use of mcjty.lib.font.TrueTypeFont in project RFTools by McJty.
the class ScreenRenderer method renderModules.
private void renderModules(FontRenderer fontrenderer, ScreenTileEntity tileEntity, IClientScreenModule.TransformMode mode, List<IClientScreenModule> modules, Map<Integer, IModuleData> screenData, int size) {
float f3;
float factor = size + 1.0f;
int currenty = 7;
int moduleIndex = 0;
BlockPos pos = tileEntity.getPos();
RayTraceResult mouseOver = Minecraft.getMinecraft().objectMouseOver;
IClientScreenModule hitModule = null;
ScreenTileEntity.ModuleRaytraceResult hit = null;
IBlockState blockState = getWorld().getBlockState(pos);
Block block = blockState.getBlock();
if (block != ScreenSetup.screenBlock && block != ScreenSetup.creativeScreenBlock && block != ScreenSetup.screenHitBlock) {
// Safety
return;
}
if (mouseOver != null) {
if (mouseOver.sideHit == blockState.getValue(BaseBlock.FACING)) {
double xx = mouseOver.hitVec.x - pos.getX();
double yy = mouseOver.hitVec.y - pos.getY();
double zz = mouseOver.hitVec.z - pos.getZ();
EnumFacing horizontalFacing = blockState.getValue(ScreenBlock.HORIZONTAL_FACING);
hit = tileEntity.getHitModule(xx, yy, zz, mouseOver.sideHit, horizontalFacing);
if (hit != null) {
hitModule = modules.get(hit.getModuleIndex());
}
tileEntity.focusModuleClient(xx, yy, zz, mouseOver.sideHit, horizontalFacing);
}
}
if (tileEntity.isBright()) {
Minecraft.getMinecraft().entityRenderer.disableLightmap();
}
for (IClientScreenModule module : modules) {
if (module != null) {
int height = module.getHeight();
// Check if this module has enough room
if (currenty + height <= 124) {
if (module.getTransformMode() != mode) {
if (mode != IClientScreenModule.TransformMode.NONE) {
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
mode = module.getTransformMode();
switch(mode) {
case TEXT:
GlStateManager.translate(-0.5F, 0.5F, 0.07F);
f3 = 0.0075F;
GlStateManager.scale(f3 * factor, -f3 * factor, f3);
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
break;
case TEXTLARGE:
GlStateManager.translate(-0.5F, 0.5F, 0.07F);
f3 = 0.0075F * 2;
GlStateManager.scale(f3 * factor, -f3 * factor, f3);
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
break;
case ITEM:
break;
default:
break;
}
}
IModuleData data = screenData.get(moduleIndex);
// @todo this is a bit clumsy way to check if the data is compatible with the given module:
try {
int hitx = -1;
int hity = -1;
if (module == hitModule) {
hitx = hit.getX();
hity = hit.getY() - hit.getCurrenty();
}
TrueTypeFont font = null;
switch(tileEntity.getTrueTypeMode()) {
case -1:
break;
case 1:
font = ClientProxy.font;
break;
case 0:
font = ScreenConfiguration.useTruetype ? ClientProxy.font : null;
break;
}
ModuleRenderInfo renderInfo = new ModuleRenderInfo(factor, pos, hitx, hity, font);
module.render(clientScreenModuleHelper, fontrenderer, currenty, data, renderInfo);
} catch (ClassCastException e) {
}
currenty += height;
}
}
moduleIndex++;
}
if (tileEntity.isBright()) {
Minecraft.getMinecraft().entityRenderer.enableLightmap();
}
if (mode != IClientScreenModule.TransformMode.NONE) {
GlStateManager.popMatrix();
}
}
use of mcjty.lib.font.TrueTypeFont in project RFTools by McJty.
the class CmdFont method execute.
@Override
public void execute(ICommandSender sender, String[] args) {
if (args.length < 3) {
ITextComponent component = new TextComponentString(TextFormatting.RED + "Several parameters are missing!");
if (sender instanceof EntityPlayer) {
((EntityPlayer) sender).sendStatusMessage(component, false);
} else {
sender.sendMessage(component);
}
return;
} else if (args.length > 3) {
ITextComponent component = new TextComponentString(TextFormatting.RED + "Too many parameters!");
if (sender instanceof EntityPlayer) {
((EntityPlayer) sender).sendStatusMessage(component, false);
} else {
sender.sendMessage(component);
}
return;
}
ScreenConfiguration.font = fetchString(sender, args, 1, "rftools:fonts/ubuntu.ttf");
ScreenConfiguration.fontSize = fetchFloat(sender, args, 2, 40);
TrueTypeFont font = FontLoader.createFont(new ResourceLocation(ScreenConfiguration.font), ScreenConfiguration.fontSize, false);
if (font == null) {
ITextComponent component = new TextComponentString(TextFormatting.RED + "Could not load font!");
if (sender instanceof EntityPlayer) {
((EntityPlayer) sender).sendStatusMessage(component, false);
} else {
sender.sendMessage(component);
}
return;
}
ClientProxy.font = font;
}
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