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Example 1 with SpinManager

use of micdoodle8.mods.galacticraft.core.dimension.SpinManager in project Galacticraft by micdoodle8.

the class FreefallHandler method postVanillaMotion.

@SideOnly(Side.CLIENT)
public void postVanillaMotion(EntityPlayerSP p) {
    World world = p.worldObj;
    WorldProvider worldProvider = world.provider;
    if (!(worldProvider instanceof IZeroGDimension)) {
        return;
    }
    ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.Motion(p);
    MinecraftForge.EVENT_BUS.post(zeroGEvent);
    if (zeroGEvent.isCanceled()) {
        return;
    }
    boolean freefall = stats.isInFreefall();
    freefall = this.testFreefall(p, freefall);
    stats.setInFreefall(freefall);
    stats.setInFreefallFirstCheck(true);
    SpinManager spinManager = null;
    if (worldProvider instanceof WorldProviderSpaceStation && !stats.getPlatformControlled()) {
        spinManager = ((WorldProviderSpaceStation) worldProvider).getSpinManager();
    }
    boolean doCentrifugal = spinManager != null;
    if (freefall) {
        this.pjumpticks = 0;
        // Reverse effects of deceleration
        p.motionX /= 0.91F;
        p.motionZ /= 0.91F;
        p.motionY /= 0.9800000190734863D;
        if (spinManager != null) {
            doCentrifugal = spinManager.updatePlayerForSpin(p, 1F);
        }
        // Do freefall motion
        if (!p.capabilities.isCreativeMode) {
            this.freefallMotion(p);
        } else {
            p.capabilities.isFlying = true;
            // Half the normal acceleration in Creative mode
            double dx = p.motionX - this.pPrevMotionX;
            double dy = p.motionY - this.pPrevMotionY;
            double dz = p.motionZ - this.pPrevMotionZ;
            p.motionX -= dx / 2;
            p.motionY -= dy / 2;
            p.motionZ -= dz / 2;
            if (p.motionX > 1.2F) {
                p.motionX = 1.2F;
            }
            if (p.motionX < -1.2F) {
                p.motionX = -1.2F;
            }
            if (p.motionY > 0.7F) {
                p.motionY = 0.7F;
            }
            if (p.motionY < -0.7F) {
                p.motionY = -0.7F;
            }
            if (p.motionZ > 1.2F) {
                p.motionZ = 1.2F;
            }
            if (p.motionZ < -1.2F) {
                p.motionZ = -1.2F;
            }
        }
    // TODO: Think about endless drift?
    // Player may run out of oxygen - that will kill the player eventually if can't get back to SS
    // Could auto-kill + respawn the player if floats too far away (config option whether to lose items or not)
    // But we want players to be able to enjoy the view of the spinning space station from the outside
    // Arm and leg movements could start tumbling the player?
    } else // Not freefall - within arm's length of something or jumping
    {
        double dy = p.motionY - this.pPrevMotionY;
        // if (p.motionY != 0) p.motionY = this.pPrevMotionY;
        if (p.movementInput.jump) {
            if ((p.onGround || stats.isSsOnGroundLast()) && !p.capabilities.isCreativeMode) {
                if (this.pjumpticks < 25)
                    this.pjumpticks++;
                p.motionY -= dy;
            } else {
                p.motionY += 0.015D;
                if (this.pjumpticks == 0) {
                    p.motionY -= dy;
                }
            }
        } else if (this.pjumpticks > 0) {
            p.motionY += 0.0145D * this.pjumpticks;
            this.pjumpticks = 0;
        } else if (p.movementInput.sneak) {
            if (!p.onGround) {
                p.motionY -= 0.015D;
            }
            this.pjumpticks = 0;
        }
    }
    // Artificial gravity
    if (doCentrifugal && !p.onGround) {
        spinManager.applyCentrifugalForce(p);
    }
    this.pPrevMotionX = p.motionX;
    this.pPrevMotionY = p.motionY;
    this.pPrevMotionZ = p.motionZ;
}
Also used : ZeroGravityEvent(micdoodle8.mods.galacticraft.api.event.ZeroGravityEvent) SpinManager(micdoodle8.mods.galacticraft.core.dimension.SpinManager) WorldProviderSpaceStation(micdoodle8.mods.galacticraft.core.dimension.WorldProviderSpaceStation) WorldProvider(net.minecraft.world.WorldProvider) World(net.minecraft.world.World) IZeroGDimension(micdoodle8.mods.galacticraft.api.world.IZeroGDimension) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 2 with SpinManager

use of micdoodle8.mods.galacticraft.core.dimension.SpinManager in project Galacticraft by micdoodle8.

the class FreefallHandler method testFreefall.

@SideOnly(Side.CLIENT)
private boolean testFreefall(EntityPlayerSP p, boolean flag) {
    World world = p.worldObj;
    WorldProvider worldProvider = world.provider;
    if (!(worldProvider instanceof IZeroGDimension)) {
        return false;
    }
    ZeroGravityEvent zeroGEvent = new ZeroGravityEvent.InFreefall(p);
    MinecraftForge.EVENT_BUS.post(zeroGEvent);
    if (zeroGEvent.isCanceled()) {
        return false;
    }
    if (this.pjumpticks > 0 || (stats.isSsOnGroundLast() && p.movementInput.jump)) {
        return false;
    }
    if (p.ridingEntity != null) {
        Entity e = p.ridingEntity;
        if (e instanceof EntitySpaceshipBase) {
            return ((EntitySpaceshipBase) e).getLaunched();
        }
        if (e instanceof EntityLanderBase) {
            return false;
        }
    // TODO: should check whether lander has landed (whatever that means)
    // TODO: could check other ridden entities - every entity should have its own freefall check :(
    }
    // This is an "on the ground" check
    if (!flag) {
        return false;
    } else {
        float rY = p.rotationYaw % 360F;
        double zreach = 0D;
        double xreach = 0D;
        if (rY < 80F || rY > 280F) {
            zreach = 0.2D;
        }
        if (rY < 170F && rY > 10F) {
            xreach = 0.2D;
        }
        if (rY < 260F && rY > 100F) {
            zreach = -0.2D;
        }
        if (rY < 350F && rY > 190F) {
            xreach = -0.2D;
        }
        AxisAlignedBB playerReach = p.getEntityBoundingBox().addCoord(xreach, 0, zreach);
        boolean checkBlockWithinReach;
        if (worldProvider instanceof WorldProviderSpaceStation) {
            SpinManager spinManager = ((WorldProviderSpaceStation) worldProvider).getSpinManager();
            checkBlockWithinReach = playerReach.maxX >= spinManager.ssBoundsMinX && playerReach.minX <= spinManager.ssBoundsMaxX && playerReach.maxY >= spinManager.ssBoundsMinY && playerReach.minY <= spinManager.ssBoundsMaxY && playerReach.maxZ >= spinManager.ssBoundsMinZ && playerReach.minZ <= spinManager.ssBoundsMaxZ;
        // Player is somewhere within the space station boundaries
        } else {
            checkBlockWithinReach = true;
        }
        if (checkBlockWithinReach) {
            // Check if the player's bounding box is in the same block coordinates as any non-vacuum block (including torches etc)
            // If so, it's assumed the player has something close enough to grab onto, so is not in freefall
            // Note: breatheable air here means the player is definitely not in freefall
            int xm = MathHelper.floor_double(playerReach.minX);
            int xx = MathHelper.floor_double(playerReach.maxX);
            int ym = MathHelper.floor_double(playerReach.minY);
            int yy = MathHelper.floor_double(playerReach.maxY);
            int zm = MathHelper.floor_double(playerReach.minZ);
            int zz = MathHelper.floor_double(playerReach.maxZ);
            for (int x = xm; x <= xx; x++) {
                for (int y = ym; y <= yy; y++) {
                    for (int z = zm; z <= zz; z++) {
                        // Blocks.air is hard vacuum - we want to check for that, here
                        Block b = world.getBlockState(new BlockPos(x, y, z)).getBlock();
                        if (Blocks.air != b && GCBlocks.brightAir != b) {
                            this.onWall = true;
                            return false;
                        }
                    }
                }
            }
        }
    }
    /*
        if (freefall)
        {
            //If that check didn't produce a result, see if the player is inside the walls
            //TODO: could apply special weightless movement here like Coriolis force - the player is inside the walls,  not touching them, and in a vacuum
            int quadrant = 0;
            double xd = p.posX - this.spinCentreX;
            double zd = p.posZ - this.spinCentreZ;
            if (xd<0)
            {
                if (xd<-Math.abs(zd))
                {
                    quadrant = 2;
                } else
                    quadrant = (zd<0) ? 3 : 1;
            } else
                if (xd>Math.abs(zd))
                {
                    quadrant = 0;
                } else
                    quadrant = (zd<0) ? 3 : 1;

            int ymin = MathHelper.floor_double(p.boundingBox.minY)-1;
            int ymax = MathHelper.floor_double(p.boundingBox.maxY);
            int xmin, xmax, zmin, zmax;

            switch (quadrant)
            {
            case 0:
                xmin = MathHelper.floor_double(p.boundingBox.maxX);
                xmax = this.ssBoundsMaxX - 1;
                zmin = MathHelper.floor_double(p.boundingBox.minZ)-1;
                zmax = MathHelper.floor_double(p.boundingBox.maxZ)+1;
                break;
            case 1:
                xmin = MathHelper.floor_double(p.boundingBox.minX)-1;
                xmax = MathHelper.floor_double(p.boundingBox.maxX)+1;
                zmin = MathHelper.floor_double(p.boundingBox.maxZ);
                zmax = this.ssBoundsMaxZ - 1;
                break;
            case 2:
                zmin = MathHelper.floor_double(p.boundingBox.minZ)-1;
                zmax = MathHelper.floor_double(p.boundingBox.maxZ)+1;
                xmin = this.ssBoundsMinX;
                xmax = MathHelper.floor_double(p.boundingBox.minX);
                break;
            case 3:
            default:
                xmin = MathHelper.floor_double(p.boundingBox.minX)-1;
                xmax = MathHelper.floor_double(p.boundingBox.maxX)+1;
                zmin = this.ssBoundsMinZ;
                zmax = MathHelper.floor_double(p.boundingBox.minZ);
                break;
            }

            //This block search could cost a lot of CPU (but client side) - maybe optimise later
            BLOCKCHECK0:
            for(int x = xmin; x <= xmax; x++)
                for (int z = zmin; z <= zmax; z++)
                    for (int y = ymin; y <= ymax; y++)
                        if (Blocks.air != this.worldProvider.worldObj.getBlock(x, y, z))
                        {
                            freefall = false;
                            break BLOCKCHECK0;
                        }
        }*/
    this.onWall = false;
    return true;
}
Also used : ZeroGravityEvent(micdoodle8.mods.galacticraft.api.event.ZeroGravityEvent) EntitySpaceshipBase(micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase) AxisAlignedBB(net.minecraft.util.AxisAlignedBB) Entity(net.minecraft.entity.Entity) World(net.minecraft.world.World) SpinManager(micdoodle8.mods.galacticraft.core.dimension.SpinManager) EntityLanderBase(micdoodle8.mods.galacticraft.core.entities.EntityLanderBase) WorldProviderSpaceStation(micdoodle8.mods.galacticraft.core.dimension.WorldProviderSpaceStation) WorldProvider(net.minecraft.world.WorldProvider) EntityFallingBlock(net.minecraft.entity.item.EntityFallingBlock) Block(net.minecraft.block.Block) BlockPos(net.minecraft.util.BlockPos) IZeroGDimension(micdoodle8.mods.galacticraft.api.world.IZeroGDimension) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

ZeroGravityEvent (micdoodle8.mods.galacticraft.api.event.ZeroGravityEvent)2 IZeroGDimension (micdoodle8.mods.galacticraft.api.world.IZeroGDimension)2 SpinManager (micdoodle8.mods.galacticraft.core.dimension.SpinManager)2 WorldProviderSpaceStation (micdoodle8.mods.galacticraft.core.dimension.WorldProviderSpaceStation)2 World (net.minecraft.world.World)2 WorldProvider (net.minecraft.world.WorldProvider)2 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)2 EntitySpaceshipBase (micdoodle8.mods.galacticraft.api.prefab.entity.EntitySpaceshipBase)1 EntityLanderBase (micdoodle8.mods.galacticraft.core.entities.EntityLanderBase)1 Block (net.minecraft.block.Block)1 Entity (net.minecraft.entity.Entity)1 EntityFallingBlock (net.minecraft.entity.item.EntityFallingBlock)1 AxisAlignedBB (net.minecraft.util.AxisAlignedBB)1 BlockPos (net.minecraft.util.BlockPos)1