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Example 1 with GameOptions

use of net.minecraft.client.option.GameOptions in project KiwiClient by TangyKiwi.

the class Zoom method changeFovBasedOnZoom.

public double changeFovBasedOnZoom(double fov) {
    GameOptions gameOptions = mc.options;
    if (currentLevel == null)
        currentLevel = defaultLevel;
    if (!KiwiClient.zoomKey.isPressed()) {
        disable();
        currentLevel = defaultLevel;
        if (defaultMouseSensitivity != null) {
            gameOptions.mouseSensitivity = defaultMouseSensitivity;
            defaultMouseSensitivity = null;
        }
        return fov;
    }
    if (defaultMouseSensitivity == null)
        defaultMouseSensitivity = gameOptions.mouseSensitivity;
    // Adjust mouse sensitivity in relation to zoom level.
    // (fov / currentLevel) / fov is a value between 0.02 (50x zoom)
    // and 1 (no zoom).
    enable();
    gameOptions.mouseSensitivity = defaultMouseSensitivity * (fov / currentLevel / fov);
    return fov / currentLevel;
}
Also used : GameOptions(net.minecraft.client.option.GameOptions)

Example 2 with GameOptions

use of net.minecraft.client.option.GameOptions in project Potions-HUD-Fabric by Samuel-Martineau.

the class HUD method render.

private void render() {
    final PlayerEntity player = client.player;
    final InGameHud inGameHud = client.inGameHud;
    final TextRenderer textRenderer = client.textRenderer;
    final MatrixStack matrixStack = new MatrixStack();
    if (player == null)
        return;
    Collection<StatusEffectInstance> statusEffects = player.getStatusEffects();
    final GameOptions gameOptions = ((MinecraftClientMixin) MinecraftClient.getInstance()).getGameOptions();
    if (!statusEffects.isEmpty() && !gameOptions.debugEnabled) {
        RenderSystem.enableBlend();
        StatusEffectSpriteManager statusEffectSpriteManager = client.getStatusEffectSpriteManager();
        List<Runnable> statusEffectsRunnables = Lists.newArrayListWithExpectedSize(statusEffects.size());
        final int spriteSize = 18;
        for (StatusEffectInstance statusEffectInstance : Ordering.natural().reverse().sortedCopy(statusEffects)) {
            StatusEffect statusEffect = statusEffectInstance.getEffectType();
            final int duration = statusEffectInstance.getDuration() / 20;
            final long mins = TimeUnit.SECONDS.toMinutes(duration);
            final long secs = duration - TimeUnit.MINUTES.toSeconds(mins);
            String formattedDuration;
            if (statusEffectInstance.isPermanent())
                formattedDuration = "∞";
            else if (mins == 0)
                formattedDuration = secs + " sec";
            else
                formattedDuration = String.format("%d min, %d sec", mins, secs);
            final int x = 3;
            final int y = spriteSize * statusEffectsRunnables.size() + 3;
            System.out.println("\n   \n---\n   ");
            Sprite sprite = statusEffectSpriteManager.getSprite(statusEffect);
            System.out.println(sprite);
            System.out.println(sprite.getAtlas().getId());
            System.out.println(x);
            System.out.println(y);
            System.out.println(inGameHud.getZOffset());
            statusEffectsRunnables.add(() -> {
                client.getTextureManager().bindTexture(sprite.getAtlas().getId());
                DrawableHelper.drawSprite(matrixStack, x, y, inGameHud.getZOffset(), 18, 18, sprite);
                final float textYOffset = spriteSize / 2f - textRenderer.fontHeight / 2.5f;
                int color;
                if (duration <= 5)
                    color = 0xFF5555;
                else if (duration <= 15)
                    color = 0xFFAA00;
                else if (duration <= 25)
                    color = 0xFFFF55;
                else
                    color = 0xFFFFFF;
                textRenderer.draw(matrixStack, formattedDuration, x + spriteSize + 3, y + textYOffset, color);
            });
        }
        statusEffectsRunnables.forEach(Runnable::run);
    }
}
Also used : MinecraftClientMixin(me.smartineau.mixin.MinecraftClientMixin) Sprite(net.minecraft.client.texture.Sprite) MatrixStack(net.minecraft.client.util.math.MatrixStack) StatusEffectInstance(net.minecraft.entity.effect.StatusEffectInstance) StatusEffectSpriteManager(net.minecraft.client.texture.StatusEffectSpriteManager) PlayerEntity(net.minecraft.entity.player.PlayerEntity) StatusEffect(net.minecraft.entity.effect.StatusEffect) InGameHud(net.minecraft.client.gui.hud.InGameHud) GameOptions(net.minecraft.client.option.GameOptions) TextRenderer(net.minecraft.client.font.TextRenderer)

Aggregations

GameOptions (net.minecraft.client.option.GameOptions)2 MinecraftClientMixin (me.smartineau.mixin.MinecraftClientMixin)1 TextRenderer (net.minecraft.client.font.TextRenderer)1 InGameHud (net.minecraft.client.gui.hud.InGameHud)1 Sprite (net.minecraft.client.texture.Sprite)1 StatusEffectSpriteManager (net.minecraft.client.texture.StatusEffectSpriteManager)1 MatrixStack (net.minecraft.client.util.math.MatrixStack)1 StatusEffect (net.minecraft.entity.effect.StatusEffect)1 StatusEffectInstance (net.minecraft.entity.effect.StatusEffectInstance)1 PlayerEntity (net.minecraft.entity.player.PlayerEntity)1