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Example 1 with GuiSlot

use of mekanism.client.gui.element.slot.GuiSlot in project Mekanism by mekanism.

the class GuiModuleTweaker method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    moduleScreen = addButton(new GuiModuleScreen(this, 138, 20, () -> menu.slots.get(selected).getSlotIndex()));
    scrollList = addButton(new GuiModuleScrollList(this, 30, 20, 108, 116, () -> getStack(selected), this::onModuleSelected));
    addButton(new GuiElementHolder(this, 30, 136, 108, 18));
    optionsButton = addButton(new TranslationButton(this, 31, 137, 106, 16, MekanismLang.BUTTON_OPTIONS, this::openOptions));
    optionsButton.active = false;
    int size = menu.slots.size();
    for (int i = 0; i < size; i++) {
        Slot slot = menu.slots.get(i);
        final int index = i;
        // initialize selected item
        if (selected == -1 && isValidItem(index)) {
            select(index);
        }
        addButton(new GuiSlot(SlotType.NORMAL, this, slot.x - 1, slot.y - 1).click((e, x, y) -> select(index)).overlayColor(isValidItem(index) ? null : () -> 0xCC333333).with(() -> index == selected ? SlotOverlay.SELECT : null));
    }
}
Also used : GuiModuleScreen(mekanism.client.gui.element.custom.GuiModuleScreen) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiModuleScreen(mekanism.client.gui.element.custom.GuiModuleScreen) ModuleTweakerContainer(mekanism.common.inventory.container.ModuleTweakerContainer) PlayerInventory(net.minecraft.entity.player.PlayerInventory) SlotOverlay(mekanism.common.inventory.container.slot.SlotOverlay) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) GuiModuleScrollList(mekanism.client.gui.element.scroll.GuiModuleScrollList) SlotType(mekanism.client.gui.element.slot.SlotType) GLFW(org.lwjgl.glfw.GLFW) ITextComponent(net.minecraft.util.text.ITextComponent) ItemStack(net.minecraft.item.ItemStack) IntList(it.unimi.dsi.fastutil.ints.IntList) Slot(net.minecraft.inventory.container.Slot) MekanismLang(mekanism.common.MekanismLang) Module(mekanism.common.content.gear.Module) GuiMekaSuitHelmetOptions(mekanism.client.gui.element.window.GuiMekaSuitHelmetOptions) MekanismItems(mekanism.common.registries.MekanismItems) Nonnull(javax.annotation.Nonnull) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) IntArrayList(it.unimi.dsi.fastutil.ints.IntArrayList) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) Slot(net.minecraft.inventory.container.Slot) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiModuleScrollList(mekanism.client.gui.element.scroll.GuiModuleScrollList)

Example 2 with GuiSlot

use of mekanism.client.gui.element.slot.GuiSlot in project Mekanism by mekanism.

the class GuiLogisticalSorter method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiSlot(SlotType.NORMAL, this, 12, 136).setRenderAboveSlots());
    addButton(new TranslationButton(this, 56, 136, 96, 20, MekanismLang.BUTTON_NEW_FILTER, () -> addWindow(new GuiSorterFilerSelect(this, tile))));
    addButton(new MekanismImageButton(this, 12, 58, 14, getButtonLocation("single"), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.SINGLE_ITEM_BUTTON, tile)), getOnHover(MekanismLang.SORTER_SINGLE_ITEM_DESCRIPTION)));
    addButton(new MekanismImageButton(this, 12, 84, 14, getButtonLocation("round_robin"), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.ROUND_ROBIN_BUTTON, tile)), getOnHover(MekanismLang.SORTER_ROUND_ROBIN_DESCRIPTION)));
    addButton(new MekanismImageButton(this, 12, 110, 14, getButtonLocation("auto_eject"), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.AUTO_EJECT_BUTTON, tile)), getOnHover(MekanismLang.SORTER_AUTO_EJECT_DESCRIPTION)));
    addButton(new ColorButton(this, 13, 137, 16, 16, () -> tile.color, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.CHANGE_COLOR, tile, hasShiftDown() ? -1 : TransporterUtils.getColorIndex(TransporterUtils.increment(tile.color)))), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.CHANGE_COLOR, tile, TransporterUtils.getColorIndex(TransporterUtils.decrement(tile.color))))));
}
Also used : ColorButton(mekanism.client.gui.element.button.ColorButton) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) MekanismImageButton(mekanism.client.gui.element.button.MekanismImageButton) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) GuiSorterFilerSelect(mekanism.client.gui.element.window.filter.transporter.GuiSorterFilerSelect)

Example 3 with GuiSlot

use of mekanism.client.gui.element.slot.GuiSlot in project Mekanism by mekanism.

the class GuiDynamicTank method addGuiElements.

@Override
protected void addGuiElements() {
    // Add the side holder before the slots, as it holds a couple of the slots
    addButton(GuiSideHolder.armorHolder(this));
    addButton(new GuiElementHolder(this, 141, 16, 26, 56));
    super.addGuiElements();
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 20));
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 50));
    addButton(new GuiInnerScreen(this, 49, 21, 84, 46, () -> {
        List<ITextComponent> ret = new ArrayList<>();
        TankMultiblockData multiblock = tile.getMultiblock();
        long capacity = multiblock.getChemicalTankCapacity();
        switch(multiblock.mergedTank.getCurrentType()) {
            case EMPTY:
                ret.add(MekanismLang.EMPTY.translate());
                break;
            case FLUID:
                addStored(ret, multiblock.getFluidTank().getFluid(), FluidStack::getAmount);
                capacity = multiblock.getTankCapacity();
                break;
            case GAS:
                addStored(ret, multiblock.getGasTank());
                break;
            case INFUSION:
                addStored(ret, multiblock.getInfusionTank());
                break;
            case PIGMENT:
                addStored(ret, multiblock.getPigmentTank());
                break;
            case SLURRY:
                addStored(ret, multiblock.getSlurryTank());
                break;
        }
        ret.add(MekanismLang.CAPACITY.translate(""));
        ret.add(MekanismLang.GENERIC_MB.translate(TextUtils.format(capacity)));
        return ret;
    }).spacing(2));
    addButton(new GuiDownArrow(this, 150, 39));
    addButton(new GuiContainerEditModeTab<>(this, tile));
    addButton(new GuiMergedTankGauge<>(() -> tile.getMultiblock().mergedTank, tile::getMultiblock, GaugeType.MEDIUM, this, 7, 16, 34, 56));
}
Also used : GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) GuiDownArrow(mekanism.client.gui.element.GuiDownArrow) FluidStack(net.minecraftforge.fluids.FluidStack) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) ITextComponent(net.minecraft.util.text.ITextComponent) ArrayList(java.util.ArrayList) TankMultiblockData(mekanism.common.content.tank.TankMultiblockData) GuiSlot(mekanism.client.gui.element.slot.GuiSlot)

Example 4 with GuiSlot

use of mekanism.client.gui.element.slot.GuiSlot in project Mekanism by mekanism.

the class GuiDigitalMiner method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiInnerScreen(this, 7, 19, 77, 69, () -> {
        List<ITextComponent> list = new ArrayList<>();
        ILangEntry runningType;
        if (tile.getEnergyContainer().getEnergyPerTick().greaterThan(tile.getEnergyContainer().getMaxEnergy())) {
            runningType = MekanismLang.MINER_LOW_POWER;
        } else if (tile.isRunning()) {
            runningType = MekanismLang.MINER_RUNNING;
        } else {
            runningType = MekanismLang.IDLE;
        }
        list.add(runningType.translate());
        list.add(tile.searcher.state.getTextComponent());
        list.add(MekanismLang.MINER_TO_MINE.translate(TextUtils.format(tile.getToMine())));
        return list;
    }).spacing(1).clearFormat());
    addButton(new GuiDigitalSwitch(this, 19, 56, EJECT, tile::getDoEject, MekanismLang.AUTO_EJECT.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.AUTO_EJECT_BUTTON, tile)), SwitchType.LOWER_ICON));
    addButton(new GuiDigitalSwitch(this, 38, 56, INPUT, tile::getDoPull, MekanismLang.AUTO_PULL.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.AUTO_PULL_BUTTON, tile)), SwitchType.LOWER_ICON));
    addButton(new GuiDigitalSwitch(this, 57, 56, SILK, tile::getSilkTouch, MekanismLang.MINER_SILK.translate(), () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.SILK_TOUCH_BUTTON, tile)), SwitchType.LOWER_ICON));
    addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 157, 39, 47));
    addButton(new GuiVisualsTab(this, tile));
    addButton(new GuiSlot(SlotType.DIGITAL, this, 64, 21).setRenderAboveSlots().validity(() -> tile.missingStack).with(() -> tile.missingStack.isEmpty() ? SlotOverlay.CHECK : null).hover(getOnHover(() -> tile.missingStack.isEmpty() ? MekanismLang.MINER_WELL.translate() : MekanismLang.MINER_MISSING_BLOCK.translate())));
    addButton(new GuiEnergyTab(this, () -> {
        MinerEnergyContainer energyContainer = tile.getEnergyContainer();
        FloatingLong perTick = energyContainer.getEnergyPerTick();
        ArrayList<ITextComponent> ret = new ArrayList<>(4);
        ret.add(MekanismLang.MINER_ENERGY_CAPACITY.translate(EnergyDisplay.of(energyContainer.getMaxEnergy())));
        ret.add(MekanismLang.NEEDED_PER_TICK.translate(EnergyDisplay.of(perTick)));
        if (perTick.greaterThan(energyContainer.getMaxEnergy())) {
            ret.add(MekanismLang.MINER_INSUFFICIENT_BUFFER.translateColored(EnumColor.RED));
        }
        ret.add(MekanismLang.MINER_BUFFER_FREE.translate(EnergyDisplay.of(energyContainer.getNeeded())));
        return ret;
    }));
    int buttonStart = 19;
    startButton = addButton(new TranslationButton(this, 87, buttonStart, 61, 18, MekanismLang.BUTTON_START, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.START_BUTTON, tile))));
    stopButton = addButton(new TranslationButton(this, 87, buttonStart + 17, 61, 18, MekanismLang.BUTTON_STOP, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.STOP_BUTTON, tile))));
    configButton = addButton(new TranslationButton(this, 87, buttonStart + 34, 61, 18, MekanismLang.BUTTON_CONFIG, () -> Mekanism.packetHandler.sendToServer(new PacketGuiButtonPress(ClickedTileButton.DIGITAL_MINER_CONFIG, tile))));
    addButton(new TranslationButton(this, 87, buttonStart + 51, 61, 18, MekanismLang.MINER_RESET, () -> Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.RESET_BUTTON, tile))));
    updateEnabledButtons();
    trackWarning(WarningType.FILTER_HAS_BLACKLISTED_ELEMENT, () -> tile.getFilters().stream().anyMatch(MinerFilter::hasBlacklistedElement));
}
Also used : PacketGuiButtonPress(mekanism.common.network.to_server.PacketGuiButtonPress) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiDigitalSwitch(mekanism.client.gui.element.GuiDigitalSwitch) ArrayList(java.util.ArrayList) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) GuiVerticalPowerBar(mekanism.client.gui.element.bar.GuiVerticalPowerBar) GuiEnergyTab(mekanism.client.gui.element.tab.GuiEnergyTab) GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) FloatingLong(mekanism.api.math.FloatingLong) MinerEnergyContainer(mekanism.common.capabilities.energy.MinerEnergyContainer) ArrayList(java.util.ArrayList) List(java.util.List) GuiVisualsTab(mekanism.client.gui.element.tab.GuiVisualsTab) ILangEntry(mekanism.api.text.ILangEntry)

Example 5 with GuiSlot

use of mekanism.client.gui.element.slot.GuiSlot in project Mekanism by mekanism.

the class GuiChemicalCrystallizer method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiVerticalPowerBar(this, tile.getEnergyContainer(), 157, 23));
    addButton(new GuiEnergyTab(this, tile.getEnergyContainer(), tile::getActive));
    addButton(new GuiMergedChemicalTankGauge<>(() -> tile.inputTank, () -> tile, GaugeType.STANDARD, this, 7, 4));
    addButton(new GuiProgress(tile::getScaledProgress, ProgressType.LARGE_RIGHT, this, 53, 61).jeiCategory(tile));
    // Init slot display before gui screen, so it can reference it, but add it after, so it renders above it
    slotDisplay = new GuiSequencedSlotDisplay(this, 129, 14, () -> iterStacks);
    updateSlotContents();
    addButton(new GuiInnerScreen(this, 31, 13, 115, 42, () -> getScreenRenderStrings(this.oreInfo)));
    addButton(new GuiSlot(SlotType.ORE, this, 128, 13).setRenderAboveSlots());
    addButton(slotDisplay);
}
Also used : GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) GuiProgress(mekanism.client.gui.element.progress.GuiProgress) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiVerticalPowerBar(mekanism.client.gui.element.bar.GuiVerticalPowerBar) GuiSequencedSlotDisplay(mekanism.client.gui.element.slot.GuiSequencedSlotDisplay) GuiEnergyTab(mekanism.client.gui.element.tab.GuiEnergyTab)

Aggregations

GuiSlot (mekanism.client.gui.element.slot.GuiSlot)15 GuiInnerScreen (mekanism.client.gui.element.GuiInnerScreen)6 MekanismImageButton (mekanism.client.gui.element.button.MekanismImageButton)6 TranslationButton (mekanism.client.gui.element.button.TranslationButton)6 SlotType (mekanism.client.gui.element.slot.SlotType)6 PacketGuiInteract (mekanism.common.network.to_server.PacketGuiInteract)6 GuiEnergyTab (mekanism.client.gui.element.tab.GuiEnergyTab)5 MekanismLang (mekanism.common.MekanismLang)5 MatrixStack (com.mojang.blaze3d.matrix.MatrixStack)4 GuiElementHolder (mekanism.client.gui.element.GuiElementHolder)4 GuiTextField (mekanism.client.gui.element.text.GuiTextField)4 ItemStack (net.minecraft.item.ItemStack)4 ITextComponent (net.minecraft.util.text.ITextComponent)4 ArrayList (java.util.ArrayList)3 List (java.util.List)3 Nonnull (javax.annotation.Nonnull)3 GuiVerticalPowerBar (mekanism.client.gui.element.bar.GuiVerticalPowerBar)3 MekanismUtils (mekanism.common.util.MekanismUtils)3 ResourceType (mekanism.common.util.MekanismUtils.ResourceType)3 InputValidator (mekanism.common.util.text.InputValidator)3