use of me.smartineau.mixin.MinecraftClientMixin in project Potions-HUD-Fabric by Samuel-Martineau.
the class HUD method render.
private void render() {
final PlayerEntity player = client.player;
final InGameHud inGameHud = client.inGameHud;
final TextRenderer textRenderer = client.textRenderer;
final MatrixStack matrixStack = new MatrixStack();
if (player == null)
return;
Collection<StatusEffectInstance> statusEffects = player.getStatusEffects();
final GameOptions gameOptions = ((MinecraftClientMixin) MinecraftClient.getInstance()).getGameOptions();
if (!statusEffects.isEmpty() && !gameOptions.debugEnabled) {
RenderSystem.enableBlend();
StatusEffectSpriteManager statusEffectSpriteManager = client.getStatusEffectSpriteManager();
List<Runnable> statusEffectsRunnables = Lists.newArrayListWithExpectedSize(statusEffects.size());
final int spriteSize = 18;
for (StatusEffectInstance statusEffectInstance : Ordering.natural().reverse().sortedCopy(statusEffects)) {
StatusEffect statusEffect = statusEffectInstance.getEffectType();
final int duration = statusEffectInstance.getDuration() / 20;
final long mins = TimeUnit.SECONDS.toMinutes(duration);
final long secs = duration - TimeUnit.MINUTES.toSeconds(mins);
String formattedDuration;
if (statusEffectInstance.isPermanent())
formattedDuration = "∞";
else if (mins == 0)
formattedDuration = secs + " sec";
else
formattedDuration = String.format("%d min, %d sec", mins, secs);
final int x = 3;
final int y = spriteSize * statusEffectsRunnables.size() + 3;
System.out.println("\n \n---\n ");
Sprite sprite = statusEffectSpriteManager.getSprite(statusEffect);
System.out.println(sprite);
System.out.println(sprite.getAtlas().getId());
System.out.println(x);
System.out.println(y);
System.out.println(inGameHud.getZOffset());
statusEffectsRunnables.add(() -> {
client.getTextureManager().bindTexture(sprite.getAtlas().getId());
DrawableHelper.drawSprite(matrixStack, x, y, inGameHud.getZOffset(), 18, 18, sprite);
final float textYOffset = spriteSize / 2f - textRenderer.fontHeight / 2.5f;
int color;
if (duration <= 5)
color = 0xFF5555;
else if (duration <= 15)
color = 0xFFAA00;
else if (duration <= 25)
color = 0xFFFF55;
else
color = 0xFFFFFF;
textRenderer.draw(matrixStack, formattedDuration, x + spriteSize + 3, y + textYOffset, color);
});
}
statusEffectsRunnables.forEach(Runnable::run);
}
}
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