance) {
        ModifyValueEffect effect = new ModifyValueEffect(PARAMS.C_ENDURANCE, code, formula.toString());
        if (!restoreEnduranceAboveBase) {
            effect.setMaxParam(PARAMS.ENDURANCE);
        }
        effects.add(effect);
    }
    if (restoreToughness) {
        ModifyValueEffect effect = new ModifyValueEffect(PARAMS.C_TOUGHNESS, code, formula.toString());
        if (!restoreToughnessAboveBase) {
            effect.setMaxParam(PARAMS.TOUGHNESS);
        }
        effects.add(effect);
    }
    ActiveAbility ability = new ActiveAbility(targeting, effects);
    new AddTriggerEffect(event_type, conditions, ability).apply(ref);
    return true;
}
Also used : ActiveAbility(main.ability.ActiveAbility) FixedTargeting(main.elements.targeting.FixedTargeting) Targeting(main.elements.targeting.Targeting) FixedTargeting(main.elements.targeting.FixedTargeting) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) Effects(main.ability.effects.Effects) AddTriggerEffect(eidolons.ability.effects.attachment.AddTriggerEffect)

Example 43 with Effects

use of main.ability.effects.Effects in project Eidolons by IDemiurge.

the class RestEffect method getRestedBuffEffect.

private Effect getRestedBuffEffect() {
    Effects effects = new Effects();
    effects.add(new ModifyValueEffect(PARAMS.STAMINA, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.ESSENCE, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.WILLPOWER, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.AGILITY, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.DEXTERITY, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.SPELLPOWER, MOD.MODIFY_BY_PERCENT, "25"));
    effects.add(new ModifyValueEffect(PARAMS.STRENGTH, MOD.MODIFY_BY_PERCENT, "25"));
    return new AddBuffEffect("Rested", effects, new Formula("10"));
}
Also used : AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) Formula(main.system.math.Formula) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) Effects(main.ability.effects.Effects)

Example 44 with Effects

use of main.ability.effects.Effects in project Eidolons by IDemiurge.

the class DualAttackMaster method createDual.

private static DC_UnitAction createDual(DC_UnitAction main, DC_UnitAction offhand) {
    Costs costs = getDualCosts(main, offhand);
    // cooldown!
    ActiveAbility activateAttacks = new ActiveAbility(main.getTargeting(), new Effects(new ActivateEffect(main.getName(), true), new ActivateEffect(offhand.getName(), true)));
    Ability setCooldown = new ActiveAbility(new AutoTargeting(new PropCondition(G_PROPS.ACTION_TAGS, "Dual", false)), new ModifyValueEffect(PARAMS.C_COOLDOWN, MOD.SET, getCooldown(main.getOwnerObj())));
    Abilities abilities = new Abilities();
    abilities.add(activateAttacks);
    abilities.add(setCooldown);
    ObjType newType = new ObjType("Dual: " + main.getName() + " and " + offhand.getName(), DataManager.getType("Dual Attack", DC_TYPE.ACTIONS));
    for (Cost cost : costs.getCosts()) {
        PARAMETER p = cost.getCostParam();
        if (p == null)
            continue;
        newType.setParam(p, cost.getPayment().getAmountFormula().toString());
    }
    DC_UnitAction dual = new DC_UnitAction(newType, main.getOwner(), main.getGame(), new Ref(main.getOwnerObj()));
    dual.setAbilities(abilities);
    dual.setCosts(costs);
    dual.setTargeting(main.getTargeting());
    dual.getTargeter().setTargetingInitialized(true);
    dual.setConstructed(true);
    return dual;
}
Also used : ActiveAbility(main.ability.ActiveAbility) ActiveAbility(main.ability.ActiveAbility) Ability(main.ability.Ability) AutoTargeting(main.elements.targeting.AutoTargeting) Costs(main.elements.costs.Costs) Abilities(main.ability.Abilities) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) Effects(main.ability.effects.Effects) PropCondition(main.elements.conditions.PropCondition) Cost(main.elements.costs.Cost) DC_UnitAction(eidolons.entity.active.DC_UnitAction) Ref(main.entity.Ref) ObjType(main.entity.type.ObjType) ActivateEffect(eidolons.ability.effects.oneshot.activation.ActivateEffect) PARAMETER(main.content.values.parameters.PARAMETER)

Example 45 with Effects

use of main.ability.effects.Effects in project Eidolons by IDemiurge.

the class KnockdownRule method knockdown.

public static void knockdown(Unit target) {
    Effects e = new Effects();
    target.getGame().getLogManager().newLogEntryNode(ENTRY_TYPE.KNOCKDOWN, target);
    e.add(new ModifyValueEffect(PARAMS.C_N_OF_ACTIONS, MOD.MODIFY_BY_CONST, "-3"));
    e.add(new ModifyValueEffect(PARAMS.C_FOCUS, MOD.MODIFY_BY_CONST, "-15"));
    (e).apply(Ref.getSelfTargetingRefCopy(target));
    e = new Effects();
    e.add(new ModifyPropertyEffect(G_PROPS.STATUS, MOD_PROP_TYPE.SET, UnitEnums.STATUS.PRONE.toString()));
    // e.add(new ModifyValueEffect(PARAMS.C_FOCUS, MOD.MODIFY_BY_CONST, ));
    e.add(new ModifyValueEffect(PARAMS.DEFENSE_MOD, MOD.MODIFY_BY_CONST, "-50"));
    new AddBuffEffect("Knocked Down", e, 1).apply(Ref.getSelfTargetingRefCopy(target));
    target.getGame().getLogManager().doneLogEntryNode(ENTRY_TYPE.KNOCKDOWN, target);
}
Also used : AddBuffEffect(eidolons.ability.effects.attachment.AddBuffEffect) ModifyValueEffect(eidolons.ability.effects.common.ModifyValueEffect) Effects(main.ability.effects.Effects) ModifyPropertyEffect(eidolons.ability.effects.common.ModifyPropertyEffect)

Aggregations

Effects (main.ability.effects.Effects)50 ModifyValueEffect (eidolons.ability.effects.common.ModifyValueEffect)23 AddBuffEffect (eidolons.ability.effects.attachment.AddBuffEffect)18 Effect (main.ability.effects.Effect)17 RollEffect (eidolons.ability.effects.oneshot.mechanic.RollEffect)8 FixedTargeting (main.elements.targeting.FixedTargeting)8 Ref (main.entity.Ref)8 ActiveAbility (main.ability.ActiveAbility)7 Formula (main.system.math.Formula)7 AddTriggerEffect (eidolons.ability.effects.attachment.AddTriggerEffect)6 Targeting (main.elements.targeting.Targeting)6 DealDamageEffect (eidolons.ability.effects.oneshot.DealDamageEffect)5 AttackEffect (eidolons.ability.effects.oneshot.attack.AttackEffect)5 ModifyCounterEffect (eidolons.ability.effects.oneshot.mechanic.ModifyCounterEffect)5 DC_Effect (eidolons.ability.effects.DC_Effect)4 ZoneEffect (eidolons.ability.effects.containers.customtarget.ZoneEffect)4 BehaviorModeEffect (eidolons.ability.effects.continuous.BehaviorModeEffect)4 DrainEffect (eidolons.ability.effects.oneshot.mechanic.DrainEffect)4 RaiseEffect (eidolons.ability.effects.oneshot.unit.RaiseEffect)4 SummonEffect (eidolons.ability.effects.oneshot.unit.SummonEffect)4