use of net.minecraft.client.Minecraft in project minecolonies by Minecolonies.
the class EventHandler method onDebugOverlay.
/**
* Event when the debug screen is opened. Event gets called by displayed
* text on the screen, we only need it when f3 is clicked.
*
* @param event {@link net.minecraftforge.client.event.RenderGameOverlayEvent.Text}
*/
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onDebugOverlay(final RenderGameOverlayEvent.Text event) {
if (FMLCommonHandler.instance().getEffectiveSide().isClient()) {
final Minecraft mc = Minecraft.getMinecraft();
if (mc.gameSettings.showDebugInfo) {
final WorldClient world = mc.world;
final EntityPlayerSP player = mc.player;
IColony colony = ColonyManager.getIColony(world, player.getPosition());
final double minDistance = ColonyManager.getMinimumDistanceBetweenTownHalls();
if (colony == null) {
colony = ColonyManager.getClosestIColony(world, player.getPosition());
if (colony == null || Math.sqrt(colony.getDistanceSquared(player.getPosition())) > 2 * minDistance) {
event.getLeft().add(LanguageHandler.format("com.minecolonies.coremod.gui.debugScreen.noCloseColony"));
return;
}
event.getLeft().add(LanguageHandler.format("com.minecolonies.coremod.gui.debugScreen.nextColony", (int) Math.sqrt(colony.getDistanceSquared(player.getPosition())), minDistance));
return;
}
event.getLeft().add(colony.getName() + " : " + LanguageHandler.format("com.minecolonies.coremod.gui.debugScreen.blocksFromCenter", (int) Math.sqrt(colony.getDistanceSquared(player.getPosition()))));
}
}
}
use of net.minecraft.client.Minecraft in project Minechem by iopleke.
the class RenderHelper method setScissor.
/**
* Start a GL_SCISSOR_TEST
*
* @param guiWidth {@link net.minecraft.client.gui.GuiScreen#width}
* @param guiHeight {@link net.minecraft.client.gui.GuiScreen#height}
* @param x xPos to start scissor
* @param y yPos to start scissor
* @param w width of the scissor
* @param h height of the scissor
*/
public static void setScissor(int guiWidth, int guiHeight, float x, float y, int w, int h) {
Minecraft mc = Minecraft.getMinecraft();
ScaledResolution scaledRes = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
int scale = scaledRes.getScaleFactor();
x *= scale;
y *= scale;
w *= scale;
h *= scale;
float guiScaledWidth = (guiWidth * scale);
float guiScaledHeight = (guiHeight * scale);
float guiLeft = ((mc.displayWidth / 2) - guiScaledWidth / 2);
float guiTop = ((mc.displayHeight / 2) + guiScaledHeight / 2);
int scissorX = Math.round((guiLeft + x));
int scissorY = Math.round(((guiTop - h) - y));
GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glScissor(scissorX, scissorY, w, h);
}
use of net.minecraft.client.Minecraft in project Pearcel-Mod by MiningMark48.
the class GuiPearcelGenerator method drawGuiContainerForegroundLayer.
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
//Energy Bar
this.mc.getTextureManager().bindTexture(new ResourceLocation(Reference.MOD_ID + ":textures/gui/gui_pearcel_generator.png"));
this.drawTexturedModalRect(145, 72 - getProgressLevel(51), 180, 21, 21, getProgressLevel(51));
String s = this.te.getDisplayName().getUnformattedText();
this.fontRendererObj.drawString(s, 88 - this.fontRendererObj.getStringWidth(s) / 2, 6, 4210752);
this.fontRendererObj.drawString(this.playerInv.getDisplayName().getUnformattedText(), 8, 75, 4210752);
if (this.te.getField(2) != 0) {
this.fontRendererObj.drawString("Time Left: " + (this.te.getField(2) / 20) + "s", 36, 36, 4210752);
}
if (this.te.getField(0) >= this.te.getField(1)) {
this.fontRendererObj.drawString("Energy Buffer Full", 36, 23, 4210752);
} else if (this.te.getField(0) < this.te.getField(1) && this.te.getField(2) > 0) {
NumberFormat format = NumberFormat.getInstance();
this.fontRendererObj.drawString("RF/T: " + format.format(this.te.getField(3)), 36, 23, 4210752);
} else if (this.te.inventory[0] == null) {
this.fontRendererObj.drawString("Insert Fuel", 36, 23, 4210752);
}
if (this.isMouseOver(mouseX, mouseY, 144, 19, 166, 72)) {
Minecraft mc = Minecraft.getMinecraft();
List<String> text = new ArrayList<String>();
text.add(this.getOverlayText());
net.minecraftforge.fml.client.config.GuiUtils.drawHoveringText(text, mouseX - ((this.width - this.xSize) / 2), mouseY - ((this.height - this.ySize) / 2), mc.displayWidth, mc.displayHeight, -1, mc.fontRendererObj);
}
}
use of net.minecraft.client.Minecraft in project RFToolsDimensions by McJty.
the class SkyRenderer method renderClouds.
@SideOnly(Side.CLIENT)
public static void renderClouds(GenericWorldProvider provider, DimensionInformation information, float partialTicks) {
GlStateManager.disableCull();
Minecraft mc = Minecraft.getMinecraft();
TextureManager renderEngine = mc.getTextureManager();
float f1 = (float) (mc.getRenderViewEntity().lastTickPosY + (mc.getRenderViewEntity().posY - mc.getRenderViewEntity().lastTickPosY) * partialTicks);
Tessellator tessellator = Tessellator.getInstance();
float f2 = 12.0F;
float f3 = 4.0F;
RenderGlobal renderGlobal = mc.renderGlobal;
double d0 = (CloudRenderAccessHelper.getCloudTickCounter(renderGlobal) + partialTicks);
double entityX = mc.getRenderViewEntity().prevPosX + (mc.getRenderViewEntity().posX - mc.getRenderViewEntity().prevPosX) * partialTicks;
double entityZ = mc.getRenderViewEntity().prevPosZ + (mc.getRenderViewEntity().posZ - mc.getRenderViewEntity().prevPosZ) * partialTicks;
double d1 = (entityX + d0 * 0.029999999329447746D) / f2;
double d2 = entityZ / f2 + 0.33000001311302185D;
float y = provider.getCloudHeight() - f1 + 0.33F;
int i = MathTools.floor(d1 / 2048.0D);
int j = MathTools.floor(d2 / 2048.0D);
d1 -= (i * 2048);
d2 -= (j * 2048);
renderEngine.bindTexture(locationCloudsPng);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
Vec3d vec3 = provider.getWorld().getCloudColour(partialTicks);
float red = (float) vec3.xCoord;
float green = (float) vec3.yCoord;
float blue = (float) vec3.zCoord;
float f8;
float f9;
float f10;
if (mc.gameSettings.anaglyph) {
f8 = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F;
f9 = (red * 30.0F + green * 70.0F) / 100.0F;
f10 = (red * 30.0F + blue * 70.0F) / 100.0F;
red = f8;
green = f9;
blue = f10;
}
f10 = 0.00390625F;
f8 = MathTools.floor(d1) * f10;
f9 = MathTools.floor(d2) * f10;
float f11 = (float) (d1 - MathTools.floor(d1));
float f12 = (float) (d2 - MathTools.floor(d2));
byte b0 = 8;
byte b1 = 4;
float f13 = 9.765625E-4F;
GlStateManager.scale(f2, 1.0F, f2);
float cr = information.getSkyDescriptor().getCloudColorFactorR();
float cg = information.getSkyDescriptor().getCloudColorFactorG();
float cb = information.getSkyDescriptor().getCloudColorFactorB();
boolean randomColors = information.isPatreonBitSet(Patreons.PATREON_KENNEY);
VertexBuffer renderer = tessellator.getBuffer();
for (int k = 0; k < 2; ++k) {
if (k == 0) {
GlStateManager.colorMask(false, false, false, false);
} else if (mc.gameSettings.anaglyph) {
if (EntityRenderer.anaglyphField == 0) {
GlStateManager.colorMask(false, true, true, true);
} else {
GlStateManager.colorMask(true, false, false, true);
}
} else {
GlStateManager.colorMask(true, true, true, true);
}
for (int l = -b1 + 1; l <= b1; ++l) {
for (int i1 = -b1 + 1; i1 <= b1; ++i1) {
renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
float u = (l * b0);
float v = (i1 * b0);
float x = u - f11;
float z = v - f12;
if (randomColors) {
// cr = (float) ((u % 10.0f) / 10.0f);
// cg = (float) (((u + v) % 10.0f) / 10.0f);
// cb = (float) ((v % 10.0f) / 10.0f);
cr = x % 1.0f;
cg = (x + z) % 1.0f;
cb = z % 1.0f;
}
if (y > -f3 - 1.0F) {
renderer.pos((x + 0.0F), (y + 0.0F), (z + b0)).tex(((u + 0.0F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.7F * cr, green * 0.7F * cg, blue * 0.7F * cb, 0.8F).normal(0.0F, -1.0F, 0.0F).endVertex();
renderer.pos((x + b0), (y + 0.0F), (z + b0)).tex(((u + b0) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.7F * cr, green * 0.7F * cg, blue * 0.7F * cb, 0.8F).normal(0.0F, -1.0F, 0.0F).endVertex();
renderer.pos((x + b0), (y + 0.0F), (z + 0.0F)).tex(((u + b0) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.7F * cr, green * 0.7F * cg, blue * 0.7F * cb, 0.8F).normal(0.0F, -1.0F, 0.0F).endVertex();
renderer.pos((x + 0.0F), (y + 0.0F), (z + 0.0F)).tex(((u + 0.0F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.7F * cr, green * 0.7F * cg, blue * 0.7F * cb, 0.8F).normal(0.0F, -1.0F, 0.0F).endVertex();
}
if (y <= f3 + 1.0F) {
renderer.pos((x + 0.0F), (y + f3 - f13), (z + b0)).tex(((u + 0.0F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * cr, green * cg, blue * cb, 0.8F).normal(0.0F, 1.0F, 0.0F).endVertex();
renderer.pos((x + b0), (y + f3 - f13), (z + b0)).tex(((u + b0) * f10 + f8), ((v + b0) * f10 + f9)).color(red * cr, green * cg, blue * cb, 0.8F).normal(0.0F, 1.0F, 0.0F).endVertex();
renderer.pos((x + b0), (y + f3 - f13), (z + 0.0F)).tex(((u + b0) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * cr, green * cg, blue * cb, 0.8F).normal(0.0F, 1.0F, 0.0F).endVertex();
renderer.pos((x + 0.0F), (y + f3 - f13), (z + 0.0F)).tex(((u + 0.0F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * cr, green * cg, blue * cb, 0.8F).normal(0.0F, 1.0F, 0.0F).endVertex();
}
int j1;
if (l > -1) {
for (j1 = 0; j1 < b0; ++j1) {
renderer.pos((x + j1 + 0.0F), (y + 0.0F), (z + b0)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(-1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 0.0F), (y + f3), (z + b0)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(-1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 0.0F), (y + f3), (z + 0.0F)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(-1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 0.0F), (y + 0.0F), (z + 0.0F)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(-1.0F, 0.0F, 0.0F).endVertex();
}
}
if (l <= 1) {
for (j1 = 0; j1 < b0; ++j1) {
renderer.pos((x + j1 + 1.0F - f13), (y + 0.0F), (z + b0)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 1.0F - f13), (y + f3), (z + b0)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 1.0F - f13), (y + f3), (z + 0.0F)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(1.0F, 0.0F, 0.0F).endVertex();
renderer.pos((x + j1 + 1.0F - f13), (y + 0.0F), (z + 0.0F)).tex(((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)).color(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F).normal(1.0F, 0.0F, 0.0F).endVertex();
}
}
if (i1 > -1) {
for (j1 = 0; j1 < b0; ++j1) {
renderer.pos((x + 0.0F), (y + f3), (z + j1 + 0.0F)).tex(((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, -1.0F).endVertex();
renderer.pos((x + b0), (y + f3), (z + j1 + 0.0F)).tex(((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, -1.0F).endVertex();
renderer.pos((x + b0), (y + 0.0F), (z + j1 + 0.0F)).tex(((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, -1.0F).endVertex();
renderer.pos((x + 0.0F), (y + 0.0F), (z + j1 + 0.0F)).tex(((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, -1.0F).endVertex();
}
}
if (i1 <= 1) {
for (j1 = 0; j1 < b0; ++j1) {
renderer.pos((x + 0.0F), (y + f3), (z + j1 + 1.0F - f13)).tex(((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, 1.0F).endVertex();
renderer.pos((x + b0), (y + f3), (z + j1 + 1.0F - f13)).tex(((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, 1.0F).endVertex();
renderer.pos((x + b0), (y + 0.0F), (z + j1 + 1.0F - f13)).tex(((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, 1.0F).endVertex();
renderer.pos((x + 0.0F), (y + 0.0F), (z + j1 + 1.0F - f13)).tex(((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)).color(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F).normal(0.0F, 0.0F, 1.0F).endVertex();
}
}
tessellator.draw();
}
}
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableCull();
}
use of net.minecraft.client.Minecraft in project RecurrentComplex by Ivorforce.
the class GuiHider method hideGUI.
public static boolean hideGUI() {
if (!canHide())
return false;
Minecraft mc = Minecraft.getMinecraft();
hiddenGUI = mc.currentScreen;
if (hiddenGUI == null)
return false;
mc.displayGuiScreen(null);
ITextComponent reopen = new TextComponentString("/" + RCCommands.reopen.getName());
reopen.getStyle().setColor(TextFormatting.GREEN);
reopen.getStyle().setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/" + RCCommands.reopen.getName()));
reopen.getStyle().setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, ServerTranslations.get("commands.rcreopen.run")));
mc.player.sendMessage(ServerTranslations.format("commands.rc.didhide", reopen));
return true;
}
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