use of main.content.enums.entity.AbilityEnums.TARGETING_MODE in project Eidolons by IDemiurge.
the class AI_SpellMaster method getLogicByTargeting.
private static AI_LOGIC getLogicByTargeting(DC_ActiveObj spell) {
Targeting t = spell.getTargeting();
TARGETING_MODE mode = spell.getTargetingMode();
if (mode == null) {
if (t instanceof TemplateSelectiveTargeting) {
mode = ((TemplateSelectiveTargeting) t).getTemplate().getMode();
}
if (t instanceof TemplateAutoTargeting) {
mode = ((TemplateAutoTargeting) t).getTemplate().getMode();
}
}
Abilities actives = spell.getAbilities();
if (mode != null) {
switch(mode) {
case ENEMY_WEAPON:
case ENEMY_ARMOR:
return AiEnums.AI_LOGIC.BUFF_NEGATIVE;
case MY_WEAPON:
case MY_ARMOR:
case SELF:
return AiEnums.AI_LOGIC.SELF;
case ANY_ALLY:
if (EffectFinder.check(actives, AddBuffEffect.class)) {
return AiEnums.AI_LOGIC.BUFF_POSITIVE;
}
if (EffectFinder.check(actives, ModifyValueEffect.class)) {
return AiEnums.AI_LOGIC.RESTORE;
}
case ANY_ENEMY:
if (EffectFinder.check(actives, DealDamageEffect.class)) {
return AiEnums.AI_LOGIC.DAMAGE;
}
if (EffectFinder.check(actives, AddBuffEffect.class)) {
return AiEnums.AI_LOGIC.BUFF_NEGATIVE;
}
if (EffectFinder.check(actives, ModifyValueEffect.class)) {
return AiEnums.AI_LOGIC.DEBILITATE;
}
if (EffectFinder.check(actives, DrainEffect.class)) {
return AiEnums.AI_LOGIC.DEBILITATE;
}
break;
case ANY_UNIT:
if (EffectFinder.check(actives, AddBuffEffect.class)) {
if (((AddBuffEffect) EffectFinder.getEffectsOfClass(actives, AddBuffEffect.class).get(0)).getEffect().getFormula().getInt(spell.getOwnerObj().getRef()) > 0) {
return AiEnums.AI_LOGIC.BUFF_POSITIVE;
} else {
return AiEnums.AI_LOGIC.BUFF_NEGATIVE;
}
}
List<Effect> effects = EffectFinder.getEffectsOfClass(actives, ModifyValueEffect.class);
if (effects.isEmpty()) {
effects = EffectFinder.getEffectsOfClass(actives, ModifyCounterEffect.class);
}
Effect effect = effects.get(0);
if (effect instanceof ModifyCounterEffect) {
ModifyCounterEffect counterEffect = (ModifyCounterEffect) effect;
boolean positive = isCounterEffectPositive(spell, counterEffect);
if (positive) {
return AiEnums.AI_LOGIC.RESTORE;
}
return AiEnums.AI_LOGIC.DEBILITATE;
}
if (effect instanceof ModifyValueEffect) {
if (isModifyValueEffectPositive(spell, effect)) {
return AiEnums.AI_LOGIC.RESTORE;
}
return AiEnums.AI_LOGIC.DEBILITATE;
}
break;
case BLAST:
break;
case CELL:
break;
case RAY:
break;
default:
break;
}
}
return null;
}
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