use of net.minecraft.client.entity.AbstractClientPlayer in project Totemic by TeamTotemic.
the class PlayerRender method onPlayerRender.
@SubscribeEvent
public void onPlayerRender(RenderPlayerEvent.Post event) {
AbstractClientPlayer player = (AbstractClientPlayer) event.getEntityPlayer();
if (ljfaUUID.equals(player.getUniqueID()) && annaSkinId.equals(player.getLocationSkin().getResourcePath())) {
float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * event.getPartialRenderTick();
float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * event.getPartialRenderTick();
float pitchZ = (float) Math.toDegrees(event.getRenderer().getMainModel().bipedHead.rotateAngleZ);
GlStateManager.pushMatrix();
if (player.isSneaking())
GlStateManager.translate(0, -0.25F, 0);
GlStateManager.translate(event.getX(), event.getY() + 1.501F * 0.9375F, event.getZ());
GlStateManager.rotate(pitchZ, 0, 0, 1);
GlStateManager.rotate(yaw - 90, 0, -1, 0);
GlStateManager.rotate(pitch + 180, 0, 0, 1);
if (!player.inventory.armorItemInSlot(3).isEmpty())
GlStateManager.translate(0.01F, -0.04F, 0);
if (annaHatDisplayList == 0)
createAnnaHatDisplayList();
GlStateManager.callList(annaHatDisplayList);
GlStateManager.popMatrix();
}
}
use of net.minecraft.client.entity.AbstractClientPlayer in project Kingdom-Keys-Re-Coded by Wehavecookies56.
the class GuiPlayerPortrait method onRenderOverlayPost.
@SubscribeEvent
public void onRenderOverlayPost(RenderGameOverlayEvent event) {
if (!MainConfig.displayGUI())
return;
Minecraft mc = Minecraft.getMinecraft();
if (!mc.player.getCapability(ModCapabilities.PLAYER_STATS, null).getHudMode())
return;
int screenWidth = event.getResolution().getScaledWidth();
int screenHeight = event.getResolution().getScaledHeight();
if (event.getType() == RenderGameOverlayEvent.ElementType.TEXT) {
GL11.glColor3f(1, 1, 1);
ResourceLocation skin = ((AbstractClientPlayer) mc.player).getLocationSkin();
mc.getTextureManager().bindTexture(skin);
float scale = 0.5f;
switch(mc.gameSettings.guiScale) {
case Constants.SCALE_AUTO:
scale = 0.85f;
break;
case Constants.SCALE_NORMAL:
scale = 0.85f;
break;
default:
scale = 0.65f;
break;
}
DriveStateCapability.IDriveState DS = mc.player.getCapability(ModCapabilities.DRIVE_STATE, null);
if (DS.getActiveDriveName().equals(Strings.Form_Anti))
GL11.glColor4ub((byte) 255, (byte) 255, (byte) 255, (byte) this.alpha);
// HEAD
int headWidth = 32;
int headHeight = 32;
float headPosX = 16;
float headPosY = 32;
float scaledHeadPosX = headPosX * scale;
float scaledHeadPosY = headPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - headWidth * scale) - scaledHeadPosX, (screenHeight - headHeight * scale) - scaledHeadPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 32, 32, headWidth, headHeight);
}
GL11.glPopMatrix();
// HAT
int hatWidth = 32;
int hatHeight = 32;
float hatPosX = 16;
float hatPosY = 32;
float scaledHatPosX = hatPosX * scale;
float scaledHatPosY = hatPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - hatWidth * scale) - scaledHatPosX, (screenHeight - hatHeight * scale) - scaledHatPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 160, 32, hatWidth, hatHeight);
}
GL11.glPopMatrix();
// BODY
int bodyWidth = 32;
int bodyHeight = 64;
float bodyPosX = 16;
float bodyPosY = -32;
float scaledBodyPosX = bodyPosX * scale;
float scaledBodyPosY = bodyPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - bodyWidth * scale) - scaledBodyPosX, (screenHeight - bodyHeight * scale) - scaledBodyPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 80, bodyWidth, bodyHeight);
}
GL11.glPopMatrix();
// JACKET
int jacketWidth = 32;
int jacketHeight = 64;
float jacketPosX = 16;
float jacketPosY = -32;
float scaledjacketPosX = jacketPosX * scale;
float scaledjacketPosY = jacketPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - bodyWidth * scale) - scaledBodyPosX, (screenHeight - bodyHeight * scale) - scaledBodyPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 148, bodyWidth, bodyHeight);
}
GL11.glPopMatrix();
// ARMS
int armWidth = 16;
int armHeight = 64;
float armRPosX = 48;
float armRPosY = -32;
float scaledArmRPosX = armRPosX * scale;
float scaledArmRPosY = armRPosY * scale;
float armLPosX = 0;
float armLPosY = -32;
float scaledArmLPosX = armLPosX * scale;
float scaledArmLPosY = armLPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - armWidth * scale) - scaledArmRPosX, (screenHeight - armHeight * scale) - scaledArmRPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 176, 80, armWidth, armHeight);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - armWidth * scale) - scaledArmLPosX, (screenHeight - armHeight * scale) - scaledArmLPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 176, 80, armWidth, armHeight);
}
GL11.glPopMatrix();
GL11.glColor4f(100.0F, 1.0F, 1.0F, 1.0F);
// GLOVES
int gloveWidth = 16;
int gloveHeight = 64;
float gloveRPosX = 48;
float gloveRPosY = -32;
float scaledgloveRPosX = gloveRPosX * scale;
float scaledgloveRPosY = gloveRPosY * scale;
float gloveLPosX = 0;
float gloveLPosY = -32;
float scaledgloveLPosX = gloveLPosX * scale;
float scaledgloveLPosY = gloveLPosY * scale;
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - gloveWidth * scale) - scaledgloveRPosX, (screenHeight - gloveHeight * scale) - scaledgloveRPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 176, 150, gloveWidth, gloveHeight);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - gloveWidth * scale) - scaledgloveLPosX, (screenHeight - gloveHeight * scale) - scaledgloveLPosY, 0);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 176, 150, gloveWidth, gloveHeight);
}
GL11.glPopMatrix();
GL11.glColor4f(100.0F, 1.0F, 1.0F, 1.0F);
if (DS.getActiveDriveName().equals(Strings.Form_Valor)) {
ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/armour/Valor.png");
mc.renderEngine.bindTexture(texture);
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 32 * scale) - 16 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 140, 32, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 48 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 64, 140, 16, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 0 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 112, 140, 16, 80);
}
GL11.glPopMatrix();
} else if (DS.getActiveDriveName().equals(Strings.Form_Wisdom)) {
ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/armour/Wisdom.png");
mc.renderEngine.bindTexture(texture);
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 32 * scale) - 16 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 140, 32, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 48 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 64, 140, 16, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 0 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 112, 140, 16, 80);
}
GL11.glPopMatrix();
} else if (DS.getActiveDriveName().equals(Strings.Form_Limit)) {
ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/armour/Limit.png");
mc.renderEngine.bindTexture(texture);
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 32 * scale) - 16 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 140, 32, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 48 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 64, 140, 16, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 0 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 112, 140, 16, 80);
}
GL11.glPopMatrix();
} else if (DS.getActiveDriveName().equals(Strings.Form_Master)) {
ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/armour/Master.png");
mc.renderEngine.bindTexture(texture);
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 32 * scale) - 16 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 140, 32, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 48 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 64, 140, 16, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 0 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 112, 140, 16, 80);
}
GL11.glPopMatrix();
} else if (DS.getActiveDriveName().equals(Strings.Form_Final)) {
ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/armour/Final.png");
mc.renderEngine.bindTexture(texture);
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 32 * scale) - 16 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 80, 140, 32, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 48 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 64, 140, 16, 80);
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
GL11.glTranslatef((screenWidth - 16 * scale) - 0 * scale, (screenHeight - 80 * scale) - -48 * scale, 0);
GL11.glScalef(2, 1, 1);
GL11.glScalef(0.5f, 0.5f, 0.5f);
GL11.glScalef(scale, scale, scale);
this.drawTexturedModalRect(0, 0, 112, 140, 16, 80);
}
GL11.glPopMatrix();
}
}
}
use of net.minecraft.client.entity.AbstractClientPlayer in project Armourers-Workshop by RiskyKen.
the class SkinModelRenderer method getPlayerCustomArmour.
public Skin getPlayerCustomArmour(Entity entity, ISkinType skinType, int slotIndex) {
if (!(entity instanceof AbstractClientPlayer)) {
return null;
}
AbstractClientPlayer player = (AbstractClientPlayer) entity;
EntityEquipmentData equipmentData = playerEquipmentMap.get(new PlayerPointer(player));
// Look for skinned armourer.
if (skinType.getVanillaArmourSlotId() >= 0 && skinType.getVanillaArmourSlotId() < 4 && slotIndex == 0) {
int slot = 3 - skinType.getVanillaArmourSlotId();
ItemStack armourStack = player.getCurrentArmor(slot);
if (SkinNBTHelper.stackHasSkinData(armourStack)) {
SkinPointer sp = SkinNBTHelper.getSkinPointerFromStack(armourStack);
return getCustomArmourItemData(sp);
}
}
// No skinned armour found checking the equipment wardrobe.
if (equipmentData == null) {
return null;
}
if (!equipmentData.haveEquipment(skinType, slotIndex)) {
return null;
}
ISkinPointer skinPointer = equipmentData.getSkinPointer(skinType, slotIndex);
return getCustomArmourItemData(skinPointer);
}
use of net.minecraft.client.entity.AbstractClientPlayer in project Armourers-Workshop by RiskyKen.
the class SkinModelRenderer method getPlayerCustomEquipmentData.
public IEntityEquipment getPlayerCustomEquipmentData(Entity entity) {
if (!(entity instanceof AbstractClientPlayer)) {
return null;
}
AbstractClientPlayer player = (AbstractClientPlayer) entity;
EntityEquipmentData equipmentData = playerEquipmentMap.get(new PlayerPointer(player));
return equipmentData;
}
use of net.minecraft.client.entity.AbstractClientPlayer in project Armourers-Workshop by RiskyKen.
the class SkinModelRenderer method getPlayerDyeData.
public ISkinDye getPlayerDyeData(Entity entity, ISkinType skinType, int slotIndex) {
if (!(entity instanceof AbstractClientPlayer)) {
return null;
}
AbstractClientPlayer player = (AbstractClientPlayer) entity;
EntityEquipmentData equipmentData = playerEquipmentMap.get(new PlayerPointer(player));
// Look for skinned armourer.
if (skinType.getVanillaArmourSlotId() >= 0 && skinType.getVanillaArmourSlotId() < 4 && slotIndex == 0) {
int slot = 3 - skinType.getVanillaArmourSlotId();
ItemStack armourStack = player.getCurrentArmor(slot);
if (SkinNBTHelper.stackHasSkinData(armourStack)) {
SkinPointer sp = SkinNBTHelper.getSkinPointerFromStack(armourStack);
return sp.getSkinDye();
}
}
// No skinned armour found checking the equipment wardrobe.
if (equipmentData == null) {
return null;
}
if (!equipmentData.haveEquipment(skinType, slotIndex)) {
return null;
}
ISkinDye skinDye = equipmentData.getSkinPointer(skinType, slotIndex).getSkinDye();
return skinDye;
}
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