use of net.minecraft.client.gui.GuiLabel in project Nutrition by WesCook.
the class NutritionGui method redrawLabels.
// Called when needing to propagate the window with new information
public void redrawLabels() {
// Clear existing labels for nutrition value or screen changes
labelList.clear();
// Draw title
String nutritionTitle = I18n.format("gui." + Nutrition.MODID + ":nutrition_title");
labelList.add(label = new GuiLabel(fontRenderer, 0, (width / 2) - (fontRenderer.getStringWidth(nutritionTitle) / 2), top + TITLE_VERTICAL_OFFSET, 0, 0, 0xffffffff));
label.addLine(nutritionTitle);
// Nutrients names and values
int i = 0;
for (Nutrient nutrient : NutrientList.get()) {
// Create labels for each nutrient type name
labelList.add(label = new GuiLabel(fontRenderer, 0, left + LABEL_NAME_HORIZONTAL_OFFSET, top + LABEL_VERTICAL_OFFSET + (i * NUTRITION_DISTANCE), 0, 0, 0xffffffff));
// Add name from localization file
label.addLine(I18n.format("nutrient." + Nutrition.MODID + ":" + nutrient.name));
// Create percent value labels for each nutrient value
labelList.add(label = new GuiLabel(fontRenderer, 0, left + LABEL_VALUE_HORIZONTAL_OFFSET + labelCharacterPadding, top + LABEL_VERTICAL_OFFSET + (i * NUTRITION_DISTANCE), 0, 0, 0xffffffff));
if (// Ensure local nutrition data exists
ClientProxy.nutrientData != null && ClientProxy.nutrientData.get(nutrient) != null)
label.addLine(Math.round(ClientProxy.nutrientData.get(nutrient)) + "%%");
else
label.addLine(I18n.format("gui." + Nutrition.MODID + ":updating"));
i++;
}
}
use of net.minecraft.client.gui.GuiLabel in project Galacticraft by micdoodle8.
the class GuiLaunchController method drawScreen.
@Override
public void drawScreen(int par1, int par2, float par3) {
if (this.launchController.disableCooldown > 0) {
this.enableControllerButton.enabled = false;
this.hideDestinationFrequency.enabled = false;
} else {
boolean isOwner = PlayerUtil.getName(this.mc.thePlayer).equals(this.launchController.getOwnerName());
this.enableControllerButton.enabled = isOwner;
this.hideDestinationFrequency.enabled = isOwner;
}
this.enableControllerButton.displayString = this.launchController.getDisabled(0) ? GCCoreUtil.translate("gui.button.enable.name") : GCCoreUtil.translate("gui.button.disable.name");
this.hideDestinationFrequency.displayString = !this.launchController.getDisabled(2) ? GCCoreUtil.translate("gui.button.unhide_dest.name") : GCCoreUtil.translate("gui.button.hide_dest.name");
// Hacky way of rendering buttons properly, possibly bugs here:
List<GuiButton> buttonList = new ArrayList<>(this.buttonList);
List<GuiLabel> labelList = new ArrayList<>(this.labelList);
List<GuiElementInfoRegion> infoRegions = new ArrayList<>(this.infoRegions);
this.buttonList.clear();
this.labelList.clear();
this.infoRegions.clear();
super.drawScreen(par1, par2, par3);
GL11.glColor3f(1, 1, 1);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_DEPTH_TEST);
int k;
for (k = 0; k < buttonList.size(); ++k) {
((GuiButton) buttonList.get(k)).drawButton(this.mc, par1, par2);
}
for (k = 0; k < labelList.size(); ++k) {
((GuiLabel) labelList.get(k)).drawLabel(this.mc, par1, par2);
}
for (k = 0; k < infoRegions.size(); ++k) {
infoRegions.get(k).drawRegion(par1, par2);
}
this.buttonList = buttonList;
this.labelList = labelList;
this.infoRegions = infoRegions;
// GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_DEPTH_TEST);
RenderHelper.enableStandardItemLighting();
if (Math.random() < 0.025 && !destinationFrequency.isTextFocused) {
if (!PlayerUtil.getName(this.mc.thePlayer).equals(this.launchController.getOwnerName()) && !this.launchController.getDisabled(2)) {
// in case the player is not equal to the owner of the controller,
// scramble the destination number such that other players can't
// fly to it directly
Random r = new Random();
String fakefrequency = "";
for (int i = 0; i < this.destinationFrequency.getMaxLength(); i++) {
fakefrequency += (char) (r.nextInt(126 - 33) + 33);
}
destinationFrequency.text = fakefrequency;
} else {
destinationFrequency.text = String.valueOf(this.launchController.destFrequency);
}
}
}
use of net.minecraft.client.gui.GuiLabel in project DynamicSurroundings by OreCruncher.
the class PresetsConfigGui method initGui.
@Override
public void initGui() {
this.presetButtons.clear();
this.tooltips.clear();
this.buttonTips.clear();
this.labelList.clear();
this.buttonList.clear();
this.anchorX = (this.width - REGION_WIDTH) / 2;
this.anchorY = (this.height - REGION_HEIGHT) / 2;
final int titleWidth = this.fontRenderer.getStringWidth(this.TITLE);
final int titleX = this.anchorX + (REGION_WIDTH - titleWidth) / 2;
int Y = this.anchorY + INSET;
final GuiLabel title = new GuiLabel(this.fontRenderer, ID_TITLE, titleX, Y, REGION_WIDTH, BUTTON_HEIGHT, Color.MC_GOLD.rgb());
title.addLine(this.TITLE);
this.labelList.add(title);
Y += INSET + BUTTON_HEIGHT;
final int presetWidth = PRESET_BUTTON_WIDTH + INSET * 2;
final int presetHeight = (int) (PRESET_BUTTON_HEIGHT * (MAX_PRESETS_PAGE + 1.5F)) + INSET;
this.presetPanel.setWidth(presetWidth);
this.presetPanel.setHeight(presetHeight);
for (int i = 0; i < MAX_PRESETS_PAGE; i++) {
final int id = ID_PRESET_BASE + i;
final int x = this.anchorX + MARGIN + INSET;
final int y = Y + i * BUTTON_HEIGHT;
final GuiButtonExt button = new GuiButtonExt(id, x, y, PRESET_BUTTON_WIDTH, PRESET_BUTTON_HEIGHT, "<NOT SET>");
button.visible = false;
this.presetButtons.add(button);
this.tooltips.add(new GuiTooltip(this, button, ""));
}
Y += PRESET_BUTTON_HEIGHT * MAX_PRESETS_PAGE;
this.buttonList.addAll(this.presetButtons);
// Do the previous and next buttons
Y += INSET;
int navButtonX = this.anchorX + MARGIN + NAV_BUTTON_INSET + INSET;
this.previousButton = new GuiButtonExt(ID_PREV_PAGE, navButtonX, Y, NAV_BUTTON_WIDTH, PRESET_BUTTON_HEIGHT, PREV_BUTTON_TEXT);
this.buttonList.add(this.previousButton);
navButtonX = this.anchorX + MARGIN + presetWidth - INSET - NAV_BUTTON_WIDTH - NAV_BUTTON_INSET;
this.nextButton = new GuiButtonExt(ID_NEXT_PAGE, navButtonX, Y, NAV_BUTTON_WIDTH, PRESET_BUTTON_HEIGHT, NEXT_BUTTON_TEXT);
this.buttonList.add(this.nextButton);
// Buttons to the side. Offset is the spacing between the buttons based
// on the preset region size and the number of buttons to render.
final int offset = (presetHeight - 6 * BUTTON_HEIGHT) / 7;
final int buttonsX = this.anchorX + MARGIN + presetWidth + INSET;
int buttonsY = this.anchorY + MARGIN * 2 + INSET + offset;
this.refreshButton = setupButton(ID_REFRESH, buttonsX, buttonsY, "presets.button.Refresh");
buttonsY += BUTTON_HEIGHT + offset;
this.createButton = setupButton(ID_CREATE, buttonsX, buttonsY, "presets.button.Create");
buttonsY += BUTTON_HEIGHT + offset;
this.editButton = setupButton(ID_EDIT, buttonsX, buttonsY, "presets.button.Edit");
buttonsY += BUTTON_HEIGHT + offset;
this.applyButton = setupButton(ID_APPLY, buttonsX, buttonsY, "presets.button.Apply");
buttonsY += BUTTON_HEIGHT + offset;
this.saveButton = setupButton(ID_SAVE, buttonsX, buttonsY, "presets.button.Save");
buttonsY += BUTTON_HEIGHT + offset;
this.deleteButton = setupButton(ID_DELETE, buttonsX, buttonsY, "presets.button.Delete");
// Set the final size of the background panel
this.regionWidth = MARGIN * 2 + presetWidth + INSET + BUTTON_WIDTH;
this.regionHeight = MARGIN * 2 + presetHeight + BUTTON_HEIGHT * 2;
this.backgroundPanel.setWidth(this.regionWidth);
this.backgroundPanel.setHeight(this.regionHeight);
// Done button
final int doneX = (this.regionWidth - BUTTON_WIDTH) / 2 + this.anchorX;
final int doneY = this.anchorY + this.regionHeight - (int) (BUTTON_HEIGHT * 1.5F);
setupButton(ID_DONE, doneX, doneY, "presets.button.Done");
reload();
}
use of net.minecraft.client.gui.GuiLabel in project MC-Prefab by Brian-Wuest.
the class GuiStructure method drawControlBackgroundAndButtonsAndLabels.
protected void drawControlBackgroundAndButtonsAndLabels(int grayBoxX, int grayBoxY, int mouseX, int mouseY) {
this.mc.getTextureManager().bindTexture(this.backgroundTextures);
this.drawTexturedModalRect(grayBoxX, grayBoxY, 0, 0, 256, 256);
for (int i = 0; i < this.buttonList.size(); ++i) {
GuiButton currentButton = this.buttonList.get(i);
if (currentButton != null) {
currentButton.drawButton(this.mc, mouseX, mouseY, this.mc.getRenderPartialTicks());
}
}
for (int j = 0; j < this.labelList.size(); ++j) {
GuiLabel currentLabel = this.labelList.get(j);
if (currentLabel != null) {
currentLabel.drawLabel(this.mc, mouseX, mouseY);
}
}
}
use of net.minecraft.client.gui.GuiLabel in project DynamicSurroundings by OreCruncher.
the class VolumeControlGui method initGui.
@Override
public void initGui() {
final int drawX = (this.width + 1) / 2 - SLIDER_WIDTH / 2;
final int drawY = 40;
addSlider(new GuiSlider(this, ID_MASTER_SOUND, drawX, drawY, "dsurround.dlg.name.MasterSound", 0F, 1F, this.master, FORMAT));
addSlider(new GuiSlider(this, ID_BIOME_SOUND, drawX, drawY + 25, "dsurround.dlg.name.BiomeSound", 0F, 1F, this.biome, FORMAT));
addSlider(new GuiSlider(this, ID_FOOTSTEP_SOUND, drawX, drawY + 50, "dsurround.dlg.name.FootstepSound", 0F, 1F, this.footstep, FORMAT));
final GuiLabel label = new GuiLabel(this.mc.fontRenderer, ID_LABEL, drawX, drawY + 75, SLIDER_WIDTH, 10, Color.MC_WHITE.rgb());
label.setCentered().addLine(Localization.format("dsurround.dlg.name.Close"));
this.labelList.add(label);
this.panel.setMinimumWidth(SLIDER_WIDTH + this.mc.fontRenderer.FONT_HEIGHT * 2);
this.panel.setMinimumHeight(4 * 25);
}
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