use of micdoodle8.mods.galacticraft.api.transmission.tile.IElectrical in project Galacticraft by micdoodle8.
the class EnergyNetwork method doProduce.
/**
* Complete the energy transfer. Called internally on server tick end.
*
* @return Amount of energy SENT to all acceptors
*/
private float doProduce() {
float sent = 0.0F;
if (!this.availableAcceptors.isEmpty()) {
float energyNeeded = this.totalRequested;
float energyAvailable = this.totalEnergy;
float reducor = 1.0F;
float energyStorageReducor = 1.0F;
if (energyNeeded > energyAvailable) {
// If not enough energy, try reducing what goes into energy storage (if any)
energyNeeded -= this.totalStorageExcess;
// If there's still not enough, put the minimum into energy storage (if any) and, anyhow, reduce everything proportionately
if (energyNeeded > energyAvailable) {
energyStorageReducor = 0F;
reducor = energyAvailable / energyNeeded;
} else {
// Energyavailable exceeds the total needed but only if storage does not fill all in one go - this is a common situation
energyStorageReducor = (energyAvailable - energyNeeded) / this.totalStorageExcess;
}
}
float currentSending;
float sentToAcceptor;
int tierProduced = Math.min(this.producersTierGC, this.networkTierGC);
Object debugTE = null;
try {
for (Object tileEntity : this.availableAcceptors) {
debugTE = tileEntity;
// Exit the loop if there is no energy left at all (should normally not happen, should be some even for the last acceptor)
if (sent >= energyAvailable) {
break;
}
// The base case is to give each acceptor what it is requesting
currentSending = this.energyRequests.get(tileEntity);
// If it's an energy store, we may need to damp it down if energyStorageReducor is less than 1
if (currentSending > EnergyNetwork.ENERGY_STORAGE_LEVEL) {
currentSending = EnergyNetwork.ENERGY_STORAGE_LEVEL + (currentSending - EnergyNetwork.ENERGY_STORAGE_LEVEL) * energyStorageReducor;
}
// Reduce everything proportionately if there is not enough energy for all needs
currentSending *= reducor;
if (currentSending > energyAvailable - sent) {
currentSending = energyAvailable - sent;
}
EnumFacing sideFrom = this.availableconnectedDirections.get(tileEntity);
if (tileEntity instanceof IElectrical) {
sentToAcceptor = ((IElectrical) tileEntity).receiveElectricity(sideFrom, currentSending, tierProduced, true);
} else if (isMekLoaded && tileEntity instanceof IStrictEnergyAcceptor) {
sentToAcceptor = (float) ((IStrictEnergyAcceptor) tileEntity).transferEnergyToAcceptor(sideFrom, currentSending * EnergyConfigHandler.TO_MEKANISM_RATIO) / EnergyConfigHandler.TO_MEKANISM_RATIO;
} else if (isIC2Loaded && tileEntity instanceof IEnergySink) {
double energySendingIC2 = currentSending * EnergyConfigHandler.TO_IC2_RATIO;
if (energySendingIC2 >= 1D) {
double result = 0;
try {
if (EnergyUtil.voltageParameterIC2) {
result = (Double) EnergyUtil.injectEnergyIC2.invoke(tileEntity, sideFrom.getOpposite(), energySendingIC2, 120D);
} else {
result = (Double) EnergyUtil.injectEnergyIC2.invoke(tileEntity, sideFrom.getOpposite(), energySendingIC2);
}
} catch (Exception ex) {
if (ConfigManagerCore.enableDebug) {
ex.printStackTrace();
}
}
sentToAcceptor = currentSending - (float) result / EnergyConfigHandler.TO_IC2_RATIO;
if (sentToAcceptor < 0F) {
sentToAcceptor = 0F;
}
} else {
sentToAcceptor = 0F;
}
} else if (isRF2Loaded && tileEntity instanceof IEnergyReceiver) {
final int currentSendinginRF = (currentSending >= Integer.MAX_VALUE / EnergyConfigHandler.TO_RF_RATIO) ? Integer.MAX_VALUE : (int) (currentSending * EnergyConfigHandler.TO_RF_RATIO);
sentToAcceptor = ((IEnergyReceiver) tileEntity).receiveEnergy(sideFrom, currentSendinginRF, false) / EnergyConfigHandler.TO_RF_RATIO;
} else {
sentToAcceptor = 0F;
}
if (sentToAcceptor / currentSending > 1.002F && sentToAcceptor > 0.01F) {
if (!this.spamstop) {
FMLLog.info("Energy network: acceptor took too much energy, offered " + currentSending + ", took " + sentToAcceptor + ". " + tileEntity.toString());
this.spamstop = true;
}
sentToAcceptor = currentSending;
}
sent += sentToAcceptor;
}
} catch (Exception e) {
GCLog.severe("DEBUG Energy network loop issue, please report this");
if (debugTE instanceof TileEntity) {
GCLog.severe("Problem was likely caused by tile in dim " + GCCoreUtil.getDimensionID(((TileEntity) debugTE).getWorld()) + " at " + ((TileEntity) debugTE).getPos() + " Type:" + debugTE.getClass().getSimpleName());
}
}
}
if (EnergyNetwork.tickCount % 200 == 0) {
this.spamstop = false;
}
float returnvalue = sent;
if (returnvalue > this.totalEnergy) {
returnvalue = this.totalEnergy;
}
if (returnvalue < 0F) {
returnvalue = 0F;
}
return returnvalue;
}
use of micdoodle8.mods.galacticraft.api.transmission.tile.IElectrical in project Galacticraft by micdoodle8.
the class EnergyUtil method setAdjacentPowerConnections.
/**
* Similar to getAdjacentPowerConnections but specific to energy receivers only
* Adds the adjacent power connections found to the passed acceptors, directions parameter Lists
* (Note: an acceptor can therefore sometimes be entered in the Lists more than once, with a different direction each time:
* this would represent GC wires connected to the acceptor on more than one side.)
*
* @param conductor
* @param connectedAcceptors
* @param directions
* @throws Exception
*/
public static void setAdjacentPowerConnections(TileEntity conductor, List<Object> connectedAcceptors, List<EnumFacing> directions) throws Exception {
final BlockVec3 thisVec = new BlockVec3(conductor);
final World world = conductor.getWorld();
for (EnumFacing direction : EnumFacing.VALUES) {
TileEntity tileEntity = thisVec.getTileEntityOnSide(world, direction);
if (// world.getTileEntity will not have returned an invalid tile, invalid tiles are null
tileEntity == null || tileEntity instanceof IConductor) {
continue;
}
EnumFacing sideFrom = direction.getOpposite();
if (tileEntity instanceof IElectrical) {
if (((IElectrical) tileEntity).canConnect(sideFrom, NetworkType.POWER)) {
connectedAcceptors.add(tileEntity);
directions.add(sideFrom);
}
continue;
}
if (isMekLoaded && tileEntity instanceof IStrictEnergyAcceptor) {
if (clazzMekCable != null && clazzMekCable.isInstance(tileEntity)) {
continue;
}
if (((IStrictEnergyAcceptor) tileEntity).canReceiveEnergy(sideFrom)) {
connectedAcceptors.add(tileEntity);
directions.add(sideFrom);
}
continue;
}
if (isBCReallyLoaded && clazzPipeTile.isInstance(tileEntity)) {
continue;
}
if (isIC2Loaded && !world.isRemote) {
IEnergyTile IC2tile = null;
BlockPos checkingIC2 = thisVec.toBlockPos().offset(direction);
try {
IC2tile = EnergyNet.instance.getSubTile(world, checkingIC2);
} catch (Exception e) {
e.printStackTrace();
}
if (IC2tile instanceof IEnergyConductor) {
continue;
}
if (IC2tile instanceof IEnergyAcceptor && ((IEnergyAcceptor) IC2tile).acceptsEnergyFrom((IEnergyEmitter) conductor, sideFrom)) {
connectedAcceptors.add(IC2tile);
directions.add(sideFrom);
}
continue;
}
if ((isRF2Loaded && tileEntity instanceof IEnergyReceiver) || (isRF1Loaded && tileEntity instanceof IEnergyHandler)) {
if (clazzEnderIOCable != null && clazzEnderIOCable.isInstance(tileEntity)) {
continue;
}
if (clazzMFRRednetEnergyCable != null && clazzMFRRednetEnergyCable.isInstance(tileEntity)) {
continue;
}
if (((IEnergyConnection) tileEntity).canConnectEnergy(sideFrom)) {
connectedAcceptors.add(tileEntity);
directions.add(sideFrom);
}
continue;
}
}
return;
}
use of micdoodle8.mods.galacticraft.api.transmission.tile.IElectrical in project Galacticraft by micdoodle8.
the class EnergyNetwork method doTickStartCalc.
/**
* Refreshes all tiles in network, and updates requested energy
*/
private void doTickStartCalc() {
this.tickDone = EnergyNetwork.tickCount;
this.totalSent = 0F;
this.refreshAcceptors();
if (!EnergyUtil.initialisedIC2Methods) {
EnergyUtil.initialiseIC2Methods();
}
if (this.conductors.size() == 0) {
return;
}
this.loopPrevention = true;
this.availableAcceptors.clear();
this.availableconnectedDirections.clear();
this.energyRequests.clear();
this.totalRequested = 0.0F;
this.totalStorageExcess = 0F;
if (!this.connectedAcceptors.isEmpty()) {
float e;
final Iterator<EnumFacing> acceptorDirection = this.connectedDirections.iterator();
for (Object acceptor : this.connectedAcceptors) {
// This tries all sides of the acceptor which are connected (see refreshAcceptors())
EnumFacing sideFrom = acceptorDirection.next();
// But the grid will only put energy into the acceptor from one side - once it's in availableAcceptors
if (!this.ignoreAcceptors.contains(acceptor) && !this.availableAcceptors.contains(acceptor)) {
e = 0.0F;
if (acceptor instanceof IElectrical) {
e = ((IElectrical) acceptor).getRequest(sideFrom);
} else if (isMekLoaded && acceptor instanceof IStrictEnergyAcceptor) {
e = (float) ((((IStrictEnergyAcceptor) acceptor).getMaxEnergy() - ((IStrictEnergyAcceptor) acceptor).getEnergy()) / EnergyConfigHandler.TO_MEKANISM_RATIO);
} else if (isIC2Loaded && acceptor instanceof IEnergySink) {
double result = 0;
try {
result = (Double) EnergyUtil.demandedEnergyIC2.invoke(acceptor);
} catch (Exception ex) {
if (ConfigManagerCore.enableDebug) {
ex.printStackTrace();
}
}
// Cap IC2 power transfer at 128EU/t for standard Alu wire, 256EU/t for heavy Alu wire
result = Math.min(result, this.networkTierGC * 128D);
e = (float) result / EnergyConfigHandler.TO_IC2_RATIO;
} else if (isRF2Loaded && acceptor instanceof IEnergyReceiver) {
e = ((IEnergyReceiver) acceptor).receiveEnergy(sideFrom, Integer.MAX_VALUE, true) / EnergyConfigHandler.TO_RF_RATIO;
}
if (e > 0.0F) {
this.availableAcceptors.add(acceptor);
this.availableconnectedDirections.put(acceptor, sideFrom);
this.energyRequests.put(acceptor, e);
this.totalRequested += e;
if (e > EnergyNetwork.ENERGY_STORAGE_LEVEL) {
this.totalStorageExcess += e - EnergyNetwork.ENERGY_STORAGE_LEVEL;
}
}
}
}
}
this.loopPrevention = false;
}
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