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Example 1 with GameSettings

use of net.minecraft.client.GameSettings in project WarDance by Jackiecrazy.

the class RenderEvents method displayCoolie.

@SubscribeEvent
public static void displayCoolie(RenderGameOverlayEvent.Post event) {
    MainWindow sr = event.getWindow();
    final Minecraft mc = Minecraft.getInstance();
    final MatrixStack stack = event.getMatrixStack();
    if (GeneralConfig.dual) {
        if (event.getType().equals(RenderGameOverlayEvent.ElementType.CROSSHAIRS)) {
            // draw offhand cooldown, crosshair type
            {
                GameSettings gamesettings = mc.options;
                if (gamesettings.getCameraType() == PointOfView.FIRST_PERSON) {
                    int width = sr.getGuiScaledWidth();
                    int height = sr.getGuiScaledHeight();
                    ClientPlayerEntity player = mc.player;
                    if (player == null)
                        return;
                    if (!gamesettings.renderDebug || gamesettings.hideGui || player.isReducedDebugInfo() || gamesettings.reducedDebugInfo) {
                        if (mc.options.attackIndicator == AttackIndicatorStatus.CROSSHAIR) {
                            GlStateManager._enableAlphaTest();
                            float cooldown = CombatUtils.getCooledAttackStrength(player, Hand.OFF_HAND, 0f);
                            boolean hyperspeed = false;
                            if (getEntityLookedAt(player, GeneralUtils.getAttributeValueHandSensitive(player, ForgeMod.REACH_DISTANCE.get(), Hand.OFF_HAND)) != null && cooldown >= 1.0F) {
                                hyperspeed = CombatUtils.getCooldownPeriod(player, Hand.OFF_HAND) > 5.0F;
                                hyperspeed = hyperspeed & (getEntityLookedAt(player, GeneralUtils.getAttributeValueHandSensitive(player, ForgeMod.REACH_DISTANCE.get(), Hand.OFF_HAND))).isAlive();
                            }
                            int y = height / 2 - 7 - 7;
                            int x = width / 2 - 8;
                            if (hyperspeed) {
                                mc.gui.blit(stack, x, y, 68, 94, 16, 16);
                            } else if (cooldown < 1.0F) {
                                int k = (int) (cooldown * 17.0F);
                                mc.gui.blit(stack, x, y, 36, 94, 16, 4);
                                mc.gui.blit(stack, x, y, 52, 94, k, 4);
                            }
                        }
                    }
                }
            }
        }
        if (event.getType().equals(RenderGameOverlayEvent.ElementType.HOTBAR)) {
            // draw offhand cooldown, hotbar type
            if (mc.getCameraEntity() instanceof PlayerEntity) {
                GlStateManager._clearColor(1.0F, 1.0F, 1.0F, 1.0F);
                PlayerEntity p = (PlayerEntity) mc.getCameraEntity();
                ItemStack itemstack = p.getOffhandItem();
                HandSide oppositeHand = p.getMainArm().getOpposite();
                int halfOfScreen = sr.getGuiScaledWidth() / 2;
                GlStateManager._enableRescaleNormal();
                RenderSystem.enableBlend();
                RenderSystem.defaultBlendFunc();
                RenderHelper.turnBackOn();
                if (mc.options.attackIndicator == AttackIndicatorStatus.HOTBAR) {
                    float strength = CombatUtils.getCooledAttackStrength(p, Hand.OFF_HAND, 0);
                    if (strength < 1.0F) {
                        int y = sr.getGuiScaledHeight() - 20;
                        int x = halfOfScreen + 91 + 6;
                        if (oppositeHand == HandSide.LEFT) {
                            x = halfOfScreen - 91 - 22;
                        }
                        mc.getTextureManager().bind(AbstractGui.GUI_ICONS_LOCATION);
                        int modStrength = (int) (strength * 19.0F);
                        RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
                        mc.gui.blit(stack, x + 18, y, 0, 94, 18, 18);
                        mc.gui.blit(stack, x + 18, y + 18 - modStrength, 18, 112 - modStrength, 18, modStrength);
                    }
                }
                RenderHelper.turnOff();
                RenderSystem.disableBlend();
            }
        }
    }
    if (event.getType().equals(RenderGameOverlayEvent.ElementType.ALL))
        if (mc.getCameraEntity() instanceof PlayerEntity) {
            ClientPlayerEntity player = mc.player;
            ICombatCapability cap = CombatData.getCap(player);
            int width = sr.getGuiScaledWidth();
            int height = sr.getGuiScaledHeight();
            mc.getTextureManager().bind(raihud);
            currentSpiritLevel = updateValue(currentSpiritLevel, cap.getSpirit());
            currentMightLevel = updateValue(currentMightLevel, cap.getMight());
            currentComboLevel = cap.getRank() > currentComboLevel ? updateValue(currentComboLevel, cap.getRank()) : cap.getRank();
            // yourCurrentPostureLevel = updateValue(yourCurrentPostureLevel, cap.getPosture());
            if (cap.isCombatMode()) {
                stack.pushPose();
                RenderSystem.enableBlend();
                RenderSystem.enableAlphaTest();
                Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.might, width, height);
                int x = Math.max(pair.getFirst() - 16, 0);
                int y = Math.min(pair.getSecond() - 16, height - 32);
                int fillHeight = (int) (Math.min(1, currentMightLevel / cap.getMaxMight()) * 32);
                if (ClientConfig.CONFIG.might.enabled) {
                    // might circle
                    RenderSystem.color4f(1, 1, 1, 1);
                    stack.pushPose();
                    stack.pushPose();
                    mc.gui.blit(stack, x, y, 0, 64, 32, 32);
                    stack.popPose();
                    // might circle filling
                    stack.pushPose();
                    mc.gui.blit(stack, x, y + 32 - fillHeight, 0, 96 - fillHeight, 32, fillHeight);
                    stack.popPose();
                    fillHeight += Math.min(fillHeight, 3);
                    fillHeight = Math.min(fillHeight, 32);
                    // might base
                    stack.pushPose();
                    mc.gui.blit(stack, x, y, 32, 64, 32, 32);
                    stack.popPose();
                    // might illumination
                    stack.pushPose();
                    mc.gui.blit(stack, x, y + 32 - fillHeight, 64, 96 - fillHeight, 32, fillHeight);
                    stack.popPose();
                    stack.popPose();
                }
                pair = translateCoords(ClientConfig.CONFIG.spirit, width, height);
                x = MathHelper.clamp(pair.getFirst() - 16, 0, width - 32);
                y = MathHelper.clamp(pair.getSecond() - 16, 0, height - 32);
                fillHeight = (int) (Math.min(1, currentSpiritLevel / cap.getMaxSpirit()) * 32);
                String display = formatter.format(currentSpiritLevel) + "/" + formatter.format(cap.getMaxSpirit());
                // spirit circle
                stack.pushPose();
                if (ClientConfig.CONFIG.spirit.enabled) {
                    stack.pushPose();
                    mc.gui.blit(stack, x, y, 0, 96, 32, 32);
                    stack.popPose();
                    // spirit circle filling
                    stack.pushPose();
                    mc.gui.blit(stack, x, y + 32 - fillHeight, 0, 128 - fillHeight, 32, fillHeight);
                    stack.popPose();
                    fillHeight += Math.min(fillHeight, 3);
                    fillHeight = Math.min(fillHeight, 32);
                    // spirit base
                    stack.pushPose();
                    mc.gui.blit(stack, x, y + 1, 32, 96, 32, 32);
                    stack.popPose();
                    // spirit illumination
                    stack.pushPose();
                    mc.gui.blit(stack, x, y + 33 - fillHeight, 64, 128 - fillHeight, 32, fillHeight);
                    stack.popPose();
                }
                if (ClientConfig.CONFIG.spiritNumber.enabled) {
                    pair = translateCoords(ClientConfig.CONFIG.spiritNumber, width, height);
                    mc.font.drawShadow(event.getMatrixStack(), display, pair.getFirst() - mc.font.width(display) / 2f, pair.getSecond() - 2, ClientConfig.spiritColor);
                }
                if (ClientConfig.CONFIG.mightNumber.enabled) {
                    pair = translateCoords(ClientConfig.CONFIG.mightNumber, width, height);
                    display = formatter.format(currentMightLevel) + "/" + formatter.format(cap.getMaxMight());
                    mc.font.drawShadow(event.getMatrixStack(), display, pair.getFirst() - mc.font.width(display) / 2f, pair.getSecond() - 2, ClientConfig.mightColor);
                }
                stack.popPose();
                RenderSystem.disableAlphaTest();
                RenderSystem.disableBlend();
                stack.popPose();
                // combo bar at 224,20 to 229, 121. Grace at 222,95 to 224, 121
                // initial bar
                RenderSystem.enableBlend();
                stack.pushPose();
                if (ClientConfig.CONFIG.combo.enabled) {
                    mc.getTextureManager().bind(raihud);
                    int combowidth = 32;
                    float workingCombo = currentComboLevel;
                    int comboU = (int) (MathHelper.clamp(Math.floor(workingCombo), 0, 4)) * 32;
                    int divisor = 1;
                    if (// S
                    workingCombo >= 4)
                        divisor = 2;
                    if (workingCombo >= 6) {
                        // SS
                        combowidth = 33;
                        comboU = 159;
                        divisor = 3;
                    }
                    if (workingCombo >= 9) {
                        // SSS
                        combowidth = 64;
                        comboU = 192;
                        fillHeight = (int) ((workingCombo - 9) * 32f);
                    } else if (divisor > 1)
                        fillHeight = (int) ((workingCombo - divisor * 2) / divisor * 32f);
                    else
                        fillHeight = (int) ((workingCombo - Math.floor(workingCombo)) * 32f);
                    pair = translateCoords(ClientConfig.CONFIG.combo, width, height);
                    x = MathHelper.clamp(pair.getFirst() - combowidth / 2, 0, width - combowidth);
                    y = MathHelper.clamp(pair.getSecond() - 23, 0, height - 46);
                    mc.gui.blit(stack, x, y, comboU, 0, combowidth, 32);
                    // fancy fill percentage
                    mc.gui.blit(stack, x, y + 33 - fillHeight, comboU, 65 - fillHeight, combowidth, fillHeight - 2);
                }
                stack.popPose();
                RenderSystem.disableBlend();
            }
            mc.getTextureManager().bind(amo);
            // render posture bar if not full, displayed even out of combat mode because it's pretty relevant to not dying
            if (cap.isCombatMode() || cap.getPosture() < cap.getMaxPosture() || cap.getStaggerTime() > 0 || cap.getShatterCooldown() < Math.floor(GeneralUtils.getAttributeValueSafe(player, WarAttributes.SHATTER.get())) || cap.getBarrier() < cap.getMaxBarrier())
                drawPostureBarAt(true, stack, player, width, height);
            Entity look = getEntityLookedAt(player, 32);
            if (look instanceof LivingEntity) {
                LivingEntity looked = (LivingEntity) look;
                List<Skill> afflict = new ArrayList<>();
                final ISkillCapability skill = CasterData.getCap(player);
                if (ClientConfig.CONFIG.enemyAfflict.enabled) {
                    // coup de grace
                    final Skill variant = skill.getEquippedVariation(SkillCategories.coup_de_grace);
                    if (look != player && skill.isSkillUsable(variant)) {
                        CoupDeGrace cdg = (CoupDeGrace) variant;
                        if (cdg.willKillOnCast(player, looked)) {
                            afflict.add(cdg);
                        }
                    }
                    // marks
                    afflict.addAll(Marks.getCap(looked).getActiveMarks().keySet());
                    Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.enemyAfflict, width, height);
                    for (int index = 0; index < afflict.size(); index++) {
                        Skill s = afflict.get(index);
                        mc.getTextureManager().bind(s.icon());
                        Color c = s.getColor();
                        RenderSystem.color4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 1);
                        AbstractGui.blit(stack, pair.getFirst() - (afflict.size() - 1 - index) * 16 + (afflict.size() - 1) * 8 - 8, pair.getSecond(), 0, 0, 16, 16, 16, 16);
                    }
                }
                stealth: if (ClientConfig.CONFIG.stealth.enabled && cap.isCombatMode()) {
                    Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.stealth, width, height);
                    final Tuple<StealthUtils.Awareness, Double> info = stealthInfo(looked);
                    double dist = info.getB();
                    int shift = 0;
                    switch(info.getA()) {
                        case ALERT:
                            break stealth;
                        case DISTRACTED:
                            shift = 1;
                            break;
                        case UNAWARE:
                            shift = looked.distanceToSqr(player) < dist * dist ? 2 : 3;
                            break;
                    }
                    renderEye(looked, event.getPartialTicks(), stack);
                    mc.getTextureManager().bind(stealth);
                    AbstractGui.blit(stack, pair.getFirst() - 16, pair.getSecond() - 8, 0, shift * 16, 32, 16, 64, 64);
                }
                RenderSystem.color4f(1, 1, 1, 1);
                if (ClientConfig.CONFIG.enemyPosture.enabled && (cap.isCombatMode() || CombatData.getCap((LivingEntity) look).getPosture() < CombatData.getCap((LivingEntity) look).getMaxPosture() || CombatData.getCap((LivingEntity) look).getStaggerTime() > 0 || cap.getShatterCooldown() < GeneralUtils.getAttributeValueSafe(player, WarAttributes.SHATTER.get()) || cap.getBarrier() < cap.getMaxBarrier()))
                    // Math.min(HudConfig.client.enemyPosture.x, width - 64), Math.min(HudConfig.client.enemyPosture.y, height - 64));
                    drawPostureBarAt(false, stack, looked, width, height);
            }
        }
}
Also used : PlayerEntity(net.minecraft.entity.player.PlayerEntity) LivingEntity(net.minecraft.entity.LivingEntity) ClientPlayerEntity(net.minecraft.client.entity.player.ClientPlayerEntity) Entity(net.minecraft.entity.Entity) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) CoupDeGrace(jackiecrazy.wardance.skill.coupdegrace.CoupDeGrace) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ClientPlayerEntity(net.minecraft.client.entity.player.ClientPlayerEntity) LivingEntity(net.minecraft.entity.LivingEntity) MainWindow(net.minecraft.client.MainWindow) List(java.util.List) ArrayList(java.util.ArrayList) GameSettings(net.minecraft.client.GameSettings) ClientPlayerEntity(net.minecraft.client.entity.player.ClientPlayerEntity) Pair(com.mojang.datafixers.util.Pair) HandSide(net.minecraft.util.HandSide) Minecraft(net.minecraft.client.Minecraft) ICombatCapability(jackiecrazy.wardance.capability.resources.ICombatCapability) Skill(jackiecrazy.wardance.skill.Skill) ISkillCapability(jackiecrazy.wardance.capability.skill.ISkillCapability) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.eventbus.api.SubscribeEvent)

Example 2 with GameSettings

use of net.minecraft.client.GameSettings in project ModernUI by BloCamLimb.

the class SettingLanguage method applyLanguage.

private void applyLanguage() {
    LanguageManager manager = minecraft.getLanguageManager();
    GameSettings gameSettings = minecraft.gameSettings;
    if (highlight != null && !highlight.getLanguage().getCode().equals(manager.getCurrentLanguage().getCode())) {
        manager.setCurrentLanguage(highlight.getLanguage());
        gameSettings.language = highlight.getLanguage().getCode();
        ForgeHooksClient.refreshResources(minecraft, VanillaResourceType.LANGUAGES);
        // FIXME
        // minecraft.fontRenderer.getBidiFlag(manager.isCurrentLanguageBidirectional());
        gameSettings.saveOptions();
    }
}
Also used : LanguageManager(net.minecraft.client.resources.LanguageManager) GameSettings(net.minecraft.client.GameSettings)

Example 3 with GameSettings

use of net.minecraft.client.GameSettings in project ModernUI by BloCamLimb.

the class SettingResourcePack method applyResourcePacks.

private void applyResourcePacks() {
    List<ResourcePackInfo> list = Lists.newArrayList();
    GameSettings gameSettings = minecraft.gameSettings;
    for (ResourcePackEntry c2 : selectedGroup.getEntries()) {
        list.add(c2.getResourcePack());
    }
    Collections.reverse(list);
    // FIXME
    // minecraft.getResourcePackList().setEnabledPacks(list);
    gameSettings.resourcePacks.clear();
    gameSettings.incompatibleResourcePacks.clear();
    for (ResourcePackInfo c3 : list) {
        if (!c3.isOrderLocked()) {
            gameSettings.resourcePacks.add(c3.getName());
            if (!c3.getCompatibility().isCompatible()) {
                gameSettings.incompatibleResourcePacks.add(c3.getName());
            }
        }
    }
    gameSettings.saveOptions();
    minecraft.reloadResources();
    applyButton.setStatus(WidgetStatus.INACTIVE, false);
}
Also used : ResourcePackEntry(icyllis.modernui.impl.setting.ResourcePackEntry) GameSettings(net.minecraft.client.GameSettings) ResourcePackInfo(net.minecraft.resources.ResourcePackInfo)

Example 4 with GameSettings

use of net.minecraft.client.GameSettings in project ModernUI by BloCamLimb.

the class KeyBindingEntry method menuActions.

/**
 * Context menu
 */
private void menuActions(int index) {
    if (index == 0) {
        GameSettings gameSettings = Minecraft.getInstance().gameSettings;
        keyBinding.setToDefault();
        gameSettings.setKeyBindingCode(keyBinding, keyBinding.getDefault());
        updateKeyText();
        conflictsCallback.run();
    }
}
Also used : GameSettings(net.minecraft.client.GameSettings)

Example 5 with GameSettings

use of net.minecraft.client.GameSettings in project ModernUI by BloCamLimb.

the class SettingGeneral method addSkinCategory.

private void addSkinCategory(List<SettingCategoryGroup> groups) {
    List<SettingEntry> list = new ArrayList<>();
    GameSettings gameSettings = minecraft.gameSettings;
    list.add(SettingsManager.MAIN_HAND.apply(window));
    for (PlayerModelPart part : PlayerModelPart.values()) {
        BooleanSettingEntry entry = new BooleanSettingEntry(window, part.getName().getString(), gameSettings.getModelParts().contains(part), b -> gameSettings.setModelPartEnabled(part, b));
        list.add(entry);
    }
    SettingCategoryGroup categoryGroup = new SettingCategoryGroup(window, I18n.format("gui.modernui.settings.category.skin"), list);
    groups.add(categoryGroup);
}
Also used : ArrayList(java.util.ArrayList) GameSettings(net.minecraft.client.GameSettings) PlayerModelPart(net.minecraft.entity.player.PlayerModelPart)

Aggregations

GameSettings (net.minecraft.client.GameSettings)8 ArrayList (java.util.ArrayList)3 List (java.util.List)2 Minecraft (net.minecraft.client.Minecraft)2 PlayerModelPart (net.minecraft.entity.player.PlayerModelPart)2 Lists (com.google.common.collect.Lists)1 MatrixStack (com.mojang.blaze3d.matrix.MatrixStack)1 Pair (com.mojang.datafixers.util.Pair)1 icyllis.modernui.impl.setting (icyllis.modernui.impl.setting)1 ResourcePackEntry (icyllis.modernui.impl.setting.ResourcePackEntry)1 SettingScrollWindow (icyllis.modernui.impl.setting.SettingScrollWindow)1 ModernUI (icyllis.modernui.system.ModernUI)1 SettingsManager (icyllis.modernui.system.SettingsManager)1 IModule (icyllis.modernui.test.discard.IModule)1 Module (icyllis.modernui.test.discard.Module)1 ConfirmCallback (icyllis.modernui.test.popup.ConfirmCallback)1 PopupConfirm (icyllis.modernui.test.popup.PopupConfirm)1 UIManager (icyllis.modernui.view.UIManager)1 ICombatCapability (jackiecrazy.wardance.capability.resources.ICombatCapability)1 ISkillCapability (jackiecrazy.wardance.capability.skill.ISkillCapability)1