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Example 36 with Vector3

use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project Galacticraft by micdoodle8.

the class BlockShortRangeTelepad method randomDisplayTick.

@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
    final TileEntity tileAt = worldIn.getTileEntity(pos);
    if (tileAt instanceof TileEntityShortRangeTelepad) {
        TileEntityShortRangeTelepad telepad = (TileEntityShortRangeTelepad) tileAt;
        float teleportTimeScaled = Math.min(1.0F, telepad.teleportTime / (float) TileEntityShortRangeTelepad.MAX_TELEPORT_TIME);
        float f;
        float r;
        float g;
        float b;
        for (int i = 0; i < 6; i++) {
            for (int j = 0; j < 4; j++) {
                f = rand.nextFloat() * 0.6F + 0.4F;
                r = f * 0.3F;
                g = f * (0.3F + (teleportTimeScaled * 0.7F));
                b = f * (1.0F - (teleportTimeScaled * 0.7F));
                GalacticraftPlanets.spawnParticle("portalBlue", new Vector3(pos.getX() + 0.2 + rand.nextDouble() * 0.6, pos.getY() + 0.1, pos.getZ() + 0.2 + rand.nextDouble() * 0.6), new Vector3(0.0, 1.4, 0.0), telepad, false);
            }
            f = rand.nextFloat() * 0.6F + 0.4F;
            r = f * 0.3F;
            g = f * (0.3F + (teleportTimeScaled * 0.7F));
            b = f * (1.0F - (teleportTimeScaled * 0.7F));
            GalacticraftPlanets.spawnParticle("portalBlue", new Vector3(pos.getX() + 0.0 + rand.nextDouble() * 0.2, pos.getY() + 2.9, pos.getZ() + rand.nextDouble()), new Vector3(0.0, -2.95, 0.0), telepad, true);
            GalacticraftPlanets.spawnParticle("portalBlue", new Vector3(pos.getX() + 0.8 + rand.nextDouble() * 0.2, pos.getY() + 2.9, pos.getZ() + rand.nextDouble()), new Vector3(0.0, -2.95, 0.0), telepad, true);
            GalacticraftPlanets.spawnParticle("portalBlue", new Vector3(pos.getX() + rand.nextDouble(), pos.getY() + 2.9, pos.getZ() + 0.2 + rand.nextDouble() * 0.2), new Vector3(0.0, -2.95, 0.0), telepad, true);
            GalacticraftPlanets.spawnParticle("portalBlue", new Vector3(pos.getX() + rand.nextDouble(), pos.getY() + 2.9, pos.getZ() + 0.8 + rand.nextDouble() * 0.2), new Vector3(0.0, -2.95, 0.0), telepad, true);
        }
    }
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) TileEntityShortRangeTelepad(micdoodle8.mods.galacticraft.planets.asteroids.tile.TileEntityShortRangeTelepad) Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 37 with Vector3

use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project Galacticraft by micdoodle8.

the class EntityGrapple method onUpdate.

@Override
public void onUpdate() {
    super.onUpdate();
    this.prevRotationRoll = this.rotationRoll;
    if (!this.worldObj.isRemote) {
        this.updateShootingEntity();
        if (this.getPullingEntity()) {
            EntityPlayer shootingEntity = this.getShootingEntity();
            if (shootingEntity != null) {
                double deltaPosition = this.getDistanceSqToEntity(shootingEntity);
                Vector3 mot = new Vector3(shootingEntity.motionX, shootingEntity.motionY, shootingEntity.motionZ);
                if (mot.getMagnitudeSquared() < 0.01 && this.pullingPlayer) {
                    if (deltaPosition < 10) {
                        this.onCollideWithPlayer(shootingEntity);
                    }
                    this.updatePullingEntity(false);
                    this.setDead();
                }
                this.pullingPlayer = true;
            }
        }
    } else {
        if (this.getPullingEntity()) {
            EntityPlayer shootingEntity = this.getShootingEntity();
            if (shootingEntity != null) {
                shootingEntity.setVelocity((this.posX - shootingEntity.posX) / 12.0F, (this.posY - shootingEntity.posY) / 12.0F, (this.posZ - shootingEntity.posZ) / 12.0F);
                if (shootingEntity.worldObj.isRemote && shootingEntity.worldObj.provider instanceof IZeroGDimension) {
                    GCPlayerStatsClient stats = GCPlayerStatsClient.get(shootingEntity);
                    if (stats != null) {
                        stats.getFreefallHandler().updateFreefall(shootingEntity);
                    }
                }
            }
        }
    }
    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
        float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.prevRotationYaw = this.rotationYaw = (float) Math.atan2(this.motionX, this.motionZ) * Constants.RADIANS_TO_DEGREES;
        this.prevRotationPitch = this.rotationPitch = (float) Math.atan2(this.motionY, f) * Constants.RADIANS_TO_DEGREES;
    }
    if (this.hitVec != null) {
        Block block = this.worldObj.getBlockState(this.hitVec).getBlock();
        if (block.getMaterial() != Material.air) {
            block.setBlockBoundsBasedOnState(this.worldObj, this.hitVec);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, this.hitVec, this.worldObj.getBlockState(this.hitVec));
            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) {
                this.inGround = true;
            }
        }
    }
    if (this.arrowShake > 0) {
        --this.arrowShake;
    }
    if (this.inGround) {
        if (this.hitVec != null) {
            IBlockState state = this.worldObj.getBlockState(this.hitVec);
            Block block = state.getBlock();
            int j = block.getMetaFromState(state);
            if (block == this.hitBlock && j == this.inData) {
                if (this.shootingEntity != null) {
                    this.shootingEntity.motionX = (this.posX - this.shootingEntity.posX) / 16.0F;
                    this.shootingEntity.motionY = (this.posY - this.shootingEntity.posY) / 16.0F;
                    this.shootingEntity.motionZ = (this.posZ - this.shootingEntity.posZ) / 16.0F;
                    if (this.shootingEntity instanceof EntityPlayerMP)
                        GalacticraftCore.handler.preventFlyingKicks((EntityPlayerMP) this.shootingEntity);
                }
                if (!this.worldObj.isRemote && this.ticksInGround < 5) {
                    this.updatePullingEntity(true);
                }
                ++this.ticksInGround;
                if (this.ticksInGround == 1200) {
                    this.setDead();
                }
            } else {
                this.inGround = false;
                this.motionX *= this.rand.nextFloat() * 0.2F;
                this.motionY *= this.rand.nextFloat() * 0.2F;
                this.motionZ *= this.rand.nextFloat() * 0.2F;
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
    } else {
        this.rotationRoll += 5;
        ++this.ticksInAir;
        if (!this.worldObj.isRemote) {
            this.updatePullingEntity(false);
        }
        if (this.shootingEntity != null && this.getDistanceSqToEntity(this.shootingEntity) >= 40 * 40) {
            this.setDead();
        }
        Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
        Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
        MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
        vec31 = new Vec3(this.posX, this.posY, this.posZ);
        vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
        if (movingobjectposition != null) {
            vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
        }
        Entity entity = null;
        List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
        double d0 = 0.0D;
        int i;
        float f1;
        for (i = 0; i < list.size(); ++i) {
            Entity entity1 = (Entity) list.get(i);
            if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
                f1 = 0.3F;
                AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand(f1, f1, f1);
                MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
                if (movingobjectposition1 != null) {
                    double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
                    if (d1 < d0 || d0 == 0.0D) {
                        entity = entity1;
                        d0 = d1;
                    }
                }
            }
        }
        if (entity != null) {
            movingobjectposition = new MovingObjectPosition(entity);
        }
        if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
            EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
            if (entityplayer.capabilities.disableDamage || this.shootingEntity != null && !this.shootingEntity.canAttackPlayer(entityplayer)) {
                movingobjectposition = null;
            }
        }
        float motion;
        if (movingobjectposition != null) {
            if (movingobjectposition.entityHit == null) {
                this.hitVec = movingobjectposition.getBlockPos();
                IBlockState state = this.worldObj.getBlockState(this.hitVec);
                this.hitBlock = state.getBlock();
                this.inData = state.getBlock().getMetaFromState(state);
                this.motionX = (float) (movingobjectposition.hitVec.xCoord - this.posX);
                this.motionY = (float) (movingobjectposition.hitVec.yCoord - this.posY);
                this.motionZ = (float) (movingobjectposition.hitVec.zCoord - this.posZ);
                motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                this.posX -= this.motionX / motion * 0.05000000074505806D;
                this.posY -= this.motionY / motion * 0.05000000074505806D;
                this.posZ -= this.motionZ / motion * 0.05000000074505806D;
                this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                this.inGround = true;
                this.arrowShake = 7;
                if (this.hitBlock.getMaterial() != Material.air) {
                    this.hitBlock.onEntityCollidedWithBlock(this.worldObj, this.hitVec, this);
                }
            }
        }
        this.posX += this.motionX;
        this.posY += this.motionY;
        this.posZ += this.motionZ;
        motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
        this.rotationYaw = (float) Math.atan2(this.motionX, this.motionZ) * Constants.RADIANS_TO_DEGREES;
        this.rotationPitch = (float) Math.atan2(this.motionY, motion) * Constants.RADIANS_TO_DEGREES;
        while (this.rotationPitch - this.prevRotationPitch < -180.0F) {
            this.prevRotationPitch -= 360.0F;
        }
        while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
            this.prevRotationPitch += 360.0F;
        }
        while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
            this.prevRotationYaw -= 360.0F;
        }
        while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
            this.prevRotationYaw += 360.0F;
        }
        this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
        float f3 = 0.99F;
        f1 = 0.05F;
        if (this.isInWater()) {
            float f4 = 0.25F;
            for (int l = 0; l < 4; ++l) {
                this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ);
            }
            f3 = 0.8F;
        }
        if (this.isWet()) {
            this.extinguish();
        }
        this.setPosition(this.posX, this.posY, this.posZ);
        this.doBlockCollisions();
    }
    if (!this.worldObj.isRemote && (this.ticksInGround - 1) % 10 == 0) {
        GalacticraftCore.packetPipeline.sendToAllAround(new PacketSimpleAsteroids(PacketSimpleAsteroids.EnumSimplePacketAsteroids.C_UPDATE_GRAPPLE_POS, GCCoreUtil.getDimensionID(this.worldObj), new Object[] { this.getEntityId(), new Vector3(this) }), new NetworkRegistry.TargetPoint(GCCoreUtil.getDimensionID(this.worldObj), this.posX, this.posY, this.posZ, 150));
    }
}
Also used : Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) PacketSimpleAsteroids(micdoodle8.mods.galacticraft.planets.asteroids.network.PacketSimpleAsteroids) Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3) GCPlayerStatsClient(micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStatsClient) NetworkRegistry(net.minecraftforge.fml.common.network.NetworkRegistry) EntityPlayer(net.minecraft.entity.player.EntityPlayer) Block(net.minecraft.block.Block) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) List(java.util.List) IZeroGDimension(micdoodle8.mods.galacticraft.api.world.IZeroGDimension)

Example 38 with Vector3

use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project Galacticraft by micdoodle8.

the class EntityTier3Rocket method spawnParticles.

protected void spawnParticles(boolean launched) {
    if (!this.isDead) {
        double sinPitch = Math.sin(this.rotationPitch / Constants.RADIANS_TO_DEGREES_D);
        double x1 = 3.2 * Math.cos(this.rotationYaw / Constants.RADIANS_TO_DEGREES_D) * sinPitch;
        double z1 = 3.2 * Math.sin(this.rotationYaw / Constants.RADIANS_TO_DEGREES_D) * sinPitch;
        double y1 = 3.2 * Math.cos((this.rotationPitch - 180) / Constants.RADIANS_TO_DEGREES_D);
        if (this.launchPhase == EnumLaunchPhase.LANDING.ordinal() && this.targetVec != null) {
            double modifier = this.posY - this.targetVec.getY();
            modifier = Math.max(modifier, 180.0);
            x1 *= modifier / 200.0D;
            y1 *= Math.min(modifier / 200.0D, 2.5D);
            z1 *= modifier / 200.0D;
        }
        final double y2 = this.prevPosY + (this.posY - this.prevPosY) + y1 - 0.75 * this.motionY - 0.3 + 1.2D;
        final double x2 = this.posX + x1 + this.motionX;
        final double z2 = this.posZ + z1 + this.motionZ;
        Vector3 motionVec = new Vector3(x1 + this.motionX, y1 + this.motionY, z1 + this.motionZ);
        Vector3 d1 = new Vector3(y1 * 0.1D, -x1 * 0.1D, z1 * 0.1D).rotate(315 - this.rotationYaw, motionVec);
        Vector3 d2 = new Vector3(x1 * 0.1D, -z1 * 0.1D, y1 * 0.1D).rotate(315 - this.rotationYaw, motionVec);
        Vector3 d3 = new Vector3(-y1 * 0.1D, x1 * 0.1D, z1 * 0.1D).rotate(315 - this.rotationYaw, motionVec);
        Vector3 d4 = new Vector3(x1 * 0.1D, z1 * 0.1D, -y1 * 0.1D).rotate(315 - this.rotationYaw, motionVec);
        Vector3 mv1 = motionVec.clone().translate(d1);
        Vector3 mv2 = motionVec.clone().translate(d2);
        Vector3 mv3 = motionVec.clone().translate(d3);
        Vector3 mv4 = motionVec.clone().translate(d4);
        // T3 - Four flameballs which spread
        makeFlame(x2 + d1.x, y2 + d1.y, z2 + d1.z, mv1, this.getLaunched());
        makeFlame(x2 + d2.x, y2 + d2.y, z2 + d2.z, mv2, this.getLaunched());
        makeFlame(x2 + d3.x, y2 + d3.y, z2 + d3.z, mv3, this.getLaunched());
        makeFlame(x2 + d4.x, y2 + d4.y, z2 + d4.z, mv4, this.getLaunched());
    }
}
Also used : Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3)

Example 39 with Vector3

use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project Galacticraft by micdoodle8.

the class EntityTier3Rocket method makeFlame.

private void makeFlame(double x2, double y2, double z2, Vector3 motionVec, boolean getLaunched) {
    if (getLaunched) {
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 + 0.4 - this.rand.nextDouble() / 10, y2, z2 + 0.4 - this.rand.nextDouble() / 10), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 - 0.4 + this.rand.nextDouble() / 10, y2, z2 + 0.4 - this.rand.nextDouble() / 10), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 - 0.4 + this.rand.nextDouble() / 10, y2, z2 - 0.4 + this.rand.nextDouble() / 10), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 + 0.4 - this.rand.nextDouble() / 10, y2, z2 - 0.4 + this.rand.nextDouble() / 10), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2, y2, z2), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 + 0.4, y2, z2), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2 - 0.4, y2, z2), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2, y2, z2 + 0.4D), motionVec, new Object[] { riddenByEntity });
        GalacticraftCore.proxy.spawnParticle("launchFlameLaunched", new Vector3(x2, y2, z2 - 0.4D), motionVec, new Object[] { riddenByEntity });
        return;
    }
    if (this.ticksExisted % 2 == 0)
        return;
    y2 += 1.2D;
    double x1 = motionVec.x;
    double y1 = motionVec.y;
    double z1 = motionVec.z;
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 + 0.4 - this.rand.nextDouble() / 10, y2, z2 + 0.4 - this.rand.nextDouble() / 10), new Vector3(x1 + 0.5D, y1 - 0.3D, z1 + 0.5D), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 - 0.4 + this.rand.nextDouble() / 10, y2, z2 + 0.4 - this.rand.nextDouble() / 10), new Vector3(x1 - 0.5D, y1 - 0.3D, z1 + 0.5D), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 - 0.4 + this.rand.nextDouble() / 10, y2, z2 - 0.4 + this.rand.nextDouble() / 10), new Vector3(x1 - 0.5D, y1 - 0.3D, z1 - 0.5D), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 + 0.4 - this.rand.nextDouble() / 10, y2, z2 - 0.4 + this.rand.nextDouble() / 10), new Vector3(x1 + 0.5D, y1 - 0.3D, z1 - 0.5D), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 + 0.4, y2, z2), new Vector3(x1 + 0.8D, y1 - 0.3D, z1), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2 - 0.4, y2, z2), new Vector3(x1 - 0.8D, y1 - 0.3D, z1), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2, y2, z2 + 0.4D), new Vector3(x1, y1 - 0.3D, z1 + 0.8D), new Object[] { riddenByEntity });
    GalacticraftCore.proxy.spawnParticle("launchFlameIdle", new Vector3(x2, y2, z2 - 0.4D), new Vector3(x1, y1 - 0.3D, z1 - 0.8D), new Object[] { riddenByEntity });
}
Also used : Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3)

Example 40 with Vector3

use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project MorePlanets by SteveKunG.

the class RoomBossDiona method addComponentParts.

@Override
public boolean addComponentParts(World world, Random rand, StructureBoundingBox boundingBox) {
    for (int i = 0; i <= this.sizeX; i++) {
        for (int j = 0; j <= this.sizeY; j++) {
            for (int k = 0; k <= this.sizeZ; k++) {
                if (i == 0 || i == this.sizeX || j == 0 || k == 0 || k == this.sizeZ) {
                    boolean placeBlock = true;
                    if (this.getDirection().getAxis() == EnumFacing.Axis.Z) {
                        int start = (this.boundingBox.maxX - this.boundingBox.minX) / 2 - 1;
                        int end = (this.boundingBox.maxX - this.boundingBox.minX) / 2 + 1;
                        if (i > start && i <= end && j < 3 && j > 0) {
                            if (this.getDirection() == EnumFacing.SOUTH && k == 0) {
                                placeBlock = false;
                            } else if (this.getDirection() == EnumFacing.NORTH && k == this.sizeZ) {
                                placeBlock = false;
                            }
                        }
                    } else {
                        int start = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 - 1;
                        int end = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 + 1;
                        if (k > start && k <= end && j < 3 && j > 0) {
                            if (this.getDirection() == EnumFacing.EAST && i == 0) {
                                placeBlock = false;
                            } else if (this.getDirection() == EnumFacing.WEST && i == this.sizeX) {
                                placeBlock = false;
                            }
                        }
                    }
                    if (placeBlock) {
                        this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
                    } else {
                        this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
                    }
                } else if (j == this.sizeY) {
                    if ((i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2) && rand.nextInt(4) == 0) {
                        this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j, k, boundingBox);
                    } else {
                        this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
                    }
                } else if (j == 1 && (i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2)) {
                    if (rand.nextInt(4) == 0) {
                        this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j - 1, k, boundingBox);
                    } else {
                        this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
                    }
                    if (rand.nextInt(6) == 0) {
                        this.setBlockState(world, DionaBlocks.ZELIUS_EGG.getDefaultState(), i, j, k, boundingBox);
                    } else {
                        this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
                    }
                } else {
                    this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
                }
            }
        }
    }
    int spawnerX = this.sizeX / 2;
    int spawnerY = 1;
    int spawnerZ = this.sizeZ / 2;
    this.setBlockState(world, MPBlocks.SPACE_DUNGEON_SPAWNER.getDefaultState().withProperty(BlockSpaceDungeonSpawner.PLANET, BlockSpaceDungeonSpawner.DungeonType.DIONA), spawnerX, spawnerY, spawnerZ, boundingBox);
    BlockPos blockpos = new BlockPos(this.getXWithOffset(spawnerX, spawnerZ), this.getYWithOffset(spawnerY), this.getZWithOffset(spawnerX, spawnerZ));
    TileEntityDionaDungeonSpawner spawner = (TileEntityDionaDungeonSpawner) world.getTileEntity(blockpos);
    if (spawner == null) {
        spawner = new TileEntityDionaDungeonSpawner();
        world.setTileEntity(blockpos, spawner);
    }
    spawner.setRoom(new Vector3(this.boundingBox.minX + 1, this.boundingBox.minY + 1, this.boundingBox.minZ + 1), new Vector3(this.sizeX - 1, this.sizeY - 1, this.sizeZ - 1));
    spawner.setChestPos(this.chestPos);
    return true;
}
Also used : TileEntityDionaDungeonSpawner(stevekung.mods.moreplanets.module.planets.diona.tileentity.TileEntityDionaDungeonSpawner) BlockPos(net.minecraft.util.math.BlockPos) Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3)

Aggregations

Vector3 (micdoodle8.mods.galacticraft.api.vector.Vector3)74 BlockPos (net.minecraft.util.BlockPos)13 Entity (net.minecraft.entity.Entity)12 TileEntity (net.minecraft.tileentity.TileEntity)11 BlockVec3 (micdoodle8.mods.galacticraft.api.vector.BlockVec3)8 GCPlayerStats (micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStats)8 EntityPlayer (net.minecraft.entity.player.EntityPlayer)8 Footprint (micdoodle8.mods.galacticraft.core.wrappers.Footprint)6 IBlockState (net.minecraft.block.state.IBlockState)6 EntityLivingBase (net.minecraft.entity.EntityLivingBase)6 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)6 ItemStack (net.minecraft.item.ItemStack)6 IGalacticraftWorldProvider (micdoodle8.mods.galacticraft.api.world.IGalacticraftWorldProvider)5 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)5 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)5 WorldProviderSpaceStation (micdoodle8.mods.galacticraft.core.dimension.WorldProviderSpaceStation)4 PacketSimple (micdoodle8.mods.galacticraft.core.network.PacketSimple)4 FlagData (micdoodle8.mods.galacticraft.core.wrappers.FlagData)4 WorldServer (net.minecraft.world.WorldServer)4 GameProfile (com.mojang.authlib.GameProfile)3