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Example 1 with GuiMannequinTabSkinHair

use of riskyken.armourersWorkshop.client.gui.mannequin.GuiMannequinTabSkinHair in project Armourers-Workshop by RiskyKen.

the class RenderBlockMannequin method renderTileEntityAt.

public void renderTileEntityAt(TileEntityMannequin te, double x, double y, double z, float partialTickTime) {
    mc.mcProfiler.startSection("armourersMannequin");
    mc.mcProfiler.startSection("holidayCheck");
    isHalloweenSeason = HolidayHelper.halloween_season.isHolidayActive();
    isHalloween = HolidayHelper.halloween.isHolidayActive();
    MannequinFakePlayer fakePlayer = te.getFakePlayer();
    mc.mcProfiler.endStartSection("move");
    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    ModRenderHelper.disableAlphaBlend();
    int rotaion = te.getRotation();
    GL11.glTranslated(x + 0.5D + te.getOffsetX(), y + 1.0D + te.getOffsetY(), z + 0.5D + te.getOffsetZ());
    BipedRotations rots = te.getBipedRotations();
    GL11.glRotated(Math.toDegrees(rots.chest.rotationX), 1F, 0F, 0F);
    GL11.glRotated(Math.toDegrees(rots.chest.rotationY), 0F, 1F, 0F);
    GL11.glRotated(Math.toDegrees(rots.chest.rotationZ), 0F, 0F, 1F);
    GL11.glTranslated(0, 0.5D, 0);
    GL11.glScalef(SCALE * 15, SCALE * 15, SCALE * 15);
    GL11.glTranslated(0, SCALE * -1.6F, 0);
    GL11.glScalef(-1, -1, 1);
    GL11.glRotatef(rotaion * 22.5F, 0, 1, 0);
    if (te.getIsDoll()) {
        float dollScale = 0.5F;
        GL11.glScalef(dollScale, dollScale, dollScale);
        GL11.glTranslatef(0, SCALE * 24, 0);
    }
    mc.mcProfiler.endStartSection("getTexture");
    ResourceLocation rl;
    boolean slimModel = false;
    boolean download;
    PlayerTexture playerTexture = MannequinTextureHelper.getMannequinTexture(te);
    rl = playerTexture.getResourceLocation();
    slimModel = playerTexture.isSlimModel();
    download = playerTexture.isDownloaded();
    ModelMannequin model = modelSteve;
    if (slimModel) {
        model = modelAlex;
    }
    mc.mcProfiler.endStartSection("fakePlayer");
    if (mannequinFakePlayer == null) {
        mannequinFakePlayer = new MannequinFakePlayer(te.getWorldObj(), new GameProfile(null, "[Mannequin]"));
        mannequinFakePlayer.posX = x;
        mannequinFakePlayer.posY = y;
        mannequinFakePlayer.posZ = z;
        mannequinFakePlayer.prevPosX = x;
        mannequinFakePlayer.prevPosY = y;
        mannequinFakePlayer.prevPosZ = z;
    }
    if (te.getGameProfile() != null) {
        if (te.getWorldObj() != null & fakePlayer != null) {
            fakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
            fakePlayer.isAirBorne = te.isFlying();
            fakePlayer.capabilities.isFlying = te.isFlying();
        }
    } else {
        mannequinFakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
        mannequinFakePlayer.isAirBorne = te.isFlying();
        mannequinFakePlayer.capabilities.isFlying = te.isFlying();
    }
    if (fakePlayer != null) {
        fakePlayer.setEntityId(te.xCoord * 31 * -te.zCoord);
        fakePlayer.isAirBorne = te.isFlying();
        fakePlayer.capabilities.isFlying = te.isFlying();
    }
    if (te.getBipedRotations() != null) {
        te.getBipedRotations().applyRotationsToBiped(model);
        te.getBipedRotations().applyRotationsToBiped(renderPlayer.modelArmor);
        te.getBipedRotations().applyRotationsToBiped(renderPlayer.modelArmorChestplate);
    }
    ApiRegistrar.INSTANCE.onRenderMannequin(te, te.getGameProfile());
    model.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
    model.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
    model.bipedHead.setRotationPoint(0.0F, 0.0F, 0.0F);
    model.bipedHeadwear.setRotationPoint(0.0F, 0.0F, 0.0F);
    model.bipedRightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F);
    model.bipedLeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
    rots.applyRotationsToBiped(model);
    model.bipedBody.rotateAngleX = 0;
    model.bipedBody.rotateAngleY = 0;
    model.bipedBody.rotateAngleZ = 0;
    if (isHalloween) {
        double dX = -x - 0.5F;
        double dY = -y - 1.72F;
        double dZ = -z - 0.5F;
        double yaw = Math.atan2(dZ, dX);
        double pitch = Math.atan2(Math.sqrt(dZ * dZ + dX * dX), dY) + Math.PI;
        yaw -= Math.toRadians(rotaion * 22.5F - 90F);
        pitch += Math.PI / 2D;
        model.bipedHead.rotateAngleX = (float) (pitch);
        model.bipedHead.rotateAngleY = (float) (yaw);
        model.bipedHeadwear.rotateAngleX = model.bipedHead.rotateAngleX;
        model.bipedHeadwear.rotateAngleY = model.bipedHead.rotateAngleY;
    }
    mc.mcProfiler.endStartSection("textureBuild");
    if (te.haveSkinsUpdated()) {
        te.sp = getSkinPointers(te);
    }
    if (te.sp != null) {
        ISkinPointer[] sp = te.sp;
        Skin[] skins = new Skin[sp.length];
        ISkinDye[] dyes = new ISkinDye[sp.length];
        boolean hasPaintedSkin = false;
        for (int i = 0; i < sp.length; i++) {
            if (sp[i] != null) {
                skins[i] = ClientSkinCache.INSTANCE.getSkin(sp[i]);
                dyes[i] = sp[i].getSkinDye();
                if (skins[i] != null) {
                    if (skins[i].hasPaintData() | SkinProperties.PROP_ARMOUR_OVERRIDE.getValue(skins[i].getProperties())) {
                        hasPaintedSkin = true;
                    }
                }
            }
        }
        if (hasPaintedSkin) {
            if (te.skinTexture == null) {
                te.skinTexture = new EntityTextureInfo();
            }
            te.skinTexture.updateTexture(rl);
            te.skinTexture.updateSkinColour(te.getSkinColour());
            te.skinTexture.updateHairColour(te.getHairColour());
            te.skinTexture.updateSkins(skins);
            te.skinTexture.updateDyes(dyes);
            if (te.skinTexture.getNeedsUpdate()) {
                if (lastTextureBuild + 200L < System.currentTimeMillis()) {
                    lastTextureBuild = System.currentTimeMillis();
                    rl = te.skinTexture.preRender();
                }
            } else {
                rl = te.skinTexture.preRender();
            }
        }
    }
    mc.mcProfiler.endStartSection("textureBind");
    bindTexture(rl);
    mc.mcProfiler.endStartSection("selectModelRender");
    te.getBipedRotations().hasCustomHead = hasCustomHead(te);
    boolean selectingColour = false;
    GuiMannequinTabSkinHair tabSkinHair = null;
    if (mc.currentScreen instanceof GuiMannequin) {
        GuiMannequin screen = (GuiMannequin) mc.currentScreen;
        if (screen.tileEntity == te) {
            tabSkinHair = screen.tabSkinAndHair;
            if (tabSkinHair.selectingSkinColour | tabSkinHair.selectingHairColour) {
                selectingColour = true;
            }
        }
    }
    if (selectingColour) {
        GL11.glDisable(GL11.GL_LIGHTING);
        if (te.isVisible() & !(te.getGameProfile() != null && te.getGameProfile().getName().equalsIgnoreCase("null"))) {
            renderModel(te, model, fakePlayer);
        }
        tabSkinHair.hoverColour = getColourAtPos(Mouse.getX(), Mouse.getY());
        GL11.glEnable(GL11.GL_LIGHTING);
    }
    mc.mcProfiler.endStartSection("modelRender");
    if (te.isVisible() & !(te.getGameProfile() != null && te.getGameProfile().getName().equalsIgnoreCase("null"))) {
        long time = System.currentTimeMillis();
        int fadeTime = 1000;
        int fade = (int) (time - playerTexture.getDownloadTime());
        if (playerTexture.isDownloaded() & fade < fadeTime) {
            bindTexture(AbstractClientPlayer.locationStevePng);
            renderModel(te, model, fakePlayer);
            bindTexture(rl);
            ModRenderHelper.enableAlphaBlend();
            GL11.glColor4f(1, 1, 1, fade / 1000F);
            GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
            GL11.glPolygonOffset(-3F, -3F);
            renderModel(te, model, fakePlayer);
            GL11.glPolygonOffset(0F, 0F);
            GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
            ModRenderHelper.disableAlphaBlend();
            GL11.glColor4f(1, 1, 1, 1);
        } else {
            renderModel(te, model, fakePlayer);
        }
    }
    mc.mcProfiler.endStartSection("earRender");
    if (te.getGameProfile() != null && te.getGameProfile().getName().equals("deadmau5")) {
        GL11.glPushMatrix();
        GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleZ), 0, 0, 1);
        GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleY), 0, 1, 0);
        GL11.glRotated(Math.toDegrees(model.bipedHead.rotateAngleX), 1, 0, 0);
        GL11.glTranslated(-5.5F * SCALE, 0, 0);
        GL11.glTranslated(0, -6.5F * SCALE, 0);
        model.bipedEars.render(SCALE);
        GL11.glTranslated(11F * SCALE, 0, 0);
        model.bipedEars.render(SCALE);
        GL11.glPopMatrix();
    }
    mc.mcProfiler.endStartSection("magicCircle");
    // Magic circle.
    if (te.isRenderExtras() & te.isVisible()) {
        Contributor contributor = Contributors.INSTANCE.getContributor(te.getGameProfile());
        if (contributor != null) {
            int offset = te.xCoord * te.yCoord * te.zCoord;
            renderMagicCircle(contributor.r, contributor.g, contributor.b, partialTickTime, offset, te.getBipedRotations().isChild);
        }
    }
    // Render items.
    mc.mcProfiler.endStartSection("equippedItems");
    double distance = Minecraft.getMinecraft().thePlayer.getDistance(te.xCoord + 0.5F, te.yCoord + 0.5F, te.zCoord + 0.5F);
    if (distance <= ConfigHandlerClient.mannequinMaxEquipmentRenderDistance) {
        renderEquippedItems(te, fakePlayer, model, distance);
    }
    mc.mcProfiler.endStartSection("reset");
    model.bipedLeftLeg.rotateAngleZ = 0F;
    model.bipedRightLeg.rotateAngleZ = 0F;
    model.bipedHead.rotateAngleZ = 0F;
    model.bipedHeadwear.rotateAngleZ = 0F;
    renderPlayer.modelArmor.bipedLeftLeg.rotateAngleZ = 0F;
    renderPlayer.modelArmor.bipedRightLeg.rotateAngleZ = 0F;
    renderPlayer.modelArmor.bipedHead.rotateAngleZ = 0F;
    renderPlayer.modelArmor.bipedHeadwear.rotateAngleZ = 0F;
    renderPlayer.modelArmorChestplate.bipedLeftLeg.rotateAngleZ = 0F;
    renderPlayer.modelArmorChestplate.bipedRightLeg.rotateAngleZ = 0F;
    renderPlayer.modelArmorChestplate.bipedHead.rotateAngleZ = 0F;
    renderPlayer.modelArmorChestplate.bipedHeadwear.rotateAngleZ = 0F;
    mc.mcProfiler.endStartSection("pop");
    GL11.glPopAttrib();
    GL11.glPopAttrib();
    GL11.glPopMatrix();
    mc.mcProfiler.endSection();
    mc.mcProfiler.endSection();
}
Also used : EntityTextureInfo(riskyken.armourersWorkshop.client.render.EntityTextureInfo) BipedRotations(riskyken.armourersWorkshop.common.data.BipedRotations) PlayerTexture(riskyken.armourersWorkshop.client.texture.PlayerTexture) ISkinDye(riskyken.armourersWorkshop.api.common.skin.data.ISkinDye) GuiMannequin(riskyken.armourersWorkshop.client.gui.mannequin.GuiMannequin) Contributor(riskyken.armourersWorkshop.common.Contributors.Contributor) GuiMannequinTabSkinHair(riskyken.armourersWorkshop.client.gui.mannequin.GuiMannequinTabSkinHair) MannequinFakePlayer(riskyken.armourersWorkshop.client.render.MannequinFakePlayer) GameProfile(com.mojang.authlib.GameProfile) ResourceLocation(net.minecraft.util.ResourceLocation) Skin(riskyken.armourersWorkshop.common.skin.data.Skin) ISkinPointer(riskyken.armourersWorkshop.api.common.skin.data.ISkinPointer) ModelMannequin(riskyken.armourersWorkshop.client.model.ModelMannequin)

Aggregations

GameProfile (com.mojang.authlib.GameProfile)1 ResourceLocation (net.minecraft.util.ResourceLocation)1 ISkinDye (riskyken.armourersWorkshop.api.common.skin.data.ISkinDye)1 ISkinPointer (riskyken.armourersWorkshop.api.common.skin.data.ISkinPointer)1 GuiMannequin (riskyken.armourersWorkshop.client.gui.mannequin.GuiMannequin)1 GuiMannequinTabSkinHair (riskyken.armourersWorkshop.client.gui.mannequin.GuiMannequinTabSkinHair)1 ModelMannequin (riskyken.armourersWorkshop.client.model.ModelMannequin)1 EntityTextureInfo (riskyken.armourersWorkshop.client.render.EntityTextureInfo)1 MannequinFakePlayer (riskyken.armourersWorkshop.client.render.MannequinFakePlayer)1 PlayerTexture (riskyken.armourersWorkshop.client.texture.PlayerTexture)1 Contributor (riskyken.armourersWorkshop.common.Contributors.Contributor)1 BipedRotations (riskyken.armourersWorkshop.common.data.BipedRotations)1 Skin (riskyken.armourersWorkshop.common.skin.data.Skin)1