use of net.geforcemods.securitycraft.blocks.BlockInventoryScanner in project SecurityCraft by Geforce132.
the class SetupHandler method setupBlocks.
public static void setupBlocks() {
SCContent.laserBlock = new BlockLaserBlock(Material.iron).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("laserBlock");
SCContent.laserField = new BlockLaserField(Material.rock).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("laser");
SCContent.keypad = new BlockKeypad(Material.iron).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("keypad");
SCContent.retinalScanner = new BlockRetinalScanner(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("retinalScanner");
SCContent.reinforcedDoor = new BlockReinforcedDoor(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("ironDoorReinforced");
SCContent.bogusLava = (BlockStaticLiquid) new BlockFakeLavaBase(Material.lava).setHardness(100.0F).setLightLevel(1.0F).setUnlocalizedName("bogusLava");
SCContent.bogusLavaFlowing = new BlockFakeLava(Material.lava).setHardness(0.0F).setLightLevel(1.0F).setUnlocalizedName("bogusLavaFlowing");
SCContent.bogusWater = (BlockStaticLiquid) new BlockFakeWaterBase(Material.water).setHardness(100.0F).setUnlocalizedName("bogusWater");
SCContent.bogusWaterFlowing = new BlockFakeWater(Material.water).setHardness(0.0F).setUnlocalizedName("bogusWaterFlowing");
SCContent.keycardReader = new BlockKeycardReader(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("keycardReader");
SCContent.ironTrapdoor = new BlockIronTrapDoor(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedIronTrapdoor");
SCContent.inventoryScanner = new BlockInventoryScanner(Material.rock).setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setStepSound(Block.soundTypeStone).setUnlocalizedName("inventoryScanner");
SCContent.inventoryScannerField = new BlockInventoryScannerField(Material.glass).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("inventoryScannerField");
SCContent.cageTrap = new BlockCageTrap(Material.rock).setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("cageTrap");
SCContent.portableRadar = new BlockPortableRadar(Material.circuits).setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("portableRadar");
SCContent.unbreakableIronBars = new BlockReinforcedIronBars(Material.iron, true).setCreativeTab(SecurityCraft.tabSCDecoration).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("reinforcedIronBars");
SCContent.keypadChest = new BlockKeypadChest(0).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("keypadChest");
SCContent.usernameLogger = new BlockLogger(Material.rock).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("usernameLogger");
SCContent.reinforcedGlassPane = new BlockReinforcedGlassPane(Material.iron, true).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeGlass).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedGlass");
SCContent.alarm = new BlockAlarm(Material.iron, false).setBlockUnbreakable().setResistance(1000F).setTickRandomly(true).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("alarm");
SCContent.alarmLit = new BlockAlarm(Material.iron, true).setBlockUnbreakable().setResistance(1000F).setTickRandomly(true).setUnlocalizedName("alarmLit");
SCContent.reinforcedStone = new BlockReinforcedStone().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStone");
SCContent.reinforcedFencegate = new BlockReinforcedFenceGate().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedFenceGate");
SCContent.reinforcedWoodPlanks = new BlockReinforcedWood().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedPlanks");
SCContent.panicButton = new BlockPanicButton().setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("panicButton");
SCContent.frame = new BlockFrame(Material.rock).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("keypadFrame");
SCContent.keypadFurnace = new BlockKeypadFurnace(Material.iron).setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setStepSound(Block.soundTypeMetal).setUnlocalizedName("keypadFurnace");
SCContent.securityCamera = new BlockSecurityCamera(Material.iron).setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("securityCamera");
SCContent.reinforcedStairsOak = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsOak");
SCContent.reinforcedStairsSpruce = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 1).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsSpruce");
SCContent.reinforcedStairsBirch = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 2).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsBirch");
SCContent.reinforcedStairsJungle = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 3).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsJungle");
SCContent.reinforcedStairsAcacia = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 4).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsAcacia");
SCContent.reinforcedStairsDarkoak = new BlockReinforcedStairs(SCContent.reinforcedWoodPlanks, 5).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsDarkoak");
SCContent.reinforcedStairsStone = new BlockReinforcedStairs(SCContent.reinforcedStone, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsStone");
SCContent.ironFence = new BlockIronFence(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("electrifiedIronFence");
SCContent.reinforcedGlass = new BlockReinforcedGlass(Material.glass).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeGlass).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedGlassBlock");
SCContent.reinforcedStainedGlass = new BlockReinforcedStainedGlass(Material.glass).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeGlass).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStainedGlass");
SCContent.reinforcedStainedGlassPanes = new BlockReinforcedStainedGlassPanes().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeGlass).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStainedGlassPanes");
SCContent.reinforcedDirt = new BlockReinforcedBase(Material.ground, 1, Blocks.dirt).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeGravel).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedDirt");
SCContent.reinforcedCobblestone = new BlockReinforcedBase(Material.rock, 1, Blocks.cobblestone).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedCobblestone");
SCContent.reinforcedStairsCobblestone = new BlockReinforcedStairs(SCContent.reinforcedCobblestone, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsCobblestone");
SCContent.reinforcedSandstone = new BlockReinforcedSandstone().setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedSandstone");
SCContent.reinforcedStairsSandstone = new BlockReinforcedStairs(SCContent.reinforcedSandstone, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsSandstone");
SCContent.reinforcedWoodSlabs = new BlockReinforcedWoodSlabs(false).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedWoodSlabs");
SCContent.reinforcedDoubleWoodSlabs = new BlockReinforcedWoodSlabs(true).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeWood).setUnlocalizedName("reinforcedDoubleWoodSlabs");
SCContent.reinforcedStoneSlabs = new BlockReinforcedSlabs(false, Material.rock).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStoneSlabs");
SCContent.reinforcedDoubleStoneSlabs = new BlockReinforcedSlabs(true, Material.rock).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setUnlocalizedName("reinforcedDoubleStoneSlabs");
SCContent.reinforcedDirtSlab = new BlockReinforcedSlabs(false, Material.ground).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeGravel).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedDirtSlab");
SCContent.reinforcedDoubleDirtSlab = new BlockReinforcedSlabs(true, Material.ground).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeGravel).setUnlocalizedName("reinforcedDoubleDirtSlab");
SCContent.protecto = new BlockProtecto(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setLightLevel(0.5F).setCreativeTab(SecurityCraft.tabSCTechnical).setUnlocalizedName("protecto");
SCContent.scannerDoor = new BlockScannerDoor(Material.iron).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setUnlocalizedName("scannerDoor");
SCContent.reinforcedStoneBrick = new BlockReinforcedStoneBrick().setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStoneBrick");
SCContent.reinforcedStairsStoneBrick = new BlockReinforcedStairs(SCContent.reinforcedStoneBrick, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsStoneBrick");
SCContent.reinforcedMossyCobblestone = new BlockReinforcedBase(Material.rock, 1, Blocks.mossy_cobblestone).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedMossyCobblestone");
SCContent.reinforcedBrick = new BlockReinforcedBase(Material.rock, 1, Blocks.brick_block).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedBrick");
SCContent.reinforcedStairsBrick = new BlockReinforcedStairs(SCContent.reinforcedBrick, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsBrick");
SCContent.reinforcedNetherBrick = new BlockReinforcedBase(Material.rock, 1, Blocks.nether_brick).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedNetherBrick");
SCContent.reinforcedStairsNetherBrick = new BlockReinforcedStairs(SCContent.reinforcedNetherBrick, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsNetherBrick");
SCContent.reinforcedHardenedClay = new BlockReinforcedBase(Material.rock, 1, Blocks.hardened_clay).setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedHardenedClay");
SCContent.reinforcedStainedHardenedClay = new BlockReinforcedStainedHardenedClay().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStainedHardenedClay");
SCContent.reinforcedOldLogs = new BlockReinforcedOldLog().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedLogs");
SCContent.reinforcedNewLogs = new BlockReinforcedNewLog().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeWood).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedLogs2");
SCContent.reinforcedMetals = new BlockReinforcedMetals().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeMetal).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedMetals");
SCContent.reinforcedCompressedBlocks = new BlockReinforcedCompressedBlocks().setBlockUnbreakable().setResistance(1000F).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedCompressedBlocks");
SCContent.reinforcedWool = new BlockReinforcedWool().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypeCloth).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedWool");
SCContent.reinforcedQuartz = new BlockReinforcedQuartz().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedQuartz");
SCContent.reinforcedStairsQuartz = new BlockReinforcedStairs(SCContent.reinforcedQuartz, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsQuartz");
SCContent.reinforcedPrismarine = new BlockReinforcedPrismarine().setBlockUnbreakable().setResistance(1000F).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedPrismarine");
SCContent.reinforcedRedSandstone = new BlockReinforcedRedSandstone().setBlockUnbreakable().setStepSound(Block.soundTypePiston).setResistance(1000F).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedRedSandstone");
SCContent.reinforcedStairsRedSandstone = new BlockReinforcedStairs(SCContent.reinforcedRedSandstone, 0).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypePiston).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsRedSandstone");
SCContent.reinforcedStoneSlabs2 = new BlockReinforcedSlabs2(false, Material.rock).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setCreativeTab(SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStoneSlabs2");
SCContent.reinforcedDoubleStoneSlabs2 = new BlockReinforcedSlabs2(true, Material.rock).setBlockUnbreakable().setResistance(1000).setStepSound(Block.soundTypeStone).setUnlocalizedName("reinforcedDoubleStoneSlabs2");
}
use of net.geforcemods.securitycraft.blocks.BlockInventoryScanner in project SecurityCraft by Geforce132.
the class ConfigurationHandler method setupTechnicalBlocks.
public void setupTechnicalBlocks() {
mod_SecurityCraft.laserBlock = new BlockLaserBlock(Material.IRON).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("laserBlock");
mod_SecurityCraft.laser = new BlockLaserField(Material.ROCK).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("laser");
mod_SecurityCraft.keypad = new BlockKeypad(Material.IRON).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("keypad");
mod_SecurityCraft.retinalScanner = new BlockRetinalScanner(Material.IRON).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("retinalScanner");
mod_SecurityCraft.reinforcedDoor = new BlockReinforcedDoor(Material.IRON).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("ironDoorReinforced");
mod_SecurityCraft.bogusLava = (BlockStaticLiquid) new BlockFakeLavaBase(Material.LAVA).setHardness(100.0F).setLightLevel(1.0F).setUnlocalizedName("bogusLava");
mod_SecurityCraft.bogusLavaFlowing = new BlockFakeLava(Material.LAVA).setHardness(0.0F).setLightLevel(1.0F).setUnlocalizedName("bogusLavaFlowing");
mod_SecurityCraft.bogusWater = (BlockStaticLiquid) new BlockFakeWaterBase(Material.WATER).setHardness(100.0F).setUnlocalizedName("bogusWater");
mod_SecurityCraft.bogusWaterFlowing = new BlockFakeWater(Material.WATER).setHardness(0.0F).setUnlocalizedName("bogusWaterFlowing");
mod_SecurityCraft.keycardReader = new BlockKeycardReader(Material.IRON).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("keycardReader");
mod_SecurityCraft.ironTrapdoor = new BlockIronTrapDoor(Material.IRON).setHardness(5.0F).setResistance(200F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedIronTrapdoor");
mod_SecurityCraft.inventoryScanner = new BlockInventoryScanner(Material.ROCK).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("inventoryScanner");
mod_SecurityCraft.inventoryScannerField = new BlockInventoryScannerField(Material.GLASS).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("inventoryScannerField");
mod_SecurityCraft.cageTrap = new BlockCageTrap(Material.ROCK).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("cageTrap");
mod_SecurityCraft.portableRadar = new BlockPortableRadar(Material.CIRCUITS).setHardness(1F).setResistance(50F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("portableRadar");
mod_SecurityCraft.unbreakableIronBars = new BlockReinforcedIronBars(Material.IRON, true).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("reinforcedIronBars");
mod_SecurityCraft.keypadChest = new BlockKeypadChest().setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("keypadChest");
mod_SecurityCraft.usernameLogger = new BlockLogger(Material.ROCK).setHardness(8F).setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("usernameLogger");
mod_SecurityCraft.reinforcedGlassPane = new BlockReinforcedGlassPane(Material.IRON, true).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedGlass");
mod_SecurityCraft.alarm = new BlockAlarm(Material.IRON, false).setBlockUnbreakable().setResistance(1000F).setTickRandomly(true).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("alarm");
mod_SecurityCraft.alarmLit = new BlockAlarm(Material.IRON, true).setBlockUnbreakable().setResistance(1000F).setTickRandomly(true).setUnlocalizedName("alarmLit");
mod_SecurityCraft.reinforcedStone = new BlockOwnable(Material.ROCK).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStone");
mod_SecurityCraft.reinforcedFencegate = new BlockReinforcedFenceGate().setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedFenceGate");
mod_SecurityCraft.reinforcedWoodPlanks = new BlockReinforcedWood().setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedPlanks");
mod_SecurityCraft.panicButton = new BlockPanicButton().setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("panicButton");
mod_SecurityCraft.frame = new BlockFrame(Material.ROCK).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("keypadFrame");
mod_SecurityCraft.keypadFurnace = new BlockKeypadFurnace(Material.IRON).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("keypadFurnace");
mod_SecurityCraft.securityCamera = new BlockSecurityCamera(Material.IRON).setHardness(1.0F).setResistance(10.F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("securityCamera");
mod_SecurityCraft.reinforcedStairsOak = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 0).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsOak");
mod_SecurityCraft.reinforcedStairsSpruce = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 1).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsSpruce");
mod_SecurityCraft.reinforcedStairsBirch = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 2).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsBirch");
mod_SecurityCraft.reinforcedStairsJungle = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 3).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsJungle");
mod_SecurityCraft.reinforcedStairsAcacia = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 4).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsAcacia");
mod_SecurityCraft.reinforcedStairsDarkoak = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedWoodPlanks, 5).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsDarkoak");
mod_SecurityCraft.reinforcedStairsStone = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedStone, 0).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsStone");
mod_SecurityCraft.ironFence = new BlockIronFence(Material.IRON).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("electrifiedIronFence");
mod_SecurityCraft.reinforcedGlass = new BlockReinforcedGlass(Material.GLASS).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedGlassBlock");
mod_SecurityCraft.reinforcedStainedGlass = new BlockReinforcedStainedGlass(Material.GLASS).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStainedGlass");
mod_SecurityCraft.reinforcedStainedGlassPanes = new BlockReinforcedStainedGlassPanes().setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStainedGlassPanes");
mod_SecurityCraft.reinforcedDirt = new BlockOwnable(Material.GROUND).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedDirt");
mod_SecurityCraft.reinforcedCobblestone = new BlockOwnable(Material.ROCK).setBlockUnbreakable().setResistance(1000F).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedCobblestone");
mod_SecurityCraft.reinforcedStairsCobblestone = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedCobblestone, 0).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsCobblestone");
mod_SecurityCraft.reinforcedSandstone = new BlockReinforcedSandstone().setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedSandstone");
mod_SecurityCraft.reinforcedStairsSandstone = new BlockReinforcedStairs(mod_SecurityCraft.reinforcedSandstone, 0).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStairsSandstone");
mod_SecurityCraft.reinforcedWoodSlabs = new BlockReinforcedWoodSlabs(false).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedWoodSlabs");
mod_SecurityCraft.reinforcedDoubleWoodSlabs = new BlockReinforcedWoodSlabs(true).setBlockUnbreakable().setResistance(1000).setUnlocalizedName("reinforcedDoubleWoodSlabs");
mod_SecurityCraft.reinforcedStoneSlabs = new BlockReinforcedSlabs(false, Material.ROCK).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedStoneSlabs");
mod_SecurityCraft.reinforcedDoubleStoneSlabs = new BlockReinforcedSlabs(true, Material.ROCK).setBlockUnbreakable().setResistance(1000).setUnlocalizedName("reinforcedDoubleStoneSlabs");
mod_SecurityCraft.reinforcedDirtSlab = new BlockReinforcedSlabs(false, Material.GROUND).setBlockUnbreakable().setResistance(1000).setCreativeTab(mod_SecurityCraft.tabSCDecoration).setUnlocalizedName("reinforcedDirtSlab");
mod_SecurityCraft.reinforcedDoubleDirtSlab = new BlockReinforcedSlabs(true, Material.GROUND).setBlockUnbreakable().setResistance(1000).setUnlocalizedName("reinforcedDoubleDirtSlab");
mod_SecurityCraft.protecto = new BlockProtecto(Material.IRON).setBlockUnbreakable().setResistance(1000F).setLightLevel(0.5F).setCreativeTab(mod_SecurityCraft.tabSCTechnical).setUnlocalizedName("protecto");
mod_SecurityCraft.scannerDoor = new BlockScannerDoor(Material.IRON).setBlockUnbreakable().setResistance(1000F).setUnlocalizedName("scannerDoor");
}
Aggregations