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Example 1 with GuiElementHolder

use of mekanism.client.gui.element.GuiElementHolder in project Mekanism by mekanism.

the class GuiQIOFilterHandler method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiQIOFrequencyTab(this, tile));
    addButton(new GuiInnerScreen(this, 9, 16, imageWidth - 18, 12, () -> {
        List<ITextComponent> list = new ArrayList<>();
        QIOFrequency freq = tile.getQIOFrequency();
        if (freq == null) {
            list.add(MekanismLang.NO_FREQUENCY.translate());
        } else {
            list.add(MekanismLang.FREQUENCY.translate(freq.getKey()));
        }
        return list;
    }).tooltip(() -> {
        List<ITextComponent> list = new ArrayList<>();
        QIOFrequency freq = tile.getQIOFrequency();
        if (freq != null) {
            list.add(MekanismLang.QIO_ITEMS_DETAIL.translateColored(EnumColor.GRAY, EnumColor.INDIGO, TextUtils.format(freq.getTotalItemCount()), TextUtils.format(freq.getTotalItemCountCapacity())));
            list.add(MekanismLang.QIO_TYPES_DETAIL.translateColored(EnumColor.GRAY, EnumColor.INDIGO, TextUtils.format(freq.getTotalItemTypes(true)), TextUtils.format(freq.getTotalItemTypeCapacity())));
        }
        return list;
    }));
    // Filter holder
    addButton(new GuiElementHolder(this, 9, 30, 144, 68));
    // new filter button border
    addButton(new GuiElementHolder(this, 9, 98, 144, 22));
    addButton(new TranslationButton(this, 10, 99, 142, 20, MekanismLang.BUTTON_NEW_FILTER, () -> addWindow(new GuiQIOFilerSelect(this, tile))));
    scrollBar = addButton(new GuiScrollBar(this, 153, 30, 90, () -> tile.getFilters().size(), () -> FILTER_COUNT));
    // Add each of the buttons and then just change visibility state to match filter info
    for (int i = 0; i < FILTER_COUNT; i++) {
        addButton(new MovableFilterButton(this, 10, 31 + i * 22, 142, 22, i, scrollBar::getCurrentSelection, tile::getFilters, index -> {
            if (index > 0) {
                Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.MOVE_FILTER_UP, tile, index));
            }
        }, index -> {
            if (index < tile.getFilters().size() - 1) {
                Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.MOVE_FILTER_DOWN, tile, index));
            }
        }, this::onClick, filter -> {
            List<ItemStack> list = new ArrayList<>();
            if (filter != null) {
                if (filter instanceof IItemStackFilter) {
                    list.add(((IItemStackFilter<?>) filter).getItemStack());
                } else if (filter instanceof ITagFilter) {
                    String name = ((ITagFilter<?>) filter).getTagName();
                    if (name != null && !name.isEmpty()) {
                        list.addAll(TagCache.getItemTagStacks(((ITagFilter<?>) filter).getTagName()));
                    }
                } else if (filter instanceof IModIDFilter) {
                    list.addAll(TagCache.getModIDStacks(((IModIDFilter<?>) filter).getModID(), false));
                }
            }
            return list;
        }));
    }
}
Also used : EnumColor(mekanism.api.text.EnumColor) TextUtils(mekanism.common.util.text.TextUtils) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) QIOTagFilter(mekanism.common.content.qio.filter.QIOTagFilter) GuiQIOTagFilter(mekanism.client.gui.element.window.filter.qio.GuiQIOTagFilter) ArrayList(java.util.ArrayList) QIOItemStackFilter(mekanism.common.content.qio.filter.QIOItemStackFilter) ITextComponent(net.minecraft.util.text.ITextComponent) ItemStack(net.minecraft.item.ItemStack) GuiQIOFrequencyTab(mekanism.client.gui.element.tab.GuiQIOFrequencyTab) QIOFrequency(mekanism.common.content.qio.QIOFrequency) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) Nonnull(javax.annotation.Nonnull) MovableFilterButton(mekanism.client.gui.element.button.MovableFilterButton) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) TileEntityQIOFilterHandler(mekanism.common.tile.qio.TileEntityQIOFilterHandler) TranslationButton(mekanism.client.gui.element.button.TranslationButton) Mekanism(mekanism.common.Mekanism) PlayerInventory(net.minecraft.entity.player.PlayerInventory) GuiQIOItemStackFilter(mekanism.client.gui.element.window.filter.qio.GuiQIOItemStackFilter) ITagFilter(mekanism.common.content.filter.ITagFilter) GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) List(java.util.List) IItemStackFilter(mekanism.common.content.filter.IItemStackFilter) IModIDFilter(mekanism.common.content.filter.IModIDFilter) MekanismTileContainer(mekanism.common.inventory.container.tile.MekanismTileContainer) GuiInteraction(mekanism.common.network.to_server.PacketGuiInteract.GuiInteraction) QIOModIDFilter(mekanism.common.content.qio.filter.QIOModIDFilter) MekanismLang(mekanism.common.MekanismLang) IFilter(mekanism.common.content.filter.IFilter) GuiQIOModIDFilter(mekanism.client.gui.element.window.filter.qio.GuiQIOModIDFilter) GuiMekanismTile(mekanism.client.gui.GuiMekanismTile) TagCache(mekanism.common.base.TagCache) TranslationButton(mekanism.client.gui.element.button.TranslationButton) ITextComponent(net.minecraft.util.text.ITextComponent) ArrayList(java.util.ArrayList) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) GuiQIOFrequencyTab(mekanism.client.gui.element.tab.GuiQIOFrequencyTab) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) MovableFilterButton(mekanism.client.gui.element.button.MovableFilterButton) ITagFilter(mekanism.common.content.filter.ITagFilter) GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) IItemStackFilter(mekanism.common.content.filter.IItemStackFilter) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) ArrayList(java.util.ArrayList) List(java.util.List) IModIDFilter(mekanism.common.content.filter.IModIDFilter) QIOFrequency(mekanism.common.content.qio.QIOFrequency)

Example 2 with GuiElementHolder

use of mekanism.client.gui.element.GuiElementHolder in project Mekanism by mekanism.

the class GuiModuleTweaker method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    moduleScreen = addButton(new GuiModuleScreen(this, 138, 20, () -> menu.slots.get(selected).getSlotIndex()));
    scrollList = addButton(new GuiModuleScrollList(this, 30, 20, 108, 116, () -> getStack(selected), this::onModuleSelected));
    addButton(new GuiElementHolder(this, 30, 136, 108, 18));
    optionsButton = addButton(new TranslationButton(this, 31, 137, 106, 16, MekanismLang.BUTTON_OPTIONS, this::openOptions));
    optionsButton.active = false;
    int size = menu.slots.size();
    for (int i = 0; i < size; i++) {
        Slot slot = menu.slots.get(i);
        final int index = i;
        // initialize selected item
        if (selected == -1 && isValidItem(index)) {
            select(index);
        }
        addButton(new GuiSlot(SlotType.NORMAL, this, slot.x - 1, slot.y - 1).click((e, x, y) -> select(index)).overlayColor(isValidItem(index) ? null : () -> 0xCC333333).with(() -> index == selected ? SlotOverlay.SELECT : null));
    }
}
Also used : GuiModuleScreen(mekanism.client.gui.element.custom.GuiModuleScreen) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiModuleScreen(mekanism.client.gui.element.custom.GuiModuleScreen) ModuleTweakerContainer(mekanism.common.inventory.container.ModuleTweakerContainer) PlayerInventory(net.minecraft.entity.player.PlayerInventory) SlotOverlay(mekanism.common.inventory.container.slot.SlotOverlay) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) GuiModuleScrollList(mekanism.client.gui.element.scroll.GuiModuleScrollList) SlotType(mekanism.client.gui.element.slot.SlotType) GLFW(org.lwjgl.glfw.GLFW) ITextComponent(net.minecraft.util.text.ITextComponent) ItemStack(net.minecraft.item.ItemStack) IntList(it.unimi.dsi.fastutil.ints.IntList) Slot(net.minecraft.inventory.container.Slot) MekanismLang(mekanism.common.MekanismLang) Module(mekanism.common.content.gear.Module) GuiMekaSuitHelmetOptions(mekanism.client.gui.element.window.GuiMekaSuitHelmetOptions) MekanismItems(mekanism.common.registries.MekanismItems) Nonnull(javax.annotation.Nonnull) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) IntArrayList(it.unimi.dsi.fastutil.ints.IntArrayList) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) TranslationButton(mekanism.client.gui.element.button.TranslationButton) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) Slot(net.minecraft.inventory.container.Slot) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiModuleScrollList(mekanism.client.gui.element.scroll.GuiModuleScrollList)

Example 3 with GuiElementHolder

use of mekanism.client.gui.element.GuiElementHolder in project Mekanism by mekanism.

the class GuiDynamicTank method addGuiElements.

@Override
protected void addGuiElements() {
    // Add the side holder before the slots, as it holds a couple of the slots
    addButton(GuiSideHolder.armorHolder(this));
    addButton(new GuiElementHolder(this, 141, 16, 26, 56));
    super.addGuiElements();
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 20));
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 50));
    addButton(new GuiInnerScreen(this, 49, 21, 84, 46, () -> {
        List<ITextComponent> ret = new ArrayList<>();
        TankMultiblockData multiblock = tile.getMultiblock();
        long capacity = multiblock.getChemicalTankCapacity();
        switch(multiblock.mergedTank.getCurrentType()) {
            case EMPTY:
                ret.add(MekanismLang.EMPTY.translate());
                break;
            case FLUID:
                addStored(ret, multiblock.getFluidTank().getFluid(), FluidStack::getAmount);
                capacity = multiblock.getTankCapacity();
                break;
            case GAS:
                addStored(ret, multiblock.getGasTank());
                break;
            case INFUSION:
                addStored(ret, multiblock.getInfusionTank());
                break;
            case PIGMENT:
                addStored(ret, multiblock.getPigmentTank());
                break;
            case SLURRY:
                addStored(ret, multiblock.getSlurryTank());
                break;
        }
        ret.add(MekanismLang.CAPACITY.translate(""));
        ret.add(MekanismLang.GENERIC_MB.translate(TextUtils.format(capacity)));
        return ret;
    }).spacing(2));
    addButton(new GuiDownArrow(this, 150, 39));
    addButton(new GuiContainerEditModeTab<>(this, tile));
    addButton(new GuiMergedTankGauge<>(() -> tile.getMultiblock().mergedTank, tile::getMultiblock, GaugeType.MEDIUM, this, 7, 16, 34, 56));
}
Also used : GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) GuiDownArrow(mekanism.client.gui.element.GuiDownArrow) FluidStack(net.minecraftforge.fluids.FluidStack) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) ITextComponent(net.minecraft.util.text.ITextComponent) ArrayList(java.util.ArrayList) TankMultiblockData(mekanism.common.content.tank.TankMultiblockData) GuiSlot(mekanism.client.gui.element.slot.GuiSlot)

Example 4 with GuiElementHolder

use of mekanism.client.gui.element.GuiElementHolder in project Mekanism by mekanism.

the class GuiFilterHolder method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiInnerScreen(this, 9, 17, 46, 140));
    // Filter holder
    addButton(new GuiElementHolder(this, 55, 17, 98, 118));
    // new filter button border
    addButton(new GuiElementHolder(this, 55, 135, 98, 22));
    scrollBar = addButton(new GuiScrollBar(this, 153, 17, 140, () -> getFilters().size(), () -> FILTER_COUNT));
    // Add each of the buttons and then just change visibility state to match filter info
    for (int i = 0; i < FILTER_COUNT; i++) {
        addFilterButton(new MovableFilterButton(this, 56, 18 + i * 29, i, scrollBar::getCurrentSelection, this::getFilters, index -> {
            if (index > 0) {
                Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.MOVE_FILTER_UP, tile, index));
            }
        }, index -> {
            if (index < getFilters().size() - 1) {
                Mekanism.packetHandler.sendToServer(new PacketGuiInteract(GuiInteraction.MOVE_FILTER_DOWN, tile, index));
            }
        }, this::onClick, filter -> {
            List<ItemStack> list = new ArrayList<>();
            if (filter != null) {
                if (filter instanceof IItemStackFilter) {
                    list.add(((IItemStackFilter<?>) filter).getItemStack());
                } else if (filter instanceof ITagFilter) {
                    list.addAll(getTagStacks(((ITagFilter<?>) filter).getTagName()));
                } else if (filter instanceof IMaterialFilter) {
                    list.addAll(TagCache.getMaterialStacks(((IMaterialFilter<?>) filter).getMaterialItem()));
                } else if (filter instanceof IModIDFilter) {
                    list.addAll(TagCache.getModIDStacks(((IModIDFilter<?>) filter).getModID(), false));
                }
            }
            return list;
        }));
    }
}
Also used : GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) FilterButton(mekanism.client.gui.element.button.FilterButton) ArrayList(java.util.ArrayList) ITextComponent(net.minecraft.util.text.ITextComponent) ITileFilterHolder(mekanism.common.tile.interfaces.ITileFilterHolder) ItemStack(net.minecraft.item.ItemStack) HashList(mekanism.common.lib.collection.HashList) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) Nonnull(javax.annotation.Nonnull) MovableFilterButton(mekanism.client.gui.element.button.MovableFilterButton) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) TileEntityMekanism(mekanism.common.tile.base.TileEntityMekanism) Mekanism(mekanism.common.Mekanism) PlayerInventory(net.minecraft.entity.player.PlayerInventory) IMaterialFilter(mekanism.common.content.filter.IMaterialFilter) ITagFilter(mekanism.common.content.filter.ITagFilter) GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) List(java.util.List) IItemStackFilter(mekanism.common.content.filter.IItemStackFilter) IModIDFilter(mekanism.common.content.filter.IModIDFilter) MekanismTileContainer(mekanism.common.inventory.container.tile.MekanismTileContainer) GuiInteraction(mekanism.common.network.to_server.PacketGuiInteract.GuiInteraction) IFilter(mekanism.common.content.filter.IFilter) TagCache(mekanism.common.base.TagCache) IMaterialFilter(mekanism.common.content.filter.IMaterialFilter) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) PacketGuiInteract(mekanism.common.network.to_server.PacketGuiInteract) MovableFilterButton(mekanism.client.gui.element.button.MovableFilterButton) ITagFilter(mekanism.common.content.filter.ITagFilter) GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) IItemStackFilter(mekanism.common.content.filter.IItemStackFilter) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) ArrayList(java.util.ArrayList) HashList(mekanism.common.lib.collection.HashList) List(java.util.List) IModIDFilter(mekanism.common.content.filter.IModIDFilter)

Example 5 with GuiElementHolder

use of mekanism.client.gui.element.GuiElementHolder in project Mekanism by mekanism.

the class GuiFissionReactorLogicAdapter method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiElementHolder(this, 16, 31, 130, 90));
    scrollBar = addButton(new GuiScrollBar(this, 146, 31, 90, () -> tile.getModes().length, () -> DISPLAY_COUNT));
    for (int i = 0; i < DISPLAY_COUNT; i++) {
        int typeShift = 22 * i;
        addButton(new ReactorLogicButton<>(this, 17, 32 + typeShift, i, tile, scrollBar::getCurrentSelection, tile::getModes, type -> {
            if (type == null) {
                return;
            }
            MekanismGenerators.packetHandler.sendToServer(new PacketGeneratorsGuiInteract(GeneratorsGuiInteraction.LOGIC_TYPE, tile, type.ordinal()));
        }));
    }
}
Also used : EnumColor(mekanism.api.text.EnumColor) PlayerInventory(net.minecraft.entity.player.PlayerInventory) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) MekanismGenerators(mekanism.generators.common.MekanismGenerators) ReactorLogicButton(mekanism.generators.client.gui.element.button.ReactorLogicButton) TileEntityFissionReactorLogicAdapter(mekanism.generators.common.tile.fission.TileEntityFissionReactorLogicAdapter) EmptyTileContainer(mekanism.common.inventory.container.tile.EmptyTileContainer) ITextComponent(net.minecraft.util.text.ITextComponent) GeneratorsLang(mekanism.generators.common.GeneratorsLang) MekanismLang(mekanism.common.MekanismLang) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) Nonnull(javax.annotation.Nonnull) GuiMekanismTile(mekanism.client.gui.GuiMekanismTile) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) PacketGeneratorsGuiInteract(mekanism.generators.common.network.to_server.PacketGeneratorsGuiInteract) GeneratorsGuiInteraction(mekanism.generators.common.network.to_server.PacketGeneratorsGuiInteract.GeneratorsGuiInteraction) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) GuiScrollBar(mekanism.client.gui.element.scroll.GuiScrollBar) PacketGeneratorsGuiInteract(mekanism.generators.common.network.to_server.PacketGeneratorsGuiInteract)

Aggregations

GuiElementHolder (mekanism.client.gui.element.GuiElementHolder)9 ITextComponent (net.minecraft.util.text.ITextComponent)7 MatrixStack (com.mojang.blaze3d.matrix.MatrixStack)6 Nonnull (javax.annotation.Nonnull)6 PlayerInventory (net.minecraft.entity.player.PlayerInventory)6 GuiScrollBar (mekanism.client.gui.element.scroll.GuiScrollBar)5 MekanismLang (mekanism.common.MekanismLang)5 GuiInnerScreen (mekanism.client.gui.element.GuiInnerScreen)4 TranslationButton (mekanism.client.gui.element.button.TranslationButton)4 GuiSlot (mekanism.client.gui.element.slot.GuiSlot)4 PacketGuiInteract (mekanism.common.network.to_server.PacketGuiInteract)4 ArrayList (java.util.ArrayList)3 EnumColor (mekanism.api.text.EnumColor)3 GuiMekanismTile (mekanism.client.gui.GuiMekanismTile)3 Mekanism (mekanism.common.Mekanism)3 IFilter (mekanism.common.content.filter.IFilter)3 MekanismTileContainer (mekanism.common.inventory.container.tile.MekanismTileContainer)3 GuiInteraction (mekanism.common.network.to_server.PacketGuiInteract.GuiInteraction)3 ItemStack (net.minecraft.item.ItemStack)3 List (java.util.List)2