use of mekanism.common.tile.factory.TileEntitySawingFactory in project Mekanism by mekanism.
the class GuiFactory method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiSortingTab(this, tile));
addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), imageWidth - 12, 16, tile instanceof TileEntitySawingFactory ? 73 : 52));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getLastUsage));
if (tile.hasSecondaryResourceBar()) {
if (tile instanceof TileEntityMetallurgicInfuserFactory) {
TileEntityMetallurgicInfuserFactory factory = (TileEntityMetallurgicInfuserFactory) this.tile;
addButton(new GuiChemicalBar<>(this, GuiChemicalBar.getProvider(factory.getInfusionTank(), tile.getInfusionTanks(null)), 7, 76, tile.tier == FactoryTier.ULTIMATE ? 172 : 138, 4, true));
addButton(new GuiDumpButton<>(this, factory, tile.tier == FactoryTier.ULTIMATE ? 182 : 148, 76));
} else if (tile instanceof TileEntityItemStackGasToItemStackFactory) {
TileEntityItemStackGasToItemStackFactory factory = (TileEntityItemStackGasToItemStackFactory) this.tile;
addButton(new GuiChemicalBar<>(this, GuiChemicalBar.getProvider(factory.getGasTank(), tile.getGasTanks(null)), 7, 76, tile.tier == FactoryTier.ULTIMATE ? 172 : 138, 4, true));
addButton(new GuiDumpButton<>(this, factory, tile.tier == FactoryTier.ULTIMATE ? 182 : 148, 76));
}
}
int baseX = tile.tier == FactoryTier.BASIC ? 55 : tile.tier == FactoryTier.ADVANCED ? 35 : tile.tier == FactoryTier.ELITE ? 29 : 27;
int baseXMult = tile.tier == FactoryTier.BASIC ? 38 : tile.tier == FactoryTier.ADVANCED ? 26 : 19;
for (int i = 0; i < tile.tier.processes; i++) {
int cacheIndex = i;
addProgress(new GuiProgress(() -> tile.getScaledProgress(1, cacheIndex), ProgressType.DOWN, this, 4 + baseX + (i * baseXMult), 33));
}
}
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