use of net.minecraft.block.state.IBlockState in project ImmersiveEngineering by BluSunrize.
the class TileRenderBelljar method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntityBelljar tile, double x, double y, double z, float partialTicks, int destroyStage) {
if (tile.dummy != 0 || !tile.getWorld().isBlockLoaded(tile.getPos(), false))
return;
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockPos = tile.getPos();
if (!quads.containsKey(tile.getFacing())) {
IBlockState state = getWorld().getBlockState(blockPos);
if (state.getBlock() != IEContent.blockMetalDevice1)
return;
state = state.getActualState(getWorld(), blockPos);
IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);
if (state instanceof IExtendedBlockState)
state = ((IExtendedBlockState) state).withProperty(Properties.AnimationProperty, new OBJState(Arrays.asList("glass"), true));
quads.put(tile.getFacing(), model.getQuads(state, null, 0));
}
ClientUtils.bindAtlas();
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(770, 771);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
GlStateManager.shadeModel(7425);
else
GlStateManager.shadeModel(7424);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
VertexBuffer worldRenderer = Tessellator.getInstance().getBuffer();
GlStateManager.enableCull();
IPlantHandler plantHandler = tile.getCurrentPlantHandler();
if (plantHandler != null) {
GlStateManager.pushMatrix();
GlStateManager.translate(0, 1.0625, 0);
GlStateManager.color(1, 1, 1, 1);
float scale = plantHandler.getRenderSize(tile.getInventory()[1], tile.getInventory()[0], tile.renderGrowth, tile);
GlStateManager.translate((1 - scale) / 2, 0, (1 - scale) / 2);
GlStateManager.scale(scale, scale, scale);
if (!plantHandler.overrideRender(tile.getInventory()[1], tile.getInventory()[0], tile.renderGrowth, tile, blockRenderer)) {
IBlockState[] states = plantHandler.getRenderedPlant(tile.getInventory()[1], tile.getInventory()[0], tile.renderGrowth, tile);
if (states == null || states.length < 1)
return;
for (IBlockState s : states) {
List<BakedQuad> plantQuadList = plantQuads.get(s);
if (plantQuadList == null) {
IBakedModel plantModel = blockRenderer.getModelForState(s);
plantQuadList = plantModel.getQuads(s, null, 0);
for (EnumFacing f : EnumFacing.values()) plantQuadList.addAll(plantModel.getQuads(s, f, 0));
plantQuads.put(s, plantQuadList);
}
if (plantQuadList != null) {
GlStateManager.pushMatrix();
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
ClientUtils.renderModelTESR(plantQuadList, worldRenderer, tile.getWorld().getCombinedLight(tile.getPos(), 0));
Tessellator.getInstance().draw();
GlStateManager.popMatrix();
GlStateManager.translate(0, 1, 0);
}
}
}
GlStateManager.popMatrix();
}
GlStateManager.depthMask(false);
worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
ClientUtils.renderModelTESR(quads.get(tile.getFacing()), worldRenderer, tile.getWorld().getCombinedLight(tile.getPos(), 0));
Tessellator.getInstance().draw();
RenderHelper.enableStandardItemLighting();
GlStateManager.disableBlend();
GlStateManager.depthMask(true);
GlStateManager.popMatrix();
RenderHelper.enableStandardItemLighting();
}
use of net.minecraft.block.state.IBlockState in project ImmersiveEngineering by BluSunrize.
the class TileRenderBottlingMachine method renderTileEntityAt.
@Override
public void renderTileEntityAt(TileEntityBottlingMachine te, double x, double y, double z, float partialTicks, int destroyStage) {
if (!te.formed || te.isDummy() || !te.getWorld().isBlockLoaded(te.getPos(), false))
return;
//Grab model + correct eextended state
final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockPos = te.getPos();
IBlockState state = getWorld().getBlockState(blockPos);
if (state.getBlock() != IEContent.blockMetalMultiblock)
return;
state = state.getBlock().getActualState(state, getWorld(), blockPos);
state = state.withProperty(IEProperties.DYNAMICRENDER, true);
IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);
//Initialize Tesselator and VertexBuffer
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer worldRenderer = tessellator.getBuffer();
//Outer GL Wrapping, initial translation
GlStateManager.pushMatrix();
GlStateManager.translate(x + .5, y + .5, z + .5);
if (te.mirrored)
GlStateManager.scale(te.facing.getFrontOffsetX() == 0 ? -1 : 1, 1, te.facing.getFrontOffsetZ() == 0 ? -1 : 1);
//Item Displacement
float[][] itemDisplays = new float[te.bottlingProcessQueue.size()][];
//Animations
float lift = 0;
for (int i = 0; i < itemDisplays.length; i++) {
BottlingProcess process = te.bottlingProcessQueue.get(i);
if (process == null || process.processTick == process.maxProcessTick)
continue;
//+partialTicks
float processTimer = ((float) process.processTick) / process.maxProcessTick * 120;
//-1;
float itemX = -1.5f;
// -.34375f;
float itemY = -.15625f;
//-.9375f;
float itemZ = 1;
//ClientUtils.mc().thePlayer.ticksExisted%100; //0f;
float itemFill = 0;
if (//slide
processTimer <= 35) {
itemX += processTimer / 35f * 1.5;
} else if (//slide
processTimer <= 85) {
itemX = 0;
if (processTimer <= 55)
lift = (processTimer - 35) / 20f * .125f;
else if (processTimer <= 65) {
lift = .125f;
itemFill = (processTimer - 55) / 10f;
} else {
lift = (85 - processTimer) / 20f * .125f;
itemFill = 1;
}
itemY += lift;
lift += .0625;
} else {
itemX = (processTimer - 85) / 35f * 1.5f;
itemFill = 1;
}
itemDisplays[i] = new float[] { processTimer, itemX, itemY, itemZ, itemFill };
}
ClientUtils.bindAtlas();
GlStateManager.pushMatrix();
GlStateManager.translate(0, lift, 0);
renderModelPart(blockRenderer, tessellator, worldRenderer, te.getWorld(), state, model, blockPos, "lift");
GlStateManager.translate(0, -lift, 0);
RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
switch(te.facing) {
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180, 0, 1, 0);
break;
case WEST:
GlStateManager.rotate(90, 0, 1, 0);
break;
case EAST:
GlStateManager.rotate(-90, 0, 1, 0);
break;
}
float scale = .0625f;
FluidStack fs = te.tanks[0].getFluid();
if (fs != null) {
GlStateManager.pushMatrix();
float level = fs.amount / (float) te.tanks[0].getCapacity();
GlStateManager.translate(-.21875, .376, 1.21875);
GlStateManager.scale(scale, scale, scale);
float h = level * 9;
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, h);
GlStateManager.rotate(90, 0, 1, 0);
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, h);
GlStateManager.rotate(90, 0, 1, 0);
GlStateManager.translate(-7, 0, 7);
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, h);
GlStateManager.rotate(90, 0, 1, 0);
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, h);
GlStateManager.rotate(90, 1, 0, 0);
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, 7);
GlStateManager.translate(0, 0, -h);
ClientUtils.drawRepeatedFluidSprite(fs, 0, 0, 7, 7);
GlStateManager.scale(1 / scale, 1 / scale, 1 / scale);
GlStateManager.translate(0, -1, -1);
GlStateManager.popMatrix();
}
//DRAW ITEMS HERE
for (int i = 0; i < itemDisplays.length; i++) if (itemDisplays[i] != null) {
BottlingProcess process = te.bottlingProcessQueue.get(i);
if (process == null)
continue;
ItemStack display = itemDisplays[i][4] == 0 || process.items[1] == null ? process.items[0] : process.items[1];
scale = .4375f;
GlStateManager.translate(itemDisplays[i][1], itemDisplays[i][2], itemDisplays[i][3]);
GlStateManager.scale(scale, scale, scale);
if (itemDisplays[i][4] == 0)
ClientUtils.mc().getRenderItem().renderItem(process.items[0], ItemCameraTransforms.TransformType.FIXED);
else if (itemDisplays[i][4] == 1)
ClientUtils.mc().getRenderItem().renderItem(display, ItemCameraTransforms.TransformType.FIXED);
else {
float h0 = -.5f;
float h1 = h0 + itemDisplays[i][4];
VertexBuffer worldrenderer = tessellator.getBuffer();
GL11.glEnable(GL11.GL_STENCIL_TEST);
GlStateManager.colorMask(false, false, false, false);
GlStateManager.depthMask(false);
GL11.glStencilFunc(GL11.GL_NEVER, 1, 0xFF);
GL11.glStencilOp(GL11.GL_REPLACE, GL11.GL_KEEP, GL11.GL_KEEP);
GL11.glStencilMask(0xFF);
GlStateManager.clear(GL11.GL_STENCIL_BUFFER_BIT);
GlStateManager.rotate(90.0F - ClientUtils.mc().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.disableTexture2D();
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
ClientUtils.renderBox(worldrenderer, -.5, h0, -.5, .5, h1, .5);
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.rotate(-(90.0F - ClientUtils.mc().getRenderManager().playerViewY), 0.0F, 1.0F, 0.0F);
GlStateManager.colorMask(true, true, true, true);
GlStateManager.depthMask(true);
GL11.glStencilMask(0x00);
GL11.glStencilFunc(GL11.GL_EQUAL, 0, 0xFF);
ClientUtils.mc().getRenderItem().renderItem(process.items[0], ItemCameraTransforms.TransformType.FIXED);
GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
ClientUtils.mc().getRenderItem().renderItem(display, ItemCameraTransforms.TransformType.FIXED);
GL11.glDisable(GL11.GL_STENCIL_TEST);
}
GlStateManager.scale(1 / scale, 1 / scale, 1 / scale);
GlStateManager.translate(-itemDisplays[i][1], -itemDisplays[i][2], -itemDisplays[i][3]);
}
GlStateManager.popMatrix();
}
use of net.minecraft.block.state.IBlockState in project ConvenientAdditions by Necr0.
the class BlockCompostSoilTilled method updateTick.
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random r) {
if (!world.isRemote) {
BlockPos posU = new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ());
IBlockState s = world.getBlockState(posU);
Block b = s.getBlock();
int deg = state.getValue(BlockCompostSoil.DEGRADATION);
boolean flag = false;
if (b != null && (b instanceof IPlantable || b instanceof IGrowable)) {
if (b instanceof IGrowable)
flag = ((IGrowable) b).canGrow(world, posU, s, false);
//trigger growth tick
b.updateTick(world, posU, world.getBlockState(posU), r);
//degradation: 0-10
int i = deg;
if (//if random number(0-23) is bigger than degradation
r.nextInt(24) > i)
b.updateTick(world, posU, world.getBlockState(posU), r);
i++;
if (r.nextInt(24) > i)
b.updateTick(world, posU, world.getBlockState(posU), r);
i++;
if (r.nextInt(24) > i)
b.updateTick(world, posU, world.getBlockState(posU), r);
i++;
if (r.nextInt(24) > i)
b.updateTick(world, posU, world.getBlockState(posU), r);
}
if (r.nextInt(5 + (flag ? 3 : 0)) == 0) {
if (deg < 10)
world.setBlockState(pos, state.withProperty(BlockCompostSoil.DEGRADATION, deg + 1));
else
world.setBlockState(pos, Blocks.FARMLAND.getDefaultState().withProperty(BlockFarmland.MOISTURE, 7));
}
if (s.getMaterial().isSolid())
world.setBlockState(pos, ModBlocks.compostSoilBlock.getDefaultState().withProperty(BlockCompostSoil.DEGRADATION, deg), 2);
}
}
use of net.minecraft.block.state.IBlockState in project ConvenientAdditions by Necr0.
the class ComposterItemStackHandler method insertItem.
@Override
public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
int simulate_content = composter.getContentValue(stack);
stack = stack.copy();
while (!stack.isEmpty()) {
if (!(composter.content < ModConfigMisc.composter_capacity && composter.getContentValue(stack) > 0) || (simulate && simulate_content > ModConfigMisc.composter_capacity))
return stack;
if (!simulate) {
composter.content += composter.getContentValue(stack);
composter.processing = (composter.content >= ModConfigMisc.composter_progressContent);
if (stack.getItem() instanceof ICompostable && ((ICompostable) stack.getItem()).hasShroomSpores(stack))
composter.spores = true;
else if (stack.getItem() == Items.MUSHROOM_STEW || stack.getItem() == ItemBlock.getItemFromBlock(Blocks.RED_MUSHROOM) || stack.getItem() == ItemBlock.getItemFromBlock(Blocks.BROWN_MUSHROOM))
composter.spores = true;
composter.markDirty();
IBlockState state = composter.getWorld().getBlockState(composter.getPos());
composter.getWorld().notifyBlockUpdate(composter.getPos(), state, state, 2);
} else {
simulate_content += composter.getContentValue(stack);
}
stack.shrink(1);
}
return stack;
}
use of net.minecraft.block.state.IBlockState in project ConvenientAdditions by Necr0.
the class TileEntityComposter method update.
@Override
public void update() {
if (!getWorld().isRemote) {
for (EntityItem e : getWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(pos.getX(), pos.getY() + 1, pos.getZ(), pos.getX() + 1, pos.getY() + 1.5d, pos.getZ() + 1))) {
if (!e.isDead && !e.getEntityItem().isEmpty()) {
ItemStack i = e.getEntityItem();
i.setCount(stackHandler.insertItem(0, i, false).getCount());
if (i.isEmpty())
e.setDead();
}
}
}
IBlockState state = getWorld().getBlockState(pos);
Random rnd = new Random();
if (!getWorld().isRemote) {
if (content >= ModConfigMisc.composter_progressContent) {
progress++;
if (progress >= ModConfigMisc.composter_progressPeriod) {
progress = 0;
content -= ModConfigMisc.composter_progressContent;
if (getWorld().rand.nextFloat() < ModConfigMisc.composter_compostChance)
Helper.spawnItemInPlace(getWorld(), (double) pos.getX() + .5, (double) pos.getY() + 1.2, (double) pos.getZ() + .5, new ItemStack(ModItems.itemCompost, 1, this.spores ? 1 : 0));
if (getWorld().rand.nextFloat() < ModConfigMisc.composter_extraCompostChance)
Helper.spawnItemInPlace(getWorld(), (double) pos.getX() + .5, (double) pos.getY() + 1.2, (double) pos.getZ() + .5, new ItemStack(ModItems.itemCompost, 1, this.spores ? 1 : 0));
if (getWorld().rand.nextFloat() < ModConfigMisc.composter_dirtChunkChance)
Helper.spawnItemInPlace(getWorld(), (double) pos.getX() + .5, (double) pos.getY() + 1.2, (double) pos.getZ() + .5, new ItemStack(ModItems.itemDirtChunk));
if (getWorld().rand.nextFloat() < ModConfigMisc.composter_fertilizerChance)
Helper.spawnItemInPlace(getWorld(), (double) pos.getX() + .5, (double) pos.getY() + 1.2, (double) pos.getZ() + .5, new ItemStack(ModItems.itemFertilizer));
}
if (content >= ModConfigMisc.composter_capacity && ModConfigMisc.composter_overflowSmell) {
List<EntityPlayer> players = getWorld().getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(pos.getX() - 2, pos.getY() - 2, pos.getZ() - 2, pos.getX() + 3, pos.getY() + 3, pos.getZ() + 3));
for (EntityPlayer p : players) {
switch(rnd.nextInt(120)) {
case 0:
p.addPotionEffect(new PotionEffect(Potion.getPotionById(9), 200, 0));
break;
default:
break;
}
}
}
this.markDirty();
this.getWorld().notifyBlockUpdate(pos, state, state, 3);
} else {
this.progress = 0;
if (this.content == 0)
this.spores = false;
if (processing) {
this.processing = false;
this.markDirty();
this.getWorld().notifyBlockUpdate(pos, state, state, 3);
}
}
} else if (processing) {
if (rnd.nextInt(10) == 0)
getWorld().spawnParticle(EnumParticleTypes.SPELL_MOB, pos.getX() + .5 - ((double) (rnd.nextInt(9) - 4) / 10D), pos.getY() + .2 + (double) content / (double) ModConfigMisc.composter_capacity * .75, pos.getZ() + .5 + ((double) (rnd.nextInt(9) - 4) / 10D), 0, 0.6, 0);
if (content >= ModConfigMisc.composter_capacity)
getWorld().spawnParticle(EnumParticleTypes.SPELL_MOB, pos.getX() + .5 - ((double) (rnd.nextInt(9) - 4) / 10D), pos.getY() + .2 + (double) content / (double) ModConfigMisc.composter_capacity * .75, pos.getZ() + .5 + ((double) (rnd.nextInt(9) - 4) / 10D), 0, 0.6, 0);
}
}
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