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Example 1 with Marriage

use of net.kodehawa.mantarobot.db.entities.Marriage in project MantaroBot by Mantaro.

the class MarryCmd method marry.

@Subscribe
public void marry(CommandRegistry cr) {
    final IncreasingRateLimiter rateLimiter = new IncreasingRateLimiter.Builder().limit(1).cooldown(10, TimeUnit.MINUTES).maxCooldown(40, TimeUnit.MINUTES).randomIncrement(false).pool(MantaroData.getDefaultJedisPool()).prefix("marry").build();
    ITreeCommand marryCommand = cr.register("marry", new TreeCommand(CommandCategory.CURRENCY) {

        @Override
        public Command defaultTrigger(Context ctx, String mainCommand, String commandName) {
            return new SubCommand() {

                @Override
                protected void call(Context ctx, I18nContext languageContext, String content) {
                    if (ctx.getMentionedUsers().isEmpty()) {
                        ctx.sendLocalized("commands.marry.no_mention", EmoteReference.ERROR);
                        return;
                    }
                    // We don't need to change those. I sure fucking hope we don't.
                    final DBGuild dbGuild = ctx.getDBGuild();
                    User proposingUser = ctx.getAuthor();
                    User proposedToUser = ctx.getMentionedUsers().get(0);
                    // This is just for checking purposes, so we don't need the DBUser itself.
                    UserData proposingUserData = ctx.getDBUser(proposingUser).getData();
                    UserData proposedToUserData = ctx.getDBUser(proposedToUser).getData();
                    // Again just for checking, and no need to change.
                    final Inventory proposingPlayerInventory = ctx.getPlayer(proposingUser).getInventory();
                    // Why would you do this...
                    if (proposedToUser.getId().equals(ctx.getAuthor().getId())) {
                        ctx.sendLocalized("commands.marry.marry_yourself_notice", EmoteReference.ERROR);
                        return;
                    }
                    final Marriage proposingMarriage = proposingUserData.getMarriage();
                    final Marriage proposedToMarriage = proposedToUserData.getMarriage();
                    // Proposed to is a bot user, cannot marry bots, this is still not 2100.
                    if (proposedToUser.isBot()) {
                        ctx.sendLocalized("commands.marry.marry_bot_notice", EmoteReference.ERROR);
                        return;
                    }
                    // Already married to the same person you're proposing to.
                    if ((proposingMarriage != null && proposedToMarriage != null) && proposedToUserData.getMarriage().getId().equals(proposingMarriage.getId())) {
                        ctx.sendLocalized("commands.marry.already_married_receipt", EmoteReference.ERROR);
                        return;
                    }
                    // You're already married. Huh huh.
                    if (proposingMarriage != null) {
                        ctx.sendLocalized("commands.marry.already_married", EmoteReference.ERROR);
                        return;
                    }
                    // Receipt is married, cannot continue.
                    if (proposedToMarriage != null) {
                        ctx.sendLocalized("commands.marry.receipt_married", EmoteReference.ERROR);
                        return;
                    }
                    // Not enough rings to continue. Buy more rings w.
                    if (!proposingPlayerInventory.containsItem(ItemReference.RING) || proposingPlayerInventory.getAmount(ItemReference.RING) < 2) {
                        ctx.sendLocalized("commands.marry.no_ring", EmoteReference.ERROR);
                        return;
                    }
                    // Check for rate limit
                    if (!RatelimitUtils.ratelimit(rateLimiter, ctx, ctx.getLanguageContext().get("commands.marry.ratelimit_message"), false))
                        return;
                    // Send confirmation message.
                    ctx.sendLocalized("commands.marry.confirmation", EmoteReference.MEGA, proposedToUser.getName(), ctx.getAuthor().getName(), EmoteReference.STOPWATCH);
                    InteractiveOperations.create(ctx.getChannel(), ctx.getAuthor().getIdLong(), 120, (ie) -> {
                        // Ignore all messages from anyone that isn't the user we already proposed to. Waiting for confirmation...
                        if (!ie.getAuthor().getId().equals(proposedToUser.getId()))
                            return Operation.IGNORED;
                        // Replace prefix because people seem to think you have to add the prefix before saying yes.
                        String message = ie.getMessage().getContentRaw();
                        for (String s : ctx.getConfig().prefix) {
                            if (message.toLowerCase().startsWith(s)) {
                                message = message.substring(s.length());
                            }
                        }
                        String guildCustomPrefix = dbGuild.getData().getGuildCustomPrefix();
                        if (guildCustomPrefix != null && !guildCustomPrefix.isEmpty() && message.toLowerCase().startsWith(guildCustomPrefix)) {
                            message = message.substring(guildCustomPrefix.length());
                        }
                        // Lovely~ <3
                        if (message.equalsIgnoreCase("yes")) {
                            // Here we NEED to get the Player,
                            // User and Marriage objects once again
                            // to avoid race conditions or changes on those that might have happened on the 120 seconds that this lasted for.
                            // We need to check if the marriage is empty once again before continuing, also if we have enough rings!
                            // Else we end up with really annoying to debug bugs, lol.
                            Player proposingPlayer = ctx.getPlayer(proposingUser);
                            Player proposedToPlayer = ctx.getPlayer(proposedToUser);
                            DBUser proposingUserDB = ctx.getDBUser(proposingUser);
                            DBUser proposedToUserDB = ctx.getDBUser(proposedToUser);
                            final Marriage proposingMarriageFinal = proposingUserDB.getData().getMarriage();
                            final Marriage proposedToMarriageFinal = proposedToUserDB.getData().getMarriage();
                            if (proposingMarriageFinal != null) {
                                ctx.sendLocalized("commands.marry.already_married", EmoteReference.ERROR);
                                return Operation.COMPLETED;
                            }
                            if (proposedToMarriageFinal != null) {
                                ctx.sendLocalized("commands.marry.receipt_married", EmoteReference.ERROR);
                                return Operation.COMPLETED;
                            }
                            // LAST inventory check and ring assignment is gonna happen using those.
                            final Inventory proposingPlayerFinalInventory = proposingPlayer.getInventory();
                            final Inventory proposedToPlayerInventory = proposedToPlayer.getInventory();
                            if (proposingPlayerFinalInventory.getAmount(ItemReference.RING) < 2) {
                                ctx.sendLocalized("commands.marry.ring_check_fail", EmoteReference.ERROR);
                                return Operation.COMPLETED;
                            }
                            // Remove the ring from the proposing player inventory.
                            proposingPlayerFinalInventory.process(new ItemStack(ItemReference.RING, -1));
                            // Silently scrape the rings if the receipt has more than 5000 rings.
                            if (proposedToPlayerInventory.getAmount(ItemReference.RING) < 5000) {
                                proposedToPlayerInventory.process(new ItemStack(ItemReference.RING, 1));
                            }
                            final long marriageCreationMillis = Instant.now().toEpochMilli();
                            // Onto the UUID we need to encode userId + timestamp of
                            // the proposing player and the proposed to player after the acceptance is done.
                            String marriageId = new UUID(proposingUser.getIdLong(), proposedToUser.getIdLong()).toString();
                            // Make and save the new marriage object.
                            Marriage actualMarriage = Marriage.of(marriageId, proposingUser, proposedToUser);
                            actualMarriage.getData().setMarriageCreationMillis(marriageCreationMillis);
                            actualMarriage.save();
                            // Assign the marriage ID to the respective users and save it.
                            proposingUserDB.getData().setMarriageId(marriageId);
                            proposedToUserDB.getData().setMarriageId(marriageId);
                            proposingUserDB.save();
                            proposedToUserDB.save();
                            // Send marriage confirmation message.
                            ctx.sendLocalized("commands.marry.accepted", EmoteReference.POPPER, ie.getAuthor().getName(), ie.getAuthor().getDiscriminator(), proposingUser.getName(), proposingUser.getDiscriminator());
                            // Add the badge to the married couple.
                            proposingPlayer.getData().addBadgeIfAbsent(Badge.MARRIED);
                            proposedToPlayer.getData().addBadgeIfAbsent(Badge.MARRIED);
                            // Give a love letter both to the proposing player and the one who was proposed to.
                            if (proposingPlayerFinalInventory.getAmount(ItemReference.LOVE_LETTER) < 5000) {
                                proposingPlayerFinalInventory.process(new ItemStack(ItemReference.LOVE_LETTER, 1));
                            }
                            if (proposedToPlayerInventory.getAmount(ItemReference.LOVE_LETTER) < 5000) {
                                proposedToPlayerInventory.process(new ItemStack(ItemReference.LOVE_LETTER, 1));
                            }
                            // Badge assignment saving.
                            proposingPlayer.save();
                            proposedToPlayer.save();
                            return Operation.COMPLETED;
                        }
                        if (message.equalsIgnoreCase("no")) {
                            ctx.sendLocalized("commands.marry.denied", EmoteReference.CORRECT, proposingUser.getName());
                            // Well, we have a badge for this too. Consolation prize I guess.
                            final Player proposingPlayer = ctx.getPlayer(proposingUser);
                            if (proposingPlayer.getData().addBadgeIfAbsent(Badge.DENIED)) {
                                proposingPlayer.saveUpdating();
                            }
                            return Operation.COMPLETED;
                        }
                        return Operation.IGNORED;
                    });
                }
            };
        }

        @Override
        public HelpContent help() {
            return new HelpContent.Builder().setDescription("Basically marries you with a user.").setUsage("`~>marry <@mention>` - Propose to someone\n" + "`~>marry <command>`").addParameter("@mention", "The person to propose to").addParameter("command", "The subcommand you can use. Check the subcommands section for a list and usage of each.").build();
        }
    });
    marryCommand.addSubCommand("createletter", new SubCommand() {

        @Override
        public String description() {
            return "Create a love letter for your marriage. Usage: `~>marry createletter <content>`";
        }

        @Override
        protected void call(Context ctx, I18nContext languageContext, String content) {
            final User author = ctx.getAuthor();
            Player player = ctx.getPlayer();
            Inventory playerInventory = player.getInventory();
            DBUser dbUser = ctx.getDBUser();
            // Without one love letter we cannot do much, ya know.
            if (playerInventory.containsItem(ItemReference.LOVE_LETTER)) {
                final Marriage currentMarriage = dbUser.getData().getMarriage();
                // that the love letter is less than 1500 characters long.
                if (currentMarriage == null) {
                    ctx.sendLocalized("commands.marry.loveletter.no_marriage", EmoteReference.SAD);
                    return;
                }
                if (currentMarriage.getData().getLoveLetter() != null) {
                    ctx.sendLocalized("commands.marry.loveletter.already_done", EmoteReference.ERROR);
                    return;
                }
                if (content.isEmpty()) {
                    ctx.sendLocalized("commands.marry.loveletter.empty", EmoteReference.ERROR);
                    return;
                }
                if (content.length() > 500) {
                    ctx.sendLocalized("commands.marry.loveletter.too_long", EmoteReference.ERROR);
                    return;
                }
                // Can we find the user this is married to?
                final User marriedTo = ctx.retrieveUserById(currentMarriage.getOtherPlayer(author.getId()));
                if (marriedTo == null) {
                    ctx.sendLocalized("commands.marry.loveletter.cannot_see", EmoteReference.ERROR);
                    return;
                }
                // Send a confirmation message.
                String finalContent = Utils.DISCORD_INVITE.matcher(content).replaceAll("-invite link-");
                finalContent = Utils.DISCORD_INVITE_2.matcher(finalContent).replaceAll("-invite link-");
                ctx.sendStrippedLocalized("commands.marry.loveletter.confirmation", EmoteReference.TALKING, marriedTo.getName(), marriedTo.getDiscriminator(), finalContent);
                // Start the operation.
                InteractiveOperations.create(ctx.getChannel(), author.getIdLong(), 60, e -> {
                    if (!e.getAuthor().getId().equals(author.getId())) {
                        return Operation.IGNORED;
                    }
                    // Replace prefix because people seem to think you have to add the prefix before saying yes.
                    String c = e.getMessage().getContentRaw();
                    for (String s : ctx.getConfig().prefix) {
                        if (c.toLowerCase().startsWith(s)) {
                            c = c.substring(s.length());
                        }
                    }
                    String guildCustomPrefix = ctx.getDBGuild().getData().getGuildCustomPrefix();
                    if (guildCustomPrefix != null && !guildCustomPrefix.isEmpty() && c.toLowerCase().startsWith(guildCustomPrefix)) {
                        c = c.substring(guildCustomPrefix.length());
                    }
                    // Confirmed they want to save this as the permanent love letter.
                    if (c.equalsIgnoreCase("yes")) {
                        final Player playerFinal = ctx.getPlayer();
                        final Inventory inventoryFinal = playerFinal.getInventory();
                        final Marriage currentMarriageFinal = dbUser.getData().getMarriage();
                        // We need to do most of the checks all over again just to make sure nothing important slipped through.
                        if (currentMarriageFinal == null) {
                            ctx.sendLocalized("commands.marry.loveletter.no_marriage", EmoteReference.SAD);
                            return Operation.COMPLETED;
                        }
                        if (!inventoryFinal.containsItem(ItemReference.LOVE_LETTER)) {
                            ctx.sendLocalized("commands.marry.loveletter.no_letter", EmoteReference.SAD);
                            return Operation.COMPLETED;
                        }
                        // Remove the love letter from the inventory.
                        inventoryFinal.process(new ItemStack(ItemReference.LOVE_LETTER, -1));
                        playerFinal.save();
                        // Save the love letter. The content variable is the actual letter, while c is the content of the operation itself.
                        // Yes it's confusing.
                        currentMarriageFinal.getData().setLoveLetter(content);
                        currentMarriageFinal.save();
                        ctx.sendLocalized("commands.marry.loveletter.confirmed", EmoteReference.CORRECT);
                        return Operation.COMPLETED;
                    } else if (c.equalsIgnoreCase("no")) {
                        ctx.sendLocalized("commands.marry.loveletter.scrapped", EmoteReference.CORRECT);
                        return Operation.COMPLETED;
                    }
                    return Operation.IGNORED;
                });
            } else {
                ctx.sendLocalized("commands.marry.loveletter.no_letter", EmoteReference.SAD);
            }
        }
    });
    marryCommand.addSubCommand("house", new SubCommand() {

        @Override
        public String description() {
            return "Buys a house to live in. You need to buy a house in market first. Usage: `~>marry buyhouse <name>`";
        }

        @Override
        protected void call(Context ctx, I18nContext languageContext, String content) {
            var player = ctx.getPlayer();
            var playerInventory = player.getInventory();
            var dbUser = ctx.getDBUser();
            var marriage = dbUser.getData().getMarriage();
            if (marriage == null) {
                ctx.sendLocalized("commands.marry.buyhouse.not_married", EmoteReference.ERROR);
                return;
            }
            if (!playerInventory.containsItem(ItemReference.HOUSE)) {
                ctx.sendLocalized("commands.marry.buyhouse.no_house", EmoteReference.ERROR);
                return;
            }
            if (player.getCurrentMoney() < housePrice) {
                ctx.sendLocalized("commands.marry.buyhouse.not_enough_money", EmoteReference.ERROR, housePrice);
                return;
            }
            content = content.replace("\n", "").trim();
            if (content.isEmpty()) {
                ctx.sendLocalized("commands.marry.buyhouse.no_name", EmoteReference.ERROR);
                return;
            }
            if (content.length() > 150) {
                ctx.sendLocalized("commands.pet.buy.too_long", EmoteReference.ERROR);
                return;
            }
            var finalContent = Utils.HTTP_URL.matcher(content).replaceAll("-url-");
            ctx.sendLocalized("commands.marry.buyhouse.confirm", EmoteReference.WARNING, housePrice, finalContent);
            InteractiveOperations.create(ctx.getChannel(), ctx.getAuthor().getIdLong(), 30, (e) -> {
                if (!e.getAuthor().equals(ctx.getAuthor()))
                    return Operation.IGNORED;
                if (e.getMessage().getContentRaw().equalsIgnoreCase("yes")) {
                    var playerConfirmed = ctx.getPlayer();
                    var playerInventoryConfirmed = playerConfirmed.getInventory();
                    var dbUserConfirmed = ctx.getDBUser();
                    var marriageConfirmed = dbUserConfirmed.getData().getMarriage();
                    // People like to mess around lol.
                    if (!playerInventoryConfirmed.containsItem(ItemReference.HOUSE)) {
                        ctx.sendLocalized("commands.marry.buyhouse.no_house");
                        return Operation.COMPLETED;
                    }
                    if (playerConfirmed.getCurrentMoney() < housePrice) {
                        ctx.sendLocalized("commands.marry.buyhouse.not_enough_money");
                        return Operation.COMPLETED;
                    }
                    playerInventoryConfirmed.process(new ItemStack(ItemReference.HOUSE, -1));
                    playerConfirmed.removeMoney(housePrice);
                    playerConfirmed.save();
                    marriageConfirmed.getData().setHasHouse(true);
                    marriageConfirmed.getData().setHouseName(finalContent);
                    marriageConfirmed.save();
                    ctx.sendLocalized("commands.marry.buyhouse.success", EmoteReference.POPPER, housePrice, finalContent);
                    return Operation.COMPLETED;
                }
                if (e.getMessage().getContentRaw().equalsIgnoreCase("no")) {
                    ctx.sendLocalized("commands.marry.buyhouse.cancel_success", EmoteReference.CORRECT);
                    return Operation.COMPLETED;
                }
                return Operation.IGNORED;
            });
        }
    }).createSubCommandAlias("house", "buyhouse");
    marryCommand.addSubCommand("car", new SubCommand() {

        @Override
        public String description() {
            return "Buys a car to travel in. You need to buy a ~~cat~~ car in market first. Usage: `~>marry buycar <name>`";
        }

        @Override
        protected void call(Context ctx, I18nContext languageContext, String content) {
            var player = ctx.getPlayer();
            var playerInventory = player.getInventory();
            var dbUser = ctx.getDBUser();
            var marriage = dbUser.getData().getMarriage();
            if (marriage == null) {
                ctx.sendLocalized("commands.marry.general.not_married", EmoteReference.ERROR);
                return;
            }
            if (!playerInventory.containsItem(ItemReference.CAR)) {
                ctx.sendLocalized("commands.marry.buycar.no_car", EmoteReference.ERROR);
                return;
            }
            if (player.getCurrentMoney() < carPrice) {
                ctx.sendLocalized("commands.marry.buycar.not_enough_money", EmoteReference.ERROR, carPrice);
                return;
            }
            if (content.isEmpty()) {
                ctx.sendLocalized("commands.marry.buycar.no_name", EmoteReference.ERROR);
                return;
            }
            content = content.replace("\n", "").trim();
            if (content.length() > 150) {
                ctx.sendLocalized("commands.pet.buy.too_long", EmoteReference.ERROR);
                return;
            }
            var finalContent = Utils.HTTP_URL.matcher(content).replaceAll("-url-");
            ctx.sendLocalized("commands.marry.buycar.confirm", EmoteReference.WARNING, carPrice, content);
            InteractiveOperations.create(ctx.getChannel(), ctx.getAuthor().getIdLong(), 30, (e) -> {
                if (!e.getAuthor().equals(ctx.getAuthor()))
                    return Operation.IGNORED;
                if (e.getMessage().getContentRaw().equalsIgnoreCase("yes")) {
                    var playerConfirmed = ctx.getPlayer();
                    var playerInventoryConfirmed = playerConfirmed.getInventory();
                    var dbUserConfirmed = ctx.getDBUser();
                    var marriageConfirmed = dbUserConfirmed.getData().getMarriage();
                    // People like to mess around lol.
                    if (!playerInventoryConfirmed.containsItem(ItemReference.CAR)) {
                        ctx.sendLocalized("commands.marry.buycar.no_car");
                        return Operation.COMPLETED;
                    }
                    if (playerConfirmed.getCurrentMoney() < carPrice) {
                        ctx.sendLocalized("commands.marry.buycar.not_enough_money");
                        return Operation.COMPLETED;
                    }
                    playerInventoryConfirmed.process(new ItemStack(ItemReference.CAR, -1));
                    playerConfirmed.removeMoney(carPrice);
                    playerConfirmed.save();
                    marriageConfirmed.getData().setHasCar(true);
                    marriageConfirmed.getData().setCarName(finalContent);
                    marriageConfirmed.save();
                    ctx.sendLocalized("commands.marry.buycar.success", EmoteReference.POPPER, carPrice, finalContent);
                    return Operation.COMPLETED;
                }
                if (e.getMessage().getContentRaw().equalsIgnoreCase("no")) {
                    ctx.sendLocalized("commands.marry.buycar.cancel_success", EmoteReference.CORRECT);
                    return Operation.COMPLETED;
                }
                return Operation.IGNORED;
            });
        }
    }).createSubCommandAlias("car", "buycar");
    IncreasingRateLimiter tzRatelimit = new IncreasingRateLimiter.Builder().limit(1).spamTolerance(2).cooldown(2, TimeUnit.DAYS).maxCooldown(2, TimeUnit.DAYS).randomIncrement(false).premiumAware(false).pool(MantaroData.getDefaultJedisPool()).prefix("marriage-tz").build();
    marryCommand.addSubCommand("timezone", new SubCommand() {

        @Override
        public String description() {
            return "Sets the timezone for your marriage. Useful for pet sleep times.";
        }

        @Override
        protected void call(Context ctx, I18nContext languageContext, String content) {
            var dbUser = ctx.getDBUser();
            var marriage = dbUser.getData().getMarriage();
            if (content.isEmpty()) {
                ctx.sendLocalized("commands.marry.timezone.no_content", EmoteReference.ERROR);
                return;
            }
            if (marriage == null) {
                ctx.sendLocalized("commands.marry.general.not_married", EmoteReference.ERROR);
                return;
            }
            String timezone = content;
            if (// Avoid replacing valid zone IDs / uppercasing them.
            offsetRegex.matcher(timezone).matches())
                timezone = content.toUpperCase().replace("UTC", "GMT");
            if (!Utils.isValidTimeZone(timezone)) {
                ctx.sendLocalized("commands.marry.timezone.invalid", EmoteReference.ERROR);
                return;
            }
            if (!RatelimitUtils.ratelimit(tzRatelimit, ctx)) {
                return;
            }
            marriage.getData().setTimezone(timezone);
            marriage.save();
            dbUser.save();
            ctx.sendLocalized("commands.marry.timezone.success", EmoteReference.CORRECT, timezone);
        }
    });
    marryCommand.addSubCommand("status", new SubCommand() {

        @Override
        public String description() {
            return "Check your marriage status.";
        }

        @Override
        protected void call(Context ctx, I18nContext languageContext, String content) {
            if (!ctx.getSelfMember().hasPermission(ctx.getChannel(), Permission.MESSAGE_EMBED_LINKS)) {
                ctx.sendLocalized("general.missing_embed_permissions");
                return;
            }
            final var author = ctx.getAuthor();
            final var dbUser = ctx.getDBUser();
            final var dbUserData = dbUser.getData();
            final var currentMarriage = dbUserData.getMarriage();
            // What status would we have without marriage? Well, we can be unmarried omegalul.
            if (currentMarriage == null) {
                ctx.sendLocalized("commands.marry.status.no_marriage", EmoteReference.SAD);
                return;
            }
            final var data = currentMarriage.getData();
            // Can we find the user this is married to?
            final var marriedTo = ctx.retrieveUserById(currentMarriage.getOtherPlayer(author.getId()));
            if (marriedTo == null) {
                ctx.sendLocalized("commands.marry.loveletter.cannot_see", EmoteReference.ERROR);
                return;
            }
            // Get the current love letter.
            var loveLetter = data.getLoveLetter();
            if (loveLetter == null || loveLetter.isEmpty()) {
                loveLetter = languageContext.get("general.none");
            }
            final var marriedDBUser = ctx.getDBUser(marriedTo);
            final var dateFormat = Utils.formatDate(data.getMarriageCreationMillis(), dbUserData.getLang());
            final var eitherHasWaifus = !(dbUserData.getWaifus().isEmpty() && marriedDBUser.getData().getWaifus().isEmpty());
            final var marriedToName = dbUserData.isPrivateTag() ? marriedTo.getName() : marriedTo.getAsTag();
            final var authorName = dbUserData.isPrivateTag() ? author.getName() : author.getAsTag();
            final var daysMarried = TimeUnit.of(ChronoUnit.MILLIS).toDays(System.currentTimeMillis() - data.getMarriageCreationMillis());
            EmbedBuilder embedBuilder = new EmbedBuilder().setThumbnail(author.getEffectiveAvatarUrl()).setAuthor(languageContext.get("commands.marry.status.header"), null, author.getEffectiveAvatarUrl()).setColor(ctx.getMemberColor()).setDescription(languageContext.get("commands.marry.status.description_format").formatted(EmoteReference.HEART, authorName, marriedToName)).addField(EmoteReference.CALENDAR2.toHeaderString() + languageContext.get("commands.marry.status.date"), dateFormat, false).addField(EmoteReference.CLOCK.toHeaderString() + languageContext.get("commands.marry.status.age"), daysMarried + " " + languageContext.get("general.days"), false).addField(EmoteReference.LOVE_LETTER.toHeaderString() + languageContext.get("commands.marry.status.love_letter"), loveLetter, false).addField(EmoteReference.ZAP.toHeaderString() + languageContext.get("commands.marry.status.waifus"), String.valueOf(eitherHasWaifus), false).setFooter("Marriage ID: " + currentMarriage.getId(), author.getEffectiveAvatarUrl());
            if (data.hasHouse()) {
                var houseName = data.getHouseName().replace("\n", "").trim();
                embedBuilder.addField(EmoteReference.HOUSE.toHeaderString() + languageContext.get("commands.marry.status.house"), houseName, true);
            }
            if (data.hasCar()) {
                var carName = data.getCarName().replace("\n", "").trim();
                embedBuilder.addField(EmoteReference.CAR.toHeaderString() + languageContext.get("commands.marry.status.car"), carName, true);
            }
            if (data.getPet() != null) {
                var pet = data.getPet();
                var petType = data.getPet().getType();
                embedBuilder.addField(EmoteReference.PET_HOUSE.toHeaderString() + languageContext.get("commands.marry.status.pet"), pet.getName() + " (" + petType.getName() + ")", false);
            }
            ctx.send(embedBuilder.build());
        }
    }).createSubCommandAlias("status", "stats");
    cr.registerAlias("marry", "marriage");
}
Also used : Context(net.kodehawa.mantarobot.core.modules.commands.base.Context) I18nContext(net.kodehawa.mantarobot.core.modules.commands.i18n.I18nContext) Badge(net.kodehawa.mantarobot.commands.currency.profile.Badge) Color(java.awt.Color) Module(net.kodehawa.mantarobot.core.modules.Module) Command(net.kodehawa.mantarobot.core.modules.commands.base.Command) HelpContent(net.kodehawa.mantarobot.core.modules.commands.help.HelpContent) Permission(net.dv8tion.jda.api.Permission) Utils(net.kodehawa.mantarobot.utils.Utils) User(net.dv8tion.jda.api.entities.User) ITreeCommand(net.kodehawa.mantarobot.core.modules.commands.base.ITreeCommand) CommandRegistry(net.kodehawa.mantarobot.core.CommandRegistry) DBUser(net.kodehawa.mantarobot.db.entities.DBUser) Inventory(net.kodehawa.mantarobot.db.entities.helpers.Inventory) Subscribe(com.google.common.eventbus.Subscribe) SimpleCommand(net.kodehawa.mantarobot.core.modules.commands.SimpleCommand) Context(net.kodehawa.mantarobot.core.modules.commands.base.Context) ItemStack(net.kodehawa.mantarobot.commands.currency.item.ItemStack) Player(net.kodehawa.mantarobot.db.entities.Player) SubCommand(net.kodehawa.mantarobot.core.modules.commands.SubCommand) UserData(net.kodehawa.mantarobot.db.entities.helpers.UserData) ItemReference(net.kodehawa.mantarobot.commands.currency.item.ItemReference) InteractiveOperations(net.kodehawa.mantarobot.core.listeners.operations.InteractiveOperations) Marriage(net.kodehawa.mantarobot.db.entities.Marriage) IncreasingRateLimiter(net.kodehawa.mantarobot.utils.commands.ratelimit.IncreasingRateLimiter) EmbedBuilder(net.dv8tion.jda.api.EmbedBuilder) UUID(java.util.UUID) Instant(java.time.Instant) DBGuild(net.kodehawa.mantarobot.db.entities.DBGuild) TreeCommand(net.kodehawa.mantarobot.core.modules.commands.TreeCommand) TimeUnit(java.util.concurrent.TimeUnit) RatelimitUtils(net.kodehawa.mantarobot.utils.commands.ratelimit.RatelimitUtils) ChronoUnit(java.time.temporal.ChronoUnit) CommandCategory(net.kodehawa.mantarobot.core.modules.commands.base.CommandCategory) I18nContext(net.kodehawa.mantarobot.core.modules.commands.i18n.I18nContext) EmoteReference(net.kodehawa.mantarobot.utils.commands.EmoteReference) MantaroData(net.kodehawa.mantarobot.data.MantaroData) Pattern(java.util.regex.Pattern) Operation(net.kodehawa.mantarobot.core.listeners.operations.core.Operation) Player(net.kodehawa.mantarobot.db.entities.Player) SubCommand(net.kodehawa.mantarobot.core.modules.commands.SubCommand) User(net.dv8tion.jda.api.entities.User) DBUser(net.kodehawa.mantarobot.db.entities.DBUser) UserData(net.kodehawa.mantarobot.db.entities.helpers.UserData) HelpContent(net.kodehawa.mantarobot.core.modules.commands.help.HelpContent) EmbedBuilder(net.dv8tion.jda.api.EmbedBuilder) IncreasingRateLimiter(net.kodehawa.mantarobot.utils.commands.ratelimit.IncreasingRateLimiter) EmbedBuilder(net.dv8tion.jda.api.EmbedBuilder) DBGuild(net.kodehawa.mantarobot.db.entities.DBGuild) Command(net.kodehawa.mantarobot.core.modules.commands.base.Command) ITreeCommand(net.kodehawa.mantarobot.core.modules.commands.base.ITreeCommand) SimpleCommand(net.kodehawa.mantarobot.core.modules.commands.SimpleCommand) SubCommand(net.kodehawa.mantarobot.core.modules.commands.SubCommand) TreeCommand(net.kodehawa.mantarobot.core.modules.commands.TreeCommand) ITreeCommand(net.kodehawa.mantarobot.core.modules.commands.base.ITreeCommand) DBUser(net.kodehawa.mantarobot.db.entities.DBUser) ItemStack(net.kodehawa.mantarobot.commands.currency.item.ItemStack) UUID(java.util.UUID) Marriage(net.kodehawa.mantarobot.db.entities.Marriage) ITreeCommand(net.kodehawa.mantarobot.core.modules.commands.base.ITreeCommand) TreeCommand(net.kodehawa.mantarobot.core.modules.commands.TreeCommand) Inventory(net.kodehawa.mantarobot.db.entities.helpers.Inventory) I18nContext(net.kodehawa.mantarobot.core.modules.commands.i18n.I18nContext) Subscribe(com.google.common.eventbus.Subscribe)

Aggregations

Subscribe (com.google.common.eventbus.Subscribe)1 Color (java.awt.Color)1 Instant (java.time.Instant)1 ChronoUnit (java.time.temporal.ChronoUnit)1 UUID (java.util.UUID)1 TimeUnit (java.util.concurrent.TimeUnit)1 Pattern (java.util.regex.Pattern)1 EmbedBuilder (net.dv8tion.jda.api.EmbedBuilder)1 Permission (net.dv8tion.jda.api.Permission)1 User (net.dv8tion.jda.api.entities.User)1 ItemReference (net.kodehawa.mantarobot.commands.currency.item.ItemReference)1 ItemStack (net.kodehawa.mantarobot.commands.currency.item.ItemStack)1 Badge (net.kodehawa.mantarobot.commands.currency.profile.Badge)1 CommandRegistry (net.kodehawa.mantarobot.core.CommandRegistry)1 InteractiveOperations (net.kodehawa.mantarobot.core.listeners.operations.InteractiveOperations)1 Operation (net.kodehawa.mantarobot.core.listeners.operations.core.Operation)1 Module (net.kodehawa.mantarobot.core.modules.Module)1 SimpleCommand (net.kodehawa.mantarobot.core.modules.commands.SimpleCommand)1 SubCommand (net.kodehawa.mantarobot.core.modules.commands.SubCommand)1 TreeCommand (net.kodehawa.mantarobot.core.modules.commands.TreeCommand)1