use of mekanism.api.recipes.ItemStackToEnergyRecipe in project Mekanism by mekanism.
the class EnergyInventorySlot method fillContainerOrConvert.
/**
* Fills the energy container from slot, allowing for the item to also be converted to energy if need be (example redstone -> energy)
*/
public void fillContainerOrConvert() {
if (!isEmpty() && !energyContainer.getNeeded().isZero()) {
// Fill the container from the item
if (!fillContainerFromItem()) {
// If filling from item failed, try doing it by conversion
ItemStackToEnergyRecipe foundRecipe = MekanismRecipeType.ENERGY_CONVERSION.getInputCache().findFirstRecipe(worldSupplier.get(), current);
if (foundRecipe != null) {
ItemStack itemInput = foundRecipe.getInput().getMatchingInstance(current);
if (!itemInput.isEmpty()) {
FloatingLong output = foundRecipe.getOutput(itemInput);
// Note: We use manual as the automation type to bypass our container's rate limit insertion checks
if (!output.isZero() && energyContainer.insert(output, Action.SIMULATE, AutomationType.MANUAL).isZero()) {
// If we can accept it all, then add it and decrease our input
MekanismUtils.logExpectedZero(energyContainer.insert(output, Action.EXECUTE, AutomationType.MANUAL));
int amountUsed = itemInput.getCount();
MekanismUtils.logMismatchedStackSize(shrinkStack(amountUsed, Action.EXECUTE), amountUsed);
}
}
}
}
}
}
use of mekanism.api.recipes.ItemStackToEnergyRecipe in project Mekanism by mekanism.
the class ItemRecipeData method applyToStack.
@Override
public boolean applyToStack(ItemStack stack) {
if (slots.isEmpty()) {
return true;
}
Item item = stack.getItem();
boolean isBin = item instanceof ItemBlockBin;
Optional<IItemHandler> capability = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).resolve();
List<IInventorySlot> slots = new ArrayList<>();
if (capability.isPresent()) {
IItemHandler itemHandler = capability.get();
for (int i = 0; i < itemHandler.getSlots(); i++) {
int slot = i;
slots.add(new DummyInventorySlot(itemHandler.getSlotLimit(slot), itemStack -> itemHandler.isItemValid(slot, itemStack), isBin));
}
} else if (item instanceof BlockItem) {
TileEntityMekanism tile = getTileFromBlock(((BlockItem) item).getBlock());
if (tile == null || !tile.persistInventory()) {
// Something went wrong
return false;
}
for (int i = 0; i < tile.getSlots(); i++) {
int slot = i;
slots.add(new DummyInventorySlot(tile.getSlotLimit(slot), itemStack -> tile.isItemValid(slot, itemStack), isBin));
}
} else if (item instanceof ItemRobit) {
// Inventory slots
for (int slotY = 0; slotY < 3; slotY++) {
for (int slotX = 0; slotX < 9; slotX++) {
slots.add(new DummyInventorySlot(BasicInventorySlot.DEFAULT_LIMIT, BasicInventorySlot.alwaysTrue, false));
}
}
// Energy slot
slots.add(new DummyInventorySlot(BasicInventorySlot.DEFAULT_LIMIT, itemStack -> {
if (EnergyCompatUtils.hasStrictEnergyHandler(itemStack)) {
return true;
}
ItemStackToEnergyRecipe foundRecipe = MekanismRecipeType.ENERGY_CONVERSION.getInputCache().findTypeBasedRecipe(null, itemStack);
return foundRecipe != null && !foundRecipe.getOutput(itemStack).isZero();
}, false));
// Smelting input slot
slots.add(new DummyInventorySlot(BasicInventorySlot.DEFAULT_LIMIT, itemStack -> MekanismRecipeType.SMELTING.getInputCache().containsInput(null, itemStack), false));
// Smelting output slot
slots.add(new DummyInventorySlot(BasicInventorySlot.DEFAULT_LIMIT, BasicInventorySlot.alwaysTrue, false));
} else if (item instanceof ISustainedInventory) {
// Fallback just save it all
for (IInventorySlot slot : this.slots) {
if (!slot.isEmpty()) {
// We have no information about what our item supports, but we have at least some stacks we want to transfer
((ISustainedInventory) stack.getItem()).setInventory(DataHandlerUtils.writeContainers(this.slots), stack);
return true;
}
}
return true;
} else {
return false;
}
if (slots.isEmpty()) {
// We don't actually have any tanks in the output
return true;
}
// TODO: Improve the logic so that it maybe tries multiple different slot combinations
IMekanismInventory outputHandler = new IMekanismInventory() {
@Nonnull
@Override
public List<IInventorySlot> getInventorySlots(@Nullable Direction side) {
return slots;
}
@Override
public void onContentsChanged() {
}
};
boolean hasData = false;
for (IInventorySlot slot : this.slots) {
if (!slot.isEmpty()) {
if (!ItemHandlerHelper.insertItemStacked(outputHandler, slot.getStack(), false).isEmpty()) {
// If we have a remainder something failed so bail
return false;
}
hasData = true;
}
}
if (hasData) {
// We managed to transfer it all into valid slots, so save it to the stack
((ISustainedInventory) stack.getItem()).setInventory(DataHandlerUtils.writeContainers(slots), stack);
}
return true;
}
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