use of riskyken.armourersWorkshop.api.common.skin.data.ISkinDye in project Armourers-Workshop by RiskyKen.
the class SkinModelRenderer method onRenderSpecialsPost.
@SubscribeEvent
public void onRenderSpecialsPost(RenderPlayerEvent.Specials.Post event) {
if (ClientProxy.getSkinRenderType() != SkinRenderType.RENDER_EVENT) {
return;
}
EntityPlayer player = event.entityPlayer;
RenderPlayer render = event.renderer;
if (player.getGameProfile() == null) {
return;
}
PlayerPointer playerPointer = new PlayerPointer(player);
if (!playerEquipmentMap.containsKey(playerPointer)) {
return;
}
double distance = Minecraft.getMinecraft().thePlayer.getDistance(player.posX, player.posY, player.posZ);
if (distance > ConfigHandlerClient.maxSkinRenderDistance) {
return;
}
EquipmentWardrobeData ewd = ClientProxy.equipmentWardrobeHandler.getEquipmentWardrobeData(new PlayerPointer(player));
byte[] extraColours = null;
if (ewd != null) {
Color skinColour = new Color(ewd.skinColour);
Color hairColour = new Color(ewd.hairColour);
extraColours = new byte[] { (byte) skinColour.getRed(), (byte) skinColour.getGreen(), (byte) skinColour.getBlue(), (byte) hairColour.getRed(), (byte) hairColour.getGreen(), (byte) hairColour.getBlue() };
}
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_BLEND);
for (int slot = 0; slot < 4; slot++) {
for (int skinIndex = 0; skinIndex < ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE; skinIndex++) {
if (slot == SkinTypeRegistry.skinHead.getVanillaArmourSlotId()) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinHead, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinHead, skinIndex);
if (data != null) {
customHead.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
if (slot == SkinTypeRegistry.skinChest.getVanillaArmourSlotId()) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinChest, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinChest, skinIndex);
if (data != null) {
customChest.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
if (slot == SkinTypeRegistry.skinLegs.getVanillaArmourSlotId()) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinLegs, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinLegs, skinIndex);
if (data != null) {
customLegs.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
if (slot == SkinTypeRegistry.skinSkirt.getVanillaArmourSlotId()) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinSkirt, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinSkirt, skinIndex);
if (data != null) {
customSkirt.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
if (slot == SkinTypeRegistry.skinFeet.getVanillaArmourSlotId()) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinFeet, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinFeet, skinIndex);
if (data != null) {
customFeet.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
if (slot == 0) {
Skin data = getPlayerCustomArmour(player, SkinTypeRegistry.skinWings, skinIndex);
ISkinDye dye = getPlayerDyeData(player, SkinTypeRegistry.skinWings, skinIndex);
if (data != null) {
customWings.render(player, render.modelBipedMain, data, false, dye, extraColours, false, distance, true);
}
}
}
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
use of riskyken.armourersWorkshop.api.common.skin.data.ISkinDye in project Armourers-Workshop by RiskyKen.
the class SkinModelRenderer method getPlayerDyeData.
public ISkinDye getPlayerDyeData(Entity entity, ISkinType skinType, int slotIndex) {
if (!(entity instanceof AbstractClientPlayer)) {
return null;
}
AbstractClientPlayer player = (AbstractClientPlayer) entity;
EntityEquipmentData equipmentData = playerEquipmentMap.get(new PlayerPointer(player));
// Look for skinned armourer.
if (skinType.getVanillaArmourSlotId() >= 0 && skinType.getVanillaArmourSlotId() < 4 && slotIndex == 0) {
int slot = 3 - skinType.getVanillaArmourSlotId();
ItemStack armourStack = player.getCurrentArmor(slot);
if (SkinNBTHelper.stackHasSkinData(armourStack)) {
SkinPointer sp = SkinNBTHelper.getSkinPointerFromStack(armourStack);
return sp.getSkinDye();
}
}
// No skinned armour found checking the equipment wardrobe.
if (equipmentData == null) {
return null;
}
if (!equipmentData.haveEquipment(skinType, slotIndex)) {
return null;
}
ISkinDye skinDye = equipmentData.getSkinPointer(skinType, slotIndex).getSkinDye();
return skinDye;
}
use of riskyken.armourersWorkshop.api.common.skin.data.ISkinDye in project Armourers-Workshop by RiskyKen.
the class PlayerTextureHandler method onRender.
@SubscribeEvent(priority = EventPriority.LOW)
public void onRender(RenderPlayerEvent.Pre event) {
useTexturePainting = ClientProxy.useTexturePainting();
if (!useTexturePainting) {
return;
}
if (!(event.entityPlayer instanceof AbstractClientPlayer)) {
return;
}
AbstractClientPlayer player = (AbstractClientPlayer) event.entityPlayer;
if (player instanceof MannequinFakePlayer) {
return;
}
if (player.getGameProfile() == null) {
return;
}
PlayerPointer playerPointer = new PlayerPointer(player);
EquipmentWardrobeData ewd = ClientProxy.equipmentWardrobeHandler.getEquipmentWardrobeData(playerPointer);
if (ewd == null) {
return;
}
profiler.startSection("textureBuild");
if (playerTextureMap.containsKey(playerPointer)) {
EntityTextureInfo textureInfo = playerTextureMap.get(playerPointer);
textureInfo.updateTexture(player.getLocationSkin());
textureInfo.updateHairColour(ewd.hairColour);
textureInfo.updateSkinColour(ewd.skinColour);
Skin[] skins = new Skin[4 * ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE];
for (int skinIndex = 0; skinIndex < ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE; skinIndex++) {
skins[0 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerCustomArmour(player, SkinTypeRegistry.skinHead, skinIndex);
skins[1 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerCustomArmour(player, SkinTypeRegistry.skinChest, skinIndex);
skins[2 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerCustomArmour(player, SkinTypeRegistry.skinLegs, skinIndex);
skins[3 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerCustomArmour(player, SkinTypeRegistry.skinFeet, skinIndex);
}
ISkinDye[] dyes = new ISkinDye[4 * ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE];
for (int skinIndex = 0; skinIndex < ExPropsPlayerSkinData.MAX_SLOTS_PER_SKIN_TYPE; skinIndex++) {
dyes[0 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerDyeData(player, SkinTypeRegistry.skinHead, skinIndex);
dyes[1 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerDyeData(player, SkinTypeRegistry.skinChest, skinIndex);
dyes[2 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerDyeData(player, SkinTypeRegistry.skinLegs, skinIndex);
dyes[3 + skinIndex * 4] = SkinModelRenderer.INSTANCE.getPlayerDyeData(player, SkinTypeRegistry.skinFeet, skinIndex);
}
textureInfo.updateSkins(skins);
textureInfo.updateDyes(dyes);
ResourceLocation replacmentTexture = textureInfo.preRender();
player.func_152121_a(Type.SKIN, replacmentTexture);
}
profiler.endSection();
}
use of riskyken.armourersWorkshop.api.common.skin.data.ISkinDye in project Armourers-Workshop by RiskyKen.
the class RenderBlockMannequin method renderTileEntityAt.
public void renderTileEntityAt(TileEntityMannequin te, double x, double y, double z, float partialTickTime) {
mc.mcProfiler.startSection("armourersMannequin");
mc.mcProfiler.startSection("holidayCheck");
isHalloweenSeason = HolidayHelper.halloween_season.isHolidayActive();
isHalloween = HolidayHelper.halloween.isHolidayActive();
MannequinFakePlayer fakePlayer = te.getFakePlayer();
mc.mcProfiler.endStartSection("move");
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
ModRenderHelper.disableAlphaBlend();
int rotaion = te.getRotation();
GL11.glTranslated(x + 0.5D + te.getOffsetX(), y + 1.0D + te.getOffsetY(), z + 0.5D + te.getOffsetZ());
BipedRotations rots = te.getBipedRotations();
GL11.glRotated(Math.toDegrees(rots.chest.rotationX), 1F, 0F, 0F);
GL11.glRotated(Math.toDegrees(rots.chest.rotationY), 0F, 1F, 0F);
GL11.glRotated(Math.toDegrees(rots.chest.rotationZ), 0F, 0F, 1F);
GL11.glTranslated(0, 0.5D, 0);
GL11.glScalef(SCALE * 15, SCALE * 15, SCALE * 15);
GL11.glTranslated(0, SCALE * -1.6F, 0);
GL11.glScalef(-1, -1, 1);
GL11.glRotatef(rotaion * 22.5F, 0, 1, 0);
if (te.getIsDoll()) {
float dollScale = 0.5F;
GL11.glScalef(dollScale, dollScale, dollScale);
GL11.glTranslatef(0, SCALE * 24, 0);
}
mc.mcProfiler.endStartSection("getTexture");
ResourceLocation rl;
boolean slimModel = false;
boolean download;
PlayerTexture playerTexture = MannequinTextureHelper.getMannequinTexture(te);
rl = playerTexture.getResourceLocation();
slimModel = playerTexture.isSlimModel();
download = playerTexture.isDownloaded();
ModelMannequin model = modelSteve;
if (slimModel) {
model = modelAlex;
}
mc.mcProfiler.endStartSection("fakePlayer");
if (mannequinFakePlayer == null) {
mannequinFakePlayer = new MannequinFakePlayer(te.getWorldObj(), new GameProfile(null, "[Mannequin]"));
mannequinFakePlayer.posX = x;
mannequinFakePlayer.posY = y;
mannequinFakePlayer.posZ = z;
mannequinFakePlayer.prevPosX = x;
mannequinFakePlayer.prevPosY = y;
mannequinFakePlayer.prevPosZ = z;
}
if (te.getGameProfile() != null) {
if (te.getWorldObj() != null & fakePlayer != null) {
fakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
fakePlayer.isAirBorne = te.isFlying();
fakePlayer.capabilities.isFlying = te.isFlying();
}
} else {
mannequinFakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
mannequinFakePlayer.isAirBorne = te.isFlying();
mannequinFakePlayer.capabilities.isFlying = te.isFlying();
}
if (fakePlayer != null) {
fakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
fakePlayer.isAirBorne = te.isFlying();
fakePlayer.capabilities.isFlying = te.isFlying();
}
if (te.getBipedRotations() != null) {
te.getBipedRotations().applyRotationsToBiped(model);
te.getBipedRotations().applyRotationsToBiped(renderPlayer.modelArmor);
te.getBipedRotations().applyRotationsToBiped(renderPlayer.modelArmorChestplate);
}
ApiRegistrar.INSTANCE.onRenderMannequin(te, te.getGameProfile());
model.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
model.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
model.bipedHead.setRotationPoint(0.0F, 0.0F, 0.0F);
model.bipedHeadwear.setRotationPoint(0.0F, 0.0F, 0.0F);
model.bipedRightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F);
model.bipedLeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
rots.applyRotationsToBiped(model);
model.bipedBody.rotateAngleX = 0;
model.bipedBody.rotateAngleY = 0;
model.bipedBody.rotateAngleZ = 0;
if (isHalloween) {
double dX = -x - 0.5F;
double dY = -y - 1.72F;
double dZ = -z - 0.5F;
double yaw = Math.atan2(dZ, dX);
double pitch = Math.atan2(Math.sqrt(dZ * dZ + dX * dX), dY) + Math.PI;
yaw -= Math.toRadians(rotaion * 22.5F - 90F);
pitch += Math.PI / 2D;
model.bipedHead.rotateAngleX = (float) (pitch);
model.bipedHead.rotateAngleY = (float) (yaw);
model.bipedHeadwear.rotateAngleX = model.bipedHead.rotateAngleX;
model.bipedHeadwear.rotateAngleY = model.bipedHead.rotateAngleY;
}
mc.mcProfiler.endStartSection("textureBuild");
if (te.haveSkinsUpdated()) {
te.sp = getSkinPointers(te);
}
if (te.sp != null) {
ISkinPointer[] sp = te.sp;
Skin[] skins = new Skin[sp.length];
ISkinDye[] dyes = new ISkinDye[sp.length];
boolean hasPaintedSkin = false;
for (int i = 0; i < sp.length; i++) {
if (sp[i] != null) {
skins[i] = ClientSkinCache.INSTANCE.getSkin(sp[i]);
dyes[i] = sp[i].getSkinDye();
if (skins[i] != null) {
if (skins[i].hasPaintData() | SkinProperties.PROP_ARMOUR_OVERRIDE.getValue(skins[i].getProperties())) {
hasPaintedSkin = true;
}
}
}
}
if (hasPaintedSkin) {
if (te.skinTexture == null) {
te.skinTexture = new EntityTextureInfo();
}
te.skinTexture.updateTexture(rl);
te.skinTexture.updateSkinColour(te.getSkinColour());
te.skinTexture.updateHairColour(te.getHairColour());
te.skinTexture.updateSkins(skins);
te.skinTexture.updateDyes(dyes);
if (te.skinTexture.getNeedsUpdate()) {
if (lastTextureBuild + 200L < System.currentTimeMillis()) {
lastTextureBuild = System.currentTimeMillis();
rl = te.skinTexture.preRender();
}
} else {
rl = te.skinTexture.preRender();
}
}
}
mc.mcProfiler.endStartSection("textureBind");
bindTexture(rl);
mc.mcProfiler.endStartSection("selectModelRender");
te.getBipedRotations().hasCustomHead = hasCustomHead(te);
boolean selectingColour = false;
GuiMannequinTabSkinHair tabSkinHair = null;
if (mc.currentScreen instanceof GuiMannequin) {
GuiMannequin screen = (GuiMannequin) mc.currentScreen;
if (screen.tileEntity == te) {
tabSkinHair = screen.tabSkinAndHair;
if (tabSkinHair.selectingSkinColour | tabSkinHair.selectingHairColour) {
selectingColour = true;
}
}
}
if (selectingColour) {
GL11.glDisable(GL11.GL_LIGHTING);
if (te.isVisible() & !(te.getGameProfile() != null && te.getGameProfile().getName().equalsIgnoreCase("null"))) {
renderModel(te, model, fakePlayer);
}
tabSkinHair.hoverColour = getColourAtPos(Mouse.getX(), Mouse.getY());
GL11.glEnable(GL11.GL_LIGHTING);
}
mc.mcProfiler.endStartSection("modelRender");
if (te.isVisible() & !(te.getGameProfile() != null && te.getGameProfile().getName().equalsIgnoreCase("null"))) {
long time = System.currentTimeMillis();
int fadeTime = 1000;
int fade = (int) (time - playerTexture.getDownloadTime());
if (playerTexture.isDownloaded() & fade < fadeTime) {
bindTexture(AbstractClientPlayer.locationStevePng);
renderModel(te, model, fakePlayer);
bindTexture(rl);
ModRenderHelper.enableAlphaBlend();
GL11.glColor4f(1, 1, 1, fade / 1000F);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(-3F, -3F);
renderModel(te, model, fakePlayer);
GL11.glPolygonOffset(0F, 0F);
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
ModRenderHelper.disableAlphaBlend();
GL11.glColor4f(1, 1, 1, 1);
} else {
renderModel(te, model, fakePlayer);
}
}
mc.mcProfiler.endStartSection("earRender");
if (te.getGameProfile() != null && te.getGameProfile().getName().equals("deadmau5")) {
GL11.glPushMatrix();
GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleZ), 0, 0, 1);
GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleY), 0, 1, 0);
GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleX), 1, 0, 0);
GL11.glTranslated(-5.5F * SCALE, 0, 0);
GL11.glTranslated(0, -6.5F * SCALE, 0);
model.bipedEars.render(SCALE);
GL11.glTranslated(11F * SCALE, 0, 0);
model.bipedEars.render(SCALE);
GL11.glPopMatrix();
}
mc.mcProfiler.endStartSection("magicCircle");
// Magic circle.
if (te.isRenderExtras() & te.isVisible()) {
Contributor contributor = Contributors.INSTANCE.getContributor(te.getGameProfile());
if (contributor != null) {
int offset = te.xCoord * te.yCoord * te.zCoord;
renderMagicCircle(contributor.r, contributor.g, contributor.b, partialTickTime, offset, te.getBipedRotations().isChild);
}
}
// Render items.
mc.mcProfiler.endStartSection("equippedItems");
double distance = Minecraft.getMinecraft().thePlayer.getDistance(te.xCoord + 0.5F, te.yCoord + 0.5F, te.zCoord + 0.5F);
if (distance <= ConfigHandlerClient.mannequinMaxEquipmentRenderDistance) {
renderEquippedItems(te, fakePlayer, model, distance);
}
mc.mcProfiler.endStartSection("reset");
model.bipedLeftLeg.rotateAngleZ = 0F;
model.bipedRightLeg.rotateAngleZ = 0F;
model.bipedHead.rotateAngleZ = 0F;
model.bipedHeadwear.rotateAngleZ = 0F;
renderPlayer.modelArmor.bipedLeftLeg.rotateAngleZ = 0F;
renderPlayer.modelArmor.bipedRightLeg.rotateAngleZ = 0F;
renderPlayer.modelArmor.bipedHead.rotateAngleZ = 0F;
renderPlayer.modelArmor.bipedHeadwear.rotateAngleZ = 0F;
renderPlayer.modelArmorChestplate.bipedLeftLeg.rotateAngleZ = 0F;
renderPlayer.modelArmorChestplate.bipedRightLeg.rotateAngleZ = 0F;
renderPlayer.modelArmorChestplate.bipedHead.rotateAngleZ = 0F;
renderPlayer.modelArmorChestplate.bipedHeadwear.rotateAngleZ = 0F;
mc.mcProfiler.endStartSection("pop");
GL11.glPopAttrib();
GL11.glPopAttrib();
GL11.glPopMatrix();
mc.mcProfiler.endSection();
mc.mcProfiler.endSection();
}
use of riskyken.armourersWorkshop.api.common.skin.data.ISkinDye in project Armourers-Workshop by RiskyKen.
the class SkinModelTexture method createTextureForColours.
public void createTextureForColours(Skin skin, SkinTextureKey cmk) {
for (int ix = 0; ix < SkinTexture.TEXTURE_WIDTH; ix++) {
for (int iy = 0; iy < SkinTexture.TEXTURE_HEIGHT; iy++) {
int paintColour = skin.getPaintData()[ix + (iy * SkinTexture.TEXTURE_WIDTH)];
int paintType = BitwiseUtils.getUByteFromInt(paintColour, 0);
if (cmk != null) {
if (paintType == 255) {
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
if (paintType == 254) {
byte[] hairColour = cmk.getExtraColours();
int colour = dyeColour(new byte[] { hairColour[3], hairColour[4], hairColour[5] }, paintColour, 9, skin, cmk);
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(colour, 0, 255));
}
if (paintType == 253) {
byte[] skinColour = cmk.getExtraColours();
int colour = dyeColour(new byte[] { skinColour[0], skinColour[1], skinColour[2] }, paintColour, 8, skin, cmk);
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(colour, 0, 255));
}
if (paintType >= 1 & paintType <= 8) {
ISkinDye skinDye = cmk.getSkinDye();
int dyeNumber = paintType - 1;
if (skinDye.haveDyeInSlot(dyeNumber)) {
byte[] dye = skinDye.getDyeColour(dyeNumber);
if ((dye[3] & 0xFF) != 0) {
int colour = dyeColour(dye, paintColour, dyeNumber, skin, cmk);
texture.setRGB(ix, iy, colour);
}
} else {
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
}
} else {
if (paintType == 255) {
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
if (paintType >= 1 & paintType <= 8) {
texture.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
}
}
}
}
}
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