use of micdoodle8.mods.galacticraft.api.world.IZeroGDimension in project Galacticraft by micdoodle8.
the class FreefallHandler method postVanillaMotion.
@SideOnly(Side.CLIENT)
public void postVanillaMotion(EntityPlayerSP p) {
World world = p.worldObj;
WorldProvider worldProvider = world.provider;
if (!(worldProvider instanceof IZeroGDimension)) {
return;
}
ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.Motion(p);
MinecraftForge.EVENT_BUS.post(zeroGEvent);
if (zeroGEvent.isCanceled()) {
return;
}
boolean freefall = stats.isInFreefall();
freefall = this.testFreefall(p, freefall);
stats.setInFreefall(freefall);
stats.setInFreefallFirstCheck(true);
SpinManager spinManager = null;
if (worldProvider instanceof WorldProviderSpaceStation && !stats.getPlatformControlled()) {
spinManager = ((WorldProviderSpaceStation) worldProvider).getSpinManager();
}
boolean doCentrifugal = spinManager != null;
if (freefall) {
this.pjumpticks = 0;
// Reverse effects of deceleration
p.motionX /= 0.91F;
p.motionZ /= 0.91F;
p.motionY /= 0.9800000190734863D;
if (spinManager != null) {
doCentrifugal = spinManager.updatePlayerForSpin(p, 1F);
}
// Do freefall motion
if (!p.capabilities.isCreativeMode) {
this.freefallMotion(p);
} else {
p.capabilities.isFlying = true;
// Half the normal acceleration in Creative mode
double dx = p.motionX - this.pPrevMotionX;
double dy = p.motionY - this.pPrevMotionY;
double dz = p.motionZ - this.pPrevMotionZ;
p.motionX -= dx / 2;
p.motionY -= dy / 2;
p.motionZ -= dz / 2;
if (p.motionX > 1.2F) {
p.motionX = 1.2F;
}
if (p.motionX < -1.2F) {
p.motionX = -1.2F;
}
if (p.motionY > 0.7F) {
p.motionY = 0.7F;
}
if (p.motionY < -0.7F) {
p.motionY = -0.7F;
}
if (p.motionZ > 1.2F) {
p.motionZ = 1.2F;
}
if (p.motionZ < -1.2F) {
p.motionZ = -1.2F;
}
}
// TODO: Think about endless drift?
// Player may run out of oxygen - that will kill the player eventually if can't get back to SS
// Could auto-kill + respawn the player if floats too far away (config option whether to lose items or not)
// But we want players to be able to enjoy the view of the spinning space station from the outside
// Arm and leg movements could start tumbling the player?
} else // Not freefall - within arm's length of something or jumping
{
double dy = p.motionY - this.pPrevMotionY;
// if (p.motionY != 0) p.motionY = this.pPrevMotionY;
if (p.movementInput.jump) {
if ((p.onGround || stats.isSsOnGroundLast()) && !p.capabilities.isCreativeMode) {
if (this.pjumpticks < 25)
this.pjumpticks++;
p.motionY -= dy;
} else {
p.motionY += 0.015D;
if (this.pjumpticks == 0) {
p.motionY -= dy;
}
}
} else if (this.pjumpticks > 0) {
p.motionY += 0.0145D * this.pjumpticks;
this.pjumpticks = 0;
} else if (p.movementInput.sneak) {
if (!p.onGround) {
p.motionY -= 0.015D;
}
this.pjumpticks = 0;
}
}
// Artificial gravity
if (doCentrifugal && !p.onGround) {
spinManager.applyCentrifugalForce(p);
}
this.pPrevMotionX = p.motionX;
this.pPrevMotionY = p.motionY;
this.pPrevMotionZ = p.motionZ;
}
use of micdoodle8.mods.galacticraft.api.world.IZeroGDimension in project Galacticraft by micdoodle8.
the class FreefallHandler method testFreefall.
@SideOnly(Side.CLIENT)
private boolean testFreefall(EntityPlayerSP p, boolean flag) {
World world = p.worldObj;
WorldProvider worldProvider = world.provider;
if (!(worldProvider instanceof IZeroGDimension)) {
return false;
}
ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.InFreefall(p);
MinecraftForge.EVENT_BUS.post(zeroGEvent);
if (zeroGEvent.isCanceled()) {
return false;
}
if (this.pjumpticks > 0 || (stats.isSsOnGroundLast() && p.movementInput.jump)) {
return false;
}
if (p.ridingEntity != null) {
Entity e = p.ridingEntity;
if (e instanceof EntitySpaceshipBase) {
return ((EntitySpaceshipBase) e).getLaunched();
}
if (e instanceof EntityLanderBase) {
return false;
}
// TODO: should check whether lander has landed (whatever that means)
// TODO: could check other ridden entities - every entity should have its own freefall check :(
}
// This is an "on the ground" check
if (!flag) {
return false;
} else {
float rY = p.rotationYaw % 360F;
double zreach = 0D;
double xreach = 0D;
if (rY < 80F || rY > 280F) {
zreach = 0.2D;
}
if (rY < 170F && rY > 10F) {
xreach = 0.2D;
}
if (rY < 260F && rY > 100F) {
zreach = -0.2D;
}
if (rY < 350F && rY > 190F) {
xreach = -0.2D;
}
AxisAlignedBB playerReach = p.getEntityBoundingBox().addCoord(xreach, 0, zreach);
boolean checkBlockWithinReach;
if (worldProvider instanceof WorldProviderSpaceStation) {
SpinManager spinManager = ((WorldProviderSpaceStation) worldProvider).getSpinManager();
checkBlockWithinReach = playerReach.maxX >= spinManager.ssBoundsMinX && playerReach.minX <= spinManager.ssBoundsMaxX && playerReach.maxY >= spinManager.ssBoundsMinY && playerReach.minY <= spinManager.ssBoundsMaxY && playerReach.maxZ >= spinManager.ssBoundsMinZ && playerReach.minZ <= spinManager.ssBoundsMaxZ;
// Player is somewhere within the space station boundaries
} else {
checkBlockWithinReach = true;
}
if (checkBlockWithinReach) {
// Check if the player's bounding box is in the same block coordinates as any non-vacuum block (including torches etc)
// If so, it's assumed the player has something close enough to grab onto, so is not in freefall
// Note: breatheable air here means the player is definitely not in freefall
int xm = MathHelper.floor_double(playerReach.minX);
int xx = MathHelper.floor_double(playerReach.maxX);
int ym = MathHelper.floor_double(playerReach.minY);
int yy = MathHelper.floor_double(playerReach.maxY);
int zm = MathHelper.floor_double(playerReach.minZ);
int zz = MathHelper.floor_double(playerReach.maxZ);
for (int x = xm; x <= xx; x++) {
for (int y = ym; y <= yy; y++) {
for (int z = zm; z <= zz; z++) {
// Blocks.air is hard vacuum - we want to check for that, here
Block b = world.getBlockState(new BlockPos(x, y, z)).getBlock();
if (Blocks.air != b && GCBlocks.brightAir != b) {
this.onWall = true;
return false;
}
}
}
}
}
}
/*
if (freefall)
{
//If that check didn't produce a result, see if the player is inside the walls
//TODO: could apply special weightless movement here like Coriolis force - the player is inside the walls, not touching them, and in a vacuum
int quadrant = 0;
double xd = p.posX - this.spinCentreX;
double zd = p.posZ - this.spinCentreZ;
if (xd<0)
{
if (xd<-Math.abs(zd))
{
quadrant = 2;
} else
quadrant = (zd<0) ? 3 : 1;
} else
if (xd>Math.abs(zd))
{
quadrant = 0;
} else
quadrant = (zd<0) ? 3 : 1;
int ymin = MathHelper.floor_double(p.boundingBox.minY)-1;
int ymax = MathHelper.floor_double(p.boundingBox.maxY);
int xmin, xmax, zmin, zmax;
switch (quadrant)
{
case 0:
xmin = MathHelper.floor_double(p.boundingBox.maxX);
xmax = this.ssBoundsMaxX - 1;
zmin = MathHelper.floor_double(p.boundingBox.minZ)-1;
zmax = MathHelper.floor_double(p.boundingBox.maxZ)+1;
break;
case 1:
xmin = MathHelper.floor_double(p.boundingBox.minX)-1;
xmax = MathHelper.floor_double(p.boundingBox.maxX)+1;
zmin = MathHelper.floor_double(p.boundingBox.maxZ);
zmax = this.ssBoundsMaxZ - 1;
break;
case 2:
zmin = MathHelper.floor_double(p.boundingBox.minZ)-1;
zmax = MathHelper.floor_double(p.boundingBox.maxZ)+1;
xmin = this.ssBoundsMinX;
xmax = MathHelper.floor_double(p.boundingBox.minX);
break;
case 3:
default:
xmin = MathHelper.floor_double(p.boundingBox.minX)-1;
xmax = MathHelper.floor_double(p.boundingBox.maxX)+1;
zmin = this.ssBoundsMinZ;
zmax = MathHelper.floor_double(p.boundingBox.minZ);
break;
}
//This block search could cost a lot of CPU (but client side) - maybe optimise later
BLOCKCHECK0:
for(int x = xmin; x <= xmax; x++)
for (int z = zmin; z <= zmax; z++)
for (int y = ymin; y <= ymax; y++)
if (Blocks.air != this.worldProvider.worldObj.getBlock(x, y, z))
{
freefall = false;
break BLOCKCHECK0;
}
}*/
this.onWall = false;
return true;
}
use of micdoodle8.mods.galacticraft.api.world.IZeroGDimension in project Galacticraft by micdoodle8.
the class FreefallHandler method tickFreefallEntity.
/**
* Call this on every freefalling non-player entity in a dimension
* either at the end of the world tick (ideal) or else during the
* start of the next world tick (e.g. during updateWeather())
*
* May require iteration through the world's loadedEntityList
* See SpinManager.updateSpin() for an example
* @param e
*/
public static void tickFreefallEntity(Entity e) {
if (e.worldObj.provider instanceof IZeroGDimension)
((IZeroGDimension) e.worldObj.provider).setInFreefall(e);
// Undo deceleration applied at the end of the previous tick
boolean warnLog = false;
if (e instanceof EntityLivingBase) {
ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.InFreefall((EntityLivingBase) e);
MinecraftForge.EVENT_BUS.post(zeroGEvent);
if (!zeroGEvent.isCanceled()) {
// 0.91F;
e.motionX /= (double) 0.91F;
// 0.91F;
e.motionZ /= (double) 0.91F;
e.motionY /= (e instanceof EntityFlying) ? 0.91F : 0.9800000190734863D;
if (e.motionX > 10D) {
warnLog = true;
e.motionX = 10D;
} else if (e.motionX < -10D) {
warnLog = true;
e.motionX = -10D;
}
if (e.motionY > 10D) {
warnLog = true;
e.motionY = 10D;
} else if (e.motionY < -10D) {
warnLog = true;
e.motionY = -10D;
}
if (e.motionZ > 10D) {
warnLog = true;
e.motionZ = 10D;
} else if (e.motionZ < -10D) {
warnLog = true;
e.motionZ = -10D;
}
}
} else if (e instanceof EntityFallingBlock) {
e.motionY /= 0.9800000190734863D;
// e.lastTickPosY += 0.03999999910593033D;
if (e.motionY > 10D) {
warnLog = true;
e.motionY = 10D;
} else if (e.motionY < -10D) {
warnLog = true;
e.motionY = -10D;
}
} else {
e.motionX /= 0.9800000190734863D;
e.motionY /= 0.9800000190734863D;
e.motionZ /= 0.9800000190734863D;
if (e.motionX > 10D) {
warnLog = true;
e.motionX = 10D;
} else if (e.motionX < -10D) {
warnLog = true;
e.motionX = -10D;
}
if (e.motionY > 10D) {
warnLog = true;
e.motionY = 10D;
} else if (e.motionY < -10D) {
warnLog = true;
e.motionY = -10D;
}
if (e.motionZ > 10D) {
warnLog = true;
e.motionZ = 10D;
} else if (e.motionZ < -10D) {
warnLog = true;
e.motionZ = -10D;
}
}
if (warnLog)
GCLog.debug(e.getName() + " moving too fast");
}
use of micdoodle8.mods.galacticraft.api.world.IZeroGDimension in project Galacticraft by micdoodle8.
the class GCEntityClientPlayerMP method onLivingUpdate.
@Override
public void onLivingUpdate() {
ClientProxyCore.playerClientHandler.onLivingUpdatePre(this);
try {
if (this.worldObj.provider instanceof IZeroGDimension) {
// from: EntityPlayerSP
if (this.sprintingTicksLeft > 0) {
--this.sprintingTicksLeft;
if (this.sprintingTicksLeft == 0) {
this.setSprinting(false);
}
}
if (this.sprintToggleTimer > 0) {
--this.sprintToggleTimer;
}
this.prevTimeInPortal = this.timeInPortal;
if (this.inPortal) {
if (this.mc.currentScreen != null && !this.mc.currentScreen.doesGuiPauseGame()) {
this.mc.displayGuiScreen((GuiScreen) null);
}
if (this.timeInPortal == 0.0F) {
this.mc.getSoundHandler().playSound(PositionedSoundRecord.create(new ResourceLocation("portal.trigger"), this.rand.nextFloat() * 0.4F + 0.8F));
}
this.timeInPortal += 0.0125F;
if (this.timeInPortal >= 1.0F) {
this.timeInPortal = 1.0F;
}
this.inPortal = false;
} else if (this.isPotionActive(Potion.confusion) && this.getActivePotionEffect(Potion.confusion).getDuration() > 60) {
this.timeInPortal += 0.006666667F;
if (this.timeInPortal > 1.0F) {
this.timeInPortal = 1.0F;
}
} else {
if (this.timeInPortal > 0.0F) {
this.timeInPortal -= 0.05F;
}
if (this.timeInPortal < 0.0F) {
this.timeInPortal = 0.0F;
}
}
if (this.timeUntilPortal > 0) {
--this.timeUntilPortal;
}
boolean flag1 = this.movementInput.sneak;
float sprintlevel = 0.8F;
boolean flag2 = this.movementInput.moveForward >= sprintlevel;
this.movementInput.updatePlayerMoveState();
if (this.isUsingItem() && !this.isRiding()) {
this.movementInput.moveStrafe *= 0.2F;
this.movementInput.moveForward *= 0.2F;
this.sprintToggleTimer = 0;
}
// CUSTOM-------------------
GCPlayerStatsClient stats = GCPlayerStatsClient.get(this);
if (stats.getLandingTicks() > 0) {
this.movementInput.moveStrafe *= 0.5F;
this.movementInput.moveForward *= 0.5F;
}
// -----------END CUSTOM
this.pushOutOfBlocks(this.posX - (double) this.width * 0.35D, this.getEntityBoundingBox().minY + 0.5D, this.posZ + (double) this.width * 0.35D);
this.pushOutOfBlocks(this.posX - (double) this.width * 0.35D, this.getEntityBoundingBox().minY + 0.5D, this.posZ - (double) this.width * 0.35D);
this.pushOutOfBlocks(this.posX + (double) this.width * 0.35D, this.getEntityBoundingBox().minY + 0.5D, this.posZ - (double) this.width * 0.35D);
this.pushOutOfBlocks(this.posX + (double) this.width * 0.35D, this.getEntityBoundingBox().minY + 0.5D, this.posZ + (double) this.width * 0.35D);
boolean flag3 = (float) this.getFoodStats().getFoodLevel() > 6.0F || this.capabilities.allowFlying;
if (this.onGround && !flag1 && !flag2 && this.movementInput.moveForward >= sprintlevel && !this.isSprinting() && flag3 && !this.isUsingItem() && !this.isPotionActive(Potion.blindness)) {
if (this.sprintToggleTimer <= 0 && !this.mc.gameSettings.keyBindSprint.isKeyDown()) {
this.sprintToggleTimer = 7;
} else {
this.setSprinting(true);
}
}
if (!this.isSprinting() && this.movementInput.moveForward >= sprintlevel && flag3 && !this.isUsingItem() && !this.isPotionActive(Potion.blindness) && this.mc.gameSettings.keyBindSprint.isKeyDown()) {
this.setSprinting(true);
}
if (this.isSprinting() && (this.movementInput.moveForward < sprintlevel || this.isCollidedHorizontally || !flag3)) {
this.setSprinting(false);
}
if (this.capabilities.isFlying && this.isCurrentViewEntity()) {
if (this.movementInput.sneak) {
this.motionY -= (double) (this.capabilities.getFlySpeed() * 3.0F);
}
if (this.movementInput.jump) {
this.motionY += (double) (this.capabilities.getFlySpeed() * 3.0F);
}
}
if (this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL && this.worldObj.getGameRules().getBoolean("naturalRegeneration")) {
if (this.getHealth() < this.getMaxHealth() && this.ticksExisted % 20 == 0) {
this.heal(1.0F);
}
if (this.foodStats.needFood() && this.ticksExisted % 10 == 0) {
this.foodStats.setFoodLevel(this.foodStats.getFoodLevel() + 1);
}
}
this.inventory.decrementAnimations();
this.prevCameraYaw = this.cameraYaw;
// from: EntityLivingBase
if (this.newPosRotationIncrements > 0) {
double d0 = this.posX + (this.newPosX - this.posX) / (double) this.newPosRotationIncrements;
double d1 = this.posY + (this.newPosY - this.posY) / (double) this.newPosRotationIncrements;
double d2 = this.posZ + (this.newPosZ - this.posZ) / (double) this.newPosRotationIncrements;
double d3 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double) this.rotationYaw);
this.rotationYaw = (float) ((double) this.rotationYaw + d3 / (double) this.newPosRotationIncrements);
this.rotationPitch = (float) ((double) this.rotationPitch + (this.newRotationPitch - (double) this.rotationPitch) / (double) this.newPosRotationIncrements);
--this.newPosRotationIncrements;
this.setPosition(d0, d1, d2);
this.setRotation(this.rotationYaw, this.rotationPitch);
} else if (!this.isServerWorld()) {
this.motionX *= 0.98D;
this.motionY *= 0.98D;
this.motionZ *= 0.98D;
}
if (Math.abs(this.motionX) < 0.005D) {
this.motionX = 0.0D;
}
if (Math.abs(this.motionY) < 0.005D) {
this.motionY = 0.0D;
}
if (Math.abs(this.motionZ) < 0.005D) {
this.motionZ = 0.0D;
}
this.worldObj.theProfiler.startSection("ai");
if (this.isMovementBlocked()) {
this.isJumping = false;
this.moveStrafing = 0.0F;
this.moveForward = 0.0F;
this.randomYawVelocity = 0.0F;
} else
this.updateEntityActionState();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("travel");
this.moveStrafing *= 0.98F;
this.moveForward *= 0.98F;
this.randomYawVelocity *= 0.9F;
// CUSTOM--------------
AxisAlignedBB aABB = this.getEntityBoundingBox();
if ((aABB.minY % 1D) == 0.5D)
this.setEntityBoundingBox(aABB.offset(0D, 0.00001D, 0D));
// -----------END CUSTOM
this.moveEntityWithHeading(this.moveStrafing, this.moveForward);
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("push");
if (!this.worldObj.isRemote) {
this.collideWithNearbyEntities();
}
this.worldObj.theProfiler.endSection();
// -from: EntityPlayer
// Omit IAttributeInstance - seems relevant only on server
// Omit this.jumpMovementFactor = this.speedInAir;
// (no bounding in space)
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
float f1 = (float) (Math.atan(-this.motionY * 0.20000000298023224D) * 15.0D);
if (f > 0.1F) {
f = 0.1F;
}
if (!this.onGround || this.getHealth() <= 0.0F) {
f = 0.0F;
}
if (this.onGround || this.getHealth() <= 0.0F) {
f1 = 0.0F;
}
this.cameraYaw += (f - this.cameraYaw) * 0.4F;
this.cameraPitch += (f1 - this.cameraPitch) * 0.8F;
if (this.getHealth() > 0.0F && !this.isSpectator()) {
AxisAlignedBB axisalignedbb = null;
if (this.ridingEntity != null && !this.ridingEntity.isDead) {
axisalignedbb = this.getEntityBoundingBox().union(this.ridingEntity.getEntityBoundingBox()).expand(1.0D, 0.0D, 1.0D);
} else {
axisalignedbb = this.getEntityBoundingBox().expand(1.0D, 0.5D, 1.0D);
}
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, axisalignedbb);
for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
if (!entity.isDead) {
entity.onCollideWithPlayer(this);
}
}
}
// (modified CUSTOM)
if (this.lastIsFlying != this.capabilities.isFlying) {
this.lastIsFlying = this.capabilities.isFlying;
this.sendPlayerAbilities();
}
} else {
super.onLivingUpdate();
}
} catch (RuntimeException e) {
FMLLog.severe("A mod has crashed while Minecraft was doing a normal player tick update. See details below. GCEntityClientPlayerMP is in this because that is the player class name when Galacticraft is installed. This is =*NOT*= a bug in Galacticraft, please report it to the mod indicated by the first lines of the crash report.");
throw (e);
}
ClientProxyCore.playerClientHandler.onLivingUpdatePost(this);
}
use of micdoodle8.mods.galacticraft.api.world.IZeroGDimension in project Galacticraft by micdoodle8.
the class GCEntityClientPlayerMP method isSneaking.
@Override
public boolean isSneaking() {
if (this.worldObj.provider instanceof IZeroGDimension) {
ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.SneakOverride(this);
MinecraftForge.EVENT_BUS.post(zeroGEvent);
if (zeroGEvent.isCanceled()) {
return super.isSneaking();
}
GCPlayerStatsClient stats = GCPlayerStatsClient.get(this);
if (stats.getLandingTicks() > 0) {
if (this.lastLandingTicks == 0)
this.lastLandingTicks = stats.getLandingTicks();
this.sneakLast = stats.getLandingTicks() < this.lastLandingTicks;
return sneakLast;
} else
this.lastLandingTicks = 0;
if (stats.getFreefallHandler().pjumpticks > 0) {
this.sneakLast = true;
return true;
}
if (EventHandlerClient.sneakRenderOverride) {
if (this.movementInput != null && this.movementInput.sneak != this.sneakLast) {
this.sneakLast = this.movementInput.sneak;
return false;
}
// if (stats.freefallHandler.testFreefall(this)) return false;
if (stats.isInFreefall() || stats.getFreefallHandler().onWall) {
this.sneakLast = false;
return false;
}
}
} else if (EventHandlerClient.sneakRenderOverride) {
if (this.onGround && this.inventory.getCurrentItem() != null && this.inventory.getCurrentItem().getItem() instanceof IHoldableItem && !(this.ridingEntity instanceof ICameraZoomEntity)) {
IHoldableItem holdableItem = (IHoldableItem) this.inventory.getCurrentItem().getItem();
if (holdableItem.shouldCrouch(this)) {
return true;
}
}
}
this.sneakLast = false;
return super.isSneaking();
}
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