use of net.kodehawa.mantarobot.data.entities.helpers.Inventory in project MantaroBot by Mantaro.
the class CurrencyCmds method market.
@Command
public static void market(CommandRegistry cr) {
cr.register("market", new SimpleCommand(Category.CURRENCY) {
RateLimiter rateLimiter = new RateLimiter(TimeUnit.SECONDS, 5);
@Override
public void call(GuildMessageReceivedEvent event, String content, String[] args) {
if (!rateLimiter.process(event.getAuthor().getId())) {
event.getChannel().sendMessage(EmoteReference.STOPWATCH + "Wait! You're calling me so fast that I can't get enough items!").queue();
return;
}
Player player = MantaroData.db().getPlayer(event.getMember());
if (args.length > 0) {
int itemNumber = 1;
String itemName = content.replace(args[0] + " ", "");
boolean isMassive = !itemName.isEmpty() && itemName.split(" ")[0].matches("^[0-9]*$");
if (isMassive) {
try {
itemNumber = Math.abs(Integer.valueOf(itemName.split(" ")[0]));
itemName = itemName.replace(args[1] + " ", "");
} catch (Exception e) {
if (e instanceof NumberFormatException) {
event.getChannel().sendMessage(EmoteReference.ERROR + "Not a valid number of items to buy.").queue();
} else {
onHelp(event);
return;
}
}
}
if (itemNumber > 5000) {
event.getChannel().sendMessage(EmoteReference.ERROR + "You can't buy more than 5000 items").queue();
return;
}
if (args[0].equals("sell")) {
try {
if (args[1].equals("all")) {
long all = player.getInventory().asList().stream().filter(item -> item.getItem().isSellable()).mapToLong(value -> (long) (value.getItem().getValue() * value.getAmount() * 0.9d)).sum();
if (args.length > 2 && args[2].equals("calculate")) {
event.getChannel().sendMessage(EmoteReference.THINKING + "You'll get **" + all + "** credits if you " + "sell all of your items").queue();
return;
}
player.getInventory().clearOnlySellables();
if (player.addMoney(all)) {
event.getChannel().sendMessage(EmoteReference.MONEY + "You sold all your inventory items and gained " + all + " credits!").queue();
} else {
event.getChannel().sendMessage(EmoteReference.MONEY + "You sold all your inventory items and gained " + all + " credits. But you already had too many credits. Your bag overflowed" + ".\nCongratulations, you exploded a Java long (how??). Here's a buggy money bag for you.").queue();
}
player.saveAsync();
return;
}
Item toSell = Items.fromAny(itemName).orElse(null);
if (!toSell.isSellable()) {
event.getChannel().sendMessage(EmoteReference.ERROR + "You cannot sell an item that cannot be sold.").queue();
return;
}
if (player.getInventory().asMap().getOrDefault(toSell, null) == null) {
event.getChannel().sendMessage(EmoteReference.STOP + "You cannot sell an item you don't have.").queue();
return;
}
if (player.getInventory().getAmount(toSell) < itemNumber) {
event.getChannel().sendMessage(EmoteReference.ERROR + "You cannot sell more items than what you have.").queue();
return;
}
int many = itemNumber * -1;
long amount = Math.round((toSell.getValue() * 0.9)) * Math.abs(many);
player.getInventory().process(new ItemStack(toSell, many));
if (player.addMoney(amount)) {
event.getChannel().sendMessage(EmoteReference.CORRECT + "You sold " + Math.abs(many) + " **" + toSell.getName() + "** and gained " + amount + " credits!").queue();
} else {
event.getChannel().sendMessage(EmoteReference.CORRECT + "You sold **" + toSell.getName() + "** and gained" + amount + " credits. But you already had too many credits. Your bag overflowed" + ".\nCongratulations, you exploded a Java long (how??). Here's a buggy money bag for you.").queue();
}
player.save();
return;
} catch (Exception e) {
event.getChannel().sendMessage(EmoteReference.ERROR + "Item doesn't exist or invalid syntax").queue();
e.printStackTrace();
}
return;
}
if (args[0].equals("buy")) {
Item itemToBuy = Items.fromAny(itemName).orElse(null);
if (itemToBuy == null) {
event.getChannel().sendMessage(EmoteReference.ERROR + "You cannot buy an unexistant item.").queue();
return;
}
try {
if (!itemToBuy.isBuyable()) {
event.getChannel().sendMessage(EmoteReference.ERROR + "You cannot buy an item that cannot be bought.").queue();
return;
}
ItemStack stack = player.getInventory().getStackOf(itemToBuy);
if (stack != null && !stack.canJoin(new ItemStack(itemToBuy, itemNumber))) {
//assume overflow
event.getChannel().sendMessage(EmoteReference.ERROR + "You cannot buy more of that object!").queue();
return;
}
if (player.removeMoney(itemToBuy.getValue() * itemNumber)) {
player.getInventory().process(new ItemStack(itemToBuy, itemNumber));
player.save();
event.getChannel().sendMessage(EmoteReference.OK + "Bought " + itemNumber + " " + itemToBuy.getEmoji() + " successfully. You now have " + player.getMoney() + " credits.").queue();
} else {
event.getChannel().sendMessage(EmoteReference.STOP + "You don't have enough money to buy this item.").queue();
}
return;
} catch (Exception e) {
event.getChannel().sendMessage(EmoteReference.ERROR + "Item doesn't exist or invalid syntax.").queue();
}
return;
}
}
EmbedBuilder embed = baseEmbed(event, EmoteReference.MARKET + "Mantaro Market");
Stream.of(Items.ALL).forEach(item -> {
if (!item.isHidden()) {
String buyValue = item.isBuyable() ? EmoteReference.BUY + "$" + String.valueOf((int) Math.floor(item.getValue() * 1.1)) + " " : "";
String sellValue = item.isSellable() ? EmoteReference.SELL + "$" + String.valueOf((int) Math.floor(item.getValue() * 0.9)) : "";
embed.addField(item.getEmoji() + " " + item.getName(), buyValue + sellValue, true);
}
});
event.getChannel().sendMessage(embed.setThumbnail("https://i.imgur.com/OA7QCaM.png").build()).queue();
}
@Override
public MessageEmbed help(GuildMessageReceivedEvent event) {
return helpEmbed(event, "Mantaro's market").setDescription("**List current items for buying and selling.**").addField("Buying and selling", "To buy do ~>market buy <item emoji>. It will substract the value from your money" + " and give you the item.\n" + "To sell do `~>market sell all` to sell all your items or `~>market sell <item emoji>` to sell the " + "specified item. " + "**You'll get the sell value of the item on coins to spend.**", false).addField("To know", "If you don't have enough money you cannot buy the items.", false).addField("Information", "To buy and sell multiple items you need to do `~>market <buy/sell> <amount> <item>`", false).build();
}
});
}
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