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Example 31 with IBlockState

use of net.minecraft.block.state.IBlockState in project Realistic-Terrain-Generation by Team-RTG.

the class OrganicBiomeGenerator method organicTerrain.

public int[] organicTerrain(int cx, int cz) {
    ChunkPrimer primer = new ChunkPrimer();
    organicProvider.setBlocksInChunk(cx, cz, primer);
    int[] heights = new int[256];
    for (int x = 0; x < 16; x++) {
        for (int z = 0; z < 16; z++) {
            for (int y = 255; y >= 0; --y) {
                IBlockState iblockstate = primer.getBlockState(x, y, z);
                if (iblockstate != null && iblockstate != Blocks.AIR.getDefaultState()) {
                    heights[x * 16 + z] = y;
                    break;
                }
            }
        }
    }
    chunkHeights.put(new PlaneLocation.Invariant(cx, cz), heights);
    return heights;
}
Also used : PlaneLocation(rtg.api.util.PlaneLocation) IBlockState(net.minecraft.block.state.IBlockState) ChunkPrimer(net.minecraft.world.chunk.ChunkPrimer)

Example 32 with IBlockState

use of net.minecraft.block.state.IBlockState in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class BlockEtheriumOre method tryFallingUp.

private void tryFallingUp(World worldIn, BlockPos pos) {
    BlockPos downPos = pos.up();
    if ((worldIn.isAirBlock(downPos) || canFallThrough(worldIn.getBlockState(downPos))) && pos.getY() >= 0) {
        int i = 32;
        if (!BlockFalling.fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32))) {
            if (!worldIn.isRemote) {
                // Start falling up
                EntityFallingUpBlock entityfallingblock = new EntityFallingUpBlock(worldIn, (double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D, worldIn.getBlockState(pos));
                worldIn.spawnEntityInWorld(entityfallingblock);
            }
        } else {
            IBlockState state = worldIn.getBlockState(pos);
            worldIn.setBlockToAir(pos);
            BlockPos blockpos;
            for (blockpos = pos.up(); (worldIn.isAirBlock(blockpos) || canFallThrough(worldIn.getBlockState(blockpos))) && blockpos.getY() < 255; blockpos = blockpos.up()) {
                ;
            }
            if (blockpos.getY() < 255) {
                worldIn.setBlockState(blockpos.down(), state, 3);
            }
        }
    }
}
Also used : IBlockState(net.minecraft.block.state.IBlockState) BlockPos(net.minecraft.util.math.BlockPos)

Example 33 with IBlockState

use of net.minecraft.block.state.IBlockState in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class EntityFallingUpBlock method onUpdate.

@Override
public void onUpdate() {
    Block block = this.fallTile.getBlock();
    if (this.fallTile.getMaterial() == Material.AIR) {
        this.setDead();
    } else {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        if (this.fallTime++ == 0) {
            BlockPos blockpos = new BlockPos(this);
            if (this.worldObj.getBlockState(blockpos).getBlock() == block) {
                this.worldObj.setBlockToAir(blockpos);
            } else if (!this.worldObj.isRemote) {
                this.setDead();
                return;
            }
        }
        if (!this.hasNoGravity()) {
            this.motionY += 0.03999999910593033D;
        }
        CallRunner.onEntityMove(this, this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.9800000190734863D;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= 0.9800000190734863D;
        if (!this.worldObj.isRemote) {
            BlockPos blockpos1 = new BlockPos(this);
            if (!onGround && isCollidedVertically) {
                IBlockState iblockstate = this.worldObj.getBlockState(blockpos1);
                if (// Forge: Don't indent below.
                this.worldObj.isAirBlock(new BlockPos(this.posX, this.posY + 1.009999999776482582D, this.posZ)))
                    if (BlockFalling.canFallThrough(this.worldObj.getBlockState(new BlockPos(this.posX, this.posY + 1.009999999776482582D, this.posZ)))) {
                        this.isCollidedVertically = false;
                        return;
                    }
                this.motionX *= 0.699999988079071D;
                this.motionZ *= 0.699999988079071D;
                this.motionY *= -0.5D;
                if (iblockstate.getBlock() != Blocks.PISTON_EXTENSION) {
                    this.setDead();
                    if (!this.canSetAsBlock) {
                        if (this.worldObj.canBlockBePlaced(block, blockpos1, true, EnumFacing.UP, (Entity) null, (ItemStack) null) && !BlockFalling.canFallThrough(this.worldObj.getBlockState(blockpos1.up())) && worldObj.setBlockState(blockpos1, this.fallTile, 3)) {
                            if (block instanceof BlockFalling) {
                                ((BlockFalling) block).onEndFalling(this.worldObj, blockpos1);
                            }
                            if (this.tileEntityData != null && block instanceof ITileEntityProvider) {
                                TileEntity tileentity = this.worldObj.getTileEntity(blockpos1);
                                if (tileentity != null) {
                                    NBTTagCompound nbttagcompound = tileentity.writeToNBT(new NBTTagCompound());
                                    for (String s : this.tileEntityData.getKeySet()) {
                                        NBTBase nbtbase = this.tileEntityData.getTag(s);
                                        if (!"x".equals(s) && !"y".equals(s) && !"z".equals(s)) {
                                            nbttagcompound.setTag(s, nbtbase.copy());
                                        }
                                    }
                                    tileentity.readFromNBT(nbttagcompound);
                                    tileentity.markDirty();
                                }
                            }
                        } else if (this.shouldDropItem && this.worldObj.getGameRules().getBoolean("doEntityDrops")) {
                            this.entityDropItem(new ItemStack(block, 1, block.damageDropped(this.fallTile)), 0.0F);
                        }
                    }
                }
            } else if (this.fallTime > 100 && !this.worldObj.isRemote && (blockpos1.getY() < 1 || blockpos1.getY() > 256) || this.fallTime > 600) {
                if (this.shouldDropItem && this.worldObj.getGameRules().getBoolean("doEntityDrops")) {
                    this.entityDropItem(new ItemStack(block, 1, block.damageDropped(this.fallTile)), 0.0F);
                }
                this.setDead();
            }
        }
    }
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) ITileEntityProvider(net.minecraft.block.ITileEntityProvider) IBlockState(net.minecraft.block.state.IBlockState) NBTBase(net.minecraft.nbt.NBTBase) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) EntityFallingBlock(net.minecraft.entity.item.EntityFallingBlock) Block(net.minecraft.block.Block) BlockFalling(net.minecraft.block.BlockFalling) BlockPos(net.minecraft.util.math.BlockPos) ItemStack(net.minecraft.item.ItemStack)

Example 34 with IBlockState

use of net.minecraft.block.state.IBlockState in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class NewExp method doExplosionA.

/**
     * Does the first part of the explosion (destroy blocks)
     */
public void doExplosionA() {
    Set<BlockPos> set = Sets.<BlockPos>newHashSet();
    int i = 16;
    for (int j = 0; j < 16; ++j) {
        for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
                if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                    double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                    double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                    double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                    double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                    d0 = d0 / d3;
                    d1 = d1 / d3;
                    d2 = d2 / d3;
                    float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
                    double d4 = this.explosionX;
                    double d6 = this.explosionY;
                    double d8 = this.explosionZ;
                    for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                        BlockPos blockpos = new BlockPos(d4, d6, d8);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                        if (iblockstate.getMaterial() != Material.AIR) {
                            float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
                            //  f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
                            f -= (f2 * this.explosionBlast) + this.explosionPower;
                        }
                        if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
                            set.add(blockpos);
                        }
                        d4 += d0 * 0.30000001192092896D;
                        d6 += d1 * 0.30000001192092896D;
                        d8 += d2 * 0.30000001192092896D;
                    }
                }
            }
        }
    }
    this.affectedBlockPositions.addAll(set);
    float f3 = this.explosionSize * 2.0F;
    int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
    int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
    int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
    List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
    Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = (Entity) list.get(k2);
        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.explosionX;
                double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
                double d9 = entity.posZ - this.explosionZ;
                double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
                    double d11 = 1.0D;
                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }
                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;
                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;
                        if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos) Vec3d(net.minecraft.util.math.Vec3d)

Example 35 with IBlockState

use of net.minecraft.block.state.IBlockState in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class NewExp2 method doExplosionA.

/**
     * Does the first part of the explosion (destroy blocks)
     */
public void doExplosionA() {
    Set<BlockPos> set = Sets.<BlockPos>newHashSet();
    int i = 16;
    for (int j = 0; j < 16; ++j) {
        for (int k = 0; k < 16; ++k) {
            for (int l = 0; l < 16; ++l) {
                if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                    double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                    double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                    double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                    double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                    d0 = d0 / d3;
                    d1 = d1 / d3;
                    d2 = d2 / d3;
                    float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
                    double d4 = this.explosionX;
                    double d6 = this.explosionY;
                    double d8 = this.explosionZ;
                    for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                        BlockPos blockpos = new BlockPos(d4, d6, d8);
                        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                        if (iblockstate.getMaterial() != Material.AIR) {
                            float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
                            //  f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
                            f -= (f2 * this.explosionBlast) + this.explosionPower;
                        }
                        if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
                            set.add(blockpos);
                        }
                        d4 += d0 * 0.30000001192092896D;
                        d6 += d1 * 0.30000001192092896D;
                        d8 += d2 * 0.30000001192092896D;
                    }
                }
            }
        }
    }
    this.affectedBlockPositions.addAll(set);
    float f3 = this.explosionSize * 2;
    int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
    int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
    int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
    List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
    Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = (Entity) list.get(k2);
        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.explosionX;
                double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
                double d9 = entity.posZ - this.explosionZ;
                double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
                    double d11 = 1.0D;
                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }
                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;
                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;
                        if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos) Vec3d(net.minecraft.util.math.Vec3d)

Aggregations

IBlockState (net.minecraft.block.state.IBlockState)798 BlockPos (net.minecraft.util.math.BlockPos)325 Block (net.minecraft.block.Block)246 ItemStack (net.minecraft.item.ItemStack)118 TileEntity (net.minecraft.tileentity.TileEntity)84 EnumFacing (net.minecraft.util.EnumFacing)81 World (net.minecraft.world.World)66 SubscribeEvent (net.minecraftforge.fml.common.eventhandler.SubscribeEvent)42 EntityPlayer (net.minecraft.entity.player.EntityPlayer)34 Entity (net.minecraft.entity.Entity)30 Random (java.util.Random)28 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)28 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)28 IBakedModel (net.minecraft.client.renderer.block.model.IBakedModel)23 ArrayList (java.util.ArrayList)22 Vec3d (net.minecraft.util.math.Vec3d)22 SoundType (net.minecraft.block.SoundType)21 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)21 ResourceLocation (net.minecraft.util.ResourceLocation)21 RayTraceResult (net.minecraft.util.math.RayTraceResult)21