use of maspack.matrix.Matrix2dBase in project artisynth_core by artisynth.
the class GLSupport method transformToGLMatrix.
/**
* Converts a 2D affine transform to a 4D matrix expected by opengl
*/
public static void transformToGLMatrix(double[] mat, AffineTransform2dBase T) {
Matrix2dBase M = T.getMatrix();
Vector2d p = T.getOffset();
mat[0] = M.m00;
mat[1] = M.m10;
mat[2] = 0;
mat[3] = 0;
mat[4] = M.m01;
mat[5] = M.m11;
mat[6] = 01;
mat[7] = 0;
mat[8] = 0;
mat[9] = 0;
mat[10] = 0;
mat[11] = 0;
mat[12] = p.x;
mat[13] = p.y;
mat[14] = 0;
mat[15] = 1;
}
use of maspack.matrix.Matrix2dBase in project artisynth_core by artisynth.
the class MatricesUBO method putMatrix.
public static void putMatrix(ByteBuffer buff, AffineTransform2dBase T) {
Matrix2dBase M = T.getMatrix();
Vector2d b = T.getOffset();
buff.putFloat((float) M.m00);
buff.putFloat((float) M.m10);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat((float) M.m01);
buff.putFloat((float) M.m11);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat(0);
buff.putFloat((float) b.x);
buff.putFloat((float) b.y);
buff.putFloat(0);
buff.putFloat((float) 1);
}
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