use of net.minecraft.client.entity.AbstractClientPlayer in project Armourers-Workshop by RiskyKen.
the class ModelRendererAttachment method render.
@Override
public void render(float scale) {
if (ClientProxy.getSkinRenderType() != SkinRenderType.MODEL_ATTACHMENT) {
return;
}
mc.mcProfiler.startSection("armourers player render");
SkinModelRenderer modelRenderer = SkinModelRenderer.INSTANCE;
EntityPlayer player = modelRenderer.targetPlayer;
if (player == null) {
mc.mcProfiler.endSection();
return;
}
if (player instanceof MannequinFakePlayer) {
mc.mcProfiler.endSection();
return;
}
double distance = Minecraft.getMinecraft().thePlayer.getDistance(player.posX, player.posY, player.posZ);
if (distance > ConfigHandlerClient.maxSkinRenderDistance) {
return;
}
EquipmentWardrobeData ewd = ClientProxy.equipmentWardrobeHandler.getEquipmentWardrobeData(new PlayerPointer(player));
byte[] extraColours = null;
if (ewd != null) {
Color skinColour = new Color(ewd.skinColour);
Color hairColour = new Color(ewd.hairColour);
extraColours = new byte[] { (byte) skinColour.getRed(), (byte) skinColour.getGreen(), (byte) skinColour.getBlue(), (byte) hairColour.getRed(), (byte) hairColour.getGreen(), (byte) hairColour.getBlue() };
}
for (int skinIndex = 0; skinIndex < ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE; skinIndex++) {
Skin data = modelRenderer.getPlayerCustomArmour(player, skinType, skinIndex);
if (data == null) {
continue;
}
ISkinDye skinDye = modelRenderer.getPlayerDyeData(player, skinType, skinIndex);
MovementType movmentType = MovementType.valueOf(SkinProperties.PROP_WINGS_MOVMENT_TYPE.getValue(data.getProperties()));
int size = data.getParts().size();
for (int i = 0; i < size; i++) {
SkinPart partData = data.getParts().get(i);
if (partData.getPartType() == skinPart) {
GL11.glPushMatrix();
if (skinType == SkinTypeRegistry.skinLegs && skinPart.getRegistryName().equals("armourers:legs.skirt")) {
GL11.glTranslatef(0, 12 * scale, 0);
if (player.isSneaking()) {
GL11.glRotatef(-30, 1, 0, 0);
GL11.glTranslatef(0, -1.25F * scale, -2F * scale);
}
if (player.isRiding()) {
GL11.glRotated(-70, 1F, 0F, 0F);
}
}
if (skinType == SkinTypeRegistry.skinWings) {
GL11.glTranslated(0, 0, scale * 2);
double angle = SkinUtils.getFlapAngleForWings(player, data);
Point3D point = new Point3D(0, 0, 0);
ForgeDirection axis = ForgeDirection.DOWN;
if (partData.getMarkerCount() > 0) {
point = partData.getMarker(0);
axis = partData.getMarkerSide(0);
}
GL11.glTranslated(scale * 0.5F, scale * 0.5F, scale * 0.5F);
GL11.glTranslated(scale * point.getX(), scale * point.getY(), scale * point.getZ());
if (skinPart.getRegistryName().equals("armourers:wings.rightWing")) {
angle = -angle;
}
switch(axis) {
case UP:
GL11.glRotated(angle, 0, 1, 0);
break;
case DOWN:
GL11.glRotated(angle, 0, -1, 0);
break;
case SOUTH:
GL11.glRotated(angle, 0, 0, -1);
break;
case NORTH:
GL11.glRotated(angle, 0, 0, 1);
break;
case EAST:
GL11.glRotated(angle, 1, 0, 0);
break;
case WEST:
GL11.glRotated(angle, -1, 0, 0);
break;
case UNKNOWN:
break;
}
GL11.glTranslated(scale * -point.getX(), scale * -point.getY(), scale * -point.getZ());
GL11.glTranslated(scale * -0.5F, scale * -0.5F, scale * -0.5F);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_BLEND);
SkinPartRenderer.INSTANCE.renderPart(partData, scale, skinDye, extraColours, distance, true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
break;
}
}
}
if (ClientProxy.useSafeTextureRender()) {
if (player instanceof AbstractClientPlayer) {
AbstractClientPlayer clientPlayer = (AbstractClientPlayer) player;
Minecraft.getMinecraft().renderEngine.bindTexture(clientPlayer.getLocationSkin());
}
}
mc.mcProfiler.endSection();
}
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