use of mekanism.client.gui.element.progress.GuiProgress in project Mekanism by mekanism.
the class GuiPigmentMixer method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiHorizontalPowerBar(this, tile.getEnergyContainer(), 115, 75));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getEnergyUsed));
addButton(new GuiPigmentGauge(() -> tile.leftInputTank, () -> tile.getPigmentTanks(null), GaugeType.STANDARD, this, 25, 13));
addButton(new GuiPigmentGauge(() -> tile.outputTank, () -> tile.getPigmentTanks(null), GaugeType.STANDARD, this, 79, 4));
addButton(new GuiPigmentGauge(() -> tile.rightInputTank, () -> tile.getPigmentTanks(null), GaugeType.STANDARD, this, 133, 13));
addButton(new GuiProgress(tile::getActive, ProgressType.SMALL_RIGHT, this, 47, 39).jeiCategory(tile).colored(new LeftColorDetails()));
addButton(new GuiProgress(tile::getActive, ProgressType.SMALL_LEFT, this, 101, 39).jeiCategory(tile).colored(new RightColorDetails()));
}
use of mekanism.client.gui.element.progress.GuiProgress in project Mekanism by mekanism.
the class GuiRotaryCondensentrator method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiDownArrow(this, 159, 44));
addButton(new GuiHorizontalPowerBar(this, tile.getEnergyContainer(), 115, 75));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getEnergyUsed));
addButton(new GuiFluidGauge(() -> tile.fluidTank, () -> tile.getFluidTanks(null), GaugeType.STANDARD, this, 133, 13));
addButton(new GuiGasGauge(() -> tile.gasTank, () -> tile.getGasTanks(null), GaugeType.STANDARD, this, 25, 13));
addButton(new GuiProgress(new IBooleanProgressInfoHandler() {
@Override
public boolean fillProgressBar() {
return tile.getActive();
}
@Override
public boolean isActive() {
return !tile.mode;
}
}, ProgressType.LARGE_RIGHT, this, 64, 39).jeiCategories(condensentrating));
addButton(new GuiProgress(new IBooleanProgressInfoHandler() {
@Override
public boolean fillProgressBar() {
return tile.getActive();
}
@Override
public boolean isActive() {
return tile.mode;
}
}, ProgressType.LARGE_LEFT, this, 64, 39).jeiCategories(decondensentrating));
addButton(new ToggleButton(this, 4, 4, () -> tile.mode, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.NEXT_MODE, tile)), getOnHover(MekanismLang.CONDENSENTRATOR_TOGGLE)));
}
use of mekanism.client.gui.element.progress.GuiProgress in project Mekanism by mekanism.
the class GuiFusionReactorHeat method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiEnergyTab(this, () -> {
FusionReactorMultiblockData multiblock = tile.getMultiblock();
return Arrays.asList(MekanismLang.STORING.translate(EnergyDisplay.of(multiblock.energyContainer)), GeneratorsLang.PRODUCING_AMOUNT.translate(EnergyDisplay.of(multiblock.getPassiveGeneration(false, true))));
}));
addButton(new GuiNumberGauge(new INumberInfoHandler() {
@Override
public TextureAtlasSprite getIcon() {
return MekanismRenderer.getBaseFluidTexture(Fluids.LAVA, FluidType.STILL);
}
@Override
public double getLevel() {
return tile.getMultiblock().getLastPlasmaTemp();
}
@Override
public double getScaledLevel() {
return Math.min(1, getLevel() / MAX_LEVEL);
}
@Override
public ITextComponent getText() {
return GeneratorsLang.REACTOR_PLASMA.translate(MekanismUtils.getTemperatureDisplay(getLevel(), TemperatureUnit.KELVIN, true));
}
}, GaugeType.STANDARD, this, 7, 50));
addButton(new GuiProgress(() -> {
FusionReactorMultiblockData multiblock = tile.getMultiblock();
return multiblock.getLastPlasmaTemp() > multiblock.getLastCaseTemp();
}, ProgressType.SMALL_RIGHT, this, 29, 76));
addButton(new GuiNumberGauge(new INumberInfoHandler() {
@Override
public TextureAtlasSprite getIcon() {
return MekanismRenderer.getBaseFluidTexture(Fluids.LAVA, FluidType.STILL);
}
@Override
public double getLevel() {
return tile.getMultiblock().getLastCaseTemp();
}
@Override
public double getScaledLevel() {
return Math.min(1, getLevel() / MAX_LEVEL);
}
@Override
public ITextComponent getText() {
return GeneratorsLang.REACTOR_CASE.translate(MekanismUtils.getTemperatureDisplay(getLevel(), TemperatureUnit.KELVIN, true));
}
}, GaugeType.STANDARD, this, 61, 50));
addButton(new GuiProgress(() -> tile.getMultiblock().getCaseTemp() > 0, ProgressType.SMALL_RIGHT, this, 83, 61));
addButton(new GuiProgress(() -> {
FusionReactorMultiblockData multiblock = tile.getMultiblock();
return multiblock.getCaseTemp() > 0 && !multiblock.waterTank.isEmpty() && multiblock.steamTank.getStored() < multiblock.steamTank.getCapacity();
}, ProgressType.SMALL_RIGHT, this, 83, 91));
addButton(new GuiFluidGauge(() -> tile.getMultiblock().waterTank, () -> tile.getFluidTanks(null), GaugeType.SMALL, this, 115, 84));
addButton(new GuiGasGauge(() -> tile.getMultiblock().steamTank, () -> tile.getGasTanks(null), GaugeType.SMALL, this, 151, 84));
addButton(new GuiEnergyGauge(tile.getMultiblock().energyContainer, GaugeType.SMALL, this, 115, 46));
addButton(new GuiFusionReactorTab(this, tile, FusionReactorTab.FUEL));
addButton(new GuiFusionReactorTab(this, tile, FusionReactorTab.STAT));
}
use of mekanism.client.gui.element.progress.GuiProgress in project Mekanism by mekanism.
the class GuiChemicalInfuser method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiHorizontalPowerBar(this, tile.getEnergyContainer(), 115, 75));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getEnergyUsed));
addButton(new GuiGasGauge(() -> tile.leftTank, () -> tile.getGasTanks(null), GaugeType.STANDARD, this, 25, 13));
addButton(new GuiGasGauge(() -> tile.centerTank, () -> tile.getGasTanks(null), GaugeType.STANDARD, this, 79, 4));
addButton(new GuiGasGauge(() -> tile.rightTank, () -> tile.getGasTanks(null), GaugeType.STANDARD, this, 133, 13));
addButton(new GuiProgress(tile::getActive, ProgressType.SMALL_RIGHT, this, 47, 39).jeiCategory(tile));
addButton(new GuiProgress(tile::getActive, ProgressType.SMALL_LEFT, this, 101, 39).jeiCategory(tile));
}
use of mekanism.client.gui.element.progress.GuiProgress in project Mekanism by mekanism.
the class GuiChemicalWasher method addGuiElements.
@Override
protected void addGuiElements() {
// Add the side holder before the slots, as it holds a couple of the slots
addButton(GuiSideHolder.create(this, imageWidth, 66, 57, false, true, SpecialColors.TAB_CHEMICAL_WASHER));
super.addGuiElements();
addButton(new GuiDownArrow(this, imageWidth + 8, 91));
addButton(new GuiHorizontalPowerBar(this, tile.getEnergyContainer(), 115, 75));
addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getEnergyUsed));
addButton(new GuiFluidGauge(() -> tile.fluidTank, () -> tile.getFluidTanks(null), GaugeType.STANDARD, this, 7, 13));
addButton(new GuiSlurryGauge(() -> tile.inputTank, () -> tile.getSlurryTanks(null), GaugeType.STANDARD, this, 28, 13));
addButton(new GuiSlurryGauge(() -> tile.outputTank, () -> tile.getSlurryTanks(null), GaugeType.STANDARD, this, 131, 13));
addButton(new GuiProgress(tile::getActive, ProgressType.LARGE_RIGHT, this, 64, 39).jeiCategory(tile));
}
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