use of net.minecraft.client.MainWindow in project polymer-core by teampolymer.
the class SchematicViewOverlay method renderOverlay.
public void renderOverlay(MatrixStack ms, float pt) {
Minecraft mc = Minecraft.getInstance();
MainWindow mainWindow = mc.getWindow();
if (!initialized)
init(mc, mainWindow.getGuiScaledWidth(), mainWindow.getGuiScaledHeight());
int x = (mainWindow.getGuiScaledWidth() - w) / 2 + 15;
int y = mainWindow.getGuiScaledHeight() - h - 75;
ms.pushPose();
ms.translate(0, -yOffset, focused ? 100 : 0);
IGuiResource gray = GuiResources.TOOLBAR_BACKGROUND;
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.color4f(1, 1, 1, focused ? 3 / 4f : .3f);
Minecraft.getInstance().getTextureManager().bind(gray.getLocation());
blit(ms, x - 15, y, gray.getStartX(), gray.getStartY(), w, h, gray.getWidth(), gray.getHeight());
float toolTipAlpha = yOffset / 10;
List<ITextComponent> toolTip = currentAction().getDescription();
int stringAlphaComponent = ((int) (toolTipAlpha * 0xFF)) << 24;
if (toolTipAlpha > 0.25f) {
int height = h + 22 + 10 * (toolTip.size() - 1);
boolean disabled = !currentAction().isEnabled();
if (disabled) {
height += 12;
}
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.color4f(.7f, .7f, .8f, toolTipAlpha);
blit(ms, x - 15, y, gray.getStartX(), gray.getStartY(), w, height, gray.getWidth(), gray.getHeight());
RenderSystem.color4f(1, 1, 1, 1);
RenderSystem.disableBlend();
int yOff = y;
if (toolTip.size() > 0) {
yOff += 38;
font.draw(ms, toolTip.get(0), x - 10, yOff, 0xEEEEEE + stringAlphaComponent);
}
if (toolTip.size() > 1) {
yOff += 12;
font.draw(ms, toolTip.get(1), x - 10, yOff, 0xCCDDFF + stringAlphaComponent);
}
if (toolTip.size() > 2) {
yOff += 10;
font.draw(ms, toolTip.get(2), x - 10, yOff, 0xCCDDFF + stringAlphaComponent);
}
if (toolTip.size() > 3) {
yOff += 10;
font.draw(ms, toolTip.get(3), x - 10, yOff, 0xCCDDFF + stringAlphaComponent);
}
if (disabled) {
yOff += 12;
font.draw(ms, new TranslationTextComponent("gui.polymer.locator.control.misc.disabled"), x - 10, yOff, 0xCCCCDD + stringAlphaComponent);
}
}
RenderSystem.color4f(1, 1, 1, 1);
if (actions.length > 1) {
String keyName = KeysRegistry.TOOL_CTRL_KEY.getTranslatedKeyMessage().getString().toUpperCase(Locale.ROOT);
int width = minecraft.getWindow().getGuiScaledWidth();
if (!focused)
drawCenteredString(ms, font, I18n.get(holdToFocus, keyName), width / 2, y - 10, 0xCCDDFF);
else
drawCenteredString(ms, font, scrollToCycle, width / 2, y - 10, 0xCCDDFF);
} else {
x += 65;
}
for (int i = 0; i < actions.length; i++) {
ms.pushPose();
float alpha = focused ? 1 : .2f;
if (i == current) {
ms.translate(0, -10, 0);
drawCenteredString(ms, font, actions[i].getName(), x + i * 40 + 24, y + 28, 0xCCDDFF);
alpha = 1;
}
IGuiResource icon = actions[i].getIcon();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.color4f(0, 0, 0, alpha * .2f);
icon.draw(ms, 0, x + i * 40 + 17, y + 12);
if (actions[i].isEnabled()) {
RenderSystem.color4f(1, 1, 1, alpha);
} else {
RenderSystem.color4f(.7f, .7f, .7f, alpha);
}
icon.draw(ms, 0, x + i * 40 + 16, y + 11);
ms.popPose();
}
RenderSystem.disableBlend();
RenderSystem.defaultBlendFunc();
ms.popPose();
}
use of net.minecraft.client.MainWindow in project iChunUtil by iChun.
the class RenderHelper method renderTestStencil.
public static void renderTestStencil(MatrixStack stack) {
// Basic stencil test
Minecraft mc = Minecraft.getInstance();
MainWindow reso = mc.getMainWindow();
GL11.glEnable(GL11.GL_STENCIL_TEST);
GlStateManager.colorMask(false, false, false, false);
GlStateManager.depthMask(false);
GL11.glStencilFunc(GL11.GL_NEVER, 1, 0xFF);
GL11.glStencilOp(GL11.GL_REPLACE, GL11.GL_KEEP, GL11.GL_KEEP);
GL11.glStencilMask(0xFF);
GlStateManager.clear(GL11.GL_STENCIL_BUFFER_BIT, Minecraft.IS_RUNNING_ON_MAC);
RenderHelper.drawColour(stack, 0xffffff, 255, 0, 0, 60, 60, 0);
GlStateManager.colorMask(true, true, true, true);
GlStateManager.depthMask(true);
GL11.glStencilMask(0x00);
GL11.glStencilFunc(GL11.GL_EQUAL, 0, 0xFF);
GL11.glStencilFunc(GL11.GL_EQUAL, 1, 0xFF);
RenderHelper.drawColour(stack, 0xffffff, 255, 0, 0, reso.getScaledWidth(), reso.getScaledHeight(), 0);
GL11.glDisable(GL11.GL_STENCIL_TEST);
}
use of net.minecraft.client.MainWindow in project WarDance by Jackiecrazy.
the class RenderEvents method displayCoolie.
@SubscribeEvent
public static void displayCoolie(RenderGameOverlayEvent.Post event) {
MainWindow sr = event.getWindow();
final Minecraft mc = Minecraft.getInstance();
final MatrixStack stack = event.getMatrixStack();
if (GeneralConfig.dual) {
if (event.getType().equals(RenderGameOverlayEvent.ElementType.CROSSHAIRS)) {
// draw offhand cooldown, crosshair type
{
GameSettings gamesettings = mc.options;
if (gamesettings.getCameraType() == PointOfView.FIRST_PERSON) {
int width = sr.getGuiScaledWidth();
int height = sr.getGuiScaledHeight();
ClientPlayerEntity player = mc.player;
if (player == null)
return;
if (!gamesettings.renderDebug || gamesettings.hideGui || player.isReducedDebugInfo() || gamesettings.reducedDebugInfo) {
if (mc.options.attackIndicator == AttackIndicatorStatus.CROSSHAIR) {
GlStateManager._enableAlphaTest();
float cooldown = CombatUtils.getCooledAttackStrength(player, Hand.OFF_HAND, 0f);
boolean hyperspeed = false;
if (getEntityLookedAt(player, GeneralUtils.getAttributeValueHandSensitive(player, ForgeMod.REACH_DISTANCE.get(), Hand.OFF_HAND)) != null && cooldown >= 1.0F) {
hyperspeed = CombatUtils.getCooldownPeriod(player, Hand.OFF_HAND) > 5.0F;
hyperspeed = hyperspeed & (getEntityLookedAt(player, GeneralUtils.getAttributeValueHandSensitive(player, ForgeMod.REACH_DISTANCE.get(), Hand.OFF_HAND))).isAlive();
}
int y = height / 2 - 7 - 7;
int x = width / 2 - 8;
if (hyperspeed) {
mc.gui.blit(stack, x, y, 68, 94, 16, 16);
} else if (cooldown < 1.0F) {
int k = (int) (cooldown * 17.0F);
mc.gui.blit(stack, x, y, 36, 94, 16, 4);
mc.gui.blit(stack, x, y, 52, 94, k, 4);
}
}
}
}
}
}
if (event.getType().equals(RenderGameOverlayEvent.ElementType.HOTBAR)) {
// draw offhand cooldown, hotbar type
if (mc.getCameraEntity() instanceof PlayerEntity) {
GlStateManager._clearColor(1.0F, 1.0F, 1.0F, 1.0F);
PlayerEntity p = (PlayerEntity) mc.getCameraEntity();
ItemStack itemstack = p.getOffhandItem();
HandSide oppositeHand = p.getMainArm().getOpposite();
int halfOfScreen = sr.getGuiScaledWidth() / 2;
GlStateManager._enableRescaleNormal();
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderHelper.turnBackOn();
if (mc.options.attackIndicator == AttackIndicatorStatus.HOTBAR) {
float strength = CombatUtils.getCooledAttackStrength(p, Hand.OFF_HAND, 0);
if (strength < 1.0F) {
int y = sr.getGuiScaledHeight() - 20;
int x = halfOfScreen + 91 + 6;
if (oppositeHand == HandSide.LEFT) {
x = halfOfScreen - 91 - 22;
}
mc.getTextureManager().bind(AbstractGui.GUI_ICONS_LOCATION);
int modStrength = (int) (strength * 19.0F);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.gui.blit(stack, x + 18, y, 0, 94, 18, 18);
mc.gui.blit(stack, x + 18, y + 18 - modStrength, 18, 112 - modStrength, 18, modStrength);
}
}
RenderHelper.turnOff();
RenderSystem.disableBlend();
}
}
}
if (event.getType().equals(RenderGameOverlayEvent.ElementType.ALL))
if (mc.getCameraEntity() instanceof PlayerEntity) {
ClientPlayerEntity player = mc.player;
ICombatCapability cap = CombatData.getCap(player);
int width = sr.getGuiScaledWidth();
int height = sr.getGuiScaledHeight();
mc.getTextureManager().bind(raihud);
currentSpiritLevel = updateValue(currentSpiritLevel, cap.getSpirit());
currentMightLevel = updateValue(currentMightLevel, cap.getMight());
currentComboLevel = cap.getRank() > currentComboLevel ? updateValue(currentComboLevel, cap.getRank()) : cap.getRank();
// yourCurrentPostureLevel = updateValue(yourCurrentPostureLevel, cap.getPosture());
if (cap.isCombatMode()) {
stack.pushPose();
RenderSystem.enableBlend();
RenderSystem.enableAlphaTest();
Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.might, width, height);
int x = Math.max(pair.getFirst() - 16, 0);
int y = Math.min(pair.getSecond() - 16, height - 32);
int fillHeight = (int) (Math.min(1, currentMightLevel / cap.getMaxMight()) * 32);
if (ClientConfig.CONFIG.might.enabled) {
// might circle
RenderSystem.color4f(1, 1, 1, 1);
stack.pushPose();
stack.pushPose();
mc.gui.blit(stack, x, y, 0, 64, 32, 32);
stack.popPose();
// might circle filling
stack.pushPose();
mc.gui.blit(stack, x, y + 32 - fillHeight, 0, 96 - fillHeight, 32, fillHeight);
stack.popPose();
fillHeight += Math.min(fillHeight, 3);
fillHeight = Math.min(fillHeight, 32);
// might base
stack.pushPose();
mc.gui.blit(stack, x, y, 32, 64, 32, 32);
stack.popPose();
// might illumination
stack.pushPose();
mc.gui.blit(stack, x, y + 32 - fillHeight, 64, 96 - fillHeight, 32, fillHeight);
stack.popPose();
stack.popPose();
}
pair = translateCoords(ClientConfig.CONFIG.spirit, width, height);
x = MathHelper.clamp(pair.getFirst() - 16, 0, width - 32);
y = MathHelper.clamp(pair.getSecond() - 16, 0, height - 32);
fillHeight = (int) (Math.min(1, currentSpiritLevel / cap.getMaxSpirit()) * 32);
String display = formatter.format(currentSpiritLevel) + "/" + formatter.format(cap.getMaxSpirit());
// spirit circle
stack.pushPose();
if (ClientConfig.CONFIG.spirit.enabled) {
stack.pushPose();
mc.gui.blit(stack, x, y, 0, 96, 32, 32);
stack.popPose();
// spirit circle filling
stack.pushPose();
mc.gui.blit(stack, x, y + 32 - fillHeight, 0, 128 - fillHeight, 32, fillHeight);
stack.popPose();
fillHeight += Math.min(fillHeight, 3);
fillHeight = Math.min(fillHeight, 32);
// spirit base
stack.pushPose();
mc.gui.blit(stack, x, y + 1, 32, 96, 32, 32);
stack.popPose();
// spirit illumination
stack.pushPose();
mc.gui.blit(stack, x, y + 33 - fillHeight, 64, 128 - fillHeight, 32, fillHeight);
stack.popPose();
}
if (ClientConfig.CONFIG.spiritNumber.enabled) {
pair = translateCoords(ClientConfig.CONFIG.spiritNumber, width, height);
mc.font.drawShadow(event.getMatrixStack(), display, pair.getFirst() - mc.font.width(display) / 2f, pair.getSecond() - 2, ClientConfig.spiritColor);
}
if (ClientConfig.CONFIG.mightNumber.enabled) {
pair = translateCoords(ClientConfig.CONFIG.mightNumber, width, height);
display = formatter.format(currentMightLevel) + "/" + formatter.format(cap.getMaxMight());
mc.font.drawShadow(event.getMatrixStack(), display, pair.getFirst() - mc.font.width(display) / 2f, pair.getSecond() - 2, ClientConfig.mightColor);
}
stack.popPose();
RenderSystem.disableAlphaTest();
RenderSystem.disableBlend();
stack.popPose();
// combo bar at 224,20 to 229, 121. Grace at 222,95 to 224, 121
// initial bar
RenderSystem.enableBlend();
stack.pushPose();
if (ClientConfig.CONFIG.combo.enabled) {
mc.getTextureManager().bind(raihud);
int combowidth = 32;
float workingCombo = currentComboLevel;
int comboU = (int) (MathHelper.clamp(Math.floor(workingCombo), 0, 4)) * 32;
int divisor = 1;
if (// S
workingCombo >= 4)
divisor = 2;
if (workingCombo >= 6) {
// SS
combowidth = 33;
comboU = 159;
divisor = 3;
}
if (workingCombo >= 9) {
// SSS
combowidth = 64;
comboU = 192;
fillHeight = (int) ((workingCombo - 9) * 32f);
} else if (divisor > 1)
fillHeight = (int) ((workingCombo - divisor * 2) / divisor * 32f);
else
fillHeight = (int) ((workingCombo - Math.floor(workingCombo)) * 32f);
pair = translateCoords(ClientConfig.CONFIG.combo, width, height);
x = MathHelper.clamp(pair.getFirst() - combowidth / 2, 0, width - combowidth);
y = MathHelper.clamp(pair.getSecond() - 23, 0, height - 46);
mc.gui.blit(stack, x, y, comboU, 0, combowidth, 32);
// fancy fill percentage
mc.gui.blit(stack, x, y + 33 - fillHeight, comboU, 65 - fillHeight, combowidth, fillHeight - 2);
}
stack.popPose();
RenderSystem.disableBlend();
}
mc.getTextureManager().bind(amo);
// render posture bar if not full, displayed even out of combat mode because it's pretty relevant to not dying
if (cap.isCombatMode() || cap.getPosture() < cap.getMaxPosture() || cap.getStaggerTime() > 0 || cap.getShatterCooldown() < Math.floor(GeneralUtils.getAttributeValueSafe(player, WarAttributes.SHATTER.get())) || cap.getBarrier() < cap.getMaxBarrier())
drawPostureBarAt(true, stack, player, width, height);
Entity look = getEntityLookedAt(player, 32);
if (look instanceof LivingEntity) {
LivingEntity looked = (LivingEntity) look;
List<Skill> afflict = new ArrayList<>();
final ISkillCapability skill = CasterData.getCap(player);
if (ClientConfig.CONFIG.enemyAfflict.enabled) {
// coup de grace
final Skill variant = skill.getEquippedVariation(SkillCategories.coup_de_grace);
if (look != player && skill.isSkillUsable(variant)) {
CoupDeGrace cdg = (CoupDeGrace) variant;
if (cdg.willKillOnCast(player, looked)) {
afflict.add(cdg);
}
}
// marks
afflict.addAll(Marks.getCap(looked).getActiveMarks().keySet());
Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.enemyAfflict, width, height);
for (int index = 0; index < afflict.size(); index++) {
Skill s = afflict.get(index);
mc.getTextureManager().bind(s.icon());
Color c = s.getColor();
RenderSystem.color4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, 1);
AbstractGui.blit(stack, pair.getFirst() - (afflict.size() - 1 - index) * 16 + (afflict.size() - 1) * 8 - 8, pair.getSecond(), 0, 0, 16, 16, 16, 16);
}
}
stealth: if (ClientConfig.CONFIG.stealth.enabled && cap.isCombatMode()) {
Pair<Integer, Integer> pair = translateCoords(ClientConfig.CONFIG.stealth, width, height);
final Tuple<StealthUtils.Awareness, Double> info = stealthInfo(looked);
double dist = info.getB();
int shift = 0;
switch(info.getA()) {
case ALERT:
break stealth;
case DISTRACTED:
shift = 1;
break;
case UNAWARE:
shift = looked.distanceToSqr(player) < dist * dist ? 2 : 3;
break;
}
renderEye(looked, event.getPartialTicks(), stack);
mc.getTextureManager().bind(stealth);
AbstractGui.blit(stack, pair.getFirst() - 16, pair.getSecond() - 8, 0, shift * 16, 32, 16, 64, 64);
}
RenderSystem.color4f(1, 1, 1, 1);
if (ClientConfig.CONFIG.enemyPosture.enabled && (cap.isCombatMode() || CombatData.getCap((LivingEntity) look).getPosture() < CombatData.getCap((LivingEntity) look).getMaxPosture() || CombatData.getCap((LivingEntity) look).getStaggerTime() > 0 || cap.getShatterCooldown() < GeneralUtils.getAttributeValueSafe(player, WarAttributes.SHATTER.get()) || cap.getBarrier() < cap.getMaxBarrier()))
// Math.min(HudConfig.client.enemyPosture.x, width - 64), Math.min(HudConfig.client.enemyPosture.y, height - 64));
drawPostureBarAt(false, stack, looked, width, height);
}
}
}
use of net.minecraft.client.MainWindow in project Mekanism by mekanism.
the class RenderTickHandler method renderOverlay.
@SubscribeEvent
public void renderOverlay(RenderGameOverlayEvent.Post event) {
if (event.getType() == ElementType.HOTBAR) {
if (!minecraft.player.isSpectator() && MekanismConfig.client.enableHUD.get() && MekanismClient.renderHUD) {
int count = 0;
Map<EquipmentSlotType, List<ITextComponent>> renderStrings = new LinkedHashMap<>();
for (EquipmentSlotType slotType : EQUIPMENT_ORDER) {
ItemStack stack = minecraft.player.getItemBySlot(slotType);
if (stack.getItem() instanceof IItemHUDProvider) {
List<ITextComponent> list = new ArrayList<>();
((IItemHUDProvider) stack.getItem()).addHUDStrings(list, minecraft.player, stack, slotType);
int size = list.size();
if (size > 0) {
renderStrings.put(slotType, list);
count += size;
}
}
}
MatrixStack matrix = event.getMatrixStack();
if (count > 0) {
int start = (renderStrings.size() * 2) + (count * 9);
boolean alignLeft = MekanismConfig.client.alignHUDLeft.get();
MainWindow window = event.getWindow();
int y = window.getGuiScaledHeight();
float hudScale = MekanismConfig.client.hudScale.get();
int yScale = (int) ((1 / hudScale) * y);
matrix.pushPose();
matrix.scale(hudScale, hudScale, hudScale);
for (Map.Entry<EquipmentSlotType, List<ITextComponent>> entry : renderStrings.entrySet()) {
for (ITextComponent text : entry.getValue()) {
drawString(window, matrix, text, alignLeft, yScale - start, 0xC8C8C8);
start -= 9;
}
start -= 2;
}
matrix.popPose();
}
if (minecraft.player.getItemBySlot(EquipmentSlotType.HEAD).getItem() instanceof ItemMekaSuitArmor) {
hudRenderer.renderHUD(matrix, event.getPartialTicks());
}
}
} else if (event.getType() == ElementType.ARMOR) {
FloatingLong capacity = FloatingLong.ZERO, stored = FloatingLong.ZERO;
for (ItemStack stack : minecraft.player.inventory.armor) {
if (stack.getItem() instanceof ItemMekaSuitArmor) {
IEnergyContainer container = StorageUtils.getEnergyContainer(stack, 0);
if (container != null) {
capacity = capacity.plusEqual(container.getMaxEnergy());
stored = stored.plusEqual(container.getEnergy());
}
}
}
if (!capacity.isZero()) {
int x = event.getWindow().getGuiScaledWidth() / 2 - 91;
int y = event.getWindow().getGuiScaledHeight() - ForgeIngameGui.left_height + 2;
int length = (int) Math.round(stored.divide(capacity).doubleValue() * 79);
MatrixStack matrix = event.getMatrixStack();
GuiUtils.renderExtendedTexture(matrix, GuiBar.BAR, 2, 2, x, y, 81, 6);
minecraft.getTextureManager().bind(POWER_BAR);
AbstractGui.blit(matrix, x + 1, y + 1, length, 4, 0, 0, length, 4, 79, 4);
minecraft.getTextureManager().bind(AbstractGui.GUI_ICONS_LOCATION);
ForgeIngameGui.left_height += 8;
}
}
}
use of net.minecraft.client.MainWindow in project mxTune by AeronicaMC.
the class MXExtendedList method render.
public void render(MatrixStack pMatrixStack, int pMouseX, int pMouseY, float pPartialTicks) {
renderBorder(pMatrixStack, pMouseX, pMouseY);
MainWindow client = minecraft.getWindow();
double scaleW = (double) client.getWidth() / client.getGuiScaledWidth();
double scaleH = (double) client.getHeight() / client.getGuiScaledHeight();
RenderSystem.enableScissor((int) (this.x0 * scaleW), (int) (client.getScreenHeight() - (y1 * scaleH)), (int) ((x1 - x0) * scaleW), (int) ((y1 - y0) * scaleH));
this.renderBackground(pMatrixStack);
int i = this.getScrollbarPosition();
int j = i + 6;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferbuilder = tessellator.getBuilder();
if (this.renderBackground) {
this.minecraft.getTextureManager().bind(AbstractGui.BACKGROUND_LOCATION);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
float f = 32.0F;
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.vertex((double) this.x0, (double) this.y1, 0.0D).uv((float) this.x0 / 32.0F, (float) (this.y1 + (int) this.getScrollAmount()) / 32.0F).color(32, 32, 32, 255).endVertex();
bufferbuilder.vertex((double) this.x1, (double) this.y1, 0.0D).uv((float) this.x1 / 32.0F, (float) (this.y1 + (int) this.getScrollAmount()) / 32.0F).color(32, 32, 32, 255).endVertex();
bufferbuilder.vertex((double) this.x1, (double) this.y0, 0.0D).uv((float) this.x1 / 32.0F, (float) (this.y0 + (int) this.getScrollAmount()) / 32.0F).color(32, 32, 32, 255).endVertex();
bufferbuilder.vertex((double) this.x0, (double) this.y0, 0.0D).uv((float) this.x0 / 32.0F, (float) (this.y0 + (int) this.getScrollAmount()) / 32.0F).color(32, 32, 32, 255).endVertex();
tessellator.end();
}
int j1 = this.getRowLeft();
int k = this.y0 + 4 - (int) this.getScrollAmount();
this.renderList(pMatrixStack, j1, k, pMouseX, pMouseY, pPartialTicks);
if (this.renderTopAndBottom) {
this.minecraft.getTextureManager().bind(AbstractGui.BACKGROUND_LOCATION);
RenderSystem.enableDepthTest();
RenderSystem.depthFunc(519);
float f1 = 32.0F;
int l = -100;
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.vertex((double) this.x0, (double) this.y0, -100.0D).uv(0.0F, (float) this.y0 / 32.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) (this.x0 + this.width), (double) this.y0, -100.0D).uv((float) this.width / 32.0F, (float) this.y0 / 32.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) (this.x0 + this.width), 0.0D, -100.0D).uv((float) this.width / 32.0F, 0.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) this.x0, 0.0D, -100.0D).uv(0.0F, 0.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) this.x0, (double) this.height, -100.0D).uv(0.0F, (float) this.height / 32.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) (this.x0 + this.width), (double) this.height, -100.0D).uv((float) this.width / 32.0F, (float) this.height / 32.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) (this.x0 + this.width), (double) this.y1, -100.0D).uv((float) this.width / 32.0F, (float) this.y1 / 32.0F).color(64, 64, 64, 255).endVertex();
bufferbuilder.vertex((double) this.x0, (double) this.y1, -100.0D).uv(0.0F, (float) this.y1 / 32.0F).color(64, 64, 64, 255).endVertex();
tessellator.end();
RenderSystem.depthFunc(515);
RenderSystem.disableDepthTest();
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
RenderSystem.disableAlphaTest();
RenderSystem.shadeModel(7425);
RenderSystem.disableTexture();
int i1 = 4;
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.vertex((double) this.x0, (double) (this.y0 + 4), 0.0D).uv(0.0F, 1.0F).color(0, 0, 0, 0).endVertex();
bufferbuilder.vertex((double) this.x1, (double) (this.y0 + 4), 0.0D).uv(1.0F, 1.0F).color(0, 0, 0, 0).endVertex();
bufferbuilder.vertex((double) this.x1, (double) this.y0, 0.0D).uv(1.0F, 0.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) this.x0, (double) this.y0, 0.0D).uv(0.0F, 0.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) this.x0, (double) this.y1, 0.0D).uv(0.0F, 1.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) this.x1, (double) this.y1, 0.0D).uv(1.0F, 1.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) this.x1, (double) (this.y1 - 4), 0.0D).uv(1.0F, 0.0F).color(0, 0, 0, 0).endVertex();
bufferbuilder.vertex((double) this.x0, (double) (this.y1 - 4), 0.0D).uv(0.0F, 0.0F).color(0, 0, 0, 0).endVertex();
tessellator.end();
}
int k1 = this.getMaxScroll();
if (k1 > 0) {
RenderSystem.disableTexture();
int l1 = (int) ((float) ((this.y1 - this.y0) * (this.y1 - this.y0)) / (float) this.getMaxPosition());
l1 = MathHelper.clamp(l1, 32, this.y1 - this.y0 - 8);
int i2 = (int) this.getScrollAmount() * (this.y1 - this.y0 - l1) / k1 + this.y0;
if (i2 < this.y0) {
i2 = this.y0;
}
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.vertex((double) i, (double) this.y1, 0.0D).uv(0.0F, 1.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) j, (double) this.y1, 0.0D).uv(1.0F, 1.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) j, (double) this.y0, 0.0D).uv(1.0F, 0.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) i, (double) this.y0, 0.0D).uv(0.0F, 0.0F).color(0, 0, 0, 255).endVertex();
bufferbuilder.vertex((double) i, (double) (i2 + l1), 0.0D).uv(0.0F, 1.0F).color(128, 128, 128, 255).endVertex();
bufferbuilder.vertex((double) j, (double) (i2 + l1), 0.0D).uv(1.0F, 1.0F).color(128, 128, 128, 255).endVertex();
bufferbuilder.vertex((double) j, (double) i2, 0.0D).uv(1.0F, 0.0F).color(128, 128, 128, 255).endVertex();
bufferbuilder.vertex((double) i, (double) i2, 0.0D).uv(0.0F, 0.0F).color(128, 128, 128, 255).endVertex();
bufferbuilder.vertex((double) i, (double) (i2 + l1 - 1), 0.0D).uv(0.0F, 1.0F).color(192, 192, 192, 255).endVertex();
bufferbuilder.vertex((double) (j - 1), (double) (i2 + l1 - 1), 0.0D).uv(1.0F, 1.0F).color(192, 192, 192, 255).endVertex();
bufferbuilder.vertex((double) (j - 1), (double) i2, 0.0D).uv(1.0F, 0.0F).color(192, 192, 192, 255).endVertex();
bufferbuilder.vertex((double) i, (double) i2, 0.0D).uv(0.0F, 0.0F).color(192, 192, 192, 255).endVertex();
tessellator.end();
}
RenderSystem.disableScissor();
this.renderDecorations(pMatrixStack, pMouseX, pMouseY);
RenderSystem.enableTexture();
RenderSystem.shadeModel(7424);
RenderSystem.enableAlphaTest();
RenderSystem.disableBlend();
}
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