use of megamek.common.weapons.Weapon in project megameklab by MegaMek.
the class BuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
for (Mounted mount : getBattleArmor().getMisc()) {
if ((mount.getBaMountLoc() == BattleArmor.MOUNT_LOC_NONE && !mount.getType().hasFlag(MiscType.F_BA_MANIPULATOR) && !mount.getName().contains("BA Standard"))) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getBattleArmor().getWeaponList()) {
// Don't display weapons mounted in a detachable weapon pack
if (mount.isDWPMounted() || mount.isAPMMounted()) {
continue;
}
if ((mount.getBaMountLoc() == BattleArmor.MOUNT_LOC_NONE) && (UnitUtil.isBattleArmorWeapon(mount.getType(), getBattleArmor()) || UnitUtil.isBattleArmorAPWeapon(mount.getType()))) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getBattleArmor().getAmmo()) {
// Ignore ammo for one-shot launchers
if (mount.getLinkedBy() != null && mount.getLinkedBy().isOneShot()) {
continue;
}
// Ignore DWP-mounted ammo
if (mount.isDWPMounted()) {
continue;
}
if (mount.getBaMountLoc() == BattleArmor.MOUNT_LOC_NONE) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// Jump Jets
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isJumpJet(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && !UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// armor
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
}
}
use of megamek.common.weapons.Weapon in project megameklab by MegaMek.
the class AerospaceBuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
for (Mounted mount : getAero().getMisc()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getAero().getTotalWeaponList()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getAero().getAmmo()) {
if ((mount.getLocation() == Entity.LOC_NONE) && ((mount.getUsableShotsLeft() > 1) || (((AmmoType) mount.getType()).getAmmoType() == AmmoType.T_COOLANT_POD))) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (masterEquipmentList.get(pos).getType() instanceof MiscType) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
use of megamek.common.weapons.Weapon in project megameklab by MegaMek.
the class BuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
for (Mounted mount : getAero().getMisc()) {
if ((mount.getLocation() == Entity.LOC_NONE) && !isEngineHeatSink(mount)) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getAero().getTotalWeaponList()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getAero().getAmmo()) {
if ((mount.getLocation() == Entity.LOC_NONE) && ((mount.getUsableShotsLeft() > 1) || (((AmmoType) mount.getType()).getAmmoType() == AmmoType.T_COOLANT_POD))) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// HeatSinks first
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isHeatSink(masterEquipmentList.get(pos))) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// Jump Jets
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isJumpJet(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && !UnitUtil.isArmor(masterEquipmentList.get(pos).getType()) && !UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// structure
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isStructure(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// armor
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else that is not TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (!UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
}
}
use of megamek.common.weapons.Weapon in project megameklab by MegaMek.
the class BuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
engineHeatSinkCount = UnitUtil.getCriticalFreeHeatSinks(getMech(), getMech().hasCompactHeatSinks());
for (Mounted mount : getMech().getMisc()) {
if ((mount.getLocation() == Entity.LOC_NONE) && !isEngineHeatSink(mount) && !(mount.getType().getCriticals(getMech()) == 0)) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getMech().getWeaponList()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getMech().getAmmo()) {
if ((mount.getLocation() == Entity.LOC_NONE) && ((mount.getUsableShotsLeft() > 1) || (((AmmoType) mount.getType()).getAmmoType() == AmmoType.T_COOLANT_POD))) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// HeatSinks first
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isHeatSink(masterEquipmentList.get(pos))) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// Jump Jets
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isJumpJet(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && !UnitUtil.isArmor(masterEquipmentList.get(pos).getType()) && !UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// structure
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isStructure(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// armor
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else that is not TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (!UnitUtil.isTSM(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// TSM
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
}
}
use of megamek.common.weapons.Weapon in project megameklab by MegaMek.
the class BuildView method loadEquipmentTable.
private void loadEquipmentTable() {
equipmentList.removeAllCrits();
masterEquipmentList.clear();
for (Mounted mount : getTank().getMisc()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getTank().getWeaponList()) {
if (mount.getLocation() == Entity.LOC_NONE) {
masterEquipmentList.add(mount);
}
}
for (Mounted mount : getTank().getAmmo()) {
int ammoType = ((AmmoType) mount.getType()).getAmmoType();
if ((mount.getLocation() == Entity.LOC_NONE) && (mount.getUsableShotsLeft() > 1 || ammoType == AmmoType.T_CRUISE_MISSILE)) {
masterEquipmentList.add(mount);
}
}
Collections.sort(masterEquipmentList, StringUtils.mountedComparator());
// HeatSinks first
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isHeatSink(masterEquipmentList.get(pos))) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// Jump Jets
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isJumpJet(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// weapons and ammo
Vector<Mounted> weaponsNAmmoList = new Vector<Mounted>(10, 1);
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof Weapon) || (masterEquipmentList.get(pos).getType() instanceof AmmoType)) {
weaponsNAmmoList.add(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
Collections.sort(weaponsNAmmoList, StringUtils.mountedComparator());
for (Mounted mount : weaponsNAmmoList) {
equipmentList.addCrit(mount);
}
// Equipment
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// structure
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if ((masterEquipmentList.get(pos).getType() instanceof MiscType) && masterEquipmentList.get(pos).getType().hasFlag(MiscType.F_ENDO_STEEL)) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// armor
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
if (UnitUtil.isArmor(masterEquipmentList.get(pos).getType())) {
equipmentList.addCrit(masterEquipmentList.get(pos));
masterEquipmentList.remove(pos);
pos--;
}
}
// everything else
for (int pos = 0; pos < masterEquipmentList.size(); pos++) {
equipmentList.addCrit(masterEquipmentList.get(pos));
}
}