use of me.deecaad.core.file.SerializerMissingKeyException in project MechanicsMain by WeaponMechanics.
the class Factory method get.
/**
* Returns a constructed object of who inherits from <code>T</code>,
* constructed from the given <code>arguments</code>. In order to add a
* new type, use {@link #set(String, Arguments)}.
*
* <p>The given <code>arguments</code> <i>MUST</i> explicitly contain
* <i>ALL</i> objects defined by the {@link Arguments#arguments}. If an
* argument is missing, a {@link SerializerException} is thrown. The given
* objects are type-casted to their expected type. Ensure that the
* constructors for your defined arguments exist.
*
* @param key The non-null, non-case-sensitive name of the class to instantiate.
* @param arguments The non-null map of arguments.
* @return Instantiated object.
* @throws InternalError If no "good" constructor exists.
* @throws SerializerException invalid key OR missing argument OR invalid argument type.
*/
public final T get(String key, Map<String, Object> arguments) throws SerializerException {
key = key.trim().toUpperCase(Locale.ROOT);
Arguments args = map.get(key);
if (args == null) {
String name = StringUtil.splitCapitalLetters(getClass().getSimpleName())[0];
throw new SerializerOptionsException(name, clazz.getSimpleName(), getOptions(), key, "FILL_ME");
}
// Pull only the values that we need from the mapped arguments. The
// order of the arguments will match the order defined by the
// Arguments class.
Object[] objects = new Object[args.arguments.length];
for (int i = 0; i < args.arguments.length; i++) {
String argument = args.arguments[i];
Class<?> clazz = args.argumentTypes[i];
if (!arguments.containsKey(argument)) {
String name = StringUtil.splitCapitalLetters(args.manufacturedType.getSimpleName())[0];
throw new SerializerMissingKeyException(name, argument, "FILL_ME").addMessage("You specified: " + arguments);
}
// The Integer.class should be allowed to be assigned to a Double.class
if (clazz != null && !clazz.isAssignableFrom(arguments.get(argument).getClass())) {
try {
if (clazz == double.class)
objects[i] = Double.parseDouble(arguments.get(argument).toString());
else if (clazz == int.class)
objects[i] = Integer.parseInt(arguments.get(argument).toString());
else if (clazz == boolean.class)
objects[i] = Boolean.parseBoolean(arguments.get(argument).toString());
else
throw new NumberFormatException();
} catch (NumberFormatException ex) {
String name = StringUtil.splitCapitalLetters(args.manufacturedType.getSimpleName())[0];
throw new SerializerTypeException(name, clazz, arguments.get(argument).getClass(), arguments.get(argument), "FILL_ME");
}
} else {
objects[i] = arguments.get(argument);
}
}
return ReflectionUtil.newInstance(args.manufacturedType, objects);
}
use of me.deecaad.core.file.SerializerMissingKeyException in project MechanicsMain by WeaponMechanics.
the class Explosion method serialize.
@Override
@Nonnull
public Explosion serialize(SerializeData data) throws SerializerException {
// We don't need to get the values here since we add them to the map
// later. We should still make sure these are positive numbers, though.
data.of("Explosion_Type_Data.Yield").assertPositive();
data.of("Explosion_Type_Data.Angle").assertPositive();
data.of("Explosion_Type_Data.Height").assertPositive();
data.of("Explosion_Type_Data.Width").assertPositive();
data.of("Explosion_Type_Data.Radius").assertPositive();
data.of("Rays").assertPositive();
// We always want at least one.
if (!data.config.contains(data.key + ".Explosion_Type_Data")) {
throw new SerializerMissingKeyException(data.serializer, "Explosion_Type_Data", data.of("Explosion_Type_Data").getLocation());
}
Map<String, Object> typeData = data.config.getConfigurationSection(data.key + ".Explosion_Type_Data").getValues(false);
// most people will not understand hat it means. Vanilla MC uses 16.
if (!typeData.containsKey("Rays"))
typeData.put("Rays", 16);
ExplosionExposure exposure;
ExplosionShape shape;
try {
exposure = ExposureFactory.getInstance().get(data.of("Explosion_Exposure").get("DEFAULT"), typeData);
shape = ShapeFactory.getInstance().get(data.of("Explosion_Shape").get("DEFAULT"), typeData);
} catch (SerializerException ex) {
// We need to manually set the file and path, since the Factory
// class does not get enough information to fill it.
ex.setLocation(data.of("Explosion_Type_Data").getLocation());
throw ex;
}
BlockDamage blockDamage = data.of("Block_Damage").serialize(BlockDamage.class);
RegenerationData regeneration = data.of("Regeneration").serialize(RegenerationData.class);
// to make when copying/pasting and deleting chunks of config.
if ((blockDamage == null || !blockDamage.isBreakBlocks()) && regeneration != null) {
throw data.exception(null, "Found an Explosion that defines 'Regeneration' when 'Block_Damage' cannot break blocks!", "This happens when 'Block_Damage.Break_Blocks: false' or when 'Block_Damage' was not added AND you tried to add 'Regeneration'");
}
// This is a required argument to determine when a projectile using this
// explosion should explode (onEntityHit, onBlockHit, after delay, etc.)
Detonation detonation = data.of("Detonation").assertExists().serialize(Detonation.class);
Double blockChance = data.of("Block_Damage.Spawn_Falling_Block_Chance").serializeNonStandardSerializer(new ChanceSerializer());
if (blockChance == null)
blockChance = 0.0;
boolean isKnockback = !data.of("Disable_Vanilla_Knockback").getBool(false);
// These 4 options are all nullable and not required for an explosion
// to occur. It is very interesting when they are all used together :p
ClusterBomb clusterBomb = data.of("Cluster_Bomb").serialize(ClusterBomb.class);
AirStrike airStrike = data.of("Airstrike").serialize(AirStrike.class);
Flashbang flashbang = data.of("Flashbang").serialize(Flashbang.class);
Mechanics mechanics = data.of("Mechanics").serialize(Mechanics.class);
return new Explosion(shape, exposure, blockDamage, regeneration, detonation, blockChance, isKnockback, clusterBomb, airStrike, flashbang, mechanics);
}
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