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Example 1 with BlockRail

use of net.minecraft.block.BlockRail in project gregtech6 by GregTech6.

the class Behavior_Gun method trace.

public MovingObjectPosition trace(World aWorld, Vec3 aPosA, Vec3 aPosB, boolean aHitThings) {
    if (Double.isNaN(aPosA.xCoord) || Double.isNaN(aPosA.yCoord) || Double.isNaN(aPosA.zCoord) || Double.isNaN(aPosB.xCoord) || Double.isNaN(aPosB.yCoord) || Double.isNaN(aPosB.zCoord))
        return null;
    int tCount = 1000, aAX = UT.Code.roundDown(aPosA.xCoord), aAY = UT.Code.roundDown(aPosA.yCoord), aAZ = UT.Code.roundDown(aPosA.zCoord), aBX = UT.Code.roundDown(aPosB.xCoord), aBY = UT.Code.roundDown(aPosB.yCoord), aBZ = UT.Code.roundDown(aPosB.zCoord);
    byte tSide = SIDE_UNKNOWN;
    while (tCount-- >= 0) {
        Block aBlock = WD.block(aWorld, aAX, aAY, aAZ);
        byte aMeta = WD.meta(aWorld, aAX, aAY, aAZ);
        if (aBlock.getMaterial() == Material.water || aBlock.getMaterial() == Material.lava) {
            return new MovingObjectPosition(aAX, aAY, aAZ, tSide, aPosA, T);
        } else if (aBlock.getMaterial() == Material.glass || aBlock == Blocks.redstone_lamp || aBlock == Blocks.lit_redstone_lamp) {
            if (aHitThings) {
                OreDictItemData tData = OM.anydata(ST.make(aBlock, 1, aMeta));
                for (OreDictMaterialStack tMaterial : tData.getAllMaterialStacks()) {
                    long tAmount = tMaterial.mAmount / OP.scrapGt.mAmount;
                    while (tAmount-- > 0) ST.drop(aWorld, aAX + 0.2 + RNGSUS.nextFloat() * 0.6, aAY + 0.1 + RNGSUS.nextFloat() * 0.5, aAZ + 0.2 + RNGSUS.nextFloat() * 0.6, OP.scrapGt.mat(tMaterial.mMaterial, 1));
                }
            }
        } else if (aBlock == Blocks.fence || aBlock == Blocks.fence_gate || aBlock == Blocks.web || aBlock == Blocks.mob_spawner || aBlock instanceof BlockPane || aBlock instanceof BlockRail || aBlock instanceof BlockTorch || aBlock instanceof BlockBaseBars || aBlock instanceof BlockBaseSpike || aBlock.getMaterial() == Material.cactus || aBlock.getMaterial() == Material.fire || aBlock.getMaterial() == Material.air || aBlock.getMaterial() == Material.carpet || aBlock.getMaterial() == Material.cloth || aBlock.getMaterial() == Material.leaves || aBlock.getMaterial() == Material.plants || aBlock.getMaterial() == Material.vine) {
        // Just ignore or assume the Player shot through them.
        } else if (aBlock.canCollideCheck(aMeta, F)) {
            MovingObjectPosition tPos = aBlock.collisionRayTrace(aWorld, aAX, aAY, aAZ, aPosA, aPosB);
            if (tPos != null)
                return tPos;
        }
        if (aAX == aBX && aAY == aBY && aAZ == aBZ)
            return null;
        if (Double.isNaN(aPosA.xCoord) || Double.isNaN(aPosA.yCoord) || Double.isNaN(aPosA.zCoord))
            return null;
        tSide = SIDE_UNKNOWN;
        double tAX = aAX, tAY = aAY, tAZ = aAZ, tBX = aAX, tBY = aAY, tBZ = aAZ;
        double tDiffX = aPosB.xCoord - aPosA.xCoord, tDiffY = aPosB.yCoord - aPosA.yCoord, tDiffZ = aPosB.zCoord - aPosA.zCoord;
        if (aAX != aBX) {
            if (aBX > aAX)
                tAX++;
            tBX = (tAX - aPosA.xCoord) / tDiffX;
        }
        if (aAY != aBY) {
            if (aBY > aAY)
                tAY++;
            tBY = (tAY - aPosA.yCoord) / tDiffY;
        }
        if (aAZ != aBZ) {
            if (aBZ > aAZ)
                tAZ++;
            tBZ = (tAZ - aPosA.zCoord) / tDiffZ;
        }
        if (tBX < tBY && tBX < tBZ) {
            if (aBX > aAX)
                tSide = SIDE_X_NEG;
            else
                tSide = SIDE_X_POS;
            aPosA.xCoord = tAX;
            aPosA.yCoord += tDiffY * tBX;
            aPosA.zCoord += tDiffZ * tBX;
        } else if (tBY < tBZ) {
            if (aBY > aAY)
                tSide = SIDE_Y_NEG;
            else
                tSide = SIDE_Y_POS;
            aPosA.xCoord += tDiffX * tBY;
            aPosA.yCoord = tAY;
            aPosA.zCoord += tDiffZ * tBY;
        } else {
            if (aBZ > aAZ)
                tSide = SIDE_Z_NEG;
            else
                tSide = SIDE_Z_POS;
            aPosA.xCoord += tDiffX * tBZ;
            aPosA.yCoord += tDiffY * tBZ;
            aPosA.zCoord = tAZ;
        }
        aAX = UT.Code.roundDown(aPosA.xCoord);
        if (tSide == SIDE_X_POS)
            aAX--;
        aAY = UT.Code.roundDown(aPosA.yCoord);
        if (tSide == SIDE_Y_POS)
            aAY--;
        aAZ = UT.Code.roundDown(aPosA.zCoord);
        if (tSide == SIDE_Z_POS)
            aAZ--;
    }
    return null;
}
Also used : MovingObjectPosition(net.minecraft.util.MovingObjectPosition) BlockBaseBars(gregapi.block.misc.BlockBaseBars) BlockPane(net.minecraft.block.BlockPane) OreDictItemData(gregapi.oredict.OreDictItemData) Block(net.minecraft.block.Block) BlockBaseSpike(gregapi.block.misc.BlockBaseSpike) OreDictMaterialStack(gregapi.oredict.OreDictMaterialStack) BlockTorch(net.minecraft.block.BlockTorch) BlockRail(net.minecraft.block.BlockRail)

Aggregations

BlockBaseBars (gregapi.block.misc.BlockBaseBars)1 BlockBaseSpike (gregapi.block.misc.BlockBaseSpike)1 OreDictItemData (gregapi.oredict.OreDictItemData)1 OreDictMaterialStack (gregapi.oredict.OreDictMaterialStack)1 Block (net.minecraft.block.Block)1 BlockPane (net.minecraft.block.BlockPane)1 BlockRail (net.minecraft.block.BlockRail)1 BlockTorch (net.minecraft.block.BlockTorch)1 MovingObjectPosition (net.minecraft.util.MovingObjectPosition)1