use of megamek.common.MiscType in project megameklab by MegaMek.
the class UnitUtil method getShieldDamageCapacity.
public static int getShieldDamageCapacity(Mech mech, int location) {
final String METHOD_NAME = "getShieldDamageCapacity(Mech, int)";
for (int slot = 0; slot < mech.getNumberOfCriticals(location); slot++) {
CriticalSlot cs = mech.getCritical(location, slot);
if (cs == null) {
continue;
}
if (cs.getType() != CriticalSlot.TYPE_EQUIPMENT) {
continue;
}
Mounted m = cs.getMount();
if (m == null) {
getLogger().log(UnitUtil.class, METHOD_NAME, LogLevel.ERROR, "Null Mount index: " + cs.getIndex());
m = cs.getMount();
}
EquipmentType type = m.getType();
if ((type instanceof MiscType) && ((MiscType) type).isShield()) {
return m.getBaseDamageCapacity();
}
}
return 0;
}
use of megamek.common.MiscType in project megameklab by MegaMek.
the class EquipmentTableModel method getValueAt.
public Object getValueAt(int row, int col) {
EquipmentType type;
WeaponType wtype = null;
AmmoType atype = null;
MiscType mtype = null;
if (data.isEmpty()) {
return "";
} else {
type = data.get(row);
}
if (type instanceof WeaponType) {
wtype = (WeaponType) type;
}
if (type instanceof AmmoType) {
atype = (AmmoType) type;
}
if (type instanceof MiscType) {
mtype = (MiscType) type;
}
DecimalFormat formatter = new DecimalFormat();
if (col == COL_NAME) {
return UnitUtil.trimInfantryWeaponNames(type.getName());
} else if (col == COL_DAMAGE) {
if (null != wtype) {
return getDamageString(wtype, entity instanceof Aero);
} else {
return "-";
}
} else if (col == COL_DIVISOR) {
if (mtype != null && mtype.hasFlag(MiscType.F_ARMOR_KIT)) {
if ((mtype.getSubType() & MiscType.S_ENCUMBERING) == 0) {
return String.valueOf(mtype.getDamageDivisor());
} else {
return mtype.getDamageDivisor() + "E";
}
} else {
return "-";
}
} else if (col == COL_SPECIAL) {
String special = "";
if (type instanceof InfantryWeapon) {
if (type.hasFlag(WeaponType.F_INF_POINT_BLANK)) {
special += "(P)";
}
if (type.hasFlag(WeaponType.F_INF_AA)) {
special += "A";
}
if (type.hasFlag(WeaponType.F_INF_BURST)) {
special += "B";
}
if (type.hasFlag(WeaponType.F_INF_NONPENETRATING)) {
special += "N";
}
if (type.hasFlag(WeaponType.F_PLASMA) || type.hasFlag(WeaponType.F_INCENDIARY_NEEDLES) || type.hasFlag(WeaponType.F_INFERNO)) {
special += "F";
}
}
if (type.hasFlag(MiscType.F_ARMOR_KIT)) {
if ((type.getSubType() & MiscType.S_DEST) != 0) {
special += "DEST ";
}
if ((type.getSubType() & MiscType.S_SNEAK_CAMO) != 0) {
special += "Camo ";
}
if ((type.getSubType() & MiscType.S_SNEAK_IR) != 0) {
special += "IR ";
}
if ((type.getSubType() & MiscType.S_SNEAK_ECM) != 0) {
special += "ECM ";
}
if ((type.getSubType() & MiscType.S_SPACE_SUIT) != 0) {
special += "SPC ";
}
}
return special;
} else if (col == COL_CREW) {
String special = "";
if (type instanceof InfantryWeapon) {
special += Integer.toString(((InfantryWeapon) type).getCrew());
if (type.hasFlag(WeaponType.F_INF_ENCUMBER)) {
special += "E";
}
} else if (type instanceof WeaponType) {
// Field gun crew size
special += Math.max(2, (int) Math.ceil(type.getTonnage(entity)));
}
return special;
} else if (col == COL_HEAT) {
if (null != wtype) {
if (entity instanceof Aero) {
return Integer.toString(wtype.getHeat() * Mounted.getNumShots(wtype, null, true));
} else {
return Integer.toString(wtype.getHeat());
}
} else {
return "-";
}
} else if (col == COL_SHOTS) {
if (null != atype) {
return Integer.toString(atype.getShots());
} else {
return "-";
}
} else if (col == COL_RANGE) {
if (null != wtype) {
if (entity instanceof Aero) {
switch(wtype.maxRange) {
case RangeType.RANGE_SHORT:
return "Short";
case RangeType.RANGE_MEDIUM:
return "Medium";
case RangeType.RANGE_LONG:
return "Long";
case RangeType.RANGE_EXTREME:
return "Extreme";
}
;
}
if (wtype instanceof InfantryWeapon) {
return ((InfantryWeapon) wtype).getInfantryRange() + "";
}
return wtype.getShortRange() + "/" + wtype.getMediumRange() + "/" + wtype.getLongRange();
} else {
return "-";
}
} else if (col == COL_MRANGE) {
if (null != wtype) {
if (entity instanceof Aero) {
return "-";
}
int minRange = wtype.getMinimumRange();
if (minRange < 0) {
minRange = 0;
}
return Integer.toString(minRange);
} else {
return "-";
}
} else if (col == COL_TON) {
if ((entity instanceof BattleArmor) && (atype != null)) {
return (atype.getKgPerShot() * atype.getShots()) / 1000;
} else {
return type.getTonnage(entity);
}
} else if (col == COL_CRIT) {
if (entity instanceof Tank) {
return type.getTankslots(entity);
}
return type.getCriticals(entity);
} else if (col == COL_TRATING) {
return type.getFullRatingName(entity.isClan());
} else if (col == COL_COST) {
return formatter.format(type.getCost(entity, false, Entity.LOC_NONE));
} else if (col == COL_BV) {
return type.getBV(entity);
} else if (col == COL_DPROTOTYPE) {
return entity.isMixedTech() ? type.getTechAdvancement().getPrototypeDateName() : type.getTechAdvancement().getPrototypeDateName(entity.isClan());
} else if (col == COL_DPRODUCTION) {
return entity.isMixedTech() ? type.getTechAdvancement().getProductionDateName() : type.getTechAdvancement().getProductionDateName(entity.isClan());
} else if (col == COL_DCOMMON) {
return entity.isMixedTech() ? type.getTechAdvancement().getCommonDateName() : type.getTechAdvancement().getCommonDateName(entity.isClan());
} else if (col == COL_DEXTINCT) {
return entity.isMixedTech() ? type.getTechAdvancement().getExtinctionDateName() : type.getTechAdvancement().getExtinctionDateName(entity.isClan());
} else if (col == COL_DREINTRO) {
return entity.isMixedTech() ? type.getTechAdvancement().getReintroductionDateName() : type.getTechAdvancement().getReintroductionDateName(entity.isClan());
} else if (col == COL_TLEVEL) {
if ((null != techManager) && CConfig.getBooleanParam(CConfig.TECH_PROGRESSION)) {
return type.getSimpleLevel(techManager.getGameYear(), techManager.useClanTechBase(), techManager.getTechFaction()).toString();
} else {
return type.getStaticTechLevel().toString();
}
} else if (col == COL_TECH) {
switch(type.getTechBase()) {
case TechAdvancement.TECH_BASE_ALL:
return "All";
case TechAdvancement.TECH_BASE_IS:
return "IS";
case TechAdvancement.TECH_BASE_CLAN:
return "Clan";
}
} else if (col == COL_REF) {
return type.getRulesRefs();
}
return "?";
}
use of megamek.common.MiscType in project megameklab by MegaMek.
the class EquipmentTab method addEquipment.
private void addEquipment(EquipmentType equip) {
boolean success = false;
Mounted mount = null;
boolean isMisc = equip instanceof MiscType;
if (isMisc && equip.hasFlag(MiscType.F_TARGCOMP)) {
if (!UnitUtil.hasTargComp(getMech())) {
mount = UnitUtil.updateTC(getMech(), equip);
success = mount != null;
}
} else if (isMisc && UnitUtil.isFixedLocationSpreadEquipment(equip)) {
mount = UnitUtil.createSpreadMounts(getMech(), equip);
success = mount != null;
} else {
try {
mount = new Mounted(getMech(), equip);
getMech().addEquipment(mount, Entity.LOC_NONE, false);
success = true;
} catch (LocationFullException lfe) {
// this can't happen, we add to Entity.LOC_NONE
}
}
if (success) {
equipmentList.addCrit(mount);
}
}
use of megamek.common.MiscType in project megameklab by MegaMek.
the class BuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
engineHeatSinkCount = UnitUtil.getCriticalFreeHeatSinks(getMech(), getMech().hasCompactHeatSinks());
for (Mounted mount : getMech().getMisc()) {
if ((mount.getLocation() == Entity.LOC_NONE) && !isEngineHeatSink(mount) && !(mount.getType().getCriticals(getMech()) == 0)) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getMech().getWeaponList()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getMech().getAmmo()) {
if ((mount.getLocation() == Entity.LOC_NONE) && ((mount.getUsableShotsLeft() > 1) || (((AmmoType) mount.getType()).getAmmoType() == AmmoType.T_COOLANT_POD))) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// HeatSinks first
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isHeatSink(masterEquipmentList.get(pos))) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// Jump Jets
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isJumpJet(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && !UnitUtil.isArmor(masterEquipmentList.get(pos).getType()) && !UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// structure
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isStructure(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// armor
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else that is not TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (!UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
}
}
use of megamek.common.MiscType in project megameklab by MegaMek.
the class BuildView method jMenuLoadComponent_actionPerformed.
private void jMenuLoadComponent_actionPerformed(int location, int selectedRow) {
Mounted eq = (Mounted) equipmentTable.getModel().getValueAt(selectedRow, CriticalTableModel.EQUIPMENT);
if (eq.getType().isSpreadable() || eq.isSplitable()) {
if (!(eq.getType() instanceof MiscType) || !eq.getType().hasFlag(MiscType.F_TARGCOMP)) {
jMenuLoadSplitComponent_actionPerformed(location, Entity.LOC_NONE, 1, selectedRow);
} else {
// Targetting computer is flagged as spreadable so the slots will be added one at a time when loaded,
// since we don't have a way of indicating the number of slots until we know all the weapons. But
// it's not really splittable, so we need to put add all the slots at once.
jMenuLoadSplitComponent_actionPerformed(location, Entity.LOC_NONE, eq.getType().getCriticals(getMech()), selectedRow);
}
return;
}
try {
if ((eq.getType() instanceof WeaponType) && eq.getType().hasFlag(WeaponType.F_VGL)) {
String[] facings;
if (location == Mech.LOC_LT) {
facings = new String[4];
facings[0] = "Front";
facings[1] = "Front-Left";
facings[2] = "Rear-Left";
facings[3] = "Rear";
} else if (location == Mech.LOC_RT) {
facings = new String[4];
facings[0] = "Front";
facings[1] = "Front-Right";
facings[2] = "Rear-Right";
facings[3] = "Rear";
} else if (location == Mech.LOC_CT) {
facings = new String[2];
facings[0] = "Front";
facings[1] = "Rear";
} else {
JOptionPane.showMessageDialog(this, "VGL must be placed in torso location!", "Invalid location", JOptionPane.WARNING_MESSAGE);
return;
}
String facing = (String) JOptionPane.showInputDialog(this, "Please choose the facing of the VGL", "Choose Facing", JOptionPane.QUESTION_MESSAGE, null, facings, facings[0]);
if (facing == null) {
return;
}
UnitUtil.addMounted(getMech(), eq, location, false);
if (facing.equals("Front-Left")) {
eq.setFacing(5);
} else if (facing.equals("Front-Right")) {
eq.setFacing(1);
} else if (facing.equals("Rear-Right")) {
eq.setFacing(2);
} else if (facing.equals("Rear-Left")) {
eq.setFacing(4);
} else if (facing.equals("Rear")) {
eq.setFacing(3);
UnitUtil.changeMountStatus(getMech(), eq, location, -1, true);
}
} else {
UnitUtil.addMounted(getMech(), eq, location, false);
}
} catch (Exception ex) {
ex.printStackTrace();
}
UnitUtil.changeMountStatus(getMech(), eq, location, -1, false);
// go back up to grandparent build tab and fire a full refresh.
((BuildTab) getParent().getParent()).refreshAll();
}
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