use of net.minecraft.client.render.GameRenderer in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method drawFaceFill.
public static void drawFaceFill(BlockPos blockPos, QuadColor color, Direction face) {
Box box = new Box(blockPos);
if (!getFrustum().isVisible(box)) {
return;
}
setup3DRender(true);
MatrixStack matrices = matrixFrom(box.minX, box.minY, box.minZ);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
// Fill
RenderSystem.setShader(GameRenderer::getPositionColorShader);
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
Vertexer.vertexBoxQuadsFace(matrices, buffer, Boxes.moveToZero(box), color, face);
tessellator.draw();
end3DRender();
}
use of net.minecraft.client.render.GameRenderer in project Hypnotic-Client by Hypnotic-Development.
the class RenderUtils method drawFaceOutline.
public static void drawFaceOutline(BlockPos blockPos, QuadColor color, int width, Direction face) {
Box box = new Box(blockPos);
if (!getFrustum().isVisible(box)) {
return;
}
setup3DRender(true);
MatrixStack matrices = matrixFrom(box.minX, box.minY, box.minZ);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
// Outline
RenderSystem.disableCull();
RenderSystem.setShader(GameRenderer::getRenderTypeLinesShader);
RenderSystem.lineWidth(width);
buffer.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES);
Vertexer.vertexBoxLinesFace(matrices, buffer, Boxes.moveToZero(box), color, face);
tessellator.draw();
RenderSystem.enableCull();
end3DRender();
}
use of net.minecraft.client.render.GameRenderer in project Hypnotic-Client by Hypnotic-Development.
the class TextBox method drawSelectionHighlight.
private void drawSelectionHighlight(int x1, int y1, int x2, int y2) {
int j;
if (x1 < x2) {
j = x1;
x1 = x2;
x2 = j;
}
if (y1 < y2) {
j = y1;
y1 = y2;
y2 = j;
}
if (x2 > this.x + this.width) {
x2 = this.x + this.width;
}
if (x1 > this.x + this.width) {
x1 = this.x + this.width;
}
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
RenderSystem.setShader(GameRenderer::getPositionShader);
RenderSystem.setShaderColor(0.0F, 0.0F, 1.0F, 1.0F);
RenderSystem.disableTexture();
RenderSystem.enableColorLogicOp();
RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION);
bufferBuilder.vertex((double) x1, (double) y2, 0.0D).next();
bufferBuilder.vertex((double) x2, (double) y2, 0.0D).next();
bufferBuilder.vertex((double) x2, (double) y1, 0.0D).next();
bufferBuilder.vertex((double) x1, (double) y1, 0.0D).next();
tessellator.draw();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.disableColorLogicOp();
RenderSystem.enableTexture();
}
use of net.minecraft.client.render.GameRenderer in project Hypnotic-Client by Hypnotic-Development.
the class ESP method renderOutline.
void renderOutline(Entity e, Color color, MatrixStack stack) {
float red = color.getRed() / 255f;
float green = color.getGreen() / 255f;
float blue = color.getBlue() / 255f;
float alpha = color.getAlpha() / 255f;
Camera c = mc.gameRenderer.getCamera();
Vec3d camPos = c.getPos();
Vec3d start = e.getPos().subtract(camPos);
float x = (float) start.x;
float y = (float) start.y;
float z = (float) start.z;
double r = Math.toRadians(-c.getYaw() + 90);
float sin = (float) (Math.sin(r) * (e.getWidth() / 1.7));
float cos = (float) (Math.cos(r) * (e.getWidth() / 1.7));
stack.push();
Matrix4f matrix = stack.peek().getPositionMatrix();
BufferBuilder buffer = Tessellator.getInstance().getBuffer();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
GL11.glDepthFunc(GL11.GL_ALWAYS);
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.defaultBlendFunc();
RenderSystem.enableBlend();
buffer.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
buffer.vertex(matrix, x + sin, y, z + cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x - sin, y, z - cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x - sin, y, z - cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x - sin, y + e.getHeight(), z - cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x - sin, y + e.getHeight(), z - cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x + sin, y + e.getHeight(), z + cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x + sin, y + e.getHeight(), z + cos).color(red, green, blue, alpha).next();
buffer.vertex(matrix, x + sin, y, z + cos).color(red, green, blue, alpha).next();
buffer.end();
BufferRenderer.draw(buffer);
GL11.glDepthFunc(GL11.GL_LEQUAL);
RenderSystem.disableBlend();
stack.pop();
}
use of net.minecraft.client.render.GameRenderer in project WildfireFemaleGenderMod by WildfireRomeo.
the class WildfirePlayerListScreen method render.
@Override
public void render(MatrixStack m, int f1, int f2, float f3) {
HOVER_PLAYER = null;
this.setTooltip(null);
PLAYER_LIST.refreshList();
super.renderBackground(m);
MinecraftClient mc = MinecraftClient.getInstance();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
if (this.TXTR_BACKGROUND != null) {
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, this.TXTR_BACKGROUND);
}
int i = (this.width - 132) / 2;
int j = (this.height - 156) / 2 - 20;
drawTexture(m, i, j, 0, 0, 192, 174);
int x = (this.width / 2);
int y = (this.height / 2) - 20;
super.render(m, f1, f2, f3);
double scale = mc.getWindow().getScaleFactor();
int left = x - 59;
int bottom = y - 32;
int width = 118;
int height = 134;
RenderSystem.enableScissor((int) (left * scale), (int) (bottom * scale), (int) (width * scale), (int) (height * scale));
PLAYER_LIST.render(m, f1, f2, f3);
RenderSystem.disableScissor();
if (HOVER_PLAYER != null) {
int dialogX = x + 75;
int dialogY = y - 73;
PlayerEntity pEntity = mc.world.getPlayerByUuid(HOVER_PLAYER.uuid);
if (pEntity != null) {
this.textRenderer.drawWithShadow(m, pEntity.getDisplayName().copy().formatted(Formatting.UNDERLINE), dialogX, dialogY - 2, 0xFFFFFF);
}
Gender gender = HOVER_PLAYER.getGender();
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.label.gender").append(" ").append(gender.getDisplayName()), dialogX, dialogY + 10, 0xBBBBBB);
if (gender.canHaveBreasts()) {
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.wardrobe.slider.breast_size", Math.round(HOVER_PLAYER.getBustSize() * 100)), dialogX, dialogY + 20, 0xBBBBBB);
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.char_settings.physics", new TranslatableText(HOVER_PLAYER.hasBreastPhysics() ? "wildfire_gender.label.enabled" : "wildfire_gender.label.disabled")), dialogX, dialogY + 40, 0xBBBBBB);
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.player_list.bounce_multiplier", HOVER_PLAYER.getBounceMultiplier()), dialogX + 6, dialogY + 50, 0xBBBBBB);
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.player_list.breast_momentum", Math.round(HOVER_PLAYER.getFloppiness() * 100)), dialogX + 6, dialogY + 60, 0xBBBBBB);
this.textRenderer.drawWithShadow(m, new TranslatableText("wildfire_gender.player_list.female_sounds", new TranslatableText(HOVER_PLAYER.hasHurtSounds() ? "wildfire_gender.label.enabled" : "wildfire_gender.label.disabled")), dialogX, dialogY + 80, 0xBBBBBB);
}
if (pEntity != null) {
WardrobeBrowserScreen.drawEntityOnScreen(x - 110, y + 45, 45, (x - 300), (y - 26 - f2), pEntity);
}
}
this.textRenderer.draw(m, new TranslatableText("wildfire_gender.player_list.title"), x - 60, y - 73, 4473924);
boolean withCreator = false;
ClientPlayNetworkHandler clientPlayNetworkHandler = this.client.player.networkHandler;
Collection<PlayerListEntry> list = clientPlayNetworkHandler.getPlayerList();
for (PlayerListEntry plr : list) {
if (plr.getProfile().getId().equals(CREATOR_UUID)) {
withCreator = true;
}
}
if (withCreator) {
drawCenteredText(m, this.textRenderer, new TranslatableText("wildfire_gender.label.with_creator"), this.width / 2, y + 100, 0xFF00FF);
}
/*if(Calendar.getInstance().get(Calendar.MONTH) == 9) {
fill(m, x - 159, y + 106, x + 159, y + 136, 0x55000000);
textRenderer.draw(m, Formatting.ITALIC + "Hey, it's Breast Cancer Awareness Month!", this.width / 2 - 155, y + 110, 0xFFFFFF);
textRenderer.draw(m, "Click here to donate to " + Formatting.LIGHT_PURPLE + "Susan G. Komen Foundation" + Formatting.WHITE + "!", this.width / 2 - 155, y + 124, 0xAAAAAA);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, this.TXTR_RIBBON);
Screen.drawTexture(m, x + 130, y + 109, 26, 26, 0, 0, 20, 20, 20, 20);
}*/
if (tooltip != null) {
this.renderTooltip(m, tooltip, f1, f2);
}
}
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